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also, when looking for people to team with, you'll sometimes see a message saying they're RPers, so you could send themn a tell asking if they belong to or know of an RP SG.
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I've met a few RPers, but none of the SGs they belonged to were RP SGs - they seemd to do all their RPing in teams with "strangers", though I'm sure RP SGs must exist...
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Boobs McChesty
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Time to roll a new character!
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Permission granted to use the name, but I think the novelty might wear off after a while -
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So I have to do that every time I switch from costume 1 to costume 2?
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Not to my knowledge. You only have to set each costumes SG colouring once.
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At the moment, I'm having to set it with every change ... -
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I think it's in keeping with the whole comic-book look they're going for - I might find it offensive in some other type of game, but here, it suits it really well.
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Yes, it fits comic-book style (I won't go into how women are potrayed in comics here) but honestly, i think it's more because comics and games are mostly targetted to same audience (=young males) than "I know everyone would like realistic looking female toons, but let's make them this way instead since that's the genre the game is".
I am not really bothered though, it's the same in every game.
The balloonish was ment for the very obviously fake looking huge ones. When you tilt the slider to max in char creation, it looks just... O.o VERY fake.
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At least they give an option on size - think how many other games give us Boobs McChesty as the only available female bodytype.
And think the ballon factor is often dependent on the costume choice - for example, the armoured torsos tend to add bulk to the whole body, and play down any excessive exagerations. -
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Excitement.
You know your having fun when you manage to outsmart and drop a powerful player accompanied by trembling in your hands.
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So, following on from that, is there just as much satisfaction in taking down an enemy when there's no one else around, or is the pleasure of victory increased if your foe is humiliated in front of others, preferably her/his team-mates?
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First off theres a certain tone in your post I'm not sure I like. Anyway, to answer your question, I'm not really sure. I tend to get so focused on the current kill that his/her friends arent really important to me. On top of that, I havent had the trembling hands from this game yet, I was drawing from my time spent in the MUDing world. Hopefully things will get a lot more exciting sometime soon, maybe when I build my mob teleporting pvp tooncheap kills ahoy
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What didn't you like about it?
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Things like the register of a paragraph are heard to explain, but its mostly the use of the word humiliate. As if I'm going out my way to make someone feel bad or look silly and gaining some form of sadistic pleasure. Thats the impression I get anyway.
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Wasn't aimed at any one player, kitty-cat -
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Excitement.
You know your having fun when you manage to outsmart and drop a powerful player accompanied by trembling in your hands.
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So, following on from that, is there just as much satisfaction in taking down an enemy when there's no one else around, or is the pleasure of victory increased if your foe is humiliated in front of others, preferably her/his team-mates?
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First off theres a certain tone in your post I'm not sure I like. Anyway, to answer your question, I'm not really sure. I tend to get so focused on the current kill that his/her friends arent really important to me. On top of that, I havent had the trembling hands from this game yet, I was drawing from my time spent in the MUDing world. Hopefully things will get a lot more exciting sometime soon, maybe when I build my mob teleporting pvp tooncheap kills ahoy
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What didn't you like about it? -
So I have to do that every time I switch from costume 1 to costume 2?
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I've come across something annoying with SG's a nd costumes - might just be a bug though:
the SG colours I'm in are black and black, and when I got my second costume slot yesterday, and created a new outfit, it kept changing half the colours to the SG ones instead of the ones I'd chosen - but as soon as I exited SG mode, there wasn't a problem, and the colours I wanted were shown corectly on my avatar.
Am I missing something here, or is this just a quirk of the game? -
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Generally, the women in CoH all have huge racks, even the smallest setting has nothing to be ashamed for, and anything above medium reminds me of balloons taped into chest.
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I think it's in keeping with the whole comic-book look they're going for - I might find it offensive in some other type of game, but here, it suits it really well.
And it's not like they're pandering only to males - just take a look at the ripped-as-all-hell beefcakes that most guys seem to choose for their charcters - somewhat absurd proportions, but still fitting the world.
(Plus, it gives those of us who lean towards the balloon-ish in real life the chance to see ourselves in all our digital glory)
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Excitement.
You know your having fun when you manage to outsmart and drop a powerful player accompanied by trembling in your hands.
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So, following on from that, is there just as much satisfaction in taking down an enemy when there's no one else around, or is the pleasure of victory increased if your foe is humiliated in front of others, preferably her/his team-mates?
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I can't say if I like it or not - I've not seen any Villains at all in Bloody Bay, except for 2 at a distance, who soon disappeared.
Is Siren's Call a better place to look? -
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I like roleplaying a character, an entire human, and doing that on missions tends to result in very, very slow missions.
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And who says slow missions are bad?
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The vast amount of chest detail options, for example, seems to suggest that they were trying to give players a great deal of choice when it came to reflecting the personality and background of the character - important for rp-ing, not so important for bashing and levelling.
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Oh please. A badly implemented mechanism for mapping a smile, two-colour bitmap onto the chest. They changed it slightly later to become a sort of lapel badge for suits, which was nice, but they've never fixed the fact that for most forms of chest covering, the emblem looks terrible. It only really works with suits and spandex. Put it on, say, a leather jacket and it sucks.
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But here, the intent is important - giving a far greater variety of symbols than would be normally needed if players were just creating characters to game with rather than roleplay.
The execution may be somehwat sloppy, but the intent is still there.
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Let me give you an example of the way MMO-ness destroys the RP setting.
I helped arrest Countess Crey last week. (As someone said on the mission, where does it say anywhere that she's head of a megacorporation and a powerful psychic?) Next week, if I go looking, I can arrest her again.
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Can missions be played through several times? I thought once a story-arc was done, it was done?
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There are two different versions of what Warwolves actually are.
The entire Kheldian idea is a laugh.
Statesman gets rescued from Tyrant quite regularly... but no one knows where he is.
War Crow has Omega Level Clearence, which lets him access any information he wants... but Indigo and Crimson won't tell him anything.
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Again, I've not encountered these parts of the story yet, so I'm going to have to hold fire for now
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and am finding the rp-ing is sadly lacking
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Which server?
And do you just do mission RP or have you tried the GG meets?
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I have a number of characters spread across Union and Defiant, and have only tried mission rp-ing so far, as my work hours mean I tend to be on at rather un-natural times... -
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Rp-ing adds variety to missions
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I don't like RPing on missions much, frankly it detracts from the process of beating things to within an inch of their life.
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But missions are a great way for your character to express his or herself - the tanker who pulls out of a battle once he's down to 2 hps, and waits round a corner until he's recovered is both frequent and sensible from a purely gaming point of view - no one likes to get into debt after all
But the Balster down to 2 hps who uses Taunt on a fully healty foe who is pounding the groups Contorller, who is the Tanker character's mentor, is less frequent - it's not sensible gaming, and it lands you with debt.
But from a rp-ing point of view, it was very much the right thing to do
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Why not just make a set of generic body-suits instead, if the characters are only going to be used for rushing, bashing and levelling?
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And the last time you saw a game released which had bald, features less dummies running around shooting things was? Games these days sell on their graphics (hell, they always did, I remember when PacMan had awesome graphics), if you released a game, even a single-player one, like that it would bomb so fast it's untrue.
CoH is a superhero game. Superheroes wear a variety of weird and wonderful costumes. Even the editor we have is restrictive, I'm sure there are people who would love to be able to do far more. CoH has a good customisation system for characters because it wouldn't sell otherwise.
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They could have gotten away with a lot less as far as costume creation goes and still made money on the game
The vast amount of chest detail options, for example, seems to suggest that they were trying to give players a great deal of choice when it came to reflecting the personality and background of the character - important for rp-ing, not so important for bashing and levelling.
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I wouldn't really call the backgorund "lousy" - sure, there are parts that I don't find as good as others, but over all, it gives a good variety of enemies and tasks.
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It's got gaps in the size of Nebraska and elements which directly contradict each other. To make things playable, key concepts in the IC justification for things get bent out of shape because Cryptic need to do it to get things to function.
And I want more from a background than just a variety of villains. I think you are looking at it from the point of view of a gamer. You see a viable game setting. I see a roleplay setting in the early stages of development, before the supplements come out and flesh out the gaping holes in the background.
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Like I said in my first post, I've not played all the way to the end yet, so I've not had a chance to pass judgement on the entire story yet
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PS. New player? Or new to the forums? Either way, welcome to the madhouse.
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Sort of a new player - I started near the end of last year, and took a solo chacter up to level 28, then took a break for varous reasons, and am now back and trying out the team/rpg options, which is why I got the game in the first place - and am finding the rp-ing is sadly lacking -
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Know what the 'purpose of a MMORPG' is? It's to have fun. Even Cryptic have worked out that it's possible, just maybe, to have fun on your own sometimes, so I wish people would quite with this concept that if you aren't teaming, there's no point in playing on an MMO.
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Of course you can have fun soloing, but then that begs the question of why not make the game a normal PC game with an online play option?
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IMO, there is no such thing as an MMORPG. They are too inflexible, and too repetitive for suspension of disbelief to work unless you actually solo the entire game... at which point when you hit level 50, you've single-handedly rescued the whole city.
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Rp-ing adds variety to missions, rather than having your character just charging round trying to level as fast as possible (again, isn't the point of all the costume options and power sets that you're supposed to make unique characters? Why not just make a set of generic body-suits instead, if the characters are only going to be used for rushing, bashing and levelling?
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I prefer RP sites like Galaxy Girl, where we make up our own one-off plots, we don't generally discuss uber-game-plot, and we mess about a lot doing things that are largely unrelated to the lousy background the game has.
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I wouldn't really call the backgorund "lousy" - sure, there are parts that I don't find as good as others, but over all, it gives a good variety of enemies and tasks. -
At last I've found some people who actually roleplay on the English servers!
When I first got the game a few months ago, I spent the whole sime soloing for the sole purpose of learning as much about the city and its people as possible, so that it'd make rping much more "realistic" when I joined a group.
I only went up to level 28 - I wanted to get a good basic knowledge fo the more common enemies and locations to reflect my chacracters experiences - after all, even if you came from otuside Paragon City, it's pretty likely you'd have heard something of what was going on there from the news, internet etc.
I'm saving the later levels for when I'm rping in a group, so that there's more mystery and supense about what exactly you'll be encountering in each new mission.
Unfortunately, my experiences since then have been bad
It's not that I haven't had fun, but after a while, just ploughing into a mission with just a few "readies?" and "wait till every 1 is here this time lol" as a prelude, followed by "woo-hoo!" "lvl up!" "well done m8" "ty" etc during the actual fighting just makes me wish for a bit more depth.
I mean, we've got a greeat game, great setting, great villians, rich backstory, and almost limitless looks and styles for our characters, but, from my experiences so far with the co-operative part of the game, it seems most people uses it more like a 3D version of a chat program
I know it's not as flexible as a pen and paper game played round a table, but what it lacks in flexibility it more than makes up for in visual aural immersion.
I was thinking of going back to just soloing, because that way, you can rp properly - although that does defeat the purpose of a MMORPG...
Either that, or hang round Galaxy City and Atlas park and wait for new users to show up, and then offer them the chance to sidekick.
The problem with that is that while it might be good to catch them early before they join a bash-level-bash-level group, they might be a bit self-conscious about rping from the get-go, especially if they're still learning the game functions.
Hmmm, that's a pretty long first post -
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Wow, the whole idea is really cool. I am totally amazed.
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I like how about half of them just make digital doubles of themsleves
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I like how that one guy make a digital double of himself but younger, and his girl made some blue-skinned elf thing.
"You look at lot better when you're younger" "And you look a lot better when you're a compeltely different species"
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I said about half did it, not all of them
It might not be to everyone's liking, but it's the best cure for those who feel the need to make alts - having just yourself with superpowers makes an amazing connection between you and your avatar -
I can run messages between the two, if you need to say something over there.
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But it's not my fault I was given a Euro account - it's where I was at the time, and I thought it'd make sense to play in their timezone - until I RL got in the way, and made me play late at night
Now I'm on the home servers, I have a lot of catching up to do -
It's not my fault I wasn't here when it started
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But don't forget, knowing is half the battle - so it's our duty to read this right through
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I'm still ploughing through it - there's heaps of stuff here I never knew existed
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Wow, the whole idea is really cool. I am totally amazed.
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I like how about half of them just make digital doubles of themsleves -
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I don't chatter behind closed doors or on private channels.
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I drop it after that, or I handle it in PRIVATE.
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Something there isn't quite right