Golden Girl

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  1. Quote:
    Originally Posted by Arbiter Hawk View Post
    I'll give you a hint: it's something no Summer Blockbuster would be complete without!
    Is it a rebooted Training Origin enhancement?
  2. Quote:
    Originally Posted by Snow Globe View Post
    On today's TwitchTV stream, it was revealed that there are NO PLANS to release the Costume/Vanity stuff from the Super Pack
    Actually, it was hard to hear exactly what they said, as Positron was roaring with laughter and shoveling kittens into a furnace when he answered the question about the packs.
  3. Holidays have gotten worse - it's harder to do other stuff now when they give us more and more holiday content.
  4. Quote:
    Originally Posted by Venture View Post
    Yes, but then we will need Space Ninja to maintain the balance of the universe.
    There are time traveling ninjas in the Summer Blockbuster
  5. Quote:
    Originally Posted by Dark One View Post
    Is it too much to ask that a bone be thrown to the soloers so that they may enjoy the event in their preferred method of play?
    It could be worse - they could have made the required team size for the heist 11-13.
  6. Quote:
    Originally Posted by Jet_Boy View Post
    Woohoo, another Event!!! Always better than wastring some of that development time on silly old tasks like updating years old content, fixing issues, or improving Qol.
    It's quite possible to do both at the same time
  7. I liked that the minimum/zero effects for Hasten response has moved up from "we're aware of it" to "we can't talk about it".

    Also, the next hairstyle we're getting is "definately not from the 20th century".
  8. Quote:
    Originally Posted by Doctor Roswell View Post
    And in Batman & Robin (ugh)... the actor playing Batman didn't even get top billing. Nor did Robin, for that matter.
    That was probably at their own request
  9. There are 5 repeatable contacts in FW - one is neutral, so anyone can use him, 2 are for Villains/loyalists, and 2 are for Heroes/Resistance.
  10. Quote:
    Originally Posted by ChrisMoses View Post
    I don't even know how to get to Praetoria when creating a new character anymore.
    Just select it at the start - the choice comes as soon as you click to make a new avatar.
  11. Quote:
    Originally Posted by morbious View Post
    ive looked im prob blind
    but
    is the event side specific or co-op
    Both - it launches from the LFG tab, so you can form a team in a blue zone, a red zone, or in a co-op zone.
  12. It's a great area of the game - the Resistance Warden path is the one that makes the most sense if you're planning on going 1-40, rather than 1-20, as it's the one that's best supported in First Ward and Night Ward, and it's also the one that feeds the smoothest into the Incanrate storyline.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    So what was Marketing/PR doing for the past 8 years?
    Using our sub money to live in marble mansions, watching their fleet of gold-plated sports cars being washed in champagne by teams of Playboy models.
  14. Quote:
    Originally Posted by EvilGeko View Post
    Please sell the KB>KD IO for some kind of merit.
    They could add new merits that are unlocked by running the Summer Blockbuster event.
  15. Golden Girl

    Monkey Heads!!

    They pulled a crocodile head and some lizard parts at the last minute from the original animal pack, with hints that they'd release them in another way in the future.
  16. Golden Girl

    Monkey Heads!!

    This has been requested quite a lot - I think it's possible they could make a 2nd animal pack with the amount of stuff that the 1st one didn't cover.
  17. A Music Manipulation set might be a better request
  18. Quote:
    Originally Posted by PrincessDarkstar View Post
    CoX can't be too far from closing
    It's got more than a few years left
  19. Quote:
    Originally Posted by PrincessDarkstar View Post
    There was a whole feedback thread pretty much full of people who didn't want to see these going on sale and they completely ignored it.
    This seems to be quite a common misunderstanding - that feedback must be acted on, beacsue it's feedback.
    The important thing to rememebr is that when a lot of these changes or additions to the game are first announced, it's already too late to stop them - for example, we didn't know Galaxy City was being destroyed until it was already done, or we didn't know about superpacks until they were already done, or we didn't know about the CoT revamp until it was already done - in cases like those, the "don't do it" feedback is pointless, and won't be acted on, because the development process is already too far advanced.
    The useful kind of feedback is suggesting how to refine and tweak the changes or new content - like with the CoT revamp, for example - no amount of "don't do it" feedback would stop the revamp - instead, useful feedback was suggesting that the models should have the more robe-like appearance at all levels, instead of the lower level ones having just snakeskin tights on their legs, and that all the faces should be hidden, instead of the original plan of having some with exposed faces.

    The Amplifiers were alread planned out, coded and put into a beta build of the game before we got a chance to give feedback - that means that they were never going to be removed - the only useful feedback fro them would be suggestions on how to tweak them, not get rid of them.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't really have a problem with the new Faultline. It's a cool zone with a very good story. But I can't agree that it gets the same point across. I guess if you consider "the point" to be massive destruction, that I could see, but we have a number of zones that do that on a much larger scale - Boomtown, Eden, and now Siren's Call. What the old Faultline was to me, however, was "big." Big enough to challenge the draw distance looking straight down. Big enough for me to drop half a mile down a sheer dam wall. Big enough to stand at the foot of the thing, look straight up and marvel at it.

    I like big things and I cannot lie. And honestly, since CoV, we've been running on an economy of size. Even Recluse's Tower, the one that's supposed to be big and huge and imposing, is still pretty small. It's tall, sure, but even then not very, and it's so skinny! Honestly, think about it and tell me what the biggest single thing in the game is in your opinion, not counting the Shadow Shard. If you defaulted to the Terra Volta Reactor Complex cooling towers, then I agree with you, but besides that? Honestly, what else big is there that we have left?
    You could always buy a sports car or a yacht to make yourself feel better.
  21. Cross-server teaming should really be standard in every MMO that doesn't use a single server environment.
  22. Quote:
    Originally Posted by Demon_Shell View Post
    Does it have to end?
    Yes - otherwise, it's not an event
  23. Quote:
    Originally Posted by Lazarillo View Post
    Okay, so if the Battalion are campy space pirates?
    I think they'll be a little more spectacular than that
  24. I'm pretty sure that DA and Belladonna's arc count as 4-8 person Incarnate content
  25. Quote:
    Originally Posted by Patient_V View Post
    - among other flaws, Dual Pistol's inability to cancel the rooting effect of its lengthy animations means technically-skilled players can't eek out better performance of the set (see: Trick Arrow, Broad Sword, Assault Rifle)
    DP is getting some animation time changes in I24.