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Originally Posted by GuyPerfect
In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.
Semi-check. In essence we get the same thing: neutral starting zones where you can pick your archetype. But they're not new, they just used the existing starting zones. And we've never seen rewards for Alginment outside of the Crucible and Fort Trident, which are decidely not high-level PvP zones.
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The new zones are referring to Praetoria, not the Atlas and Mercy revamps.
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One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.
Semi-check. We get ten "slots" that make us more powerful, but only Alpha is a universal Enhancement, and we only have access to three so-so sources of level shift. They're certainly not achieved through the Alignment system like the previous point indicates.
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I think the "universal" part might be referring to the way that they're not tied to any of the 1-50 level powers, not what content we can use them in.
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For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.
I suppose it's possible we'll fight the Batallion on a space station... that would kinda fit the theme of what they're saying here.
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Well, Positron has recently said that the devs like space, and dropped a brief hint about some kind of CoH version of the Green Lantern Corps - so I think that there's quite a bit more cosmic conent on the way
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A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options.
This is like maybe a fifth of a check. We got 4 new power sets with the expansion, and the first signs of a new Archetype were in Issue 23 beta when Primalist showed up in the Detailed Info window as a choice for archetypes when viewing numbers for powers. (I know additional information was found through hacking, but we don't talk about that here)
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This is totally an abandoned one - it seems like it was aprt of the basic side-switching/undercover concept that eventually was split into 2 diffrent systems in GR - and with the undercover part only covering the first 20 levels, an AT based around spying would have been pretty pointless.
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Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
I can't quite call this a check, because it happened before the expansion. And after Mr. Bruce said it would never be done. (-:
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I think it was like ultra mode - it was finished earlier than planned, so they released it before GR.
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Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
You fight a giant Shivan and everything! No check for this one because it's obviously talking about something that never happened the way it was described.
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Again, I'm pretty sure that this is referring to Praetoria, before the Resistance/loyalist dynamic was fully worked out - the early part of the GR beta had Resistance getting Hero titles and Hero mission completion music, and the loyalists getting Villain titles and Villain mission completion music - plus, in a post following the big content reveals at HeroCon, but before the GR beta started, Positron defined the 2 career paths in Praetoria as being Resistance (Hero) and loyalist (Villain) - and given the way the Warden and power paths flow so well into the blue and red sides of the main game, I think that it's pretty clear that they added more "gray" content for both side in Praetoria at a later stage of the development process - which is also backed up by the Incarnate storyline which was worked on at the same time as GR, which supports the liberation of Praetoria by the Resistance as the Hero option, and the pursuit of personal power as the Villain option.