Gobbledygook

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  1. Cytorrak powered colossus? Me likey.
    Im just wondering what Odin and Tony came up with for Wolvie. Looks like spikes is the only change, except his claws appear to be glowing.
  2. I havent been following many comics lately, I recognize most of the worthy, but not all of them. Is Thing one of them? And how id Cytorrak feeling iff Juggie is lugging around another mystical weapon?

    As far as the Mighty, where are they getting there extra, whatever there gonna have, from?
  3. Gobbledygook

    Energy Melee

    Quote:
    Originally Posted by MajorDecoy View Post
    If you're a level 32 tank, then you're four levels away from having an attack. Energy Transfer honestly changes the set, even if it isn't as good as it used to be.

    Stalkers aren't as durable as Brutes, but they can survive fairly well, as long as you don't pick /regeneration.

    Have you played a stalker before?
    No, I've never played a stalker before, but I was thinking either /wp or /nin.

    As far as brutes, I was thinking either /wp or /EA, especially with the proposed changes to EA that are coming down the line with the next set of proliferation.
  4. Gobbledygook

    Energy Melee

    For the longest time I have wanted to play a toon with EM. I have a tank at 32 with EM, but honestly, I hate tanks damage output. So my question is, should I play it on a brute or a stalker? I like to play toons that dishout damage and can survive. I understand that whirling hands damage is, well below subpar, but I'm fine with that.
  5. Quote:
    Originally Posted by Colossal View Post
    With today's IO's and incarnate possibilities I think making IH a toggle would be way too much, seems like it would just be far too overpowered. I will agree that Regen needs Integration to pick up a taunt aura but besides that I think it will compete just fine in survivability with all the other sets (note I said compete, not be better or worse than any other set).
    Just to play devils advocate, but the Devs have stated numerous times the the game is balanced around SO's, not IO's
  6. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Meh. I rarely got taken out by AoEs, but the added Defense Debuff Resistance has helped immeasurably.

    I still say SR is a poorly-designed powerset. Sure, it shines like gold if you dump IOs in it, but it's still a polished turd at heart.
    /SR can be softcapped without dumping IO's into it, it's all the other def sets that require IO's to become softcapped.
  7. I can finally make a SS/Reg toon, finally!!
    It will be interesting to see what tweaks are made to regen now. Maybe it can finally be buffed instead of nerfed.
  8. Quote:
    Originally Posted by magikwand View Post
    Could you explain this to me? I think you lost me at the off ramp.
    I think he's referring to the alignment powers. But neither one of those will be an option, as I am planning on going vigilante.
    So far my Claws/WP brute is just pure freakin fun.
  9. I will also be looking into some of the new content, unfortunately my ss/sr brute is on a server that is, well, dead, so not much going on there. Once I can afford to switch him to a more popultaed server, I will do so.
  10. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So if Evasion is the taunt aura, why would you label it as skippable?
    Most likely I meant elude. Did this a long time ago, so I honestly can't say.
  11. Quote:
    Originally Posted by Granite Agent View Post
    A couple issues ago they changed how Fury works. The net net as I understand it is that it's harder to reach >70%-75% fury now, but Fury is easier to maintain (decays slower).

    This brought Brute's damage output (esp. solo) down relative to pre "nerf" and put a couple Brute sets under Scrapper sets for dps (at least single-target). Some suspicious among us would say that the devs did this in response to BillZBubba's many threads showing Brute dmg > Scraper dmg at full fury for several common sets. But that's just supposition

    Because of the way several sets buff base damage, with sort of a lower achievable Fury cap, Brute versions of these sets now underperform Scrapper versions for dps (again, mainly ST dps I think). For example, Follow Up in claws buffs Brute dmg less than scrapper dmg, and AAO in Sheilds has the same issue. Without a higher achievable (solo) Fury cap, this is lowering Brute dps relative to before the Fury change.

    At least that's how I understand it. I could be wrong. But my tricked out Claws/SR brute gets notably lower pylon dps running the top chain of FU-Focus-Slash.
    Ah, I didn't realize that was thought of as a nerf. Personally, I have no problems reaching 70% fury
  12. Quote:
    Originally Posted by Granite Agent View Post
    you get better Claws numbers on a scrapper due to Follow Up buffing better (higher base damage) and the nerf to Fury

    more offense > go scrapper
    more defense > go brute (higher HP helps WP)

    my Claws/SR Brute sadly does worse pylon times than the scrapper equivalents
    I've not heard of a nerf to fury.

    As far as not deleting the original, that happened a looonnng time ago. Hell, Jack (or Jake, whatever his name was) Emmert was still in charge when I deleted him.
  13. So, I have decided to reroll my main, and have a question.
    See, back when the game released, I decided to emulate my favorite comic book character and made a claws/reg scrapper. Well, after regen went through all of its adjustments, I found I no longer liked the set. Even now, I find it almost intolerable to play. So i decided to reroll him as a claws/wp.

    Here's where the question comes in.
    Should I make him a brute or scrapper. I live in scrapperlock. All of my toons I play like this. I like to deal damage and outlive my team, and have been known on more than one occasion to go left when the rest of the team goes right.
    So should I make him a brute or scrapper? Scrappers have higher base damage and are pretty freakin survivable. I have a 50 Spines/wp that has outlasted a couple of tanks, just on basic IO's.

    I'm honestly not that concerned with set bonuses on this toon either. I wont be trying to solo AV's (that's what my claws/sr scrapper is for)

    Forgive my rambling, just woke up and headed out the door to run 4 miles, so any help is appreciated.
  14. I'm really tired, so this may have something to do with it, but I have a question. Did you not slot damage in some of your attacks? Why?

    I just started a Elec/sr myself. Here is my planned build, for comparisons sake.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    elecsr: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (29) Touch of Death - Damage/Endurance/Recharge
    • (29) Touch of Death - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 2: Havoc Punch
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 4: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (11) Red Fortune - Endurance/Recharge
    • (13) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 6: Agile
    • (A) Defense Buff IO
    • (37) Defense Buff IO
    • (39) Defense Buff IO
    Level 8: Thunder Strike
    • (A) Eradication - Damage
    • (9) Eradication - Accuracy/Recharge
    • (9) Eradication - Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Accuracy/Damage/Endurance/Recharge
    • (25) Eradication - Chance for Energy Damage
    Level 10: Practiced Brawler
    • (A) Empty
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 18: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Weave
    • (A) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    Level 24: Quickness
    • (A) Run Speed IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Lucky
    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Eradication - Damage
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Chance for Energy Damage
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 38: Super Speed
    • (A) Empty
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Jacobs Ladder
    • (A) Accuracy IO
    • (45) Endurance Reduction IO
    • (45) Recharge Reduction IO
    • (45) Damage Increase IO
    • (46) Damage Increase IO
    • (46) Damage Increase IO
    Level 47: Build Up
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  15. Quote:
    Originally Posted by Bill Z Bubba View Post
    I could happily accept that when bringing in team variables, the defender can take the lead, but this is a melee player asking for insight in the scrapper forum about squishies.

    Perhaps the OP should tell us whether he cares about the teaming ramifications or if he was specifically placing his inquiry here since he plans to solo with his squishy.
    Well, my major concern is soloing. On a team, I pretty much know my role as a squishy, from all the years protecting them. Or if they were smartasses leading 2 or 3 groups into them to watch them die. Luckily that doesn't happen very often.
  16. Not gonna lie. Gave me the chills, def looking forward to this.
  17. Gobbledygook

    Geek Humor

    Quote:
    Originally Posted by Ironik View Post

    I need this keyboard, stat!
  18. So, I asked a couple of days ago on the scrapper forum for advice on shich squishy to play. Ive been playing since just after release, and only played melee toons in that time. Since I've recently gotten my most recent project completed, I thought I'd start a new one. I was thinking maybe a blaster or kheld. I'm not quite sure which Kheld to choose though. Which one would you recommend for a diehard Melee player?
  19. Think I'll poke my head in here. I was just fixing to ask the same question. I'm a 7 year vet that has only played melee toons. Like, the whole 7 years. So I was gonna ask for guidance on what I thought would be a good combo on a blaster that lives in melee. Maybe it will help spurn the OP in with some info. As for myself:
    I have about 150-200mil in inf that I'm ready and willing to drop into this toon.

    As far as play style, well, 7 years of melee, so I'll wind up blapping mostly by habit of being in melee.

    Not intending to threadjack, just trying to help OP and get some of my own questions answered.
  20. I've got it narrowed down to a corr (either fire/dark, or ice/cold) a mm (thugs/dm or necro/dm) or a VEAT. Thanks for everyones input, anything else on the matter may be helpful still.
  21. ...what non melee toon would you make?
    I've been playing since a few weeks after release, with the occasional break here or there to deploy, and all I've ever really been interested in is melee toons, specifically scrappers and brutes. Now I have the urge to play something else, to try out one of these "squishies" though I'm really not sure what to choose. That's why I come here, to the Hall of Scrappers. When you aren't stuck in scrapperlock or chasing fury, what do you play?
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    I take it even if I don't need the end recovery. It will accept PBAoE IO sets, which is something Dark Melee doesn't get much of if you skip Shadow Maul and Dark Consumption. I usually slot 4 Eradication in it and just leave it at that.
    That's a good point, I didn't think of that. I'll have to try to come up with something in Mids when I get out of the hospital.
  23. Woohoo, just Soloed an AV at 22. Granted, he was lvl 21, but I did it. No temps, no insps. Doc Delilah was there though. Once I figure out where the picture is saved to, I will post it up.
  24. Thanks just what I needed to know, it's completely skippable for me.