Golden Girl

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  1. Golden Girl

    Endless War

    Quote:
    Originally Posted by Slaunyeh View Post
    Somehow I don't see the game handing me my own villain group to run. There would be no end of complaining from the hero side.

    (Although, turning end-level into a strategic game of running and managing a hero/villain group could be kinda cool.)
    Setting up is not the same as running
  2. Golden Girl

    Endless War

    Quote:
    Originally Posted by asgard_NA View Post
    But we're incarnates. We've put the figure four leg lock on Raluruu gods. Dropped kicked death god, like MOT. Ripped up a mirror earth army, with a dictator with god-like powers.

    Heck, we even took out 2 or 3 of these threats in the same week..

    So we should worry about fort knox and....Malta?

    How about I send my Ralaruu pets to stop that robbery of gold, while I transend into another dimension to fight off a threat to eliminate all life in the universe.
    Using nano-technology, Malta has reverse engineered and enhanced the Praetorian protesters' rocks.
  3. Golden Girl

    Endless War

    Quote:
    Originally Posted by Dz131 View Post
    There's still Pietorian Hamdon to take care off. Judging by the avatar's strength it can probably single handily take Primal earth.
    Having it break through into our dimension, using an area with a high level of DE like, say, Eden, would be a good chance for a zone revamp, a revamp of the DE in general, and the introduction of a couple of nature themed power sets, or something similar
  4. Golden Girl

    Endless War

    Quote:
    Originally Posted by Slaunyeh View Post
    And, presumably, fail.
    Why? The SSAs are about world changing events - an roganization to rival Arachnos = a new enemy group - and they've been adding those to the game since it launched - all SSA2 needs to do is presetn a story where the player is responsible in some way for the new group appearing.
    For example, the Talons of Vengeance are a new villain group - they were introduced in First Ward, and expanded into DA - they came out of "nowhere", and had FW to set up their story and how it relates to the rest of the game world, and DA helped establish them as a major threat - so there's nothing stopping the devs from adding another new Villain group to the game, and then expanding it in later Issues as it grows in power - only this time, instead of adding a new zone with story arcs to give the new group context and motivation, they can do it through SSA2, with the player having a key role in the creation and rise of the group.
    With the Talons example, imagine that there had been an SSA style arc starting in I20, that over the months built up to a finale where the player was able to release the Talons into Praetoria - this is then followed up by the Talons being added to the game in I21, and then expaned on in I22 - nothing is different from how it is now, except that there was a story arc that let the players be responsible for them appearing in the game world.

    There have been massive hints with the Red Widow, Scirocco and Mu'Vorkan storylines that Arachnos is going to ahev amjaor skale up in the near future, and as SSA1 focused on changes to the main hero group in the game, it's quite posisble that SSA2 will focus on changes to the main villain group in the game, linked to the rise of a new group that the player is responsible fro in some way.
  5. Quote:
    Originally Posted by Chuckers View Post
    That's Shadow Hunter? Hmmm.. never looked like that when I encountered him
    Being dead is an extreme makover

    Quote:
    Okay.. now I am confused.. I thought the COH comic book was dead.. I guess this is what I get for not reading every single post in this thread.
    The CoH comicbook is currently discontinued - but I was referring to the Issue 23 content patch
  6. Quote:
    Originally Posted by Chuckers View Post
    The game is not about Penny or the bear creature thing.
    It's the cover for this issue of the CoH comicbook, which features storylines involving Penny and Shadow Hunter
  7. Quote:
    Originally Posted by ShadowMoka View Post
    Penny must have rolled a SS alt.
    But we've never seen if Penny sits like that or not
  8. Quote:
    Originally Posted by Slaunyeh View Post
    It wouldn't be the first part of the story in Going Rogue to get blatantly ignored.
    Got any examples to back that up? Or do you just mean something like Katie Douglas in FW ignoring the earlier morality choice with her?
  9. Quote:
    Originally Posted by FlashToo View Post
    Under all those binds, helmets, and huge shoulder pads, who can even tell?
    This is a comicbook game - female Mu would have no binding on their midriff, and some kind of cleavage window in the bindings on their upper bodies
  10. Quote:
    Originally Posted by Paradox Fate View Post
    I like it, though they should have put less Warwalkers in that TF and more standard IDF forces.
    They reminded me of monkeys when they were everywhere on the ships.
    All the War Walkers are to help emphasize our victory at Lambda Sector - the War Walkers are a vital part of the loyalist invasion plan, and show up in regular mobs in the Sutter, Apex, Tin Mage, BAF and Lambda events, but after that, they only show up as unique enemies in Keyes and the UG, then are gone completely from the later part of the war, just like the ACUs, BCUs and Victorias disappear from Tyrant's forces once we capture the Keyes reactors and stop the loyalists' supply of power cores for their war robots, and the Seers are gone once we smash the loyalist thought police in the MoM Trial.
  11. Quote:
    Originally Posted by ShadowMoka View Post
    It's a good thing I don't have a room mate. I tried that pose in the mirror and looked incredibly fabulous.
    It's comfortable if you tuck both legs under, or sit with both of them drawn up, but not one of each
  12. Quote:
    Originally Posted by BrandX View Post
    Wow. I really don't see the problem with that pose (in your link), but then I've sat with oth my legs crossed legged underneath me to get comfortable. *shrug*
    With both legs is fine - it's the way she's got her strangely shaped left leg stuck out like that that's the problem - along with her broken pelvis and squashed lower torso
  13. Quote:
    Originally Posted by Lycantropus View Post
    That aside, it seems that there's a bias in Praetoria.
    There certainly is with the loyalists - apart from a couple of Praetors, the dictatorship is pretty much a boys only club - the PPD are all male, the IDF are all male, the Olympian Guard are are all male, and the Seers are all slaves - even Diabolique was enslaved by Tyrant.
    And apart from IVy, none of the Victorias have even been programmed to present a female personality.
  14. Quote:
    Originally Posted by Lycantropus View Post
    So you're saying they're stupid and easily influenced too. Okay.
    I think that's it's more likely that they're just a bit too trusting
  15. I think it's just a rival organization, not a takeover
  16. Quote:
    Originally Posted by Starflier View Post
    Sure most psychics are female. They're also mostly evil.
    Only when they've been corrupted by evil men
  17. Quote:
    Originally Posted by BrandX View Post
    guess we'll have to wait and see what happens in the next SSA to see if more permanent changes happen or if SSA 1 was just a fluke then.
    Well, the red side version of SSA2 features the villain players working to set up a new evil organization to rival Arachnos - assuming that they succeed, then it's highly likely that the new villain group will be added to the game for everyone, not just for people who've played SSA2, which would follow the pattern of SSA1 - players get to expereince a world changing event in "real time" as the episodes are rolled out, and then the game world is adjusted to reflect the new reality after the arc, and the arc becomes a "historical" arc.
  18. Quote:
    Originally Posted by Jerikko View Post
    Maybe I am missing something completely. Isn't there technology built into the game that makes certain NPC's disappear based on your person choices? Why not just implement that feature for Statesman and Sister. Those of us that have completed the story arcs should have both gone from game.
    That wouldn't be the permanent change to the gameworld that the SSAs are meant to cause - they're meant to move the game world forwards for everyone, not just the people who play the arcs, because the meta-storyline requires certain basic truths to make future content coherent.
  19. It balances out though - so while woman have more joined up brains and can withstand pain better than men, men are generally taller, faster and stronger than women.
  20. Quote:
    Originally Posted by Roderick View Post
    Is that actually a stated fact anywhere in CoH lore?

    Note: That's a serious question. Aurora Borealis, Vanessa DeVore, Sister Psyche, Penny Yin, Katie Douglas, Fortunatas and Seers greatly outnumber... Malaise, Psimon Omega and a handful of the Awakened (Is that it? I can't think of any other male psi-users). But is that just a writer tendency, or is Psychic ability somehow tied to gender?
    I think they're just tryng to make the game world more relaistic
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Bane Spider Rube's
    Yes, they are.
  22. The technical answer is that male brains work in a different way, so she might not be able to link up with them so easily to feed on their psychic energy.

    The more likely answer is that she's just not into boys.