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Her way of talking is just riffing on the insane level of Resistance speak that Ricochet uses
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Quote:There's a lot more Penny still to comePlayed the hero one...
Oh look, more of The Facts of Life, featuring Penelope Yin and Positron as Mrs. Garrett. Because clearly we haven't had enough of Penelope rammed down our throats in the Minds of Mayhem trial, the new TF and now this.
So after Penny acts like a total brat and uses the same RP-breaking device of reading other's minds without their consent, we have to help them fight...Trolls. Yes, Trolls. At level 40+ no less.
Okee dokee, won't be running these heroside, that's for sure.
Hopefully Posi and the writers get over this real fast. There are TONS of unexplored groups that could use a nice lore boost: Scrapyarders, Legacy Chain, Luddites, Outcasts, Hellions, Devouring Earth, Longbow (yes, we seem them eveywhere but how much do we know about them), Goldbrickers, etc. etc. etc.
Please, please, PLEASE take some time off after this arc and give us something fresh and not yet again the Positron and Mary Sue show, feating Penny "I'm an Invincible Psion!" Yin.
Blech.
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All this just makes a medieval time travel zone even more important
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It'd be kinda funny if the most proper runs were being done on Freedom, while all the other servers were just farming the start
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Sounds like they need to buff Tyrant.
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There's not really much to play there - that's kinda the point of all the requests for a revamp
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Ms. Liberty has already wiped out her family through manipulating her fall guy Darrin Wade, along with bringing about the death of the only psychic with enough experience to read her mind - BAB would be well advised to keep out of her way as she tightens her grip on the city, especially now that her plan to revive Red Widow as a distraction for Recluse and Arachnos has allowed her to withdraw several Longbow units from the Rogue Isles and redeploy them on the Paragon streets.
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There's still PvP on a few of the servers - Freedom and Pinnacle are qutie active.
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My digital double -an MA/Regen Scrapper - not that I can actully regen in RL, so it's not quite my double
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Quote:The new zones are referring to Praetoria, not the Atlas and Mercy revamps.
In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.
Semi-check. In essence we get the same thing: neutral starting zones where you can pick your archetype. But they're not new, they just used the existing starting zones. And we've never seen rewards for Alginment outside of the Crucible and Fort Trident, which are decidely not high-level PvP zones.
I think the "universal" part might be referring to the way that they're not tied to any of the 1-50 level powers, not what content we can use them in.Quote:One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.
Semi-check. We get ten "slots" that make us more powerful, but only Alpha is a universal Enhancement, and we only have access to three so-so sources of level shift. They're certainly not achieved through the Alignment system like the previous point indicates.
Well, Positron has recently said that the devs like space, and dropped a brief hint about some kind of CoH version of the Green Lantern Corps - so I think that there's quite a bit more cosmic conent on the wayQuote:For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.
I suppose it's possible we'll fight the Batallion on a space station... that would kinda fit the theme of what they're saying here.
This is totally an abandoned one - it seems like it was aprt of the basic side-switching/undercover concept that eventually was split into 2 diffrent systems in GR - and with the undercover part only covering the first 20 levels, an AT based around spying would have been pretty pointless.Quote:A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options.
This is like maybe a fifth of a check. We got 4 new power sets with the expansion, and the first signs of a new Archetype were in Issue 23 beta when Primalist showed up in the Detailed Info window as a choice for archetypes when viewing numbers for powers. (I know additional information was found through hacking, but we don't talk about that here)
I think it was like ultra mode - it was finished earlier than planned, so they released it before GR.Quote:Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
I can't quite call this a check, because it happened before the expansion. And after Mr. Bruce said it would never be done. (-:
Again, I'm pretty sure that this is referring to Praetoria, before the Resistance/loyalist dynamic was fully worked out - the early part of the GR beta had Resistance getting Hero titles and Hero mission completion music, and the loyalists getting Villain titles and Villain mission completion music - plus, in a post following the big content reveals at HeroCon, but before the GR beta started, Positron defined the 2 career paths in Praetoria as being Resistance (Hero) and loyalist (Villain) - and given the way the Warden and power paths flow so well into the blue and red sides of the main game, I think that it's pretty clear that they added more "gray" content for both side in Praetoria at a later stage of the development process - which is also backed up by the Incarnate storyline which was worked on at the same time as GR, which supports the liberation of Praetoria by the Resistance as the Hero option, and the pursuit of personal power as the Villain option.Quote:Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
You fight a giant Shivan and everything! No check for this one because it's obviously talking about something that never happened the way it was described. -
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Quote:It makes me think that there might be a plan to totally scrap the old respec Trials - the Penny Yin TF basically repeats the respec Trial, but with more story depth and less hanging around - which leaves the devs free to make a totally new respec Trial without needing to keep any of the current parts of it, or move the old one to Ouroboros.Penelope Yin Task Force: It's not up to the level of the Positron revamp, ie no really new maps or anything, and I saw someone in game call it a "trash TF" (they didn't elaborate), but for my money it's a vast improvement over the old Sister Psyche TF. Not that I particularly hated Sister Psyche's TF -- it was one of the better of the old Freedom Phalanx TFs, possibly even the best of the six. I mean, old Positron and Synapse were/are both pretty horrible with endless repeat missions, and Citadel gets knocked for the same thing, and Numina suffers from all the problems associated with the zone hunts... and Manticore is just really generic and boring... so yeah, probably Sister Psy was the best of the six. But the new version is an improvement. It's fast, it actually takes place in the zone it starts in, and most importantly, just like Posi 2 it ends at a location where the enemies are actually providing a threat, instead of bombing another random, generic sewer. It takes one of the cooler old maps and instead of twenty minutes of boredom you get a really exciting battle on the same map. That's all good!
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Isn't it balanced out by the fact that the harder content has multiple people on the team?
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Maelstrom is way too emo to fill the role of effortlessly sexy supervilalin - plus, he's just a lackey

I've been think about the major archvillains in the game, and I think that one that comes closest to the effortlessly sexy type is Recluse - he's the boss of the group he belongs too, he has his own evil lair, stupidly over the top uniform deisgns for his minions, a variety of colorful henchpeople, and a strong desire to take over the world - plus, he has the vital personality trait of just wanting to cause chaos and evil for the heck of it - he's a villain, and he doesn't mind telling everyone he's one - there's none of this pretending to be a hero stuff like Tyrant does, or the regimented and disciplined evil of the 5th Column/Council.
But the major points against Rcluse are his inferiority complex regarding Statesman, and the major lack of sex appeal in his looks and outfit - so the position is still open for our first red hot supervillain hunk in the game
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Quote:BAB isn't going anywhere anytime soonWith them able to kill Statesman and Psyche off, when that was a later in a heroes career deal, there's no reason they couldn't have set this story up as you having done all the things.
Also, they need an option for you to fight and then kill BABs in that story arc for heroes. It makes sense. Heroes meet, they have a fight, old man who's practically retired has a heart attack and dies. Win! \o/
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The devs prefer to plan their punishment in advance - it give them more time to refine it to make sure it causes the maximum suffering to the maximum number of players.
