Golden Girl

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  1. To keep this slightly on topic, his short story "The Street" is one of his most openly racist ones, and as Jack was a big HPL fan, there's a name in it that quite possibly made its way into CoH, especially with the context it was used in in the story.
  2. Golden Girl

    New female poses

    Quote:
    Originally Posted by LegionAlpha View Post
    make the females less heroic in stance and more feminine
    Women = unheroic?
  3. This seems too early for a weekend thread

    As for big events for December, with the way they've been pacing the recent Issues, we should be starting to get some info on I25 and the Battalion by then
  4. Quote:
    Originally Posted by Wicked_Wendy View Post
    Have you forgotten what Positron was like before the update? There were times teams used to break, go to bed weeping, and meet back up the next day to complete it.
    Fixed
  5. Quote:
    Originally Posted by Smiling_Joe View Post
    But I can't resist one last request - can we get level-independent coralax spawning with Lusca ALL THE TIME in the future?

    It was so cool to see them floating out in the water with her!

    That could be part of an enhanced zone event when they revamp Independence port.
  6. Another way to handle the event rewards would be to make them mailable items - then it doesn't matter if the player is around to respond to the PM or not - the red names just mail the reward to them.
  7. Quote:
    Originally Posted by Freitag View Post
    I'm not sure if a destination point is possible. We can drag mobs around some by making them follow us, but I don't know if it's possible to tell them to go to a particular location. That, as well as creating auto spawn points, would also require development time, which isn't always available.

    There's already some kind of destination tech for mobs in the game - the Supatrolls that spawn at the Skyway raves all make their way through the zone to a destinations point close to the northern train station or the gate to the Hollows - and when the Halloween Banner event ends, any left over mobs head to the nearest mission door and go inside.

    Auto spawn points for invasions would require some dev time, but I think that it'd be worth it in the long term - once theywere in place, they could be used for any kind of zone invasion event, from a gang war rampage invovling Hellions and Trolls to an extra-dimensional atatck by Rularuu.
    By removing the need to spawn invasion mobs by hand, it'd free up a lot mroe red name time for handing out event rewards and titles, and playing signature NPCs.
  8. Quote:
    Originally Posted by Issen View Post
    I mean c'mon, who remembers the Praetorian with Null The Gull taking Tyrant's seat?
    I can claim credit for that
  9. A possible solution for giving the red names more time during the events, and the players a more dynamic invasion, could be to create a destination point for invaders in each zone, and 4 invasion spawn points on the edges of the zones - that way, the mobs would seem like they were acting with more purpose by moving in towards the destination point ratehr than just hanging around in the streets.
    The spawn points would need to have a list of all types of invaders attached to them that the red names could select, and then just flip the switch to activate the spawn points - for example, for this Mako week invasion on Talos island, they'd pick the suitbale mobs from the list attached to the invaison spanws, and then turn the event on - Coralax and Arachnos mobs would then spawn a the 4 spawnign points around the edges of the Talos island map and head towards the destination point - which would be the hill by the transit station.
    The mobs would keep spawning at regular intertvals, and players could choose to fight them at the spawn points, at the hill, or through the streets as they moved towards their destination.
  10. Quote:
    Originally Posted by AzureSkyCiel View Post
    One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.

    For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.

    Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement.
    The mention os the Arenas and PvP in the same video also kinda wrecks the "coH was never meant to have PvP" argument
  11. Quote:
    Originally Posted by rian_frostdrake View Post
    y know, on the surface...absolutely, but one common theme that i noticed popping up again that the voice that talked about the degenerate actions of non white english "civilized" people tended to be said in the build up when they still felt they and their whole worldview was in control and those poor deluded savages were just being ignorant and superstitious...until the reveal and suddenly all the pillars of the society that propped up their condescending view collapsed and it was actually the native peoples who were the ones that really knew what was going on. I can recall at the moment if it always turned out that way, but it seemed to happen quite a lot. so there was some social subversion in the writing. the educated white europeans tended to fare the worst when the tentacles came out.

    In a way it mirrored the way that the cultural superiority of the white european, once felt purported to be an unassailable scientific fact, was suddenly crumbling due to a greater understanding of other cultures and their accomplishments.
    That's not really what he intended the message to be - he isn't being an ironic racist - he's being a genuine racist - and it's not like he was only racist in his stories - his letters to his freinds are just as bad.
    Even for his time, he was a major racist -for example, Robert E. Howard is casually racist in his stories in a way that reflects the period that he lived in - but Lovecraft wasn't a casual racist - it was an improtant part of his world view, and of his stories.
  12. I'm surprised by anyone who doesn't pick an MA/Regen Scrapper
  13. Quote:
    Originally Posted by SlickRiptide View Post
    Lovecraft was a product of his times, as were Poe, Howard, August Derlith, and a dozen other contemporaries. Moreover, these guys all shared their universes with each other. That's part of what made the Mythos great, but there are just as many people like myself who prefer Lovecraft's own works over the "expansions", both contemporary and more recent.
    Derleth's mythos stuff should be treated with caution, as his religous views led him to try and force the setting into a moral framework it was never meant to have.
  14. Quote:
    Originally Posted by Zwillinger View Post
    Giving players the power to spawn mobs, teleport between zones (at will), be invisible, invincible and untargetable and able to one shot other players sounds like a solid plan to me.
    Well, Scrappers come pretty close.
  15. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Freitag, don't make me copy-paste my Pride & Prejudice drinking game.
    Is that the one where you have to drink each time you think that Elizabeth and Mr. Darcy should just get it on?
  16. Quote:
    Originally Posted by Godlike_NA View Post
    y u no tweeting stuffz!
    Because the test period of Tweet Thursday is now over
  17. Quote:
    Originally Posted by Eislor View Post
    Wait, what?
    Wow, I hope it happens, and hope even more that its FUN!
    "An idea for PvP" could also mean scrapping it
  18. Quote:
    Originally Posted by CrippenBlack View Post
    I've always wondered in H.D. is its praetorian counterpart.
    It is.
  19. Quote:
    Originally Posted by Ogi View Post
    Sounds like rather inconsistent justice to me, the Resistance's war crimes are against the same civilians as Tyrant's and should be prosecuted as such.
    Crusaders appear in I24 in a suitable way.
  20. Quote:
    Originally Posted by Mallerick View Post
    Read with fright the words of blasphemous primal knowledge in the eldrich light of a gibbous moon (or lanthorn) on a stormy night!
    Fixed.
  21. Quote:
    Originally Posted by Freitag View Post
    Particularly Edgar Rice Burroughs said some really unacceptable things
    Yeah, that's another thing for anyone getting into lovecraft - his views on race are kinda... old fashioned
  22. Quote:
    Originally Posted by Ogi View Post
    They didn't kick the Crusaders to the curb and instead used their villainy to continue the fight against Tyrant making the Wardens complicit with the Crusaders and thus just as guilty for their actions.
    The Resistance isn't organized like the dictatorship - they're split into small cells and lone agents to avoid the entire movement being compromised if any member is captured.
    The membership requirements are also extremely vague - for example, while Tunnel Rat is presented as a Resistance agent, people like Jessica and Robert Flores are presented as sympathizers with the general movement to bring down the dictatorship.

    Quote:
    And nevermind Cleo trying to assassinate you.
    At the time, she thought you were a genuine loyalist.
  23. Quote:
    Originally Posted by Ogi View Post
    (Cleo was proof the Wardens knew what the Crusaders were up to)
    I'm not quite sure I follow how a Warden contact discovering a Crusader bomb plot and then getting the player to help her stop it really makes the point you're trying to make
  24. Because the Citadel TF originally featured the 5th Column, the thinking behind it might have been that face-punching map after map of Nazis would appeal to the target audience of the game
  25. A Perez Park makeover could take advantage of the more realistic natural tech that they used in GR and FW.
    Adding some Atlas park style skyscrapers along the war wall with Atlas Park would also help to give the area mroe character.
    Pulling down some of the walls around the actual park area to make it blend in more with the streets around it would make it feel more open, and adding stuff like a hedge maze similar the to the NW one, childrens play areas and tennis courts like in Praetoria City would also make it seem more modern.
    I think that the tree maze part should still be kept, but with better tree models and less of those walls with just tree trunk textures applied to them.