Golden_Ace

The Assassinator
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  1. Golden_Ace

    Moon Hazard Zone

    New Story Arc

    With thanks to Weisse_Sturm for giving me the idea “Really, I don't see anyone better to build a giant planet-threatening laser than the 5th. Freaking Nazis, always doing stuff like that. - Weisse_Sturm” Story-Arc: Starts out small something like defeat 50 Nazis to gather information. You discover they have been working on a top secret project for years, but are unable to find out where they are working on it. But you do discover the location of a cave of Moon Igneous. After defeating all Igneous in the cave (By the way these Igneous are upgraded. They can climb cave walls and ceilings, and drop onto unwary visitors) you discover the remnants of a Nazi research station. Your contact is able to tell you that it appears that the Nazi’s were doing Laser research. Take down another 50 Nazis, and you are directed toward another research outpost. This time you must travel deep within “the pit” the most dangerous jungle in the Sea of Vapors. Fight your way through the jungle to the old Research Station. Find all the clues left behind by the staff when it was abandoned. You discover the location of the laser. It’s being built in a side cavern along the wall of the Sea of Vapors. Find it and destroy it. It’s defended by guards and pill boxes, take them out and then take out the Laser.

    Laser Badge – you have destroyed a giant planet-threatening laser (awarded upon completion of the Laser Story Arc)
  2. Golden_Ace

    Moon Hazard Zone

    [ QUOTE ]
    This is the most awesome idea ever. And as much as I hate PvP zones I would really like to see Villians have access to it. Maybe it could be a neutral zone? Anyway, awesome.

    [/ QUOTE ]

    Thats the thing, I want villains to have access to it. I just don't like PvP. perhaps a neutral zone would be a good idea.
  3. Golden_Ace

    Moon Hazard Zone

    [ QUOTE ]
    I love all the ideas you've presented save for the travel suppression. If anything, on the moon you should be able to jump higher and travel faster due to the reduced gravity.

    I've never really liked the need to spend too much time travelling in the game. I hate it even more when I'm the first one at the mission and I'd have to wait for everyone else. That's just me though.

    Malakim

    [/ QUOTE ]

    A lot of people don't like that. How many zones have you fully explored with your travel powers? I'm betting that most people just Fly/Jump/Zoom/Teleport right past everything once you get your travel power. and the last zone that was truely explored was the hollows. (I still know the hollows like the back of my hand).

    How about this then the Travel power suppression is actually saving the lives of Heroes / villains.

    Super Jump - you could jump out of the atmosphereic bubble and sufficate.
    Super Speed - same thing, you could run up a hill too fast and zoom off into space

    Fly - the lower gravity causes you to travel upward much faster and you zoom into space.

    Teleport - the lower gravity disorients you slightly and you teleport out of the atmosphere.

    (I got several PM's on this and two people came up with these Ideas).

    you would still have a mini SJ so travel would still be faster than on earth. if that helps
  4. I don’t have nearly that many binds, and have no idea how anyone could keep them straight.

    Still not sure why the binds are not being saved.

    I have all my binds in text files

    Numpad1 Ace01.txt – Ace07.txt
    Numpad 2-9 are a series of different binds I use on different occasions (don’t remember them all)
    Numpad 4 sends to a series of binds called Monkey01 – 08 (allows me to sing Hey Hey we’re the Heroes) at the end of the song it sends me back to Ace01.txt. (only one I could remember off hand)

    That way I can get my binds to rotate every time I press the same button.

    Not understanding though if I had one text file with more than 280 binds in it why it would not save.

    Are you saying the fill will not load because it is too big?
  5. interesting. are you loading your binds from in game? or are you loading them from a text file?
  6. [ QUOTE ]
    but when we see solid information and testing ignored or simply reported as working when we know there's more to it than that, it's quite vexing.

    [/ QUOTE ]

    amen. loads of testing was done prior to the GDN all of it was ignored. for a fix that caused much heartache, and not a few long term players leaving the game for good over it. (_Havok_ anyone?)

    Let the players help listen to what they say. Some of them are darn good at testing, and reporting the results.
  7. [ QUOTE ]
    I just wanted to post this again. I think it was lost within one of the ED threads after a lot of people were rallying against ED and the GDN.

    This was originally posted by Luminara and it just really put into words how I want to feel when I become my "Superhero". Honestly, I don't really feel that way on most toons, really only my stone tank. The nerfcalls for Granite have already started so who knows how long that will last. My very first serious toon started 18 months ago a Fire/Fire Tanker still wallows at 45 and will probably remain there, not even really a "hero" anymore...

    [ QUOTE ]
    A young Dark Miasma/Dark Blast defender was patrolling Paragon City late one night when a call came in from another hero, asking if she would be willing to join a small party on a high security mission. Elated at the opportunity to prove her worth to the hero community, do deeds worthy of note, and experience something truly challenging, she streaked off through the darkness, risking certain death along the way through the perilous Founder's Falls zone, and walked into the building with her head lifted and determination bolstered. The sight that greeted her was something the likes of which she never witnessed again, and it left a mark so profound that she was forever changed.

    There, in the midst of a score of steam-driven machines and soldiers in antiquated uniforms, stood a man, unlike any man she'd ever seen before. Bullets shattered on his skin, fire rolled off his muscled frame, and blow after blow rebounded from his body as he stood defiant amidst the enraged villains, his fists cracking jaws and sending his enemies to the floor in boneless heaps, spraying bits of shattered machinery across the room. His friend, a curious man with powers of great control, smirked as he watched the battle rage, occasionally lifting his hand to still an unruly enemy or steal away their strength and will to fight, all the while pointing out weaknesses and giving advice, and cracking wise, to another young woman who stood at his side, eyes so wide that they looked ready to leap from their sockets.

    As she stared, dumbfounded, the smiling hero tossed the last of the crowd of now defeated soldiers to the floor, gave her a brilliant smile, and said, "Come on, sidekick, let's go have some fun."

    Following along, the young woman slowly began to realize that her presence here wasn't necessary, it was a gift, a hand of kindness extended from a hero she'd never met before. She swallowed the lump in her throat as she realized that what he and his friend had done. She and the other girl were there not to assist, but to learn, to benefit from these great mens' knowledge and experience, and to see what awaited them in the future. Some would later suggest that their presence was simply to put the word out on the streets and force the enemies they were facing to send in additional troops, but had that been the case, there would've been no need for the young heroines to even attend this raid. No, this was something far more noble in intention and design, an opportunity for the girls to experience a taste of their future in Paragon City, and they relished every moment of it.

    With the abandon that only the greatest, or most foolish, of heroes know, they four tore through the installation, laying out one group of enemies after another along the way, determination leading them onward. As they stepped into a room, a group of a dozen of these curious robots and soldiers descended upon them, then half again more, and the air grew thick with the sounds of violence. Caught unawares, the small team found themselves nearly overwhelmed, the tall man rapidly losing strength and the other three fiercely defending themselves. Desperate, knowing that the tide could turn at any second, the young defender reached out and made a final grasp at one of the soldiers, reaching not for his weapon, but his soul, and tore away enough of its essence to revive the failing group. The tall man suddenly straightened, his eyes clear and his wounds healed, and cocked her a flashing smile as he turned the tide of the battle, a quiet and simple gesture of appreciation, and acknowledgement of her act of heroism. Startled and still locked in combat with one of the soldiers, she stumbled back, and inadvertantly attracted the attention of another squad in the adjoining room.

    Within the space of five heartbeats, the girl hit the floor, feeling the life bleeding out of her, and another score of brutal machines and uniformed thugs swooped down on the tall man. Struggling to keep her eyes open, she locked her gaze on him, and nearly slipped into the blackness when he threw his head back and let out a primal scream, suddenly seeming to grow even taller and more imposing, and stood like a rampart as the waves of villainy crashed over him. Single-handedly, he ripped apart the horde, destroyed every machine and felled every man, and it was at that moment, finally, the girl knew what it meant to be a hero. He had not been beaten, despite overwhelming odds, willing to fight the very darkest and most vile that the universe could throw at him to save his friends.

    In the worst moment, the tall man had summoned up all of his strength, stood even taller, and ripped victory from the jaws of defeat, saving them all.

    Two weeks later, a hero new to the city, a young girl by the name of Alice, but who called herself The Black Whip, heard a distress call. A team of heroes had gotten in over their heads and were facing certain destruction. Rushing across the Hollows, heedless of the dangers that surrounded her, the Black Whip went to aid these noble heroes. Upon her arrival, she had to stop for a moment to take in the situation. Deep in a cavern, dozens of Superadine-enraged trolls had gathered, guarding a case of the hideous drug and fighting amongst themselves. The troupe of heroes had gone there to confiscate the illicit substance, but soon realized that they were outmatched and outmanned by the horde they faced. But as she cast her gaze across the seething mass of Trolls, the Black Whip knew they were no match for her. She could withstand their assault, she was certain, and give this motley assortment of super-powered people a chance at victory, as a tall man had once done for her friend, a dark defender.

    Courageously, the dominatrix leaped into the throng of Trolls, running from end to end in the cavern, until the entire lot of them were gathered around her, wildly swinging fists and shrieking in rage. The Black Whip, elated, encouraged them, hurling insults and epithets as she flung one blow after another... and the heroes stood at the entrance, stunned into silence at her fierce determination and astounding ability to withstand the brutality that engulfed her. One by one, they shook off their shock and joined the battle, until minutes later when they all stood, gathered around the young woman, shaking her hands and praising her for her bravery and remarkable resiliance, all save for the single coward who fled the moment she first dashed in, heedless of the danger.

    And that evening, when each of those heroes departed for their secret homes, they carried within them an inspiration, a dream to one day be a great hero, a superhero, like the Black Whip, who had, herself, been inspired by another's greatness.

    I relate this story not to bore the readers, or chastise Cryptic, but to remind everyone that there was a time when heroism abounded in Paragon City. There was a time when we could do great and amazing things, when playing this game truly felt like playing real heroes, and when we inspired others to rise to their ultimate heights. But after the changes in the name of "balance", those times have grown fewer and farther between. The tall man in the first part of the story was an invuln tank, one who I never will remember the name of, but who impressed and inspired me so greatly that I felt, for the first time, like I really was playing a game about superheroes, not just an RPG with a different face on it. I created The Black Whip as a tribute to that inspiration and wonderful, exciting chance to be a "real" superhero, and I got the opportunity to pass along that remarkable feeling to others many times afterward.

    I implore you, Cryptic, give us back our heroes, our inspirations, our role models. The changes implimented in Issue 5, and the coming "Enhancement Diversification", serve only to turn those memories of profound wonder and awe into faint and fading remnants of something that was once good and pure. Repeal the taxes you've buried our characters under, restore the shining examples of heroism to Paragon City, because THAT is what the city truly needs. Not balance, especially not a broken balance that sacrifices regular gameplay to the god of PvP, but feelings of power and greatness, like we used to have.

    The drive for "balance" is ofttimes a decent and noble goal, but heroes need to feel heroic, and "balancing" the game overall in favor of player versus player combat takes the heroism out of it. Player versus player combat is a specialized thing, different from regular gameplay, requiring a different kind of balance. When you weaken one power to "balance" it for PvP, you create a greater imbalance in one or multiple other powers in the regular game, and it only harms us as a whole.

    Please, let the balancing act end. Let the heroes of Paragon City stand tall, proud once more, as they fight to preserve life and liberty for its citizens. Allow our tankers to feel like tankers again, our blasters and scrappers to shine gloriously, and our defenders and controllers to do battle with their heads held high again and not merely buffbots and control automatons. Let our heroes be heroes, not shadows of a bygone era.

    We, the players, love this game not simply because it has some interesting powers, but because it allowed us to become great heroes, to share in the times of greatness in Paragon City and amongst our teammates, and to inspire others to those staggering heights. We understand your goal of letting each player feel "useful", but it detracts from the true underlying attraction of the game, that of feeling unique, special, and truly noteworthy. We, as players, don't select "weak" characters out of masochism or a desire to be "fixed", but for the opportunities to play as heroes and experience new things, to rise to greatness in different ways and along different paths, and because each of us has a different idea of what it means to be "super", and a hero. Weakening all heroes to create a baseline ultimately detracts from the glory and wonder that being a hero means to all of us.

    We beg of you, end the balance, before it ends the game.

    --------------------
    Pinnacle
    Black Whip - 50 Vulnerable/SS tank


    [/ QUOTE ]

    [/ QUOTE ]

    That was beautiful.
  8. [ QUOTE ]
    [ QUOTE ]
    Also CoX has this 3 minions==1 Hero thing... thats cool, very true to the genre, i think that this is good because it emphasizes the only thing that CoX offers that other MMORPGs dont (other than its unique theme)...

    Beating up on a metric crap ton of badies at once... and then doing it again and again...

    [/ QUOTE ]

    The 3 minions = 1 hero idea is not "true to the genre", it's vanilla MMO design, and represents a betrayal of the comic book theme. Comics heroes do indeed plow thru dozens of minions without much trouble.

    [/ QUOTE ]

    Minions should not be giving your hero a lot of trouble, The LT's and The Bosses should. The artificial Caps they placed on the game are bogus. blasters can only hit 17, Melee only 5. Sad.
  9. PvP.... It needs another leter so I can say it's a four letter word...
  10. LOL I'm just thinking. This thing is giving the Dev's nightmares. All that content they have been working on, and we would have been happy if they had just given us a Big Red Ball.
  11. [ QUOTE ]
    Another thing, notice how the players are basically just Heroes now? Not SUPER Heroes like they used to be? Ever notice how only the Signature Heroes (and Signature Villains) are truely SUPER now?

    [/ QUOTE ]

    Stars to youy Buzzard for pointing this out for me. You hit the nail on the head with this one.

    I want to feel like a superhero again. not just like a hero.

    taking on 3 even cons is also by no means "Super".
  12. [ QUOTE ]
    [ QUOTE ]
    I could love to pick up a foe and body slam them or go 'ramming-speed' to knock over a small building or truck onto my foe for damage.

    [/ QUOTE ]

    It's not PvP that hinders this.

    It's the fact that the entire city would be a smoldering heap of rubble after one day.

    [/ QUOTE ]

    And you have a problem with this?
  13. Arenas? What are those?

    Oh wait I remember. Those are the beginnings of PvP that caused all the Nerfs to PvE. I wish I could burn them down and roll back everything to I3.
  14. I'm wondering if they can make a power that only affects the BRB. or a knockback power Kind of like snow ball, but only affecting the brb?
  15. [ QUOTE ]
    1) When are you going to actually add content to all of the deserted areas? Boomtown, Eden, Faultline, Creys, Rikti Crash Site, The Monster Islands (yes, people actually used to kill them).

    [/ QUOTE ]

    Killing monsters was great fun and lots of xp and inf. it was worth the possible debt. now... why bother. I get more influence from soloing a boss. the risk is no longer worth it. ever notice the abandoned sewer trial? it used to be crowded in there. I had loads of fun. now it's empty. Thanks Devs

    Monster XP should be back to where it was.
  16. Wonderful post Eldagore. Wish I could still give you stars.
  17. Things were different back then...





    so who has the Necromancy Secondary again?
  18. [ QUOTE ]
    [ QUOTE ]
    BRB = MOB - attacks - knockback resist + 100% dam resist

    [/ QUOTE ]

    That still means that only people with Knockback powers would move the ball, and it wouldn't have the physics aspects that you'd want, since it has to follow knockback rules rather than particle movement rules. It would not 'bounce' properly off of objects.

    All of that said, it *could* be done, but I doubt we have the free time in the schedule anytime soon, and even at that it would be fairly low priority. My guess is you'll see it around the same time as the Giant Tape Worm.

    [/ QUOTE ]

    YES!!! They are planning to make a Giant Tape Worm! I knew it!

    A temparary power for everyone that only does knockback. short recycle time. That would even things up a bit. perhaps have the ball unaffected by gravity?

    (by temp of course I mean perm)
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]


    [/ QUOTE ]

    That was pretty much my reaction, too.

    All the physics are client side only, and no information about them is passed from client to server -- so, it's strictly a visual on your machine. That means, there is no way for people to play volleyball, or kickball. We could put one in that only you, the player, would see, but I imagine that isn't what everyone would like.

    Sorry, folks.

    [/ QUOTE ]

    What if you made it yellow?

    [/ QUOTE ]

    Gold Damn it!

  20. [ QUOTE ]
    [ QUOTE ]


    [/ QUOTE ]

    That was pretty much my reaction, too.

    All the physics are client side only, and no information about them is passed from client to server -- so, it's strictly a visual on your machine. That means, there is no way for people to play volleyball, or kickball. We could put one in that only you, the player, would see, but I imagine that isn't what everyone would like.

    Sorry, folks.

    [/ QUOTE ]



    Aww...

    Thanks for the information though. anychance of making it into an MOB, AV or Monster with no knockback protection, and no attacks?
  21. [ QUOTE ]
    [ QUOTE ]
    Agreed. The Big Red Balls are evil. and Big Blue Balls well have an unfortunate connotation.

    So lets get a Big Gold Ball.


    and no I'm not biased in any way.

    Vote Gold! And Vote Often!

    [/ QUOTE ]

    You are just saying that because you like gold!

    Now I'm saying BBB because it helps humanity!

    And BBB isn't a unfortunate connotation...Big Gold Ball is:

    1. Hard to pronounce (Big GGGGGggold Ball...sometimes turns into Biggo Ball...[censored]!)

    2. Reminds me of Gold Member...

    So SHUSH AND BOW TO BBB!

    I'm so gonna be petitioned by the OP...lol

    [/ QUOTE ]

    lol

    That's odd. That's the second time my uncle has been mentioned in a post today.
  22. Oh great. Now we'll get posts from everywhere.

    Then _Castle_ will post again and tell us we won't be able to have a BRB.
  23. Agreed. The Big Red Balls are evil. and Big Blue Balls well have an unfortunate connotation.

    So lets get a Big Gold Ball.


    and no I'm not biased in any way.

    Vote Gold! And Vote Often!
  24. Golden_Ace

    Nice people

    poor drak, now he's getting his butt kicked by Les full time in her Avatar.

    Bob is Awesome!
  25. Golden_Ace

    Moon Hazard Zone

    lol

    The one in the crash sight cannot fly, because it crashed maybe? But I agree it is a Flying Saucer so by default it is a space craft.