Golden Girl

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  1. Quote:
    Originally Posted by rian_frostdrake View Post
    utter nonsense, quit trying to hold back my game with your narrow definition of comic books. seriously, the same bunch of narrow minded people come in and spout this thread after thread, and its just plain wrong, coh embraces the broad variety of heroic comic options, it is not, nor should it ever be relegated to an outdated and anachronistic interpretation of superheroic fiction. there already is a superhero mmo out there with a bunch of spandex crap, and its garbage, lets keep coh free form for the modern times.
    A superhero game without spandex is like a fantasy game without magic
  2. Quote:
    Originally Posted by Venture View Post
    Praet!Hammi has no access to dimensional travel
    The Primal one does, according to the LGTF
  3. Quote:
    Originally Posted by Dusk_LoneEagle View Post
    The Paragon Market has reduced my choices instead of increasing them.
    No it hasn't - you're getting the same amount of free stuff as before.
  4. Quote:
    Originally Posted by Zyphoid View Post
    We all have to justify things in our own way.
    I don't - I just follow the story
  5. Quote:
    Originally Posted by Zyphoid View Post
    I do none of that for the Resistance. I am working with Vanguard at that point in time, but my morality fits with Vanguard's, not the resistance's.
    And the Vanguard are working with the Resistance - and they're so tied together that the Warden storyline even has Dark Watcher as a contact
    And in I23, you'll get the chance to see Vanguard soldiers, Resistance fighters and redeemed PPD all hanging out together on a mission map, facing off against one of the last groups of loyalists left in the city.

    The Warden path is really the only fulfilling path in Praetoria - like even in FW, the wacky Crusader antics of the Hetman are presented as bad, so there's no chance for Crusaders players to side with him - FW simply assumes that you're going there to help people, and build up alliances to bring down the dictatorship, and are totally cool with hanging out with Vanessa, Katie, Noble Savage and other Resistance figures.
    Basically, the loyalist paths in GR aren't really needed at all - they're just fluff to give a view of life inside the dictatorship, and to show just how evil it is - if GR had launched with just the Warden path for nice people, and the Crusader path for naughty people, both of which would still flow neatly into the blue and red sides of the main game in the same way that they do now, then I don't think that very many people would have really noticed that there was something missing.
  6. Cimerora was always busy because of the ITF - and now it's still busy because of the Incarnate content there.
  7. Quote:
    Originally Posted by Sparkly Soldier View Post
    What brick wall? You can be a loyalist character at level 20. There's even a loyalist justification for going to Primal Earth. First Ward is level 20-29. Praetoria is intact all the way up to the Incarnate trial. For any character in First Ward's level range, the fall of Praetoria is a long way off.
    But it's still closer than 20 - and if there was a loyalist option in Night Ward, that takes their dead end path to within 10 levels of needing a U-turn to join the right side.
    The further away from the war the loyalist path ends, the gentler the transition to joining the right side.
  8. Quote:
    Originally Posted by Sparkly Soldier View Post
    I'd love to see a smooth transition like that, and it wouldn't be hard to work it into FW's structure. At level 20 a Preaetorian would get two new contacts, one about the portal to Primal Earth and another asking for your help with First Ward: that one-off Praetorian contact would replace Mistress Eva's role for Primals in Talos Island. Either a Resistance contact tells you that the regime is hiding something in FW and they want you to find out what and try to stop it (pretty much exactly what the FW story is now), or a Loyalist contact tells you that Cole's not happy with the situation in FW but doesn't want anything traced back to him (for the public good, of course!), and so he's sending you deep undercover in First Ward to uncover the truth. That could also lend some fun dramatic irony and extra layers of meaning to some of the dialogue in First Ward, with the FW contacts not realizing that you're secretly there on Cole's behalf.
    That still runs into the brick wall of the Praetorian war - the loyalists were the losing side even before GR launched, and the higher level the content, the closer it is to the start of the war, and the end of their empty hopes.
  9. Having the Praetorian Hamidon break though into Primal Earth in Edden would be a good excuse to totally revamp the zone using the higher quality trees and plants and texture blending for the ground.
  10. Quote:
    Originally Posted by Agent White View Post
    all it would've taken is -1- loyalist contact asking you to help out in First Ward then leading you into the regular contact chain to set it up.

    You mean the regular FW contact chain where you're helping the Resistance?

    And the same can be said for the Resistance. By the end of the GR content it's very firmly established what horrible monsters Scott and his Crusader goons are and the lengths they'll go to. But that's pretty clearly getting whitewashed out and forgotten since it's in the name of the greater good. At least Calvin gets exposed as a true lunatic.

    It's not being whitewashed at all - it's just that in the meta-stoty, the Resistance are the right side.



    Who needs mystery? There were plenty of ways to take the story post Invasion plan reveal. I'm just saying that it feels like whatever plans were set in motion with the release of Going Rogue, they didn't end up following through and instead we have what we've got now. It doesn't feel consistent looking at the whole.

    And I didn't mean that Cole falling would be different, the way the iTrials have been set up that has always been the intended outcome. I mean I think they've changed gears and are wrapping up Praetoria -now-. I don't think that the Magisterium trial was supposed to come out now.
    What other Trials are left? We've hunted down and takien out all the loyalist AVs, and there's only Tyrant and the Hamidon left as a challenge for Incarnates in Praetoria - the Magisterium Trial is happening now because we've run out of major loyalist threats to crush - this is the final mission of the dimensional war arc - we've fought our way through the city, up to the end boss - there's nothing else left to fight - we've smashed the loyalist thought police, destroyed their war robots, wiped out the IDF, taken control of Neutropolis, Imperial City, the TPN campus, and the Keyes Island reactors, and now we're advancing on Tyrant's bunker for the final part of our war of liberation.
    We've dismantled the loyalist dictatoship bit by bit during the previous 6 Trials, and now it's time for Tyrant's last stand in the heart of his evil empire.
  11. We can probably assume that the Outbreak problem was cleared up - and Galaxy City is featured later on in Twinshot's storyline.
  12. Quote:
    Originally Posted by InfamousBrad View Post
    I've never been alone in any of the Praetorian zones
    Mother is watching you.
  13. Quote:
    Originally Posted by Dr_MechanoEU View Post
    The other problem they had was that they set up Praetoria as a land of moral ambiguity and then once the iTrials came along, seemingly stuck for ideas, they went "nope, evil all along...lulz!" which basically undoes all the work put into the starting content and the mythos of Praetoria.
    They were always evil from level 1 of GR - and in several cases, the GR versions of the AVs actually became even more evil than their originals in Maria Jenkin's arc.
    The Trials and the Trial storyline were planned out at the same time as GR was being made, and since the NCSoft buy out, they've been planning way further in advance than beofre - like with the Coming Storm storyline - the Battalion doesn't arrive until I25, but they've already said that they've been planning out content up to I32, so before we've even seen what they look like this year, the devs have already got an idea of what we'll be doing with them all the way up to 2015.
    Just like they didn't finish I18, and then sit down and wonder what to do next with the storyline.
  14. Quote:
    Originally Posted by Agent White View Post
    Not to mention that so much of what was built up in Praetoria with the alignment system and all that is tossed out the window into the co-op storyline.
    The 1-20 content was designed to build up to the co-op content - that's why all 4 paths end with Tyrant as the enemy - there's no "yes, my Lord" ending anywhere in GR - you're either continuing to fight for freedom, or you turn against your former master.
  15. Quote:
    Originally Posted by Agent White View Post
    I don't believe the Magisterium trial and Night Ward etc were actually planned to be the wrap ups. I kind of get the feeling they intended there to be more but seeing how unhappy people have been with the trials and war, they're capping it off quicker than they would have and we're moving on to the Battalion.
    Tyrant's fall has been planned from the start - the dimensional war has always been "A Hero's Hero" on steroids - they took one of the most popular bits of original "endgame" content, and ramped is up to the level of a superpowered war, but kept the same structure - only now, instead of tracking down and defeating the Praetor's in their lairs, before finally defeating Tyrant and setting Statesman free, we now track down and defeat the Praetors in their lairs, before finally defeating Tyrant and setting a whole world free.

    Quote:
    Like, the alignment system dies at 20.
    The 1-20 pacing leaves it difficult to continue the "who's really right?" guessing game - by 20, the major reveals have been made, and the dictatirship has ben exposed as the enemy of everyone - there's not enough left to keep up another 30 levels of mystery when the mystery's already been revealed.
  16. Quote:
    Originally Posted by MCG_Warface View Post
    BTW GG, Love the comics you put up on deviant art! Was that from that 3D poser program?
    I use Poser and other 3D programs for the basic renders, then add lots of posetwork to get the "drawn digital" effect that I'm looking for.

    Quote:
    I had done a series myself, but unfortunately all were lost when the server that hosted mine went away, then my personal computer got a virus. Perfect storm of losing months of work

    All my original art done by me or done by friends is under Warface99 here: http://browse.deviantart.com/?qh=&se...=1&q=warface99
    I'm pretty sure that you can still do some kind of data recovery to get them back from your computer.
  17. Quote:
    Originally Posted by Leo_G View Post
    It's no Bioware
    True - the press conference has multiple endings.
  18. Quote:
    Originally Posted by Frost Warden View Post
    So, if Praetorian Hami came to Primal Earth, how would Primal Hami react?
    Possibly in a way similar to the thread title.
  19. Quote:
    Originally Posted by jfp2004 View Post
    I doubt the story will expand beyond the 1-20 zones in which it currently exists. Yeah, there's First Ward and the upcoming Night Ward, but those kind of exist in their own little world, referencing events in Praetoria proper but open to all factions and existing within it's own area and with it's own lore. It doesn't have the same feel as the 1-20 content.
    That's because the 1-20 content was paced to deliver the major revelations about Tyrant and the dictatorship by level 20 - there's no where else to go with the Resistance vs loyalists dynamic - once the evil has been exposed, the story moves smoothly into First Ward, building on the 1-20 content, and revisitng contacts and NPCs from GR, expaning on the world of Praetoria, and drawing the plot threads closer together for the start of the war.
    There's a clear story path that leads directly from the first act of defiance in the Precinct 5 tutorial, where you try to turn in you Powers Division badge, to the fall of Tyrant and the destruction of the loyalist dictatorship in the Magisterium Trial.
    The Praetorian storyline is the largest and most complex one they've added to the game so far, and it covers normal story arcs, solo-only morality missions, NPC personal stories, repeatable contacts, Incarnate arcs, TFs and Trials - the devs have used every type of design tool and system available to them to tell the story of Praetoria, and the game would be worse off without it.
  20. Quote:
    Originally Posted by Zemblanity View Post
    Had it not been rushed, overpriced and poorly tested
    It was around 2 years in development, cost half the price of CoV, and had an extended closed and open beta testing period.

    Quote:
    Had they allowed Praetoria to evolve into a well-tested, lvl 1-50 solo-friendly experience, coupled up with a few Praetorian TFs and Trials
    It was never planned to be anything like that - the 1-20 content was paced to come to a natural end at 20.

    Quote:
    I think the next issue will be the last Praetorian content ever released
    There's more Praetorian stuff in I24
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    That article is wrong on so many levels.
    The layoff theory is especially weird - the dev team was increased specially for GR beacsue they were working on multiple new zones, power sets mobs and systems and graphics - and unless they were planning to add the same amount of stuff in all future Issues, then the team was naturally going to get downsized after the launch, just like all MMO dev teams.
  22. Quote:
    Originally Posted by Dr_MechanoEU View Post
    As I've said before, my own personal theory was that all the content in Going Rogue was designed to be level 50 content which got retrofitted to be 1-20 because at the time the 'meh' of low level legacy content was apparently losing them subscribers.
    There wasn't nearly enough time for that, even with the ramped up dev team size - don't forget that they weren't just making 1-20 once - they were making 1-20 four times, as well as creating zones to fit those storylines.
    Plus, story-wise and XP-wise, it wouldn't have made sense at 50 - they wouldn't have spent all that effort on zones, mobs and missions just for content at the level cap.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    And I don't believe Citadel was bothered one way or the other.
    He's been programmed with the personality of a human male, and has access to all the databases in the world - do you think he's even aware of what else is happening, or ever leaves the Phalanx HQ?
  24. Quote:
    Originally Posted by FredrikSvanberg View Post
    It would be better if Taskmaster Gabriel handed out the arcs after you've done them once, and that they worked like normal missions.
    Or just put a Ouroboros crystal beside Heather