Golden_Avariel

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  1. I'm actually the opposite of you regarding recipes. I'll keep the standard invention recipes I can use at my next level-up and sell everything else. I craft very few sets until I'm at 47+ and those I do are for frankenslotting under-slotted powers. Keeping up with the slotting at level-up and using inventions that never expire is for me the most important part of minimizing down-time.

    I also find trying to craft sets is a lot more complicated and takes a lot longer and uses up more inventory space (as you keep the myriad yellow and orange slavage and recipes "just in case"). Normal IO's have only 12 salvage items to store (instead of 36 for sets) and you never need to keep more than 5 to 8 of each one which is easily handled by vault and WW storage. It isn't like the pre-50 game requires sets and the IO's are just as good or better than store-bought enhancements.

    I also always spend about 15 minutes or so after each game session to clear my inventory. That way the next time I login I can get right into the game and play.

    As for how I clear my inventory that depends. I'm still at the stage where I'll sell everything I don't want (i.e. can't use at the next level-up) to whoever pays the most because influence is not inconsequential to most of my characters. It doesn't take long to get a feel for what sells on the market and what doesn't and in a place like Talos it isn't far from market to store to vault to SG portal to get all of that done with as little travel as possible.

    When I'm in a hurry and don't have 15 minutes or wasn't able to do it at the end of my last session I do it the quick and dirty way:
    1) Review what I have and decide what I want to keep
    2) Go to Talos or SG base and visit the vault, if it isn't full put as much as I can of what I want to keep into it - if I know my vault is full I'll skip this step.
    3) Visit the market and plop everything that fits into it then check each one to see if it is selling well. Using the new Find button makes this extremely fast. If it is selling well I list it for about half what it is selling for and if not I put it back in my inventory. If it is something I want to put in deep storage for later down the road I'll either e-mail to myself or leave it in storage on the market.
    4) Use my Ouroboros portal to visit Mr. Roebuck and sell everything that didn't stay on the market (he pays max price for enhancements too).
    5) Exit to wherever I'm headed to start playing the game.
  2. Add me to the chorus of folks who had fun reading it. Good job GG!
  3. Ring Mistresses on my /Energy brute *shudder*

    Lanaruu on my dark tank... ouch! Actually, anything that deals heavy energy damage is bad but Lanaruu is the one and so far only AV (that isn't trick-buffed) that can take her down in 30 seconds or less.
  4. Doesn't it have a 1.0 base accuracy instead of the 0.8 that most mass holds have too?

    My controllers are SO envious of the earth controllers. Theirs is not only more accurate out of the box it also holds adds drawn into the AOE afterwards and now we see it is stacking holds? LOL
  5. It would be ok if the "Exit to Character Select" option actually worked all the time. Most of the time (for my wife and I anyway) it either hangs for a very long time and/or just goes to the login screen with an "unable to connect" message.

    We finally gave up and went back to using Exit to Login because it was faster to retype the password and select the server than it was to wait for the other option to finally decide it wasn't going to work.
  6. Quote:
    Originally Posted by gec72 View Post
    I fought him once and got him to stop, after which he beat me down. I figured at that point I wasn't overcoming his resistance/regen and WANTED him to run...and by that point he wouldn't.

    (I believe I reset the mission and let him walk)
    LOL This exact thing happened to my merc mm. We eventually killed him but dang he was tough. Funny thing was that he was between us and the door which I could see and we weren't doing anything to stop him from leaving.

    But mark me as one that prefers variety in missions. Some objective types are annoying but none are bad unless used too much... like, say... multiple ambushes too close together and most especially unending ambushes* of any kind in any mission (looking at you Battle Maiden).

    [ * infinite anything actually ]
  7. I played it for the first time ever last night. I used my dark/dark tank. We had a lot of deaths but universally the complaint was about the swords, not the blue circles of death although those got people sometimes too. Unfortunately I was the only taunter in the group with 1 controller and there was no way we could keep Battle Maiden on me and control all the widely dispersed minions running around.

    I had read the guide but I was absolutely NOT prepared for how many blue circles show up. It seemed like we had 2 or 3 on the ground almost all the time with another forming. At times there were literally only small corridors between circles that were clear in the battle zone. To me flying was not the answer because it is sometimes hard to tell exactly what patch of ground you are hovering over.

    One thing I did learn (besides not to ever use Shadow Maul if I hadn't just moved) was to move less. After reading the various guides I thought I needed to constantly moving and maybe that's true about everyone else but I didn't think it worked well for me as the tank.

    I found that I needed to pick a a clear space that was well away from the rest of the party. Then taunt Battle Maiden continuously until she moved toward me or the blue circle appeared on me. If she got to me I'd hit her with fast attacks or the envenomed dagger until a circle appeared. Once I was the center of a circle I'd move just enough to be outside the circle, being sure not to be near anyone else in the party, and start the process over. Things went much faster after that as the blue circles started overlapping and taking up less of the battleground and folks were able to fight more/move less.

    It didn't keep blue circles from showing up around the high dps folks sometimes but it did help I think.

    I'm not sure if I should be proud or ashamed that my tank lived when everyone else was dying all around me but I was the only one in the party that didn't die. Lots of minions + Dark Regen = win. Gotta love Dark Armor.
  8. Yes! A villain strike force that covers the 30-35 hole we have now.

    Hoping to see that list expand with lots of the "little" stuff that always ends up making my day in every issue.
  9. Quote:
    Originally Posted by Transhade View Post
    Also there is not 120 levels, yes I know you are doing 50 hero 50 villain and 20 Praetoria, there are only 50.
    I actually think 120 levels WORTH OF CONTENT (different than actual levels) is conservative since there is more content at each level than you can do without turning off experience.

    But I assume that is true on any MMO so I'm not sure how unique to COH that would be on any game that's been around a few years.
  10. *hangs head* Yes, all too often I resort to the cliche and dress my villains in black and red.

    I draw the line at dressing them in red and black though!

    ... What?
  11. Quote:
    Originally Posted by _Zep_ View Post
    What is worse, some banks (some very evil greedy banks) cough*BofA*cough charge you a percent of the transaction as an 'out of country' fee (not to change currency thats even more - simply because the transaction is out of country) and then tell the customer it is mandated by visa (though I never saw actual proof of that and I took a $500 visa regulations class).
    VISA does charge a tiny amount for cross-border and/or currency exchange fees for each transaction. The transactions sent to the bank are flagged as one or both but no amount is actually added to your transaction. The bank gets the fee on their invoice later which is the sum of all the pennies charged during the bill cycle for that.

    The financial institution obviously has the right to pass that through to the customer but it isn't "mandated" by Visa. It is much more likely for the big banks to pass it on (more than they were actually charged usually) than smaller community banks or credit unions due to the bigger exposure those banks have to international customers.

    Sorry, didn't mean to get off topic but thought I'd answer your question there.
  12. Sure more debt = more shards. It means you are skating just over the edge of what you can reasonably handle and more enemies = more chances to get shards... right?

    j/k
  13. Yikes I do that a lot with my defenders tasked with keeping must-live allies alive. Thanks for the heads-up.
  14. A rift portal... so either a rogue portal base/city in international waters on Primal or something in Praetoria? Hopefully it isn't just a task force map but if so I'll be trying to play that one a lot.

    Awesome
  15. My memory is terrible so that explains that.

    I also put the 20% focused accuracy bonus as part of the base accuracy instead of as an enhancement like you did and that makes a difference too.

    I think I've got it now. Thanks.
  16. Radio missions only got easier for me as I moved through the various alpha slot abilities including the commons.

    Is your difficulty turned up from something previous and you forgot to lower it back to normal? I do that all the time. Not sure what else to suggest. *shrugs*
  17. I do have a phobia of missing and said as much in the OP. Every miss is wasted endurance and lost time during which my defenses could fail me.

    I think I'm getting what the Wiki is saying now. My calculations come up with what you guys are posting. Those would sure be handy tables to add to the page.

    So here's what I get using the Wiki formulas and my most unfavorite set, Touch of Death (not Fear, sorry) vs a +2 critter:
    HitChance = AccMods * (BaseHitChance + ToHit)
    HitChance = (1.0 * (1.0 + .434 + 0)) * (.56 + 0)
    HitChance = 1.434 * .56
    HitChance = .80304 or around 80%

    Yuck.

    You are right about Focused Accuracy. The change is nothing short of dramatic. I happened to look at it last night in the power monitor and it seems to add 20% Accuracy AND 20% To-Hit. That accuracy is added to my personal base accuracy so I assume (correct me if I'm wrong) that means the base accuracy of my power also jumps from 1.0 to 1.2.

    If so the calculation changes as...
    HitChance = (1.2 * (1.0 + .434 + 0)) * (.56 + .2)
    HitChance = 1.7208 * .76
    HitChance = 1.3078 or 130% capped at 95%

    If so that means my characters with FA could handle up to +4's using what I would consider sub-par accuracy modifiers and still be capped at 95% to-hit. Heck, they could have NO accuracy enhancement and still be above 90%.

    Am I doing this math wrong because... wow!
  18. Quote:
    Originally Posted by Lazarillo View Post
    ~Against +2s, base hit is 56%, meaning you need a 70% bonus
    That explains my perception that 70% is my happy spot since I fight +1 & +2 enemies most of the time. Maybe I'm not slotting too much after all.

    I read the wiki article and I understand that to-hit buffs are better but I didn't see anything like Laz's clear list of what accuracy hits the cap for which enemies. Maybe I just missed it or more likely didn't understand what I did read.
  19. I'm addicted to accuracy and I assume I'm overslotting for it. I'm unhappy with anything less than a real-number accuracy 1.5 and not really happy until I'm at 1.7. I almost always slot 2 accuracy IO's in every power with a base of 1.0 which means I end up with 1.85+ by level 47. I almost always have a 95% chance to hit just about anything.

    The problem is that I have to avoid some sets (or use it with much trepidation) that don't provide what I deem to be sufficient accuracy - Touch of Fear is definitely one. Even Mako's Bite only provides 66%.

    So my question is... In general At what point is the accuracy number good enough to give a final hit chance of 95% most of the time. Versus, just for example, +2 bosses or EB's? The typical TF AV?

    Also, according to what I'm reading in the wiki, the accuracy IO set bonuses seem to add directly, like the defense set bonuses do. So if a set says +3% then that Mako Bite 1.66 becomes 1.69 (assuming a base accuracy of 1.0)... right? If so that'll make me feel better about slotting those sets if I can make up for it someplace else.
  20. Quote:
    Originally Posted by Minotaur View Post
    Part of the problem is that there are a lot of bad speedruns about. People who "speedrun" an ITF in 45 minutes with bodies scattered everywhere who's be better just steamrollering in 50-55 for way better rewards.
    This! I've gotten very tired of being on TF's where everyone is dying regularly because the team is split up trying to speed run it. I would always rather be on a steamroll team than a group of guys that happen to be in the same mission each trying to complete it as fast as possible. It doesn't take THAT much longer to do them that way and everyone on the team has fun, not just the guy who gets to the objective first.

    It's like the guy that passes you in a dangerous way on the street and speeds away then you end up parking next to him in the same lot a few minutes later while he's just now getting out of his car... lots of stupid, dangerous driving to save 30 seconds.

    If you are forming up a PUG then you probably shouldn't assume the team is capable of doing a successful speed run unless you are sure you can solo the thing yourself.
  21. Oh cool so we don't have to run all the way back from the hospital to get back into the sewers now? Nice.

    Shows how long its been since I made a new character.
  22. The lag was aweful last night on Justice too. Both in AP and in the one mission I did before I logged off.

    Wild citizens in the mission were popping from location to location instead of running. I was *hearing* the freakshow rez and attack and seeing the red numbers appear above my head while still seeing the body on the ground before it suddenly popped upright. A lot of my attack animations were happening after the damage was done or weren't going off at all. Lots of powers getting the revolving circle permanently stuck on them so I couldn't tell when they recharged. It was like a rikti invasion in Talos. Luckily it was my level 50 tanker so it wasn't anything that could get me killed but I did turn down a TF invite with friends because I just didn't think it would be fun with that much lag.

    I hope it is a lot better tonight. I have a LAN party planned.
  23. You only get the WST reward bonus the first time you run it on any particular character. After that you get badge credit.

    More details on the wiki
  24. Quote:
    Originally Posted by Irish Fury View Post
    I would never intentionally imply that the way anyone plays the game is "wrong". I was just curious about a playstyle that seemed to miss the point of TFs. After reading so many responses, I do see the merit in running speed TFs...it just isn't my cup of tea.
    Mine either and I don't think anyone was accusing you of that... more likely talking to other posters.

    I think folks like us are going to have to get used to the fact that the vast majority of TF's run from now on, especially if it is the WST, will be a speed-run (or more likely a botched attempt at a speed run which is worse - i.e. the party that splits apart dies apart).

    IMO the dev's should have followed up on the way shards are given and had the WST reward be double-xp + drops from the defeated creatures rather than give a single big batch of experience at the end. That way there is something for both styles of play (merits/hour vs xp+drops/hour) and we may have broken even on the two styles... but probably not and then there would have been no real experience reward at all.

    Keep up hope though. There is the distinct possibility that as the glut of demand for Notices and badges lessens the urgent need to run speeds will also lessen... we can always hope.
  25. I consider Hasten a must-have on any character that is control-heavy and even a few buffing defenders, especially since inherent fitness. I only take it on other characters if I want to use Superspeed as a travel power (very rare).