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You number crunching types do know that there's more to this event than just some enhancements, right?
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Quote:There's also marketing, which can be added into the budget, or taken out, depending on what the studio wants to prove.I thought the movie actually cost 200 mill to make?? Evry time I see the cost it seems to have gone up another 100 mill.
For example, with a massive flop like John Carter, Disney could hide its marketing budget under general Disney marketing, which would help hide just how much money it lost them.
Adding in marketing budgets to filming budgets can also help generate hype by using big numbers, especially if it can be pushed into a "most expensive" catagory. -
It's even better when compared to how big it opened - it means that not only did a lot of people think it was worth a second viewing, but that word of mouth for it is also very good, bringing in first time viewers at the second weekend.
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Quote:It's 4 people - that's a small team even in normal mission contentAnd this is why I'll not be doing this event.
(for those that have difficulty interpreting comments, the / text that follows is put there just for you, as is this explanation)
/sarcasm
I'm so glad that they've decided that forced teaming is required for any new events.
/endsarcasm -
Quote:There's also the fact that someone who knew the game very well wouldn't need to ask questions - the whole stream would be silent - but with someone who doesn't know the game so well, they'll ask questions, and get answers from the devs.They're gaming journalists. They have to play hundreds of games for a living, so maybe we could give them a bit of leeway?
Look at it this way: people who would be new to COH aren't exactly looking to see how well the guy behind the keyboard is playing the game. These live streams are great exposure for the game, which is why we're looking to host some ourselves. -
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Freedom started dipping below Virtue on a regular basis around the time Marty went live.
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Quote:He doesn't need to "play it up" - there's also a PPD rank of "Interrogator", so to become "Chief Interrogator" suggests that he was pretty good at his job - which is torturing people.He never played it up, anyway. If you can't acknowledge the man was very noble and put the people, and even the player, before his own safety? I'm going to feel REALLY bad supporting you in the past threads, GG.
Quote:And really, Cleo? With all of her so-called 'information', couldn't even be ***** to bother knowing you were with the Resistance or otherwise? Kind of questionable. Even so, she herself did some questionable things.
As a Warden, she's useful to Calvin for inaide info and spying, but as a Warden, she's also likely to disapprove of some of his more radical plans - which is shown by her reaction to discovering the hospital bomb plot - so he naturally levaes her out of the loop several times.
As far as Cleo knows, the player is just another loyalist stormtrooper, so she uses them to stop the hospital bombing, and then sends them into a trap to get rid of them - it's only afterwards that she realizes the player was really with the Resistance. -
Quote:Going Rogue was designed at the same time as the Trials, and was 1-20 from the start - the Trial locations were already in the zones before the system even launched.Personally, I see Going Rogue as a flop because, from my on-the-outside-looking-in observations suggest the whole thing was originally designed to be a giant end game system with Praetoria serving as the content, which was then retrofitted in the most bizarre system of content distribution I've ever seen: Some at the start, then raids at the end.
One thing that did seem to change from the original plan for Incarnate Trails was them being first announced as "zone events" - which seems like they had planned them to resemble the current 2 zone Trials with the Hamidon and the Mothership - which would explain things like the gun turrets at Lambda Sector, which don't really do much, but were quite possibly intented to eb the pylon-style triggers for the zone raid.
The sonic fence pylons around the BAF, and the bunkers on Keyes Island were also possible raid triggers in the original design.
My guess is that there were performance issues with tryign to have zone raids in the Praetorian zones, plus possible problems with working out the contribuition system for the rewards if someone moved in and out of the range of the raid - switching the raids to instanced maps would give the devs much more control over the players and the events of the Trials. -
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Quote:Protean handles more of the Praetorian content than Dr. Aeon - plus, Cleo doesn't die - unless the player is evilOh, I was pretty well aware that Doc Aeon (the developer) wrote a lot of the new content. There's a reason the "Dr. Aeon hasn't figured out how to kill off the player character... Yet." going around for a while. I'm hoping the big kill of the Statesman will reign the man in somewhat so he can stop killing off secondary characters like the Praetorian Dr. Vahzilok and Cleo and pretty much everyone else who came from Praetoria, as well as stop stuffing people in fridges like what happened with Katie Hannon. Sure, those might not be on his plate (I wouldn't know), but they carry the same cannon fodder named character feel to them as the SSA1.
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The minimum will be 4 too, if they follow the set up of the Halloween Trial - no NPC fillers.
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There are also the 2 new Steel Canyon arcs in the 1-30 range, as well as the apparently confirmed revamp of IP, and hints about KR getting updated too - so they really are going for a full 1-30 revamp, and not just doing bits here and there.
They've also mentioned how they think there are too many lower level zones and not enough higher level zones, and that they've talked about repurposing some of the lower level ones into higher level ones, kinda like the way they bumped DA up to 50+.
Somewhere like Perez Park seems an obvious choice for a level change, as it's empty of mission content, and is competitng with the Hollows as a low level hazard zone - and with the new Atlas content showing both the Skulls and Hellions aiming for more power, it'd be possible to have a story driven extension of the level range of both gangs to allow them to stay in the zone if it was bumped up to, say, 25-35, or 30-40. -
Quote:Protean recently confirmed that the Praetorian Infernal isn't dead, and is just doing his own thing right now.There's still more to come in Praetoria: Hamidon; the power vacuum; a lot of souls left uneaten and unused now that Diabolique and Cole (the avatar of Tartarus) are now gone; Praetorian furies and the X of Vengeance (there are 'Angels of Vengeance' seen in Night Ward). I can think of several ways a Praetorian Infernal can get involved as well as a whole host of Primal-Signature-NPCs' Praetorian counterparts.
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Quote:You mean like the Atlas and Mercy revamps in I21, and the DA revamp in I22?It's honestly not that hard to 'get'.
It's the same old mentality that has been around forever; that 'New shiny!' is always better than 'Revamp', to the point that everything is ALL 'New Shiny' when some 'revamp' of the old junk would actually be hugely appreciated. Y'know, bug fixes, culling out pointless filler content and replacing it with actual story arcs, cleaning up the mess that is I0-1 content, etc etc. Revamping parts of the costume creator and it's UI...
Streamlining, basically. Rather than a hyper-active squirrel-dance from new fad to new fad.
There have been 2 Issues under the new Freedom title, and we've had 3 zone revamps so far - along with Independence Port being lined up for attention at the recent Player Summit, and hints from Positron and the devs that Kings Row is also very much on their revamp radar. -