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Posts
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It was already designed, but the devs liked the Theater Popcorn Man costume so much that they decided to include it as the outfit for the insp vendors in the theater.
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Space piarte costume set for the second superpack series?
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Ooh, movie time
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Quote:I think that you're missing the point a bit - the DE, especially the Praetorian ones, are the enemy of every single faction and group in the game, so not noly is there zero reason for them to team up with non-DE, or even be allowed on a team, there's also no sustainable or fulfilling storyline for them.Mine was a bit of a joke, and I thought my second paragraph made that clear enough. Peacebringers and Warshades each get one contact that give an unending supply of bland council missions. Veats get a set of contacts, but I cannot in good conscience call what they have a "storyline."
My point is, DE are well enough integrated into the game's lore that I could chalk up ten missions, give a DE boss as the contact, and have the rough equivalent to other EATs. GG's concern is completely invalid.
Making them be a shapeshifter who could blend in with normal people still leads to a dead end - the DE are mindless monsters controled by the will of the Hamidon - their whole purpose is to destroy civilization and return the world to a pre-human state.
The only possible way a DE storyline could work would be for the player to start off as a captured Greater Devoured, and the theme of their misisons would be trying to turn back into the human they once were - but that wouldn't really be a DE AT, as the whole point would be to lose the DE influence on you and regain your humanity. -
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Quote:The 2 Praetorian ones weren't meant to be new morality types - they made a point of converting them to blue or red at 20, so that everyone would be aligned properly for the dimensional war - and the Vigilante and Rogue ones can operate quite easily with the Hero and Villain choices that come up on missions - like the choice to arrest or kill Aaron Thiery, or letting Captain Muldoon live in First Ward, or sparing the life of Taskmaster Carlyle, as well as the various "flavor" text options, where you can be polite and helpful, or aggressive and threatening.I think you've pinpointed the problem right there. I'm still amazed that the Devs introduced four new moralities with Going Rogue (Vigilante, Rogue, Loyalist and Resistance) and then failed to incorporate their perspectives into future content. That just seems incredibly short sighted.
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Quote:And just to emphasize the time period, when we traveled there, there could be an accident or sabotage with the timestream and temporal scaling, so that'd we'd end up there with no powers at all - everything would be grayed out.I'd love a sincere Camelot/Western Fantasy zone with real D&D Knights, Wizards, Archers, etc
Then we could run a short zone intro arc like the one on Cimerora that's just talking to people to get background info on the zone, only this one would use the new temp power tray to give us stuff for the next arc - like a guard's sword, or a hunter's bow, or a woodcutter's axe, or a wizard's spellbook - then we'd be armed for the 2nd arc, whcih would also be short, but would require us to use the temp powers we'd just collected - and then after that, we'd start to get our normal powers back again. -
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Quote:Timeline-wise, the Magisterium Trial takes place after the 1-20 zone contentSure you can. If the genre and setting were any excuse, the Magisterium would be nukeproof. Since it's a persistent shared world, the fact that I can go through Pocket D to Nova Praetoria and see Marauder taking on new Powers Division means we can never win against Tyrant, right?
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Quote:Of course not. For the same reason, there's nothing really wrong with plot developments being based on the idea that an enterprising Incarnate villain has, say, taken complete control of Warburg in Blitz's absence. -
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I can't really think of anything - the game just gets better and better with each new update.
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