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We might need Ouroboros to make that date.
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Quote:He was a member of the Echelon, so they might have some SG photos somewhere.Over on Defiant was a player called Mighty Saguaro. He was massively loved by a lot of players, unfortunately I don't have any screenies or anything
EDIT: He's actually on their front page - although it's a little small:
http://theechelon.eu/ -
Quote:I think that you should still run RWH, even if it's on a smaller and fourm-based scale -the idea shouldn't stop when the servers do.I was holding it together for the most part until I saw these in your list...
It was our distinct pleasure to run Real World Hero and every time you wear the scarf, may you always remember how much we as a community love the world you and the team at Paragon Studios made for us to live in. You are much loved and we are the richer for having met you. -
Well, what part of the current version of CoH would you be afraid of losing with a new engine?
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I'm leaning that way too - or licensing another engine - especially if a long-term goal is to have a subscription/hybrid payment model - a new engine would attract more new players, I think.
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In the worst case, we'd have to develop our own CoH-but-not-quite-CoH-to-attract-lawyers IP - and when you consider just how many of the CoH story elements were based on classic comic book set ups, we'd be able to come pretty close.
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Your forum name is showing as gold, so you should have access to the whole forum.
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This is one of the plans that's being considered - the biggest hurdle would be getting NCSoft so sell/give up the IP.
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The GW2 server problems and the suspension of GW2 digital sales will hit their Q3 earnings - the savings made by axing a small-ish studio should help to balance the loss.
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Thank you so very much for all the work that you and the rest of the team put into this more-than-a-game.
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I'm finding it difficult - but I'm also not giving up.
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Quote:Activision's asking price for WoW might be a little higher than anything that NCSoft might ask for CoH.Maybe they couldn't...
Remember, just a month or so ago it was announced that Activision couldn't find anyone to take Blizzard... So if not even WoW's reputation could interest a ptoential buyer, do you really think anyone was in the market to buy a smaller, lower-performing IP like City of Heroes in comparison? -
And use the "save costume" feture, just in case.
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An alterntaive reason could be that cutting the game saves NCSoft money in the short term - for example, if the game costs 4 million a year to run, and makes 5 million a year, then they've made a 1 million profit - but if they axe the studio, their next financial report shows a 1 million loss of profits from the game, but a 4 million drop in running costs, so in the short-term, they'd have saved 3 million by shutting it down.
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We'd need to make it as close to the CoH IP as possible without risking copyright problems.
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That's the biggest problem - as much as they may love the game, they still have themsleves and their familes to support, and they really can't just hang around for months in the hope that we might be able to put something together to continue the game - some of them will, quite naturally, already be looking for new jobs - unless NCSoft sells the game to another publisher, then the dev team will be long gone before we can get anything done.