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Posts
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The 3rd link does actually sum up the community's attitude to the game and the devs.
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I'm the same - although we've gotten used to the ramped up flow of content since Freedom launched, I'm totally ok with an extended "quiet period" if another publisher takes over the game.
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Quote:From what I've read, the license for the engine is open-ended - SOE would get it with the rest of CoH.So if Sony (or anyone for that matter) buys COH what exactly would they get?
The lore and NPCs, for certain.
But how much of the powersets, graphics, and features are tied into the Cryptic engine? Could those things work in a non Cryptic engine?
Would they then have to lease the engine from Cryptic? -
If NCSoft are not prepared to play ball over CoH, then they'll be getting more than just a boycott.
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Quote:Social networking is a double-edge sword for even the biggest corporations - here's a neat little story about how a MacDonald's Twitter campaign took an unexpected and unstoppable turn:Pursuing a broad and aggressive media campaign is GENIUS!!! NO company likes bad PR. And all it takes is persistence and numbers to get things on people's radar screens--and we have both!
I think this could both become really big and really have an effect.
http://www.huffingtonpost.com/2012/0...n_1223678.html
However, we're still in the peaceful negotiation stage, so I don't suggest any excessively negative campaign against NCSoft just yet.
Right now, the key thing to get across to the media is that a popular, profitable, long-running and family-freindly MMO has been axed by NCSoft with no definite reason given for the closure, and that thousands of players are doing everything that they can to convince NCSoft to sell the game rather than close it - this sums up the situation, and shows NCSoft to be in the wrong, but still leaves an opening for them to make a graceful departure from CoH by accepting the wishes of the fans. -
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Don't stop now - keeping pushing it as high as possible.
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Quote:I've got a few ideas for that already - but that's only if we get to the war stage.at least we'll make NC Soft look really bad in the process.
Right now, we're trying for a peaecful solution, using the very resonable pitch of "if you don't want the game anymore, then please sell it to someone that does - selling it will actually get you some money, which the planned shut down won't". -
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Right now, using the word "spoiler" has a positive vibe to it.
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By the way, if another publisher makes an offer for the game, writing to them to offer our support, and generally letting media sites know that the community is behind the offer would be a good idea.
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Quote:They had a lot to do with it - basically, they got hit by the WoW-train, and decided tto try and make their game more like WoW, but with lightsabers - which,m interestingly, was the same design thought behind EA/Bioware's recent MMO.The SOE thing, that does kinda worry/reassure me. Worry, because I'm not sure how much they had to do with the SWG mess. That might have been just something they tried on a lark: "Hey, everyone likes Jedis!"
That kind of thing happening to CoH is unlikely, as it's already 8 years old, and is the leading title in its marketplace - there's not a bigger title that it "has" to try and match.
If you want a huge positive, then you just need to look at the EverQuest franchise - the original version is 13 years old, and still being run and updated, along with the 8 year old sequel - and a 3rd version of is currently in development - so SOE seems to be not only happy to keep open and update older games, but is also apparently totally fine with running multiple versions and investing in a successful IP - and if that was the angle they were going to take with CoH, then the future would be looking not only very safe, but also rather bright. -
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Quote:I support any and every attmept to save the unique community and game that we have here.At some point a long time from now you'll realise how utterly ludicrous it is to be trying an email campaign to Valve, so they'll use their own money to brawl over City of Heroes with NCSoft because you emailed them a bit.
You're asking them to make a simply colossal effort, which is what this is, for very little return. You know what, I think they're going to do nothing and continue to be mind bogglingly wealthy without the effort.
You might also be interested to know that there's a rumor currently going around that the mind-bogglingly wealthy SOE is making an effort. -
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Quote:Any, very importanly in the current MMO market, it has an established hybrid payment model - it's not like they're picking up a struggling title and then adding a F2P option in the hope it'll work - what they'd get in CoH is a stable and profitable title with an established F2P system.Given the high risk, high cost and long development time involved in launching new MMOs, especially in the current market, I can easily envisage an established title like CoH being an attractive property to acquire. Sure, it'll never be the WoW-style cash cow that publishers dream of, but it's a solid title, prominent in its own genre, with years and years of content just sitting there, and an exceptionally loyal fanbase.
For any buyer, CoH is very much a "pick up and play" title that can generate a profit without needing any extra investment above the level it was receiving from NCSoft. -
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Quote:CoH also has a ratehr unique and complex engine with years of twaks and fixes - why hire someone who didn't know how it worked and spend time training them when there are developers out there and available who kow the whole thing inside out?I'd wage the Devs are already resigned to the fact they are moving on. Even if Sony or someone else buys the franchise, they are probably going to run it cheaper with fewer Devs just in order to save money after making the initial investment.
Plus, there's the whole retun on their investment angle - if they buy the game, they'd very likely want it -and especially the Paragon Market - up and running as soon as possible - and there are unfinished power sets and cosutme parts already on Beta, as well as a whole Issue, and the people who worked on it are still available to continue working on it.
I just can't why SOE buy the game, then put it into maintenance mode for a few months while they hire and train a whole new dev team for a relaunch, rather than just rehiring the original devs and getting the subs and market cash flow back up and running within a week. -
Quote:It's still the biggest and most popular superhero MMO in the market, and still profitable - it's also a well-loved and respected title that would bring class to any company's stable of titles.I'm sure there are some companys out there that really want take City of Heroes over
Quote:I hope for an happy end, but NC-Soft never selled any IPs so far. They just close them, ignore everything what happens after it and this is the reason why they are losing money right now because the costumers remember this. -
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I was thinking that - we're into the last month of Q3 now - I think that it could be very hard for them to turn down a multi-million dollar boost in September.
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Crying over something as unqiue and wonderful as the game and community we have here is perfectly understandable - but it's also not game over yet.
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Quote:That's the problem - the studio wa working on CoH and another project, so they'd need a new project to work on.That said, even if Sony or another publisher were willing and able to pick up Paragon Studios, it's likely they'd want to reduce the team size while critically analyzing everything they do as they try to get a return on their investment. And that would suck.
But going by how SOE seemed quite happy to develop, launch and run EQ2 beside EQ1, then they could green light COH2 from the studio - or possibly go for a GR-style paid expansion as part of a bigger investment in their recent purchase, in the same way that NCSoft bought CoH then backed a dumper truck full of cash up to the studio door and asked the devs what they'd like to do with the game - which then brought us power customization, the AE, a graphics revamp, side switching, Praetoria and the Incarnate system.