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Quote:But that's what's so awesome about the Praetorian storyline - they actually let us smash the loyalists permanently - they're the first villain group we've ever been able to totally destroy.Well, until it loses again. That lesson might be better as "nothing ever lasts".
For reference, see: Oranbega, Cimerora, the Rikti
This isn't foiling Reichsman's plans on the KTF, or stopping Recluse's schemes on the STF/MLTF, where whichever archvillain we happen to be facing does the usual "curses, foiled again" routine, and then just shows up again unchanged in future content - this is the total dismantling of an entire villain group, including the deaths of many of their major leaders and the devastation of their power base - the scale of the rout and defeat inflicted on the loyalists by the players is unlike anything else in the game. -
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Quote:With a sales pitch like that, it's really is weird that more people don't want to play VillainsOn the contrary, there is tons of crying on redside. The dominated, helpless, pathetic citizens weep in dismay at the carnage we leave in our wake. It is true that villains do not week. We have victims to do that for us.
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I'm pretty sure that the Mercy revamp was done with some vague idea that it might be played by red siders more than blue siders - unless you mean the Atlas revamp, in which case weeping about it not being aimed at Villains seems kinda weird.
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Quote:I mean that he's always had the power to control his empire and his loyalist thugs - it's just that he never chose to use it, as he was happy with the way that they were carrying out their workI thought we were pretending that he only did that because nobody was home.
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Quote:He isn't an ultimate threat - just the biggest one we've faced so far - and the war to crush him and the loyalists also results in the biggest and most permanent victory over evil in the game so far.I never considered Cole an ultimate threat. If he was so dangerous he would've been able to wipe out the resistance that was right under his nose. I imagine if he had won the war against primal earth that the rogue isles would have had a field day as the new resistance, and they would've put the old resistance to shame.
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Quote:I don't play evil content.You should try creating a loyalist and play through the Praetorian responsibility content. It doesn't take that long to play through, and I think you'd find it more insightful than just reading about it on paragonwiki. I'll even join you to help it go even more smoothly. And, because I've never done a warden resistance member all the way through, I'll join with a one of those. Only fair that I play against type too.
Challenge issued! -
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I think Skyway was intended to continue the grittier street hero vibe of Kings Row, while Steel Canyon continued the Metropolis vibe from Atlas Park.
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I've been shaking, punching and kicking loyalists since the war started - it's good fun
The only problem is that we seem to have run out of them now, so it'll have to be back to shaking, punching and kicking the 5th Column to if I want to continue the classic comicbook Nazi bashing. -
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Quote:But no matter what kind of content loyalists got post-20, they'd still end up as a failure - the war is impossible to stop, because Praetoria was designed with it as the end goal.It's not that loyalists fail to stop the war, it's that they are never given a chance to try, because they just get shunted out into regular blue or red gameplay once they hit 20, and have no way to ever touch on the war again 'till they hit 50. By which time it has suddenly already happened.
And the dictatorship was set up in such a way that only a war would bring it down - by making it ruled by a god-like immortal and a group of insane and powerful psychopathic archvillains, there was no way that it could be changed without violence - plus, they went out of their way to make made every part of the dictatorship as repulsive as possible so that no one would even want to try saving it from destruction - the genocidal invasion plans and Tyrant's little speech about the need to conquer Primal Earth were just the icing on n the cake to let loyalist players know that the whole change from the inside thing was a dead end, and only arned resistance would stop the dictatorship. -
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Which is another neat little mirror universe reference - on Praetorian Earth, normal people are imprisoned in an asylum run by the criminally insane.
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Quote:Try it while nodding with a knowing smirk and making air quotes.Funny enough, that character hides his face.
Let's look at that, though.
Why use:
"Alright, fine, for the 'greater good' as usual."
Instead of something more like:
"Very well, Scirocco. 'For the greater good.'"
If you really want to argue 'tone of voice' then it'd help if the response wasn't written it what can easily be called a defeatist tone. -
Quote:What tone of voice and facial expression did your character use when he said that bit of text?Really?
That looks like my character saying that. My character who is a villain.
My character who is a villain is saying that to Scirocco.
Tell me again how I'M the only one saying villains are doing the greater good. -
The 3 or 4 people who play red side should probably be aware that the Battalion devour whole worlds, species and Wells, so the only way of stopping them will be for everyone to unite agianst them.
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Quote:The majority of players in DCUO play heroes, even though the content for both sides is basically the same - and CO didnt even bother with playable villains at all - because, as the CoH devs know too, the kind of people a comicbook game appeals to are way more likely to be interested in being a superhero than a supervillain.Yeah, and whose fault is that? The reason CoV failed wasn't because the marketplace wasn't into the notion of playing villains; it was because when they got a taste of Paragon's idea of villainy, they turned away and said "No thanks." Perhaps if the Devs had delivered a City of Villains game worthy of the name, the results would have been profoundly different. In this sense I think the developers made their own bed and now we are all having to lay in it.
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That's the basic thing behind the whole loyalist invasion plan - they want to kill everyone with superpowers, plus any civilians whose thoughts show them to be potential "trouble makers" in the future - which leads to another neat little twist where we display our moral superitority over the loyalists by capturing Tyrant rather than killing him.