Golden Girl

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  1. Her way of talking is just riffing on the insane level of Resistance speak that Ricochet uses
  2. Quote:
    Originally Posted by Arbiter Warrant View Post
    Why was she bowing to Null?
    A bet revolving around the argument about if Null was a temp solution to disabling buffs or not
  3. Quote:
    Originally Posted by Neuronia View Post
    Played the hero one...

    Oh look, more of The Facts of Life, featuring Penelope Yin and Positron as Mrs. Garrett. Because clearly we haven't had enough of Penelope rammed down our throats in the Minds of Mayhem trial, the new TF and now this.

    So after Penny acts like a total brat and uses the same RP-breaking device of reading other's minds without their consent, we have to help them fight...Trolls. Yes, Trolls. At level 40+ no less.

    Okee dokee, won't be running these heroside, that's for sure.

    Hopefully Posi and the writers get over this real fast. There are TONS of unexplored groups that could use a nice lore boost: Scrapyarders, Legacy Chain, Luddites, Outcasts, Hellions, Devouring Earth, Longbow (yes, we seem them eveywhere but how much do we know about them), Goldbrickers, etc. etc. etc.

    Please, please, PLEASE take some time off after this arc and give us something fresh and not yet again the Positron and Mary Sue show, feating Penny "I'm an Invincible Psion!" Yin.

    Blech.
    There's a lot more Penny still to come
  4. All this just makes a medieval time travel zone even more important
  5. It'd be kinda funny if the most proper runs were being done on Freedom, while all the other servers were just farming the start
  6. Sounds like they need to buff Tyrant.















  7. Quote:
    Originally Posted by Electric-Knight View Post
    Beyond Empyrean... would that be Ludicrous Merits?
    They'd be Penny Merits - there's no higher power than that in the multiverse.
  8. Quote:
    Originally Posted by Positron View Post
    We currently have no plans to go beyond Empyrean.
    What about the 10 level shifts?
  9. Quote:
    Originally Posted by Kirsten View Post
    I'm sorry, if Version 1 got such a landslide victory, why are we using version 2?
    Read the thread
  10. Quote:
    Originally Posted by Vestulance View Post
    Hate to say it guys ya killed Kirk without doing the torch pass to Picard.
    Positron's bald.
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    ... except for all the signature characters in Fort Trident.

    Ms. Liberty, by the way, now appears in three places at once.
    Four, if you spawn her in RV
  12. Quote:
    Originally Posted by Scythus View Post
    Indeed, but maybe he means the Task Forces? I've done the first three on one character.
    I did the first 3 back to back on the first ever 2XP weekend - it was...challenging
  13. There's not really much to play there - that's kinda the point of all the requests for a revamp
  14. Ms. Liberty has already wiped out her family through manipulating her fall guy Darrin Wade, along with bringing about the death of the only psychic with enough experience to read her mind - BAB would be well advised to keep out of her way as she tightens her grip on the city, especially now that her plan to revive Red Widow as a distraction for Recluse and Arachnos has allowed her to withdraw several Longbow units from the Rogue Isles and redeploy them on the Paragon streets.
  15. There's still PvP on a few of the servers - Freedom and Pinnacle are qutie active.
  16. My digital double -an MA/Regen Scrapper - not that I can actully regen in RL, so it's not quite my double
  17. Quote:
    Originally Posted by GuyPerfect View Post

    In addition to this new game altering dynamic, new neutral starting zones allow new players to select their Archetype (class) first, and then let their actions determine their hero, villain or rogue identities. At the high levels, rewards for these moral choices will be found in new PVP, PVE and Co-op zones. Accomplishments will lead to rewards that will significantly distinguish level 50 characters from one another.

    Semi-check. In essence we get the same thing: neutral starting zones where you can pick your archetype. But they're not new, they just used the existing starting zones. And we've never seen rewards for Alginment outside of the Crucible and Fort Trident, which are decidely not high-level PvP zones.
    The new zones are referring to Praetoria, not the Atlas and Mercy revamps.

    Quote:
    One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots.

    Semi-check. We get ten "slots" that make us more powerful, but only Alpha is a universal Enhancement, and we only have access to three so-so sources of level shift. They're certainly not achieved through the Alignment system like the previous point indicates.
    I think the "universal" part might be referring to the way that they're not tied to any of the 1-50 level powers, not what content we can use them in.

    Quote:
    For existing City of Heroes and City of Villains players who have previously reached the level cap of 50, the Expansion will take them into outer space where they can now find challenges that test their powers and skills to the max. On an alien space station that mysteriously appears over Earth, Heroes and Villains will race to unlock the secrets of the place and be the first to reap the rewards that are only available to the best of the best.

    I suppose it's possible we'll fight the Batallion on a space station... that would kinda fit the theme of what they're saying here.
    Well, Positron has recently said that the devs like space, and dropped a brief hint about some kind of CoH version of the Green Lantern Corps - so I think that there's quite a bit more cosmic conent on the way


    Quote:
    A brand new Spy Archetype (class), power sets and player costume options will lead to a massive amount of new character and gameplay options.

    This is like maybe a fifth of a check. We got 4 new power sets with the expansion, and the first signs of a new Archetype were in Issue 23 beta when Primalist showed up in the Detailed Info window as a choice for archetypes when viewing numbers for powers. (I know additional information was found through hacking, but we don't talk about that here)
    This is totally an abandoned one - it seems like it was aprt of the basic side-switching/undercover concept that eventually was split into 2 diffrent systems in GR - and with the undercover part only covering the first 20 levels, an AT based around spying would have been pretty pointless.

    Quote:
    Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers

    I can't quite call this a check, because it happened before the expansion. And after Mr. Bruce said it would never be done. (-:
    I think it was like ultra mode - it was finished earlier than planned, so they released it before GR.

    Quote:
    Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay

    You fight a giant Shivan and everything! No check for this one because it's obviously talking about something that never happened the way it was described.
    Again, I'm pretty sure that this is referring to Praetoria, before the Resistance/loyalist dynamic was fully worked out - the early part of the GR beta had Resistance getting Hero titles and Hero mission completion music, and the loyalists getting Villain titles and Villain mission completion music - plus, in a post following the big content reveals at HeroCon, but before the GR beta started, Positron defined the 2 career paths in Praetoria as being Resistance (Hero) and loyalist (Villain) - and given the way the Warden and power paths flow so well into the blue and red sides of the main game, I think that it's pretty clear that they added more "gray" content for both side in Praetoria at a later stage of the development process - which is also backed up by the Incarnate storyline which was worked on at the same time as GR, which supports the liberation of Praetoria by the Resistance as the Hero option, and the pursuit of personal power as the Villain option.
  18. Quote:
    Originally Posted by GuyPerfect View Post
    the survey was never meant as a road map of things that would be happening to the game.
    Actually, they've ticked just about all the boxes in it - except for the space station part - for now
  19. Quote:
    Originally Posted by dugfromthearth View Post
    the game has never been easier.
    Yes and no - the hybrid slot was meant to be hard to get, but turned out to be quite easy
  20. Quote:
    Originally Posted by Organica View Post
    Penelope Yin Task Force: It's not up to the level of the Positron revamp, ie no really new maps or anything, and I saw someone in game call it a "trash TF" (they didn't elaborate), but for my money it's a vast improvement over the old Sister Psyche TF. Not that I particularly hated Sister Psyche's TF -- it was one of the better of the old Freedom Phalanx TFs, possibly even the best of the six. I mean, old Positron and Synapse were/are both pretty horrible with endless repeat missions, and Citadel gets knocked for the same thing, and Numina suffers from all the problems associated with the zone hunts... and Manticore is just really generic and boring... so yeah, probably Sister Psy was the best of the six. But the new version is an improvement. It's fast, it actually takes place in the zone it starts in, and most importantly, just like Posi 2 it ends at a location where the enemies are actually providing a threat, instead of bombing another random, generic sewer. It takes one of the cooler old maps and instead of twenty minutes of boredom you get a really exciting battle on the same map. That's all good!
    It makes me think that there might be a plan to totally scrap the old respec Trials - the Penny Yin TF basically repeats the respec Trial, but with more story depth and less hanging around - which leaves the devs free to make a totally new respec Trial without needing to keep any of the current parts of it, or move the old one to Ouroboros.
  21. Isn't it balanced out by the fact that the harder content has multiple people on the team?
  22. Maelstrom is way too emo to fill the role of effortlessly sexy supervilalin - plus, he's just a lackey

    I've been think about the major archvillains in the game, and I think that one that comes closest to the effortlessly sexy type is Recluse - he's the boss of the group he belongs too, he has his own evil lair, stupidly over the top uniform deisgns for his minions, a variety of colorful henchpeople, and a strong desire to take over the world - plus, he has the vital personality trait of just wanting to cause chaos and evil for the heck of it - he's a villain, and he doesn't mind telling everyone he's one - there's none of this pretending to be a hero stuff like Tyrant does, or the regimented and disciplined evil of the 5th Column/Council.
    But the major points against Rcluse are his inferiority complex regarding Statesman, and the major lack of sex appeal in his looks and outfit - so the position is still open for our first red hot supervillain hunk in the game
  23. Quote:
    Originally Posted by BrandX View Post
    With them able to kill Statesman and Psyche off, when that was a later in a heroes career deal, there's no reason they couldn't have set this story up as you having done all the things.

    Also, they need an option for you to fight and then kill BABs in that story arc for heroes. It makes sense. Heroes meet, they have a fight, old man who's practically retired has a heart attack and dies. Win! \o/
    BAB isn't going anywhere anytime soon
  24. Quote:
    Originally Posted by Thirty-Seven View Post
    If it makes you feel better... they have been "ready" since Astrals came around. So they weren't added all that recently.
    The devs prefer to plan their punishment in advance - it give them more time to refine it to make sure it causes the maximum suffering to the maximum number of players.