Golden Girl

Forum Cartel
  • Posts

    25494
  • Joined

  1. Quote:
    Originally Posted by Nightphall View Post
    Believe it or not, this guy is married.
    To his computers?
  2. You left out the pretty big hint about a version of Martial Arts and Dual Blades as a Blaster secondary.
  3. Quote:
    Originally Posted by Slaunyeh View Post
    That's pretty awesome, thanks for clearing that up.
    Although it doesn't really solve the "problem" of failing to stop the broadcasting of the truth to the public in the TPN Trial, or ending up failing to stop the war, or failing to not end up working with the Resistance - everything the player tries to do when they choose the loyalist side at the end of the 1-20 responsibility path ends in total failure - Tyrant's secrets are still broadcast to the public, the war still starts, and the Resistance are still the only option against Tyrant.
  4. Quote:
    Originally Posted by Nightphall View Post
    Why do people get mad when Batman does it then?
    With enough prep time, you can believe that anything Batman does is fine.
  5. Quote:
    Originally Posted by Nalrok_AthZim View Post
    The story of the trials is the fall of Praetoria.
    Which is the defeat of the Well's champion and his Well-empowered followers.
  6. Quote:
    Originally Posted by CaptainMoodswing View Post
    Last time I saw Belladona Vetrano, I had just delivered her to Praetor Sinclair, presumably in chains, and he remarked that there was a lot of torturing in store for her. She seems pretty blase about that whole thing.
    That's why I was asking Dr. Aeon if Chimera made any reference to you "betraying" him by siding with her after you originally captued her for him.

    I think that like the moral choice in Katie's original arc, it's probably better to just assume that everyone just did the right thing and helped Belladonna, rather than chosing the evil capturing option.
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    .... says who?

    This isn't about Incarnate power. It's about the story of defeating Praetoria. As far as I'm concerned, considering Incarnate powers are NEVER mentioned in the trial lore, they have nothing to do with the story of Praetoria. Our villains are there to stop Cole and save the world. There's no two ways about it, and that's crap writing for redside.
    Gaining Incarnate power is mentioned a lot by Prometheus in the intros and debriefings for the Trials, as well as the wider overview of the whole dimensional war storyline - and by defeating Tyrant and his loyalist thugs, you're defeating a force that was planning to kill you and everyone else who had superpowers if it won.
  8. Quote:
    Originally Posted by Hopeling View Post
    Once again, this is the root complaint.

    When the complaint is "villains are consistently swept aside in story content", replying "well, villains are consistently swept aside in story content" doesn't really make anyone less unhappy about it.
    Praetoria was still designed to give Villains some motivation - by setting up Tyrant and the loyalists as a "law and order" group, they gave Villains the chance to fight law and order, even if it was an evil kind of law and order.
    If they'ds tuck to the original Praetorian set up, where Tyrant and his followers were like a preview of Reclsue and the Rogue Isles, Villains wouldn't have had the same motivation.
  9. Quote:
    Originally Posted by Hopeling View Post
    Villains aren't, though.

    And again, even if villains are tagging along for the greater good, why must it always be on heroic terms? Doctor Doom has teamed up with heroes quite a few times, but usually with a trick up his sleeve so he can turn the situation against the heroes the very instant the threat ends. Doom doesn't grimace and suck it up to save the world - Doom grins and magnanimously offers his help to the desperate heroes, and the Fantastic Four squirm uncomfortably as they try to guess how he'll betray them. Even if Reed Richards eventually turns the tables on Doom, which he usually does, Doom doesn't have to do things totally inconsistent with his character for the story to work.
    You're exploiting the help of Heroes to gain Incarnate power for your own evil purposes - that's the trick up your evil sleeve.
  10. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Thereby alienating players who enjoy redside content.
    Making Incarnate trials for just 3 people would be silly.

    Quote:
    And where exactly is that content? We don't have anything like that. At all. And we probably never will since the current modus operandi is "everyone has to save the world whether you like it or not."
    Reread how it was worded

    Quote:
    Not all Loyalists are villains.
    The game thinks otherwise
  11. Quote:
    Originally Posted by Kosh_Naranek View Post
    I have villains whose explicit reason for being is to cause chaos, and getting to cause chaos in Praetoria, bastion of Order Above All, would just be too perfect for them.
    But the Heroes trying to save Praetoria from the loyalists wouldn't let you do that
  12. Quote:
    Originally Posted by Nalrok_AthZim View Post
    What makes you think villains don't want another world in which they can sow the seeds of destruction?
    Villains want a lot of thing - but for practical reaosn, they don't get them

    But any new cosmic content might give evil players a chance to take over another planet - even if it'd cause major motivation and logic trouble further down the line
  13. Quote:
    Originally Posted by Hopeling View Post
    ...again, this is the root complaint.

    Comic books and plenty of other mediums are filled with examples of heroes and villains teaming up. It does not always happen on the heroes' terms. Quite often, the heroes are the ones who have to suck it up and be uneasy about their actions because it's for "the greater good".

    The way that basically all endgame content is co-op does not help, either.
    But we have no motivation to cause chaos in Praetoria - we're targeting the loyalists, not the people they've ensalved.
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So by that logic, villains wouldn't join trials where the goal is to save the universe.
    Your'e saving it to conquer it later
  15. Quote:
    Originally Posted by Hopeling View Post
    No, I mean that villains being swept aside has been the root complaint for the last several pages.
    Well, that's the only was for co-op content to function properly - there couldn't be a co-op Trial where the goal was to cause chaos and destruction in Praetoria, as Heroes wouldn't join it.
  16. Quote:
    Originally Posted by Dr. Aeon View Post
    Praetor Sinclair will speak to you differently in the final fight if you worked with him in Praetoria. Neat, huh?
    Does that cover capturing Belladonna for him in his GR arc?
    Like does he reference the player's "betrayal", as the player is now fighting alongside Belladonna?
  17. Quote:
    Originally Posted by Hopeling View Post
    ...which, as you may recall, was the root complaint.
    It was in the very earliest beta build of GR - it's not like people couldn't see it coming
  18. Quote:
    Originally Posted by Nalrok_AthZim View Post
    That's no reason to step on written content with the intent of "it never mattered anyway."
    Don't froget that loyalists = Villains, so they do get kinda swept aside when it comes to writing major storylines
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    No, it might put them off the game entirely due to misinformation.
    Well, I think we can survive missing out on the 2 people who might have wanted to play a Villain for free
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Could you link us to the page that displays that information? That's wrong and could potentially produce bad business.
    It might put people off playing Villains?
  21. Life is about enjoying it and helping other people to enjoy it - both of which CoH has let me do.
  22. The lake around the city is man-made - it was flooded to help defend the city.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Except the Responsibility arc is just as heroic.
    Serving a dictatorship is never heroic

    Quote:
    Why did the devs bother putting dynamic content into the game at all if the story had only one direction?
    For flavor - the Praetorian storyline was always going to end up with a dimensional war - this is a combat based game, and peace treaties and truces don't really exist until someone's been beten down to 25% health

    What makes Praetoria so special is that for the first time in the game, they actually created a non-permanent villain group - unlike all the other villains we fight, the loyalists and their evil empire are actually destroyed - this isn't like foiling the plans of Relcuse, or Nemesis, or Reichsman, where arresting them doesn't actually affect their followers or their power base or their ability to return in future content as if nothing had ever happened to them - this defeat of the loyalists is totally crushing on all level - there's no way back from the collapse of their dictatorship, and the meta-story has been permanently changed by our actions in the dimensional war to liberate the Praetorian people.
  24. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Also I'd love to see exactly where it's stated that Praetoria was evacuated.
    As far as I know, it's not been stated for certain anywhere yet - but Tyrant's personal story mission says that everyone had fled Nova Praetoria once the Seer network was smashed on the MoM Trial, and the lore behind the new Tunnel system says that it was constructed to evacuate Praetoria - so it seems like it's a mater of timing as to if we managed to get people to safety or not before Tyrant threw his temper tantrum.
  25. Quote:
    Originally Posted by Slaunyeh View Post
    That was an incredible emotional moment. You're telling me it didn't happen??
    Kang is alive and well in Belladonna's arc - he even references the discovery of the invasion plans as the reason he had to join the Resistance.
    It's similar to the moral choice on Katie's first arc - the loyalist option, which is to re-enslave here and her friends, is ignored in First ward by presenting Katie as having been freed - which is the Warden choice.

    Basically, there's only one real path through Praetoria, and that's the Warden path - the heroic path - which, strangely enough, is what I've been saying ever since GR first came out