Gideon

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  1. I got no idea. Well actually I googles, so I'm not goig to guess, cos I cheated. My other two, probably only Z is going to get Syl's, but Song's should be fairly easy.
  2. Gideon

    Rad/Traps

    I'm currently trying to thrash out a buuild for a Rad/Traps, and it's looking somewhat fiddly. I simply don't have the power slots to fit everything in I want in any kind of reasonable order.

    So here's my current order. I know it needs a lot of work, things swapping around, etc.

    01) --> Neutrino Bolt==> Acc(1) Dmg(3) Dmg(3) Dmg(23) Acc(37)
    01) --> Web Grenade==> Acc(1)
    02) --> Caltrops==> Rechg(2) Slow(23) Slow(40)
    04) --> Irradiate==> Acc(4) Dmg(5) Dmg(5) Dmg(15) Acc(37)
    06) --> Triage Beacon==> Heal(6) Heal(7) Heal(7) Rechg(43) Rechg(43) Rechg(43)
    08) --> Electron Haze==> Acc(8) Dmg(9) Dmg(9) Dmg(21) Acc(40)
    10) --> Acid Mortar==> Rechg(10) Rechg(11) Rechg(11) DefDeBuf(46)
    12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
    14) --> Super Speed==> Run(14) Run(15)
    16) --> Force Field Generator==> DefBuf(16) DefBuf(17) DefBuf(17)
    18) --> Cosmic Burst==> Acc(18) Dmg(19) Dmg(19) Dmg(21) Acc(34)
    20) --> Swift==> Run(20)
    22) --> Health==> Heal(22)
    24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
    26) --> Neutron Bomb==> Acc(26) Dmg(27) Dmg(27) Dmg(31) Acc(34)
    28) --> Seeker Drones==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Acc(31)
    30) --> Stealth==> EndRdx(30)
    32) --> Atomic Blast==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
    35) --> Trip Mine==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Acc(37)
    38) --> Time Bomb==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Acc(40)
    41) --> Scorpion Shield==> EndRdx(41) DefBuf(42) DefBuf(42) DefBuf(42)
    44) --> Web Cocoon==> Acc(44) Hold(45) Hold(45) Acc(45) Rechg(46) Rechg(46)
    47) --> Summon Disruptor==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Acc(50)
    49) --> Aim==> Rechg(49) Rechg(50) Rechg(50)

    Any ideas on how to fix this up a bit?
  3. Sara
    1. Are you male or female? Women in Uniform
    2. Describe yourself? Iron Maiden
    3. Describe how you live? From Here to Eternity
    4. Describe your boy/girlfriend? Wasting Love
    5. How do you feel about yourself? Infinite Dreams
    6. Where would you rather be? Running Free
    7. Describe what you want to be? Sanctuary
    8. Describe how you love? The Angel and the Gambler
    9. How do some people feel about you? Can I Play With Madness?
    10. Share a few words of wisdom? Remember Tomorrow

    No real difficulty in guessing here

    Sylpheed
    1. Are you male or female? Bouff
    2. Describe yourself? Deus ex Machinae
    3. Describe how you live? Attack Music
    4. Describe your boy/girlfriend? Missing Link
    5. How do you feel about yourself? Ghost (Beneath the Surface)
    6. Where would you rather be? Through the Looking Glass
    7. Describe what you want to be? Seventeen
    8. Describe how you love? The Wired
    9. How do some people feel about you? Futuremachine
    10. Share a few words of wisdom? I Know the Reaper

    Penumbral Song
    1. Are you male or female? She is My Sin
    2. Describe yourself? Dark Chest of Wonders
    3. Describe how you live? Passion & the Opera
    4. Describe your boy/girlfriend? Wish I had an Angel
    5. How do you feel about yourself? Two for Tragedy
    6. Where would you rather be? Wanderlust
    7. Describe what you want to be? Come Cover Me
    8. Describe how you love? Nymphomaniac Phantasia
    9. How do some people feel about you? The Kinslayer
    10. Share a few words of wisdom? Angels Fall First
  4. Gideon

    Teleport Foe?

    I use that, but you have to be very careful with it. If the hold misses, or is just not quite in fast enough, the void can sometimes get a shot in. Which will ruin your day if it stuns/knockdowns you.
  5. Lets also look at it from another point of view. IC != OOC

    If you make it to the top of an SG IC, then at no stage should that (or in any SG worth the name would that) translate to any change at all in the OOC leadership levels. RP sg's tend to be more coperative by nature, so it's easier to do this way.

    It all comes down to the fact that you should not demand or expect ooc power in an SG because you go after/have IC power. The reverse also applies.
  6. the noise sucks. It sucks on my pb, it sucks on my ws, and does not fit with any of the characters.
  7. My shade is a stealth-hunter. SS/Shadow cloak, hasten double-mire goodness (not at eclipse yet.) Dwarf gets called upon for "ohgodohgodI'mgetting squacked." No other power pools, and none others planned.

    My bringer is a jack of all trades, blasts mostly, but with tankability and the nifty melee attacks too.

    Both are designed to be self-sustaining, between their three forms, and to not require a team.
  8. Faultline

    ...

    > qd3

    Quick Diagnostics:

    Neural Net Core Status: Active. 92% efficiency. Damaged Core Media Routed Around. Summary - Motorollin'
    Power Core: Active. K-Flux core containment 76% efficiency, within useage limits. Summary - Still Bustin'
    Sensors: Active. Efficiency 68%. Sensorium Impaired but functional. Summary - Flying Blind on a Rocket Cycle.
    Weapon systems: Offline. Summary - What are you going to do, talk to them sternly?
    Structural Integrity: 34%. Massive pseudomyomer and pseudoskeletal damage. Summary - Thats going to sting in the morning.
    Motivational Efficiency: 12%. Summary - Goin' nowhere fast.

    System Status: Your health insurance just expired. Phone tech support. Failing that, two weeks in the bahamas.


    ....

    Sylpheed struggled to make her abused shell respond to command as she lay on the control deck of the Requiem machine, a huge multi-limbed spiderlike creation that was crawling across the distorted terrain of faultline. The moment the machine had warped in, it had been evident it was going to be a tough nut to crack. It's external shields were enough to deflect the attacks of the below-strength force arrayed against it. So she had taken matters into her own hands, and had gone for the access hatch. The damage she had taken on the way in was severe enough, but having forced the hatch, she had fallen foul of internal defenses, which had caused the rest of the damage. The situation looked grim. Auto-repair was off-line, as were her weapons. There was nothing to be done.

    Nothing but invoke Plan B.


    >planb
    System Uplink to Shell 002 Active...
    Core State Data Copied.
    Real-time Update Active.
    K-Flux Core Set to mode Omega. Buildup Complete in 15 seconds.
    "I told you I was ill."


    Nina gazed up at the roof of the space within the machine, quiet, serene, yet feeling the bleak chill she had come to explain as fear. As the 15 seconds ticked by, she reflected that regardless of whether her AI was actually alive or not, she certainly felt real enough, which was probably what counted. Life, or a reasonable simulacrum thereof. And here she was, giving what bit of it she had to end a threat to the zone, and help save the world.


    Buildup Complete. Are You Ready?
    > Into the valley of death rode the six-hundred.
    K-Flux core interlocks decoupled. Have a nice afterlife.


    Nina Silversmith, Sylpheed, smiled.

    The spider-machine evaporated in a shattering energy blast. Threat to Faultline Over.


    ...


    In a room, in Galaxy city, a purple-haired figure lying on a bench surrounded by blinkenlights opened her eyes, a smile playing about her lips. Then she screamed.
  9. Gideon

    Welcome back Z!

    So much for a security update [img]/uk/images/graemlins/smile.gif[/img]

    Nah, It's nice to see you, ickle sister.
  10. [ QUOTE ]
    [ QUOTE ]
    Nope. All orange.

    [/ QUOTE ]

    The pets have their masters name beneath their own though

    Still a nice idea.

    [/ QUOTE ]

    Aye, you need to find the one with one name rather than two. Which, as I say, isn't always a trivial job in a fast-moving combat.
  11. 03:12am

    The Nightbreaker teams stalked Pereguin. The combats were happening across pretty much the entire island, as scattered troops fought to stop more of Requiems forces joining the assault on portal corps. Nightbreaker was the warshade response. Teams of 10, cloaked, energies muted, moved amongst the buildings, striking strategic points, fighting then fading to fight again.

    Penumbral Song, designated Commander of Nightbreaker Squad 3, ghosted at speed through the ruin of a demolished building. A cluster of troops, normal and nictus enhanced, including a handful of full nicti, was ahead. The signal was silent, unseen, but at her command, Nightbreaker 3 moved to encircle.

    As they moved up, unseen, unheard, thoughts flitted across the dual-mind of Rachel. Her team were united by common cause, a hate of the nictus, a hate born of disgust and remorse, that they had once been like this too. Still, there was the Song, underlying everything. The wave she had most recently experienced in the Shadowmaker chamber was here too, more diffuse, but that energy signature was a subtle pull, a seductive Siren Song, inviting those receptive to it to return to its dark, warm arms. Each of her troops had felt this call, felt their dead pasts calling to them. Each had chosen to stand firm, holding to their words, to their promises and consciences, and above all to the Path of the Warshade, their road to repentance. Some had not resisted, and they were also the enemy tonight.

    NB3 encircled their target, which was marching towards the front lines at a forced pace. Three more seconds, and the attack began. Ten warshades, decloaking around and within the formation, began to power up and shapeshift, waves of dark energy syphoning out of the soldiers, power stolen from the foe heightening their strength. Several of the warshades where hit by weapons fire, both mundane and dark energy, but none serously enough as to be unable to deliver the coup de grace, multiple overloaded dark nova detonations, Quasars and dark blasts, the nictus's own energies and weapons turned back against them and apmlified a thousand-fold. Some assumed the dwarf shape, and battered down the defenses of those foes still clinging on, absorbing any return fire. The discharge of dark energy was immense, soldiers dropped where they stood, overwhelmed, nictus simply evaporated under the intense bombardment.

    At the clearing of the air, the ten standing, but battered and exhausted warshades assumed human shape once again, and another burst of energy occurred, the stygian techniques of their race syphoning vitality and strength from their fallen foes' energies, refreshing the team.

    Rachel/Silent Song, the unity that was Penumbral Song, looked around at the faces of her team, nodded once in grim satisfaction, and gave the order to cloak and move out. This would be a battle they would have to repeat many times, this night. A dangerous stratagem, but they faced the danger gladly. Against this foe, all risk was worth facing.

    Purple blurs faded into empty air, and only a hotspot of dark energy residue was left to indicate the passage of Nightbreaker 3.

    That and the fallen foe.
  12. From the GoDComm Files: Excerpts from Hero deployment reports.

    "...Sylpheed, the self-identified "High-Manouvreability Combat Simulacrum" is currently and continuously engaging in skirmish actions throughout the hazardous terrain of Overbrook. Backup recommended..."

    "...current roster of kheldians in defense at Pereguin Island:
    [Abridged]
    Starforge: Portal Corps Building. Liaising with science team.
    ...
    ...
    Penumbral Song: In zone. Whereabouts unknown due to stealth operations, stated purpose "Nictus Annihilation."
    ...



    Baumton Zone Surveillance Systems, Multi-Camera Synthesised Footage

    Machine fighting rages across the zone. Requiems troops, and machineries of war throw themselves in unceasing waves at the drone armies of Doctor Temporis's Lab. At 1:12am, 29/07/06, a hero in combat armour, with oceanlike blue-green hair, identified by files as Arachidamia, is first seen in zone, systematically decimating a Requiem patrol. As the night unfolds she is everywhere, lending the mystic might of her sword arm to tip the balance in the favour of the defenders, moving with uncanny speed to take out commanders. healing grievous wounds like they were nothing. The situation slowly settles down into a fluid stalemate.
  13. Pick Your Target Carefully
    One I had to give applause to. A ninja mastermind. Who'd named all his minions with his hero name. and was wearing the same costume (more or less) as one of his minions. 7 targets. All more or less the same from normal ranged combat distances. All fast-moving. Can be got around if you know what to look for and look carefully, but sometimes in the zone, you just don't have time for slow and careful.

    Kudos, I liked that idea...
  14. It is mighty fine. I just started using the Double Mire->NovaZappage->Styg Circle tactic, and it is hilariously sick and fun.
  15. The thing about raid24 is that, if I recall the comments right, the devs did it... then made hami harder based on the fact they could do it.
  16. I had all of the relevant accolades apart from archmage. Didn't help.

    Oh, and for those of us in that particular scrap.. damnit Idris, what did you do?
  17. Heck, if we want to go womble-spooning, I'll bite. Almost an entire level 50 insp tray of awakens lasted roughly 90 seconds. there has to be an easier way.
  18. I know it's a daft question, and probably already covered, but according to the devs, Hami can now attack through hold. Are we absolutely certain he can't spawn mitos through hold too?
  19. I kind of have to be at the raid, since I'm out on the pointy end (Taunt Team.)

    If it helps, the last time we used this strategy, we spent more time getting organised than we actually did taking down hami. We'll see.