Golden Girl

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  1. Quote:
    Originally Posted by TheNet View Post
    Me and Im not afraid to admit I cry.

    You've already admitted to crying at Aaron Walker's death, so it's hardly likely you wouldn't cry at something like this - I still am.
  2. Quote:
    Originally Posted by TonyV View Post
    If the lights go off, though, especially for any significant length of time, we're going to lose opportunity and committed players.
    That's what I mean - even though contniuation is the top priority, we've got to be ready with Plan B or Plan C.
  3. Quote:
    Originally Posted by Coin View Post
    Over on Defiant was a player called Mighty Saguaro. He was massively loved by a lot of players, unfortunately I don't have any screenies or anything
    He was a member of the Echelon, so they might have some SG photos somewhere.

    EDIT: He's actually on their front page - although it's a little small:

    http://theechelon.eu/
  4. Quote:
    Originally Posted by SultrySiren View Post
    I was holding it together for the most part until I saw these in your list...

    It was our distinct pleasure to run Real World Hero and every time you wear the scarf, may you always remember how much we as a community love the world you and the team at Paragon Studios made for us to live in. You are much loved and we are the richer for having met you.
    I think that you should still run RWH, even if it's on a smaller and fourm-based scale -the idea shouldn't stop when the servers do.
  5. Quote:
    Originally Posted by CuppaManga View Post
    GG, Voodoo - Let me present this idea: The game engine can be updated, it just hasn't been. Anything can be updated. It's actually more expensive and riskier to start over because you don't really know if the new game will have the same appeal with all of us.
    Well, what part of the current version of CoH would you be afraid of losing with a new engine?
  6. Quote:
    Originally Posted by VoodooGirl View Post
    I much prefer the idea of generating a new game engine vs trying to license the old one
    I'm leaning that way too - or licensing another engine - especially if a long-term goal is to have a subscription/hybrid payment model - a new engine would attract more new players, I think.
  7. In the worst case, we'd have to develop our own CoH-but-not-quite-CoH-to-attract-lawyers IP - and when you consider just how many of the CoH story elements were based on classic comic book set ups, we'd be able to come pretty close.
  8. Golden Girl

    Goodbye CoX

    Your forum name is showing as gold, so you should have access to the whole forum.
  9. Quote:
    Originally Posted by Profit View Post
    Devs,

    One person suggested you guys start a new studio. Perhaps a kickstarter to keep you guys together? I think I can safely name off a few people who would throw in on that.
    This is one of the plans that's being considered - the biggest hurdle would be getting NCSoft so sell/give up the IP.
  10. Quote:
    Originally Posted by Johnstone View Post
    I'm mostly focused in 3d Modeling, but have some experience with code
    If we have to take the extreme route, then the 3D modeling will be just as important as the coding.
  11. Quote:
    Originally Posted by Sparkly Soldier View Post
    I wish I could've played Dark Astoria all the way through its incarnate revamp
    You still can - and it's well worth it.
  12. Quote:
    Originally Posted by Kitsune Knight View Post
    I'm pretty sure NCSoft sacrificed CoH merely to improve their bottom line temporarily, until they can report how many truck-fulls of money GW2 has made them.
    The GW2 server problems and the suspension of GW2 digital sales will hit their Q3 earnings - the savings made by axing a small-ish studio should help to balance the loss.
  13. Thank you so very much for all the work that you and the rest of the team put into this more-than-a-game.
  14. Quote:
    Originally Posted by LeperDave1 View Post
    this is like being told your best friend is on life support with no chance of ever recovering.
    In this case, that's not quite true.
  15. Quote:
    Originally Posted by Dr. Aeon View Post
    I also apologize for any typos in this post, but I'm sure you're all used to that from me by now.
    I only overlook them if the stories are great.
    I never reported a single typo in any beta.
  16. Quote:
    Originally Posted by LadyAndreca View Post
    I don't want this game to ever die.
    If enough of us can get organized, there's a chance that maybe it won't.
  17. Quote:
    Originally Posted by Necrotech_Master View Post
    in game i may have always loved playing villains, but if the world is destroyed theres nothing to rule anymore (if you catch my meaning)

    this threat to the games existence requires drastic circumstances
    It's for the greater good.
  18. Quote:
    Originally Posted by Ryokan View Post
    It's a bit embarrassing to admit that I've been crying over a game...
    But it's not just a game - it's an MMO, and they're more than just a game.
  19. I'm finding it difficult - but I'm also not giving up.
  20. Quote:
    Originally Posted by Rubberlad View Post
    Maybe they couldn't...

    Remember, just a month or so ago it was announced that Activision couldn't find anyone to take Blizzard... So if not even WoW's reputation could interest a ptoential buyer, do you really think anyone was in the market to buy a smaller, lower-performing IP like City of Heroes in comparison?
    Activision's asking price for WoW might be a little higher than anything that NCSoft might ask for CoH.
  21. And use the "save costume" feture, just in case.
  22. An alterntaive reason could be that cutting the game saves NCSoft money in the short term - for example, if the game costs 4 million a year to run, and makes 5 million a year, then they've made a 1 million profit - but if they axe the studio, their next financial report shows a 1 million loss of profits from the game, but a 4 million drop in running costs, so in the short-term, they'd have saved 3 million by shutting it down.
  23. Quote:
    Originally Posted by Freem View Post
    If you cannot get the IP, but you can get the engine, you can still run a superhero game, just not the city of hero universe... It might be easier to get hold of the engine, just saying.
    We'd need to make it as close to the CoH IP as possible without risking copyright problems.
  24. Quote:
    Originally Posted by Mad Grim View Post
    Same dev team
    That's the biggest problem - as much as they may love the game, they still have themsleves and their familes to support, and they really can't just hang around for months in the hope that we might be able to put something together to continue the game - some of them will, quite naturally, already be looking for new jobs - unless NCSoft sells the game to another publisher, then the dev team will be long gone before we can get anything done.