-
Posts
442 -
Joined
-
Well the "Chum Bucket" isn't a combination of words one would see often...
-
They haven't?
The amount of times I have got a paper mish to rob the Chum Bucket made me assume they didn't worry about such things anymore. -
Quote:You seem to be offering two conflicting statements.Correct me if I'm wrong here, but if my next annual subscription renewal is 4-23-2012;
On 4-23-2012, I'll get a years worth of Paragon points.
I won't get any more points until 4-23-2013.
Since I've already paid for this October (and November, December, etc) back on 4-23-2011, will I be getting a months worth of points on October 23rd (and November, December, etc.)??
That last part is the one I'm most confused about
You most certainly won't be getting a year's supply of points at your renewal date and a monthly supply of points on top of that. You only get the points once.
The latter part is the correct answer. You get your points monthly - you alread have been getting your points monthly, you have your points for June, July, August and September. If you were getting your points anually, you would have got none of the above. -
Quote:I particpated in Beta testing.My question is, if this is the case, why did this person not make his opinion known during beta testing. In addition, if this is the case, it makes sense that the developers disagree with you; therefore, no changes were made concerning changing sweeping cross from a finisher to a builder and moving heavy blow above it.
However, if one did not participate in the beta testing and they are now complaining about something that they do like and believe their idea is best. Well, it seems that crying aloud after the horses got out of the barn when the doors were opened is useless. Everyone had his or her opportunity to participate in the beta testing. Thus, they could test SJ then. However, since this did not happen, the onus is on them. An opportunity is lost.
I however did not get to test StJ on Beta. StJ was only on there for a matter of days before it was pulled without notice.
I made a StJ character and before he got his level bump so I could do some high level tests, he was gone.
I suspect a lot of people were in that same position and if not that same position; In a position where they expected StJ would be there for the duration and chose to test Beam and Time Manipulation or some of the proliferated sets before suddenly, their opportunity to test StJ was gone. -
Quote:This is true when it comes to raw damage but the second chain you listed would have far greater AOE damage per second which is far more valuable.Umm, your math is highly suspect. If it worked the way you wanted it to, the set as a whole will deal less AoE damage. It is true. Chaining the AoEs will deal less damage than using builders between them.
Builder-Builder-Builder-Sweeping Cross-Builder-Builder-Builder-Spinning Strike will deal more damage than Builder-Builder-Sweeping Cross-Spinning Strike.
Quote:Your proposal only works when you chain the powers in a specific order. And unless I'm mistaken, wasn't the set designed in such a way that using the powers in a specific order is unnecessary?
You're trying to defeat the entire purpose of making the combo builders and finishers interchangeable by insisting that there is only one order you can possibly use the powers in. The set was designed specifically so you don't have to use them in a certain order for it to work right.
If SC was a builder, you don't have to run Builder Builder, SC, SS. As long as the finisher (SS) is at the end, the order of attacks is irrelevant. That statement applies to the set as it is in game now and also as it would be after my proposed amendment.
Quote:Why are you insisting that YOUR way is the only correct way to play the set? Because that's exactly what you are doing, you're saying "It should work like THIS, because THIS is the only correct way for it to work" and you're completely ignoring the point of the way the set is designed when you do so.
Also, hilarious that the set is only 2 days old and some people have already decided what the one and only correct way to play it is.
You can take the set and ignore all of it's powers and only use pool attacks if you like, the decision wouldn't be wrong - it would be inefficient. If you don't care about how efficient your character is nor the set, then why are you even replying to my posts at all? Any change suggested can't be considered negative if you simply don't care.
Quote:The way it is now, you have an AoE finisher available at no later than level 4 on any AT that takes it. Why is that a bad thing? If you don't like Sweeping Cross, I see no rule anywhere that says you HAVE to take it. Just skip it, and for the love of Pete stop trying to make the devs change the set so you can have your way.
That is only my opinion but I suspect it is one that would be shared by a majority of the playerbase.
Even if you are opposed to farming, you won't be below 18 for much more than a few hours of gameplay.
Quote:It is fine the way it is, the only people that even CARE about AoE DPS are the hardcore min/maxers, most people who play the set just want to have fun punching and kneeing people with a cool looking and sounding set of powers.
Which is exactly what the set was designed for - looking cool and performing decently without having to use a frigging calculator to figure out your attack chain. -
Quote:I think your lack of an annual badge is a biproduct of the fact that you can play for free now and only paid time count toward vet badges.I also was due an annual Vet badge on 24th Sept. My ticket is still under investigation. I suggest (if you haven't) that you file a ticket. The more people that do, the more chance there is of it being fixed.
Previously, on the master account page it recorded time time played in two ways: "paid time" and "total time" total time was all of your paid time plus the free time offered by box sets and recruiting friends. Now that same page only lists "paid time".
I suspect that the time you played for free due to box purchases and recruits is no longer being counted.
I lost 5 months due to this. -
Quote:Heavy Blow isn't really skippable (Unless you are a tank). You have to take one of the first two powers and it is superior to Initial Strike.You're right, I was incorrect that CU beats KO with no combo.
I do not concede that sweeping cross would be better as a builder because that would not only deny lowbies an excellent use of the combo system, it would also strip it of its secondary effects which are themselves very useful, and it would replace it with, as you say, a wildly inferior finisher in one of the ST attacks. Heavy blow is easily the most skippable thing in the set and that would be even more true if it were a finisher.
You seem to want to have your cake and eat it too - sweeping cross as a builder but without reducing its stats in any way from the combo 3 version, meanwhile ditching a power that you already wanted to ditch anyway. This makes the set way less playable at low level or on the cheap but who cares, there's farming to do. Or, reduce the stats of sweeping cross and give the set worse aoe in exchange for slightly easier comboing with SS.
"My solution" is to enjoy the set as it actually is. The devs didn't make it the top aoe performer because they didn't. That's all there is to it. I doubt it crossed their minds, in fact, they appear to have been more focused on "is this set fun?" They succeeded brilliantly at that, and it happens that the set also has very good aoe besides. Why isn't that good enough?
I do admit changing Sweeping cross would make lowbies less effective but regardless of how much you farm, I guarantee any character that actually gets played is going to spend a lot more time beyond level 18 than below.
I actually like Sweeping Cross's animation speed and damage even at combo level 0. I think it is very effective and far superior to comparable powers like Shadow Maul. My only problem with the power is that it either costs combo points which I'd rather spend on SS, or I use it at combo level 0, in which case it bypasses the mechanic completely which I don't think is a fair solution.
The phrase you used "have your cake and eat it too" is actually a fair way of describing my proposal but it also gives me an idea of an apt amendment to it: instead of removing it as a finisher, how about altering finishers so that if they are used at combo level 0, they act as a builder? Seems fair to everyone and a suitable buff.
Finally, I'd like to say I appreciated your post. I am not saying that in some kind of condescending or snarky manner, I thought it was well thought out and I enjoyed reading it. -
Quote:Yes this is completely accurate, the problem is that using it in such a way doesn't contribute at all to the set's mechanic. My proposal fixes that.Even if you use Sweeping Cross at combo level 0 it's more powerful than most cones. If you don't want it to be a finisher, just use it after Spinning Strike. Problem solved?
I still use it as a finisher if Spinning Strike is recharging. That's fine if that never happens to you. The power is still good even without combo levels. -
Quote:Do the math.Now who's being condescending?
We both have a perfectly logical reason for not wanting Sweeping Cross to become a builder instead of a finisher: If Combo Levels no longer affect it's damage output, the set's AoE damage potential is lower.
Not opinion, FACT. If one of the set's 2 AoEs is changed to do less damage, the set as a whole will do less AoE damage.
If you don't like the fact that Sweeping Cross "makes the other finishers weaker" (which is completely illogical), you have every right to skip it.
It's funny how you'll call someone a fanboy while you're demanding changes to a set that will make the set worse, for no better reason than YOU don't like it the way it is.
I suppose that makes ME a fanboy too, just because I think the set is fine the way it is set up. And I AM looking at it objectively. The change you are proposing will make the set worse at something it is already being viewed as being bad at, but you don't care because in your mind Sweeping Cross makes the other finishers weaker (which still makes no sense)
What you are claiming as fact is misinformation. So yes, that does make you a fanboy if you are blindly defending something without do any research.
You are looking at the aspect of making one AOE weaker by my proposal, how about the other end of the equation you are ignoring? The fact that that change also makes the more useful AOE stronger when they are used in unison for greater AOE DPS. -
Quote:A nerf?Really? You mean after you use Sweeping Cross you can't build more combo levels? You can't use the build up power that gives you 3 levels automatically?
It's not like building up to combo level 3 is difficult, and it's not like you have to wait 2 minutes before you can do it again. It is perfectly feasible to go Combo-->Spinning Strike-->Combo-->Sweeping Cross (While Spinning Strike is recharging)-->Combat Readiness-->Crushing Uppercut. That way you use all 3 finishers in an order that makes sense, and nothing is being made weaker by using anything else.
More to the point:
In a set that is already being criticized for having "weak" AoE (I disagree, but that's beside the point), why are you so determined that 1 of the 2 AoEs in the set should have nearly half of it's potential damage taken away from it? Because that would be the result if Sweeping Cross were no longer a finisher, it would lose a large chunk of it's damage potential when combo levels no longer affect it's damage output.
Why are you calling for a nerf to the AoE of a set that is already being seen as not having enough in the first place?
I'm not sure if you don't understand the difference between buffs and nerfs or you have simply chosen to speak before running the numbers but I am proposing a buff to the AOE damage potential of StJ. Not a nerf.
With my proposal to change Sweeping Cross to a builder and not a finisher, the chain of Builder -> Builder -> Sweeping Cross -> Spinning Strike (Or even cutting out one of the builders if you get your recharge high enough) has far higher AOE DPS than anything Street Justice can get under it's current implementation.
Cutting single target builders out by adding outside AOE attacks from secondary pools, power pools and epic pools only increases the potential of the buff I am proposing. -
Quote:Stop pretending I am saying things I am not, by doing so you are ruining your credibility.Are you aware that using any number of combo points contributes damage to finishers in a fairly linear manner? You don't have to use them at level 3. The only specific reward for combo 3 in either power is the added status effect. Since you yourself in this very thread derided status effects as worse than useless, this is a non-issue for you.
I never said status effects are anywhere near useless - such a statement would be lunacy. I said the tertiary effect of Sweeping Cross using your Combo points which should be reserved for Spinning Strike, has a negative impact on your damage potential.
In response to your actual point, the finisher damage may scale in a linear manner but that is irrelevant. Whether it is 1, 2 or 3 combo points blown on Sweeping Cross and it's 5 target cap (which is improbably to reliably reach), the damage gained from them would be far better used on Spinning Strike and effectively have the damage boost from any number of combo points doubled by it's easier to reach and higher target cap.
Quote:Have you actually looked at the recharge of the powers? With a high end build you can run SC -> SS -> SC -> a couple builders/crushing uppercut -> repeat with only a couple small gaps. This will do far more aoe damage than you could ever hope to achieve by building up to combo 3 before using a finisher. At the same time, it leaves players with the versatility to achieve good aoe performance with low recharge builds by chasing combo levels.
Quote:When the servers are back up, we'll see exactly how much better KO blow's dpa is than crushing uppercut's! And there they are - 61 vs 66. Significantly higher? You be the judge. It only takes combo level 2 for CU to beat KO.
Whether or not the DPA is significantly or marginally higher is subjective. The reason I mentioned it at all was to highlight the misinformation you are giving when saying statements like "Crushing Uppercut has higher Damage even without the combo mechanic".
The fact that you were wrong isn't subjective at all.
Quote:Oh and sorry for being terse but if you're trying to tell me that breath of fire is the ultimate cone because it hits ten targets and doesn't do secondary effects while also perpetuating the bizarre nonsense about street justice being bad for aoe, I reserve the right.
I also find it a little disheartening that I have to call you on pretending I am saying things that I am not.
Never in this thread have I said Street Justice is bad for AOE. The only time I offered my opinion on the AOE potential of StJ was in the first post of mine you had quoted. Ironically, the opinion I offered of StJ's AOE was: "Street Justice most certainly isn't a bad set for AOE".
I am not perpetuating anything. what I am doing is offering the pros and cons objectively so people can make their own opinions. That kind of objectivity is something these forums lack in an extreme way - fanboys like you defend everything blindly and without base, regardless of fact.
Look at your efforts in this thread - you claimed Crushing Uppercut does higher DPA than KO Blow at Combo level 0 which you have since admitted was incorrect and you have twice claimed I have an opinion I have no expressed. Stick to the facts and keep objective and you will do a much better service to spreading the word of StJ. -
I'd appreciate it if you didn't speak to me in such a condescending manner.
I have been nothing but amiable to you and have posted in this thread with logic, respect and accuracy. I would appreciate the same treatment.
Regarding the only potential post level 18, non "inept" use for it, just read my previous post. -
Quote:Heavy Blow does more DPA to a single target than Sweeping Cross does to a single target.Whew, okay, I took a few deep breaths and I'm back.
As the servers are down right now I can't check the exact numbers but basically you're saying you wish the first finisher not only did less damage than sweeping cross but were also single target. Setting aside my powerful, powerful desire to be nonconstructive, it seems that your issue here is that you only like pbaoes and don't use cones in the first place. This change would enable you to skip sweeping cross and still have another finisher available. Am I far from the mark? My problem with this is that it would severely weaken the set with the justification of "because that's how it should work!"
And no, you are on the opposite end of the spectrum from what I am trying to say. I love cones, I absolutely adore them. The problem is that with the current implementation, Sweeping Cross is skippable and I seek to save it not skip it. With it's current implementation, using it weakens Spinning Strike which is the superior AOE attack. By changing it to a builder and not a finisher, they can both be used in a chain without one weakening the other. To get my point across better, I am suggesting the change because I would rather Heavy Blow be the skippable power than Sweeping Cross.
Quote:The thing is, you can use sweeping cross without combo levels and it's still an excellent cone. Fire it off immediately after spinning strikes and it will have no impact on your "combo generation," which is a really bizarre thing to get your knickers in a twist about in the first place since as I've repeatedly said in other threads, the set's dpa is obviously balanced around the powers being used without any combo levels. The entire combo system is a bonus on top of what you already get. As Synapse recently pointed out, crushing uppercut is significantly higher scale than KO blow and total focus. What more do you want?
I don't know if Synapse pointed out your last sentence or not but either way, it most certainly isn't an accurate representation of the set. Without any combo levels, the DPA of KO Blow is significantly higher than that of Crushing Uppercut.
Quote:No they aren't. They aren't. No, listen: they're not. I mean it. If you cannot think of a single other way to make both of the powers work in a high end chain, you should at least be able to see how you can build up to combo 3, fire one, combat readiness, and fire the other. Both at level 3, incredible no?
That particular combination is up at the same frequency as Shield Charge - the cooldown is far too great to make a chain of.
As an aside, even with a 3 point combo being included due to Combat Readiness, Sweeping Cross is significantly weaker than Shield Charge and due to it's requirement of Combat Readiness to make the combo useful, it shares the same long cooldown. -
Quote:For the same reason that people credit SS with having good AOE damage even though it only has one attack.If it's such a great AoE, why are it and Confront the most frequently skipped powers in Fire Melee? I can count on one hand the number of Fire Melee characters I have EVER seen with Fire Breath.
When paired correctly, your primary only needs one AOE and FSC is superior to Breath of Fire.
Also a lot of people overlook target caps when looking at the damage of their powers. People underestimate Breath of Fire because is has low DPA even if it has a decent cone and a decent target cap. Conversely, Burn is overestimated due to it's high DPA even though it has a target cap of 5. Burn does the least damage in my AOE attack chain on my farmer and yet people still regard it as an amazing attack and the defining power of Fire Armor which is a title that should be given to Firey Embrace.
In summary, people only tend to look at DPA when considering the effectiveness of an attack, not at it's overall usefulness. -
Quote:Well... no.So, in other words you want the entire combo system to be useless until level 18 or 26 when you'd get your first finisher? Because that's what would happen if you make it a builder.
It's the third attack in the set, and available at level 2 on 3 out of the 4 ATs it's available on precisely so you can actually use the unique mechanic of the set as early as possible.
If I had my way, I'd have Heavy Blow and Sweeping Cross switched. the prime AOE finisher has a shorter cooldown than the single target finisher so it makes more sense for the third finisher to be a single target attack over an AOE to make chaining easier.
Also considering all of the builders are single target, changing one of the two aoes to be a builder instead of a finisher would make for a far more rounded set.
As it stands, StJ may have two decent AOE attacks but unless you want to completely ignore the combo mechanic, they are mutually exclusive and I think that needs to be changed - people will be much happier if one of the 5 single target attacks was rendered obsolete by the mechanic than if one of the two aoes were. -
Quote:Sweeping Cross has a DPA of 55.86, Breath of Fire 39.12Okay sorry but let me stop you right there. Breath of fire does ~97 damage in 2.67 seconds with ten second recharge. Sweeping cross does, at minimum, 93 damage in 1.67 seconds on an eight second recharge and applies a number of secondary effects. The only advantage for breath of fire is that it's a longer cone with a higher target cap, but it's also thirty degrees rather than fifty. This means it's basically useless unless you take a little hop backwards every time you use it. Sweeping cross is excellent used at its intended range of "right up in their grill."
I think the proof is in the pudding. When's the last time you saw anyone taking and using breath of fire? FSC is also worse than spinning strike but I'll leave the demonstration of that as an exercise for the reader.
That makes it look like Sweeping Cross is superior but there is more to it than that, Breath of Fire has double the target cap, by hitting twice as many enemies, it deals more DPA than Sweeping Cross. Not to mention it covers a far greater Area of Effect, which unlike Sweeping Cross can be further increased with range enhancements.
More importantly, it isn't disadvantaged by secondary effects that weaken the powerset as a whole. Using Sweeping Cross blows Combo points which should be used on a superior attack. Breath of Fire has no such drawback.
As an AOE, Breath of Fire is overwhelmingly better in all departments.
Sweeping Cross works better as a single target attack that occasionally hits an extra enemy or two. Or at least it would be if it didn't break the combo system by using it. -
Quote:Just nitpicking really but Fire also has Breath of Fire which is quite a bit superior to Sweeping Cross which makes Fire a better aoe set.Fire Melee has Fire Sword Circle, and that's it (unless you are a tank). Yet Fire is held up as a "good AoE" set.
Everything else you said still stand though and Street Justice most certainly isn't a bad set for AOE. Two AOEs (even if one of them is a little lacking and hard to actually call an AOE) is better than the one that a lot of sets get (SS which is considered to have good AOE only has one which is on a longer recharge timer than StJ's primary AOE)
I think the complaints come from the small AOE on Spinning Strike which to me is a pretty crappy complaint.
If I were to try and champion some kind of change to the set and it's aoe potential, I'd be trying to push for Sweeping Cross to be changed from a finisher to a builder. As a finisher, it is just there to blow combo points which should be used for either Spinning Strike or Crushing Uppercut and should probably be skipped. If it were a builder, it would be far more useful. -
Quote:So by that logic, if you were min maxing wouldn't you be taking the Brute over the Scrapper anyway due to their inherent offering more to StJ than the Scrapper inherent?As I stated clearly in the original post, this post is about min / maxing. Therefore:
1) If you are min / maxing single target DPS as a Brute you take Gloom. Its one of the highest single target DPS power in the game.
2) Once again if you are min / maxing DPS in general on a Brute you take Fiery Aura.
3) It doesn't effect Scrappers because Scrappers get more of a DPS benefit by going with Shields over Fiery Aura. The reason being Scrappers get a higher bonus modifier then Brutes which effects any damage buff they receive. (this is not their base damage modifier but the modifier that effects the strength of powers like buildup, etc)
If Gloom hinders the DPS by not helping the combo system, then you don't use it. If it still increases DPS then it is just another advantage to the Brute.
Saying Brutes have the option of a powerful attack that Scrappers don't and saying having that option makes them weaker than Scrappers are two completely opposing arguments. -
Quote:The problem with your solutions isn't the fact that you can do it without opening the market interface, the problem occurs because you have to close the market interface and run off to open a different interface.The devs did make it easy. In each of my examples you can see exactly what you bought without ever opening the store interface. If pointing that out to you makes me a fanboy so be it. You can believe what you want.
It should all be included in one, easy to use Market Interface. -
Quote:This could be useful.And I'm pretty sure that there's a command you can type in (someone will have to confirm this) that will allow you to pull up a list of all your purchases from the chat logs.
the rest isn't.
I know you are obviously a fanboy and willing to defend all criticisms of this game with your last dying breath but you want to defend the market? Really?
You list a whole bunch of workarounds that the average person can spend a couple of hours doing but why should we?
Why should we spend a few hours to find a way to send the Dev's some money? If they want our money, they should make giving it to them as easy as possible.
Don't argue against a user interface fix which has no negative impact on anyone in this game, it just shows you are willing to argue against anything in defense of the developers regardless of justification. As such, it pretty much invalidates your opinion in it's entirety. -
I have 6200 points I can't seem to spend.
I am exactly the type of customer you want to be keeping happy, so far in addition to my sub, I have already dropped $200 into the marketplace.
Until the market is fixed, there will be no more and let's face it, when it is fixed I will be dropping an extra few hundred a month.
The problem is, every time I try to buy something, the store won't let me do it because I already own it. Considering how slow and laggy the store is, trial and error is not a good way to make purchases.
I just spent an hour trying to spend my remaining points and ended up with nothing. I won't do that again until this issue is fixed.
I am happy to give you money as long as you are willing to let me spend that money. -
Quote:Wouldn't it be better on Brutes?Aside from concept (Which is important but I am focusing on min/max), but from a min/max standpoint Scrappers and this set are leagues beyond Brutes with this set. Every one of their attacks with the set can critical, in fact, I'd say Crushing Uppercut breaks the original rule of no Scrapper critical exceeding a 12.666 Brawl Index with the exception of Headsplitter (and I forget the original reason but that was stated by Geko, the original designer a long time ago).
Considering the combo system gains full benefit from Fury but no benefit from criticals, it seems like a no brainer from a min/max viewpoint.
Half of an inherent is less than a full inherent. -
Quote:This isn't completely true anymore.And basically, going Tanker tends to mean you care less about damage and more on survival.
The devs seem to be making Tanks far, far better on the DPS front.
Look at how they chose to proliferate MA to tankers, if they get enough recharge to keep their 33% damage buff on perma and use Bruising, their single target damage is better than that of a Scrapper in most of their attacks and that is even including the average DPS increase from Criticals.
If the Devs keep that trend up with SJ (I have no idea how different they are) then Tanks would most certainly be a fair choice.