Golden Girl

Forum Cartel
  • Posts

    25494
  • Joined

  1. Quote:
    Originally Posted by Mr. DJ View Post
    Okay...as I'm just now seeing this and noticed it's the 5th and not the 9th like the poll said...how did we go with the far worse version of the forum skin?
    There were complaints about both options featuring the characters down the side, as they didn't work well with smaller screens - and as one of them had been drawn just to work as down the side characters, the other option was chosen instead, as it was more flexible.
  2. Well, now the Incarnate Trials let you smash the dictatoirship once and for all - so all that frustration of not being able to bring Tyrant and his thugs to justice in GR is finally at an end.
  3. Quote:
    Originally Posted by InfamousBrad View Post
    There is no official in-canon or dev-speak origin of the Black Knights, any more than there is for the Drudges, nor any explanation for why First Ward is American but their spirit realm is British. It's just that way because they needed to fit Praetorian Hero-1 (Pendragon) into the story somehow, so they themed everything around The Matter of Britain, aka the Camelot legend.
    Actually, considering that the last spirit world incursion on American soil in the game was Croatoa, it's quite possible that the devs regard the CoH spirtworld/Netherworld as having a vaguely Celtic/British feel, compared to the heavy Greek/Roman feel of the "real" world.
  4. 8 of those on a team will be messy
  5. Quote:
    Originally Posted by Oliin View Post
    The first time I saw anything about The Battalion was back in a PC Gamer article where they were talking about how ED would let them add in crafting. I think it was a CoV preview article to be honest. They've been kicking around in the background of the game for quite a while.
    And now they've just bumped them up from neededing IOs to take them on to needing Incarnate powers to take them on.
  6. Quote:
    Originally Posted by Severe View Post
    Fixed
    Well, it's the only worthwhile stuff
  7. Quote:
    Originally Posted by DMystic View Post
    Sorry, was too busy stopping the Crusaders from killing everyone in the Magesterium with reprogrammed Clockwork, disarming bombs planted around the hospital,and stopping a plot to overload the Neutropolis reactors and killing everyone.
    Did that take up all your time 1-20?
  8. Dillo's race, the Maaxigada'arzildilo, have had 18 of their 21 planets destroyed by Battalion, so it's possible we could see some of Dillo's people joining us in the fight against Battalion.
  9. Quote:
    Originally Posted by Zemblanity View Post
    the atrocities happening in the Rogue Isles are ten times worse than whatever's happening in Praetoria
    Are they? One evil dictatorship is much the same as another.

    Quote:
    Why aren't we attacking Praetorian Hamidon instead? If Cole and his goons still want to oppress Praetoria *after* that happens, then sure, off with their heads!
    There are 2 monsters threatening the Praetorians - Tyrant and the Hamidon - we dealt with the loyalists first because they were the biggest threat to everyone.

    Quote:
    Second, j'accuse! When blatant corruption happens in Primal Earth, you're perfectly happy to chalk it up to anomalies in a free society, and yet when it happens in Praetoria, you call it systemic behavior in a fascist society and brand all Loyalists as evil!
    Well, as we haven't found any torture rooms under any Primal police buildings, but in Praetoria there's one under every police building, that looks like it's government policy rather than a rogue Praetoria PD commander getting inventive.
    The presence of the Seers on every street corner is seems to indicate that Mother Mayhem's throught police program has govenerment approval too, and the enslavement of the psychics to serve the dictatoship is very systematic.
    Drugging the water supply is also sytematic and government approved.
    The mass-murder, torture, skavery, brianwashing and drugging that goes on in Praetoria isn't the result of rogue elements in the government - it's the foundation of the government's existence - from the lowest PPD grunt all the way up to Tyrant, the dictatorship carries out crimes against humanity 24/7.

    When crimes are committed on Primal Earth, heroes bring the criminals to justice - this can't be done in Praetoria, as the government are the criminals - which is why outside help was needed to take the whole dictatorship down.

    Quote:
    Responsibility (and to a lesser extent, Power) Loyalists are also trying to do the right thing. Theys detect corruption and authority abuse, they deal with it.
    I must have missed the loyalist arcs where players shut down the PPD torture chambers, released all the Seers from slavery, put a stop to the drugging of the water supply, and arrested Tyrant and the Praetors for crimes against humanity.

    Quote:
    Third, it's an answer to Fista and Venture's childish insinuation that I wasn't able to back up my words with facts. There are only two biological responses to a perceived threat, fight or flight. I chose the former, sorry for being human...
    Flight would be hard without a leg to stand on, and fighting with a stiff arm is difficult - so either way, like Tyrant and his loyalist thugs, you're doomed to defeat.
  10. Quote:
    Originally Posted by Thunder Knight View Post
    On the topic of the Pretorian trials, though... I think, nitpicking of the exact order aside, that GG is correct (yeah, I know, I know), and that their "timeline" is based on their release date, not your level shifts.

    In fact, that's why I've always thought "we'll just remove Statesman entirely!" was a strange idea given the way the game handles time. Now that you can defeat Tyrant and take down Pretoria, it hasn't affected the early game. Cole is still running Pretoria from level 1 to level 50, until you complete the Magisterium, and even then you can go back and see the "earlier" parts and Tyrant is still right there.

    But for Statesman, the SSA overrides everything else about the character. An arc you can't even complete until your character is at least level 40 somehow means that Statesman died back when your character was level 1 (with the entire SSA story taking place the instant you leave the tutorial, before you even run a single mission).

    And that's just weird.

    Like I said, the SSAs are slightly detatched form the normal 1-50 leveling timeline, and seem to eb designed to cover important events that change the whole game world - for example, SSA2 apparently focuses on Villains setting up an new organization to rival Arachnos - which could mean that they're going to add a new villain group to the game - but once SSA2 was completed, not matter what level the final arc was, a new villain group could start appearing at all levels, as SSA2 sould have updated the whoel game world in the same way that SSA1 did.
  11. Quote:
    Originally Posted by Scythus View Post
    Yeah, that was a bug... on Beta, no less. It doesn't work like that anymore.
    Either way, it still doesn't really change the release date = time passing sytem used by the Incarnate storyline.

    The SSA timeline only follows the episode numbers - levels are only used to change the challenge level for the players, or to cover some enemy groups that don''t go above or below a certain level.
    For example, Statesman's death, Sister Psyche's death, and Darrin Wade's arrest all happen in the 40-50 range - but SSA2 starts off in the 30-40 bracket which makes sense in the SSA episodes = time passing system, but zero sense in the levels = time pasisng system in the normal 1-50 content.
    The big difference between the Incarate storyline and the SSAs compared to the 1-50 storyline is that the 1-50 one is constantly being retconned in one way or another, even if it doesn't involve changing any of the old content - new content still affects the progress of an avatar on the way to 50 by giving new choices and bits of lore that weren't there before.
  12. Quote:
    Originally Posted by Freeblast View Post
    When I ran the Yin TF today I was awarded the correct Badge, but my progress toward Task Force Commander did not change. Am I correct in assuming that is not WAI?
    Are you sure that you hadn't also run the SPTF at some point on that avatar?
  13. I think it's done like that so as melee avatars don't have to chase the mobs so much
  14. Quote:
    Originally Posted by Scythus View Post
    Then I call that a bug from Beta, because it doesn't work like that now.
    Heather was also available to plain 50s on beta - you could skip Nolan and just go through the DA portal on PI, then speak to her and she'd give you her arc.
    VIP-only betas make it hard to test stuff from a non-VIP angle
  15. Quote:
    Originally Posted by Scythus View Post
    Proof?
    I ran it with a plain 50 on beta - all my other 50s already have Alpha unlocked on the live servers.
  16. Quote:
    Originally Posted by McNum View Post
    Come to think of it, I really wish this had been addressed in the game.

    Wouldn't it be nice if when you complete the Magistrarium trail, you'd unlock a non-combat solo mission where you meet the defeated Tyrant? Purely a lore mission, like the personal stories, but it would let us see what happened to Tyrant, and maybe find out what he knows. Plus, it'd be a nice way to end the story you get when playing in Praetoria, especially for the loyalists who got to tell Tyrant off as they left.
    That could be dealt with in I24 - that deals with the aftermath of the loyalist defeat.
    Calvin's storyline also needs some kind of closure, so depending on how he's recovered from the news about Aurora, he might need to be taken down too - Belladonna's arc hints that there's been a split in the Resisatnce since the revelations about Aurora and Calvin.
  17. Quote:
    Originally Posted by Scythus View Post
    Softest requirement I've ever seen.
    Plenty of TF leaders just be soft then

    Quote:
    I have five level 50s as you can see in my signature. Three have their Alpha slots, two do not. Guess which three BV and the DA intro arc popped up on under the Contacts tab.
    Captain Nolan can be spoken to by a plain 50.
  18. If any of the devs did consider the possiblity, it was probably Honey Badger.
  19. Quote:
    Originally Posted by Scythus View Post
    Apex and Tin Mage can be played without the Alpha unlocked; you're just debuffed 4 levels without it (or unslotted).
    That's a required Alpha

    Quote:
    Dark Astoria and Belladonna Vetrano both require the Alpha unlocked to appear on your contacts list.
    Both can be played without Alpha unlocked.
  20. Quote:
    Originally Posted by Scythus View Post
    Ah, there we go. But here's the problem with that assessment... Incarnates are post-50 content, so they happen AFTER you've done everything else. So, they still strictly follow the leveling timeline, as is displayed in the continuation of storylines from basic content in Dark Astoria.
    That's not quite correct - because of the Alpha slot requirement, the Apex and Tin Mage Incarnate TF could quite easily end up being played after DA and the non-Alpha required Trials - Belladonna's arc, which takes palce just hours before the fall of the loyalist dictatorship, can also be played before the loyalists even invade Primal Earth - which is why the Incarnate storyline follows a release date = time passing system.

    The order of release for the Incarnate content so far has been:


    Issue 19 - Mender Ramiel, Apex TF, Tin Mage TF.

    Issue 20 - BAF, Lambda Sector.

    Issue 20.5 - Keyes Island.

    Issue 21 - Underground.

    Issue 21.5 - TPN, MoM.

    Issue 22 - Dark Astoria, DD.

    Issue 23 - Belladonna Vetrano, Magisterium.


    So while these are all a mix of slotted Alpha required, Alpha required, and plain 50 access, the storyline follows a consistent timeline of release date = story progression, which is reinforced by the neat little system of lore updates given out by Prometheus as each new Trial is completed.
  21. Quote:
    Originally Posted by Scythus View Post
    Amusing, since that was specifically what the SSAs were supposed to be. I highly doubt this assessment, as you should notice the SSAs specifically saw the removal of Statesman and Sister Psyche from the game, whereas the iTrials have done no such thing concerning Emperor Cole and the Praetors.
    The SSAs work to a slightly different timeline, while the non-SSA and non-Incarnate content work to a 3rd timeline.
    For example, the Penny Yin TF level range starts and ends before the SSA death of Sister Psyche and introduction of Penny as a hero.
    The 1-50 timeline mostly follows a level = time passong system - the SSAs follow their own version of levels = time, but it's detatched from the 1-50 system - and the Incarnate storyline follows its own timeline, with the progress of time being measured more by content updates than level shifts.
  22. Quote:
    Originally Posted by MadHobbit View Post
    we ar half way through the incarnate slots
    We're halfway through the first powers - Omega isn't the end of the Incarnate abilities
  23. Quote:
    Originally Posted by Scythus View Post
    Except when someone starts a new character, then the Praetorian threat is fresh all over again.
    But not at the cutting edge of the developing meta-story

    The Incanrate Trials and storyline are the "now" of the meta-storyline - the newest Trial is always the most up to date situation in the game world - even more than the SSAs, the Incarnate system is like a comicbook, where we follow multiple unfolding stories, characters and events as part of a rolling open-ended storyline.