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A Skyway revamp could include a shanty town for the Lost at the south end of the zone, similar to the one they have in Faultline, only bigger, and on more levels, with lots of walkways and ladders and ramps connecting everything into a multi-level slum of shacks and abandoned buildings.
It could be a geographical focus for a revamp, in the same way as the DA revamp focused on the graveyard - and it wouldn't just be the Lost that lived there - there'd be normal homeless people there too, maybe some Praetorian refugees too, or remnants of the Destroyers who'd be trying to set up a power base there, plus the Trolls could have a presence there too - the whole Land of the Lost area would be like a big no-go zone for the authorities, and a perfect place form criminals to disappear from view. -
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Quote:There's a content release schedule that they have for months in advance - for example, War Witch mentioned tht they plan out the market releases a whole year in advance - so that means that they'll already have beta and release dates for power sets that we don't even know about yet.Okay why make us wait any longer? You got 3 sets in the works. Nature Affinity, Bio Armor, and Water Blast.
There is nothing that really interests me in game being an 8 year vet aside from pvping. I've played through the game constantly, and I've run every trial.
Hell, I dont even pve much anymore aside from trials or new content (soon as its out I go through it and then thats that).
So, Devs, I humble ask you this: I CAN HAZ WATER POWERS NAO?!
Sweet Jebus on a stick, it looks like the coolest set i've seen in awhile. I literally am anxious. Overly anxious.
So when is it going to drop? Issue 24? If so, BAH! BAH I SAY!
SHUT UP AND TAKE MY MONEY
They have to pace the release dates to make sure there's an even spread throughout the year, so we'll get Water Blast when its release date arrives, and not before. -
Quote:It seems that KR is going to get some kind of attention from the devs, so it's quite possible that the older content there could be shifted to Ouroboros and replaced with modern arcs using the more sophisticated post-GR storytelling style.The original beginner missions (the ones you get from your first contact) are a little too innocuous to be derided as 'garbage', I think. Once you get beyond them and start seeing more deliveries, defeat alls and other less than stellar missions (check out any contact in Kings Row, for instance) that's where you get to the heart of clunky old mission design.
Skyway City is like many old zones in that it could use a re-do of some sort but it certainly doesn't need to be removed. I'd probably put Kings Row as a higher priority for a revamp or new contacts, though, simply because that's the next logical progression for characters heroside after finishing Atlas. -
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What's this intruder from the other side of the office doing here?
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Happy Birdthday - you've now taken your year count to the next level
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Quote:That wasn't the purpsoe of Praetoria - it was never meant to be a 3rd faction - it was designed to set the scene for the dimensional war.Emperor Cole should be currently a 3rd leader for yr character to side with
Quote:Recluse and Arachnos are stupid if they were so uber and powerfull why aint they come even close to world domination?
Quote:so the devs to me ruined Praetoria by having ALL loyalists being forced to fight him ,even Primal villains and heroes who see the power he holds and wants to side with him cant, story would of been much better had Cole united both worlds to fight the Battalion
And we'll still have some Paretorian help against the Battalion - only it'll be from free people, not from the slaves or stormtroopers of a dictatorship.
Quote:Cole created order in the way he saw fit, yes he did evil things but hey who was worse him or the govement that had the trigger fingers for the nukes
And from your comments, I'm guessing that you're one of those people who thinks "A New Hope" goes downhill once Leia refuses to say where the rebel base is? -
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I thought that this was going to be about sliders.
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Quote:The game currently operates with 3 different types of timeline:Personally, I think that what "City of" really needs at this point is a Cataclysm-style of makeover where "zones" are disposed of entirely and the city is one big explorable world where only Atlas Park is specialized for a particular level range or type of content. The game is becoming less and less able to adequately support the whole "the timeline advances as you level up" model of the original game, as evidenced every time some new content is added that conflicts with the existing content or, worse, changes the existing content in some fashion that is either ludicrous or jarring in comparison to what existed prior.
There's te 1-50 normal content, which mostly sticks to the level = time passed idea.
Then there's the Incarnate content, which is at the cutting edge of the meta-story, and follows a release date = time passed idea - the newest bit of Incarnate content is always the most recent part of the story, and the most up to date situation in the game world.
And then there are the SSAs, which also follow a release date = time passed idea, so that the episodes can use whichever level range suits them best, meaning that we get situations like SSA1.7 being 40-50, but then it drops back to 30-50 for SSA2.1, which makes it possible for a newer player who's still leveling up to be able to access the aftermath of "Who Will Die" before they can actually access the end of "who Will Die".
The difference between the SSA timeline and the Incarnate timeline seems to be that the SSAs are used to update the game world, and then become "historical" once the changes are made, which puts them outside the normal 1-50 timeline, while the Incarnate timeline simply extends the meta-story past 50. -
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They team up with the loyalists in the Kings Row sewers on the Apex TF - so they must be vaguely aware of Praetoria, although it's unlikely that they know about the loyalist plan to enslave the mutliverse and exterminate all opposition to Tyrant, otherwise they might realize that they'd eventually end up dead too.
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Quote:That would totally change the character of the place.Easy enough to fix, just have some sort of new big-bad come in and take root there, kind of like what they did with DA..
Like maybe the Battalion.. They could come in, thrash the place, and try to set up a forward operating base. The 40-50 Heroes could then scramble to reclaim it. Through the use of Phasing Tech, it could slowly return to "Oldschool/rebuilt" Skyway as you progress through the arcs.
The DA revamp kept the character of the zone because it grew out of the situation that was already there - a creepy, horror-themed mide level zone with evil cultists worshipping an imprisoned god became a creepy, horror-themed high level zone with evil cultists worshipping a released god - the devs just too the exisiting lore of the zone and progressed it to a point where it'd turn the place into a 50+ zone - but that's much harder to do in Skyway, where the lore is almost totally about streel level crime and the gangs involved in it.
Just about the only opening really is the Lost/Rikti angle, but there's already a whole high level zone devoted to the Rikti, plus plenty of them on PI, so making another zone where they're the enemies for higher level players might seem too similar. -
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Quote:Paragon City uses the slogan "the Birthplce of Tomorrow" - it needs more of the modern style buildings like the ones in Atlas Park, not lessSkyway, Kings Row and Brickstown look a lot more like the real world that makes up my everyday life. We in the US are all familiar with the little forgotten places that exist around or beneath the expressway. They're filled with cheap hotels and liquor stores, questionable chain restaurants and strip clubs, interspersed with some lonely visitor centers or tiny bits of rest area green space.
Moreso than the tall buildings of Steel Canyon, transit nightmare of Talos Island (one road and one rail line in and out? Really?) or the crappy faux-shiny world of Atlas Park, the "Gritty" bits of Paragon are what make it a real place. They belong in the game for that reason if no other. If I had my way, AP would be gone and the much more interesting and worthy Galaxy City would be the 1 - 6 Hero zone as well. -
Quote:It's the Praetorian spirit world, which, like the Primal spirit world, has a strongly Brittish/Celtic flavor - so while parts of Primal Rhode Island go Irish when Salamanca starts going weird, parts of south-eastern Praetorian America go Arthurian when the spirit world starts to encroach on the real world.Night Ward isn't a mirror dimension like Praetoria is to Primal Earth.
Quote:The Excalibur he finds there was the Praetorian Excalibur, and it's explicitly stated that the reason it corrupts him when he gets it is because it was itself corrupted by Night Ward. From this we can reasonably infer that was was therefore, NOT from Night Ward originally.
The Primal Excalibur was returned to the Lady of the Lake after Arthur died - and there's guarantee thatthe Praetorian Lady of the Lake would also be on the good side. -
But some things don't fit the higher level game - Skyway City is very much a street level hero kind of zone, and the gangs and stories there there reflect it - a street gang zone in the 40-50 range doesn't flow with the way enemy groups are designed to present mroe global and cosmic threats as you level up.
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