Golden Girl

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  1. Quote:
    Originally Posted by Bronze Knight View Post
    TBH I'm more interested in what this set has for females...
    It'll be male-exclusive - devs hate women.
  2. Quote:
    Originally Posted by GadgetDon View Post
    I'm curious - was the event already designed and the costume contest submission of Theater Popcorn Man a happy coincidence? Or did it help inspire the event?
    It was already designed, but the devs liked the Theater Popcorn Man costume so much that they decided to include it as the outfit for the insp vendors in the theater.
  3. Space piarte costume set for the second superpack series?
  4. Quote:
    Originally Posted by Ultimus View Post
    Does both sides have badges? So you need to side switch to get them all on one character?
    As far as I know, the badge titles are the same for both sdies.
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    Mine was a bit of a joke, and I thought my second paragraph made that clear enough. Peacebringers and Warshades each get one contact that give an unending supply of bland council missions. Veats get a set of contacts, but I cannot in good conscience call what they have a "storyline."

    My point is, DE are well enough integrated into the game's lore that I could chalk up ten missions, give a DE boss as the contact, and have the rough equivalent to other EATs. GG's concern is completely invalid.
    I think that you're missing the point a bit - the DE, especially the Praetorian ones, are the enemy of every single faction and group in the game, so not noly is there zero reason for them to team up with non-DE, or even be allowed on a team, there's also no sustainable or fulfilling storyline for them.
    Making them be a shapeshifter who could blend in with normal people still leads to a dead end - the DE are mindless monsters controled by the will of the Hamidon - their whole purpose is to destroy civilization and return the world to a pre-human state.
    The only possible way a DE storyline could work would be for the player to start off as a captured Greater Devoured, and the theme of their misisons would be trying to turn back into the human they once were - but that wouldn't really be a DE AT, as the whole point would be to lose the DE influence on you and regain your humanity.
  6. Quote:
    Originally Posted by Abysmalyxia View Post
    Can we get some better character faces?
    They add newer ones from timw to time - like in the Steampunk set, the Imperial Dynasty set and the Retro Sci-Fi set.
  7. Quote:
    Originally Posted by bpphantom View Post
    I still wish there was a DE PEAT though.
    And what kind of storyline and contacts would it have, and how would they be integrated into the main game?
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    heroes feel like villains
    They don't
  9. Quote:
    Originally Posted by Dante View Post
    I think you've pinpointed the problem right there. I'm still amazed that the Devs introduced four new moralities with Going Rogue (Vigilante, Rogue, Loyalist and Resistance) and then failed to incorporate their perspectives into future content. That just seems incredibly short sighted.
    The 2 Praetorian ones weren't meant to be new morality types - they made a point of converting them to blue or red at 20, so that everyone would be aligned properly for the dimensional war - and the Vigilante and Rogue ones can operate quite easily with the Hero and Villain choices that come up on missions - like the choice to arrest or kill Aaron Thiery, or letting Captain Muldoon live in First Ward, or sparing the life of Taskmaster Carlyle, as well as the various "flavor" text options, where you can be polite and helpful, or aggressive and threatening.
  10. Quote:
    Originally Posted by Slaunyeh View Post
    There is practically no AP content
    There's as much as you always got on a pre-I21 run through
  11. Quote:
    Originally Posted by Paladin View Post
    I'd love a sincere Camelot/Western Fantasy zone with real D&D Knights, Wizards, Archers, etc
    And just to emphasize the time period, when we traveled there, there could be an accident or sabotage with the timestream and temporal scaling, so that'd we'd end up there with no powers at all - everything would be grayed out.
    Then we could run a short zone intro arc like the one on Cimerora that's just talking to people to get background info on the zone, only this one would use the new temp power tray to give us stuff for the next arc - like a guard's sword, or a hunter's bow, or a woodcutter's axe, or a wizard's spellbook - then we'd be armed for the 2nd arc, whcih would also be short, but would require us to use the temp powers we'd just collected - and then after that, we'd start to get our normal powers back again.
  12. Quote:
    Originally Posted by Santorican View Post
    I didn't even realize WW was still part of CoH. I haven't seen her post in ages.
    She's now the producer - that makes her the queen of queens, so she has servants to post for her.
  13. Quote:
    Originally Posted by Lazarillo View Post
    Sure you can. If the genre and setting were any excuse, the Magisterium would be nukeproof. Since it's a persistent shared world, the fact that I can go through Pocket D to Nova Praetoria and see Marauder taking on new Powers Division means we can never win against Tyrant, right?
    Timeline-wise, the Magisterium Trial takes place after the 1-20 zone content
    .
    Quote:
    Of course not. For the same reason, there's nothing really wrong with plot developments being based on the idea that an enterprising Incarnate villain has, say, taken complete control of Warburg in Blitz's absence.
    But that becomes difficult for the meta-story - that's why it was Darrin Wade who killed Statesman, and not the red sider players - there need to be certain basic events that can be used for future content - so while a playe could help Arachnos take over Warburg again, they couldn't become ruler of the island.
  14. Quote:
    Originally Posted by War Witch View Post
    P.S. I had a Princess Cake. :P
    Is that the one with the green outside?
  15. Quote:
    Originally Posted by Xzero45 View Post
    Give us an issue where Nemesis nearly succeeds in one of his grandiose, well thought out, infamous plots.
    I'm pretty sure we've already had one of those in Issue 10
  16. Quote:
    Originally Posted by TheJazMan View Post
    If you add a few more it varies the experience more than what we currently have. I have no problem with new power sets but I think you need to have both.
    Luckily, that's exactly what we've been getting, and will continue to get
  17. Quote:
    Originally Posted by fallenz View Post
    Not doing more revamping of old zones
    So they used to revamp lots of themuntil about 2 years ago?

    We've had 3 zone revamps in the past 9 months, so I'm not sure what the rate was more than 2 years ago, but I'm pretty sure it was less than it is now
  18. Quote:
    Originally Posted by Kangstor View Post
    Hybrid-enough said.
    Has it been around for 2 years?
  19. I can't really think of anything - the game just gets better and better with each new update.
  20. Quote:
    Originally Posted by Megajoule View Post
    "Yes, but when do I actually get the power? When do I get to do what I want?"
    You can't in a persistent shared world
  21. Quote:
    Originally Posted by Megajoule View Post
    And how many of them are, or are soon to be, unhappy that they "have to" reroll their characters to take advantage of the new option? How many will make the perennial call for a powerset respec? :/
    A few
  22. Quote:
    Originally Posted by Nethergoat View Post
    Haven't gotten to 7 yet
    It's out of this world.