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You left out the pretty big hint about a version of Martial Arts and Dual Blades as a Blaster secondary.
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Although it doesn't really solve the "problem" of failing to stop the broadcasting of the truth to the public in the TPN Trial, or ending up failing to stop the war, or failing to not end up working with the Resistance - everything the player tries to do when they choose the loyalist side at the end of the 1-20 responsibility path ends in total failure - Tyrant's secrets are still broadcast to the public, the war still starts, and the Resistance are still the only option against Tyrant.
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Quote:That's why I was asking Dr. Aeon if Chimera made any reference to you "betraying" him by siding with her after you originally captued her for him.Last time I saw Belladona Vetrano, I had just delivered her to Praetor Sinclair, presumably in chains, and he remarked that there was a lot of torturing in store for her. She seems pretty blase about that whole thing.
I think that like the moral choice in Katie's original arc, it's probably better to just assume that everyone just did the right thing and helped Belladonna, rather than chosing the evil capturing option. -
Quote:Gaining Incarnate power is mentioned a lot by Prometheus in the intros and debriefings for the Trials, as well as the wider overview of the whole dimensional war storyline - and by defeating Tyrant and his loyalist thugs, you're defeating a force that was planning to kill you and everyone else who had superpowers if it won..... says who?
This isn't about Incarnate power. It's about the story of defeating Praetoria. As far as I'm concerned, considering Incarnate powers are NEVER mentioned in the trial lore, they have nothing to do with the story of Praetoria. Our villains are there to stop Cole and save the world. There's no two ways about it, and that's crap writing for redside. -
Quote:Praetoria was still designed to give Villains some motivation - by setting up Tyrant and the loyalists as a "law and order" group, they gave Villains the chance to fight law and order, even if it was an evil kind of law and order.Once again, this is the root complaint.
When the complaint is "villains are consistently swept aside in story content", replying "well, villains are consistently swept aside in story content" doesn't really make anyone less unhappy about it.
If they'ds tuck to the original Praetorian set up, where Tyrant and his followers were like a preview of Reclsue and the Rogue Isles, Villains wouldn't have had the same motivation. -
Quote:You're exploiting the help of Heroes to gain Incarnate power for your own evil purposes - that's the trick up your evil sleeve.Villains aren't, though.
And again, even if villains are tagging along for the greater good, why must it always be on heroic terms? Doctor Doom has teamed up with heroes quite a few times, but usually with a trick up his sleeve so he can turn the situation against the heroes the very instant the threat ends. Doom doesn't grimace and suck it up to save the world - Doom grins and magnanimously offers his help to the desperate heroes, and the Fantastic Four squirm uncomfortably as they try to guess how he'll betray them. Even if Reed Richards eventually turns the tables on Doom, which he usually does, Doom doesn't have to do things totally inconsistent with his character for the story to work. -
Making Incarnate trials for just 3 people would be silly.
Quote:And where exactly is that content? We don't have anything like that. At all. And we probably never will since the current modus operandi is "everyone has to save the world whether you like it or not."
Quote:Not all Loyalists are villains. -
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Quote:Villains want a lot of thing - but for practical reaosn, they don't get themWhat makes you think villains don't want another world in which they can sow the seeds of destruction?
But any new cosmic content might give evil players a chance to take over another planet - even if it'd cause major motivation and logic trouble further down the line -
Quote:But we have no motivation to cause chaos in Praetoria - we're targeting the loyalists, not the people they've ensalved....again, this is the root complaint.
Comic books and plenty of other mediums are filled with examples of heroes and villains teaming up. It does not always happen on the heroes' terms. Quite often, the heroes are the ones who have to suck it up and be uneasy about their actions because it's for "the greater good".
The way that basically all endgame content is co-op does not help, either. -
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Well, that's the only was for co-op content to function properly - there couldn't be a co-op Trial where the goal was to cause chaos and destruction in Praetoria, as Heroes wouldn't join it.
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Quote:Does that cover capturing Belladonna for him in his GR arc?Praetor Sinclair will speak to you differently in the final fight if you worked with him in Praetoria. Neat, huh?
Like does he reference the player's "betrayal", as the player is now fighting alongside Belladonna? -
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Life is about enjoying it and helping other people to enjoy it - both of which CoH has let me do.
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The lake around the city is man-made - it was flooded to help defend the city.
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Serving a dictatorship is never heroic
Quote:Why did the devs bother putting dynamic content into the game at all if the story had only one direction?
What makes Praetoria so special is that for the first time in the game, they actually created a non-permanent villain group - unlike all the other villains we fight, the loyalists and their evil empire are actually destroyed - this isn't like foiling the plans of Relcuse, or Nemesis, or Reichsman, where arresting them doesn't actually affect their followers or their power base or their ability to return in future content as if nothing had ever happened to them - this defeat of the loyalists is totally crushing on all level - there's no way back from the collapse of their dictatorship, and the meta-story has been permanently changed by our actions in the dimensional war to liberate the Praetorian people. -
As far as I know, it's not been stated for certain anywhere yet - but Tyrant's personal story mission says that everyone had fled Nova Praetoria once the Seer network was smashed on the MoM Trial, and the lore behind the new Tunnel system says that it was constructed to evacuate Praetoria - so it seems like it's a mater of timing as to if we managed to get people to safety or not before Tyrant threw his temper tantrum.
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Quote:Kang is alive and well in Belladonna's arc - he even references the discovery of the invasion plans as the reason he had to join the Resistance.That was an incredible emotional moment. You're telling me it didn't happen??
It's similar to the moral choice on Katie's first arc - the loyalist option, which is to re-enslave here and her friends, is ignored in First ward by presenting Katie as having been freed - which is the Warden choice.
Basically, there's only one real path through Praetoria, and that's the Warden path - the heroic path - which, strangely enough, is what I've been saying ever since GR first came out