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I did that and i still have a bug in my lvl 50 ice blaster, when i log in i dont see any baddies or contacts and i cant leave to another city, it wont let me on the train or take tunnels and i cant open doors to get in the buildings like the university, is this the bug they're fixing?
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Hi iceninja,
We have a discussion thread about this issue (that is not specific to Issue 12) in the Technical Issues Forum. You can find more information by clicking that link.
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I would disagree. I have never had the problem until i12 went live. I find it not having something to do with i12 and just occurring the week it went live for a lot of people more than a coincidence and something specific.
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I12 may have exacerbated the problem, but this has happened to me dozens of times over the course of years. It's nothing new, although maybe it has become more widespread.
I either get a teammate to tp me or I tp myself (although the SG 'port power won't work since you can't click on any menus while bugged). That seems to re-synch everything. The bug has been around at least since Good Vs Evil was released, I think, since I started using the Pocket D 'port to re-synch as soon as it became available (I think. My memory could be faulty on that point but the bug has been around for over a year at the very least.) -
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I'll be traveling all the way from Atlanta for this one. My first con EVER! Look forward to seeing some City of * folks there.
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Not to detract from Comic Con, but if you live in Atlanta you ought to give Dragoncon a try too. It's not Comic Con but it is pretty fun, pretty big and a heck of a lot closer. -
I like the branching dialogue news however I think that a lot of posters are getting more worked up about it than it warrants. I expect the uses are going to be minor at first and, based on past examples, I really doubt they are going to go back and re-work old storylines (at least not soon and not many if any).
They haven't retrofitted old stories with the "Story/Chapter" formatting and that seems like a much easier "fix" than re-writing stories to include branched paths.
I think this new feature is good but I don't think it is going to transform CoX into Fallout (which had great branching stories and dialogue). -
I think the "free weekend" enticements would be a lot less effective at recruiting lapsed players back into the fold if names were retired. I expect that is the reason that names don't get retired on lapsed accounts.
Granted, I have no idea how effective those offers are. But I am pretty certain that having a naming challenge when making a character is a lot less likely to make someone stop paying than coming back to an established character only to find your name gone. I would be much more likely to stop playing in the second situation.
Retiring names would be nice for me, since I've played consistently for a long time. However, I don't think it would be smart from a marketing/sales perspective (and thus not good for the long term health of the game). -
I wouldn't read too much into the "L" in "lost". Someone may have done that on accident since they use the cap version so much.
Regarding Midnighters, there is an arc where you rescue a brother and sister who are the children of one of the orignal Midnighters and one of them (brother, I think) is going to become a Midnighter himself by the end of the arc. Also Buck Salinger was at least an associate of the squad. It sounds like maybe all but one super-hero member of the squad were killed but there were various researchers, investigators, etc that survived too.
This does sound like a great expansion. -
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Yes, I'm aware of the flagging process. I'm also aware that it is not used as often as it should be; witness the number of players who jump at the chance to join a team even though they're not flagged as LFT...
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Bagheera, I don't think that the flag system is necessarily being mis/underused in those situations. I frequently am on but am not "looking for team" and neither am I "rejecting all invites". If I am crafting or running some solo missions then I am content to remain solo but am willing to entertain offers for teaming. Basically, if something good comes up then I am interested and if it doesn't then I am fine soloing.
I see "not looking for team" as "neither looking nor avoiding teams" since there is clearly an "avoiding teams" option and a "looking for team" option. -
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Personally, I've always found it annoying/rude to get tells asking to join my currently running team.
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Maybe you should find another game to play or perhaps hide when you're on a team. MMORPG. Look it up.
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Thanks for the tip. That stands for what again?
Making More Opportunities for Rude People to Game?
Make your own team. I've already got one. There's a reason you get a system message back if you try to invite me and I'm already on a team.
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But the original statement didn't have anything to do with inviting someone who is already on a team. The original statement was about asking if one can join an existing team. Done appropriately, that is an entirely reasonable thing to do.
It could be rude if the requester was deceptive, repetitive, etc. But just getting a "Hello, I am 25 blaster; can I join your team?" is not rude. Neither is saying "no, thanks". -
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Its 9:23AM where I am and I can't seem to log in at all.
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Server Maintanance: 9-11 AM EST
(servers went down about half an hour ago)
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True, but based on prior statements (from Lighthouse, I think) I was expecting the maintanence window to be very short today. I didn't think it would last even a half-hour and I'd still be surprised if it actually took till 11. -
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This will continue through the weekend and conclude the night of Sunday, February 10th.
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Please define 'night' used in the referenced quote.
6:00 PM EST?
12:00 AM EST (Actually Monday morning)
When the server resets on Monday Morning?
8:13 MST?
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I believe that past double xp weekends have ended with the server reset on Monday AM. -
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And as an addendum to "Pull" - adding in that things like Rain of Fire and Fireball are *not* appropriate means of pulling... though I think that's in the guide you linked.
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Fireball is a great way to pull when you are trying to de facto herd rather than single pull. Unfortunately people use the word "pull" both ways--to mean single pull or spawn pull. -
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Running down the list of hospitals and how they relate to the initial list of zone names...
(Atlas) Chiron is a centaur from Greek mythology. (should that make it the Chiron Medical and Veterinary Center? ok, maybe not.)
(Galaxy) Cygnus is a constellation.
(Kings) Crowne Memorial is another royalty reference.
(Skyway) Comte Joseph Louis Lagrange was a famous astronomer. You may have heard of Lagrangian Points in reference to orbital positions, those are also named in his honor.
(Steel) (no reference, it's named for the zone.)
(Talos) Phoenix is obviously a mythic reference, and a good one for a hospital.
(Indy) Bell Medical Center continues the nautical theme.
(Bricks) (no reference again)
(Astoria) St. Elegius was the hospital in the show St. Elsewhere (what I found online about the actual saint himself seems to have no medical connection.)
(Founders) William Harvey was the first physician to study the circulatory system. Though a medical reference, Harvey was English so this one doesn't seem directly related to a founder - maybe there's a different reference?
(Peregrine) Aquarius is the constellation of the water bearer, familiar to most people as part of the zodiac.
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Peregrine Island is all Aquaman-themed (Curry was his last name, Mara was his wife, etc), hence the "Aquarius" hospital name. -
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one more addition for the guide:
10.5 Avoid contractions (you know, using an apostrophe? uh...this thing: ')
Anyway, here's where it would go:
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There is no extended maintenance. They're trying to catch the hacker and we pay for it.
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Great guide, BTW! 5 stars!
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Great guide. However, Backfire, I disagree with your interpretation. I believe the original writer was ranting that there was not extended maintenance on his previous game. The previous game's administrators were not trying to catch the hackers and the general population suffered because of that.
In other words, "There was no extended maintenance there; no one was trying to catch the hacker and the players paid for that lack of diligence." -
I'm at work so I don't remember the name but one of the IOs for the higher-level, common ACC debuff set ("Feeling Poopy" or something like that--it has a raincloud icon) is much better than it should be. The level 35 end/debuff IO gives an end reduction and it gives the same debuff value as the straight 35 debuff IO. So you are essentially gettting the end reduction for free.
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Bump. Mascots should stay on the first page.
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with Purples
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you can only have one purple set per toon.
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I had assumed the "unique" quality meant you could only have one of each purple set. If it is actually one purple set per toon, how does that work? Once you slot a purple you can't slot purples from any other set or is it once you complete a purple set you can't complete any other purple set? -
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Hey BAB, has there been any news lately on the development of that Psionic Weaponry set? I'd love to know if my hopes for it are at least remotely founded.
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Castle makes a strange noise whenever it's mentioned.
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I heard they are mocapping BAB thinking very mean thoughts in preperation for the psi weapon set. -
I enjoyed the Ghost Widow interview by Kahlan D'Rane (nice job!) but one thing bothered me. If you made a list of all the common alcoholic beverages and ranked them in order of how easily they can be screwed up, a pomegranate martini would be well above the halfway point of ease-of-screwing-upness.
What Could Go Wrong With A Pomegranate Martini
1) the ice the martini was shaken with could be bad (made with hard water, etc)
2) martini could be too warm
3) martini could have too many little flecks of ice floating in it
4) cheap booze
5) overly sugary, chemical-laden "mix" is in drink rather than quality ingredients
6) cracked glass
7) plastic "glass"
8) poor garnish
9) bad proportions resulting in overly sour or sweet drink
10) stone brute bartender makes pomegranite martini, which is entirely different
And I am sure there are many more. If you are looking for a "(almost) nothing could go wrong with that" drink, try naming a specific brand and having it neat. The list of things that can go wrong with that is shorter than a fancy mixed cocktail.
Other than that, nice article. -
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I don't like it. It's inevitable that someone will use it to accuse someone of being a spammer just because they don't like that person. Then, CS is going to have to waste the time to verify it, find out that it's not true, then the reporter gets away scot-free.
No, ignoring spammers isn't the solution. Getting rid of them at the source is.
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That's not anything new. There is already a a way to report people for spam and a way to ignore people. This just ties ignore+report together in one step. -
It doesn't address inventions but that is about it as far as being out of date. Empathy and Electric haven't changed a lot since I6 AFAIK.
Regarding the earlier poster, from level 30 on up, single-effect IOs are better than SOs. They are still affected by ED cap though. For Fly I use a generic Fly IO and a Fly & Fly/End from one of the Fly sets (I forget the name but it is the common set so it is cheap). I still hit the fly speed ED cap and I get an endurance reduction and I get a set bonus (+1% recovery, I think). The set bonus isn't a big deal but it is essentially free. -
Luminara,
Have you tried this build with Total Focus instead of Thunderstrike? More mezzing and it doesn't have that "my big punch knocks every back" effect of Thunderstrike.
I have a kin/dark at 50 and am thinking about re-visiting him with a build kind of like this. Thanks for a nice write up on a different idea.
What I really wish for is a defense-based armor for Defenders to help with mezzing. Controllers get ice & earth (and they get a direct mez-shield too). I don't see why defenders can't get a defense armor. It seems like it would go great with this build, especially with the -acc from dark. I bet getting mezzed is the single most annoying thing with this kind of build. -
Leo, in my experience, the harder you hit the more likely you are to end up with a big pull rather than an individual. And, as already noted, lts and bosses are more likely to bring their friends than minions.
However it is not a black & white issue. Hitting a minion with a low or no damage attack (Siphon Power) is better for pulling a single enemy but it is not absolutely fool proof. Proximity, facing, etc all play a role. But as CB said, Infrigidate and its ilk are the best bets for single-pulls. -
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Sorry to come off all EMO and sour but it´s damn annoying to be left with the feeling that the double XP weekends is only being catered to those in school and people who can change their schedule with a moments (as 2 weeks is in real life time) notice.
*sigh*
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Over two weeks is hardly "a moment's notice". It's unfortunate that you can't participate. However, your post makes it sound like most players need 5-weeks of notice in order to play CoX on a weekend.
There will always be people who have other things planned during a given weekend but most people are not going to benefit more from 5 week notice than 2 week notice. I expect the "my schedule is flexible if I have 5 weeks notice but not flexible if I only have two weeks notice" group is pretty small.
This really doesn't seem like a reasonable thing to complain about. Cryptic isn't the bad guy because you have an inflexible schedule.
*note: I know there are people who have month-scheduled-jobs. But they are very outnumbered by people who have other sorts of jobs (week schedules, 2-week schedules, regular 9-5 M-F jobs, students who don't have class on weekends, etc, etc, etc.) and they (rather than game companies) are responsible for their situations (which may be great other than missing some double xp weekends). -
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So...I questioned your statement that a power is useless because a) ONE monster in the ENTIRE GAME can shoot through it and b) it has a 30 second timer, and you responded with that much bile? Wow.
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Because now that Hami has "adapted" this ability, the door is wide open for other foes to magically "adapt" this ability. What's to stop the devs from giving giant monsters, Lusca, the Ghost of Scrapyard, any/all of the signature heroes and villains, or any number of zone monsters and AVs the ability to ignore phase shift? In a single word: nothing. And the rationale? "Well, they adapted like all living organisms do."
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The door has always been open. The rationale of "adaption" was a throw away line from Castle because someone was asking for an in-game reason for Hammi having new abilities. The real non-rp reason is "the devs want Hammi to be more challenging" or something along those lines.
I really don't get this whole attitude of "environment cheating" as being a flaw. This isn't PvP. There is no particular reason that NPCs should have the same advantages and limitations as players. The game needs to be balanced so that players all face a similar level of challenge. Whether the NPCs follow all the player character design rules is irrelevant.
Face it, with the limited abilities of AIs mobs need to have limited options and some of those few options may be better than player options. So yeah they "cheat" in that they aren't built like players. But since those are the same mobs that everyone else faces it isn't cheating since all the players are on the same playing field.
Arguing about "cheating" NPCs is like arguing that bishops shouldn't be limited to moving only on the diagonal. It doesn't make sense! A bishop could ride a horse and move around as well as anyone else! It's cheating!
A dark godling can change itself so it can hit out of phase stuff. By the way you can buy stuff that enhances your out of phase powers at any of the stores in Talos, so it's not like it is some super-unknown mechanic. If Paragon City can sell you a spell or tech device to enhance your intangibleness then it seems plenty reasonable that Hami can figure out a way around it, him being a god and all. -
I'm at work so I can't follow the link. I understand that the ratings are a based on a compilation of reviews but where did the reviews come from? Where they are pulling reviews from could really skew the results.
And with regards to comparisons to movie reviewers, I find that I am far more likely to find a movie review useful than a game review. There are good game reviewers out there but the majority (IMHO) just recycle marketing hype provided them by the game company.
I read movie reviews and film criticism pretty regularly because I am a pretty big movie buff and I have seen varying decrees of quality in the writing. But over all the field is much more professional and credible to me than online game reviewers--many of whom apparently see their job as marketing rather than critical evaluation.