Giant2005

Mr. Union 2011
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    442
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  1. Venture I always thought you were in the Pro AE crowd...

    Now your arcs get bombed if they contain self rezzers and ambushes? The options are dwindling.
  2. They can all do all of the above (Except pvp) extremely well.
    My Crab has an AOE spec and a single target spec used for killing GMs. I usually stay in the AOE spec and kill GMs anyway - it is usually easier to spend the extra couple of mins kiling it than running off and changing specs.
    BTW when it comes to speed of GM soloing, my single target Crab is the fastest, Traps/Sonic the second and AOE Crab is a distant third. They all get the job done.
    The biggest problem trying to solo a GM on an AOE Crab is they are prone to running and because you cannot control your pets, you have to chase the GM down and while doing so, your pets find other morsels to eat - it gets very frustrating.

    Anyway, I love my Crab a whole lot more than my Traps/Sonic. My account went premium the others day and after going back to ViP, you have to manually unlock all the characters. As of today, only three have been unlocked: my Crab, my farmer and my pvper.
    Screw the Traps/Sonic.
  3. Quote:
    Originally Posted by _Velociteh_ View Post
    It's to show you that even without TS and HD, teams can consistantly rack up large amounts of kills in 10 minutes. This would translate over to zone in a lot of ways. Most of the kills in those matches happened quick enough that most zoners wouldn't have time to run 10 feet let alone go back to base. Getting kills without TS and HD is still very viable, I would say even more so in zone than in arena because zone is so much bigger.
    This is true for a premade.
    when you can call a target and all focus fire it, no amount of healing is going to keep it alive.
    What about the casual players who aren't on vent or aren't even teamed and most certainly not calling targets. How do you think they would fare?
  4. One thing worth mentioning is the fact that it is inadvisable to be a non-villain as a Dom and that sounds exactly what you intend.
    The Frenzy alignment power is an absolute must have for a Dominator and it is pure villain only.
    It gives you 100% domination so you can initiate perma-dom before you get into combat.
  5. Giant2005

    Mob KB Magnitude

    What about when you factor in the 3 mag protection you get from certain PVP IO set bonuses?
    Is 3 as good as 4? Is 11 as good as 12?
  6. Quote:
    Originally Posted by MajorTractor View Post
    A thugs/sonic MM using burnout for double gang war. 26 pets is probably going to be pretty hard to beat.
    Not sure it counts as it isn't sustainable.
  7. Quote:
    Originally Posted by Necrotech_Master View Post
    you will not lose any slots that you bought or earned

    so if you got 2 from being 2 year vet, bought 5, and had GR before freedom release (another 2 slots) you would keep all of those in addition to the 2 free slots which are given to all players (free players start with 2 total character slots)

    so as a returning player with (my example) you would have the 2 global slots, then 2+5+2 for a total of 11 slots (note: this is based off of the example i gave and i have no idea how many slots you would actually have)

    you wont have as many slots as a VIP but you can still have a good number of slots as a returning player
    This isn't entirely true.
    My sub ran out last night and I took a look before I resubbed.
    I had a total of 9 character slots available to me. I have bought 5 so I am thinking 2 from GR, 5 character slots and 2 freebies. I don't think you get to keep the veteran slots.
  8. Quote:
    Originally Posted by prophet_8 View Post
    You are mistaken. I invite you to try it. No gap is closed
    As I said, the gap isn't closed: it is narrowed.
  9. Quote:
    Originally Posted by LuxunS View Post
    Do you really believe TS and HD would close the gap between a random team and a premade? Also, why would someone who PvPs want the game to have a ruleset that would remove the benefits of organized play?
    As I said, whether TS and HD is on or not, premades will dominate.
    The thing is, turning HD and TS off favours a premade far more than it does the casual. The power of healing is magnified a great deal when you can call for heals over vent/TS/whatever your chat program of choice is.
    HD and TS remove one tiny advantage and give the casuals a chance - not much of a chance but at least a chance.
    It doesn't make a great deal of difference against a premade but seriously, do the premades really feel the need to try and stack even more odds in their favour?
  10. A good premade will destroy the casual every time. That isn't news.
    i13 was designed to make pvp more accessible to the casual (which is the primary aim of ALL the pvp orientated games - of course they all fail) and that is exactly what it did. Seeing screenshots of your premades are meaningless.

    How about you take your premade (with heals) and take it against a team of completely random pvpers of completely random ATs. Choose an open map, turn off both TS and HD and if they fare well, you will have proven your point.

    Otherwise, you are just advocating the need for the perfect team balance which isn't something any form of pvp should be striving for. PVP in CoH is currently already too inaccessible to the casual with it's differing rules and such, trying to make the problem even worse doesn't seem like the most positive change in the world.

    If you want the use of pvp to increase, don't try to change it to cater for your needs, try to change it to cater for the needs of those that could be convinced to give it a shot.
  11. Quote:
    Originally Posted by Carnifax_NA View Post
    Now that I've seen those bonuses my main concern isn't the heal in the Defender one, it's that these "Pay to Get" items give a better Recharge bonus than any other Set Bonus in the game bar Purples.

    Getting a mite sick of this new approach of PS and NCSoft. I don't mind comparable items being sold for real money, but better lewt if you pay is pretty much exactly why I lost a lot of respect for Bioware (and didn't buy their last game or it's DLC).
    I expressed the same complaint back when these things were first revealed.
    Back then the "overly optimistic" players declared it doesn't matter because those sets are free to all ViPs because we get free points each month.
    It is funny how the "overly optimistic" use that same excuse for every complaint about prices. If it were true for every thread they cite that excuse, we would have to be getting a couple of thousand free points each month.
  12. I have a sonic defender and a FF defender, neither of which have any heals.
    The thing is I just simply don't care about missing out on one minor bonus. If you look at the rest of the sets in this game, they all have crappy set bonuses you either choose to deal with or don't.
    we have already been taught to ignore useless set bonuses and I am happy to continue doing so.

    If I were going to complain about any of the sets, I am going to complain about the Kheldian one. Two of the set bonuses and the set's unique ability increase resists on a class that easily runs around with capped resists? I don't even have a Kheld and that bothers me.
  13. Quote:
    Originally Posted by _Velociteh_ View Post
    I think he had a right to be aggressive with you because it seems like you are speaking about a subject you don't know much about but are acting like you have any right to be an authority on.
    When you begin any sentence with "I think he had a right to be aggressive" you immediately become wrong.
    About the latter half, I don't know you. So I have to assume you don't know me, so don't make assumptions about what I do or don't know and I most certainly don't pretend to be an authority on anything. After re-reading the thread, I seem to be the only person to have made any considerations to the opinion of the opposing argument.

    The conclusion I came to on the last page:

    Quote:
    This line stands out to me above all others in this thread.
    I think I finally understand the argument between the pro TS and HD crowd and the anti TS and HC crowd.
    It is simply a fundamental difference of mentality, it is the difference of an agressive player and a defensive player.
    Currently with TS and HD implemented, you think getting a kill is too easy. I think that with them removed, staying alive would be too easy.

    After reading your post, I now understand that no-one is wrong.
    Is the only of it's kind in this thread. Everyone else seems to be stuck on the "I am right, you are wrong" sentiment. Strictly speaking, it all comes down to personal preference. How can anyone's preference be wrong? I am amazed how people think they have the right to tell others otherwise.
  14. Quote:
    Originally Posted by _Velociteh_ View Post
    Also, on the subject of why PvE'ers don't PvP: It has nothing to do with the elitist attitudes of certain PvPers. That's a copout excuse, all games with PvP have cocky PvPers who think they are better than everyone else. The reason is that in order to PvP you have to relearn how you play the game if you have only PvE'd in this game, and also the way you build toons for PvE vs. PvP is radically different. It's always kind of been this way, but the PvP/PvE portions of this game are entirely seperate, both by community and game mechanics. Most PvE'ers bring their pimped out PvE build into a PvP zone thinking "This build wrecks face in PvE, should do decent in PvP" only to find that their awesome PvE toon is useless in PvP, and promptly give up, rightly so.
    This I'll comment on, in my experience (and really my experience could be an abberation and far from the norm but that isn't likely) the opposite of what you said is true.
    I love pvp and my background is more dominated by other purely pvp games, with that said, I have spent a considerable amount of time trying to get my friends in this game to join me in pvp. I won't deny that some cite i13 as their reason for refusing to join me but the significant majority of my friends have never tried pvp and refuse to ever give it an attempt. The latter group all state the same reaosn "The Epeen factor" (well actually they don't refer to it quite like that, they usually refer to those who have mastered the art of epeen with terms the rules won't allow me to repeat).

    As to the rest of the post, I am having trouble commenting because my own "epeen" factor is getting involved and I don't want to be a hipocrit. I will say this, in those other games that are purely pvp focused that I am more experienced with, they quickly discovered that unlimited healing + mobility destroys balance.
    If you want HD or TS removed, pick one to champion. Removing both makes survival far too easy.
  15. Quote:
    Originally Posted by DaveMebs View Post
    By the way, if you think that you think that people who want TS and HD removed, please show us. If this is the case, it sounds like you, Warkupo, and Dahjee would easily be able to handle a 3v3 against members of WARE.gov !!
    I'm not sure what you are trying to say with that first sentence exactly so I cannot respond to it. It simply isn't good english.

    The second part is more important.
    The main deterrent to participating in pvp from the pve community is the "Epeen" factor. They know nothing of the mechanics and know not what to hate, all they know is they want nothing to do with the "Epeen" factor that you seem to have mastered. This isn't the first time you have chosen to turn this thread into your own personal challenge finder.
    This thread is intended to discuss the pros and cons of TS and HD intelligently. Instead of choosing to treat this thread with the intelligence and respect it deserves, you have chosen the path of aggression.
    People that choose that path are exactly the reason a majority of the playerbase refuse to give pvp a genuine try.
    Please keep your epeen out of this thread, you make us all look bad and perpetuate the biggest deterrent from pvp that this game has.

    Be respectful.
  16. Quote:
    Originally Posted by Xanatos View Post
    Please elaborate on this.
    What I mean to say is that there are two reasons someone could want change:

    1) People can't play the system and make the rules don't work in their favour and they get destroyed.

    2) People can play the system and make the rules work in their favour and they do the destroying but seek a greater challenge.

    Logically, those in group num1 one have to out-number those in group two. If everyone were working the system efficiently, then we would all already be challenged.
  17. Quote:
    Originally Posted by Xanatos View Post
    Regardless; When it comes to PVP, the devs will always cater to the clueless whiners that don't know how to play the system. This is because the devs themselves fall into this category. Thus any feedback has to come from the perspective of clueless whiners in order for the dev team to understand it.
    Logic dictates those who know how to play the system are those that are happy with the system. If they didn't know how to play it, they would be screaming for changes to make it better suit what they are capable of. Kind of like this thread...
  18. I don't really want staff melee to have spear options. Halberds are fine.

    If I am using a spear, I want it to be compatible with a shield as it has been used all throughout history.
    I am assuming the staff set will be two-handed and incompatible with shields.
  19. Quote:
    Originally Posted by Fiery-Enforcer View Post
    When in doubt, roll a Corruptor! Except when it's Sonic Blast, then go with the Defender.
    This is pretty much the perfect advice.
    Except when you want Sonic/Kin or Sonic/Pain mind you.
  20. No-one can advise you on what is skippable in Titan Weapons...
    None of us have any clue on what the set is going to look like.
    Due to the nature of it's activation times getting faster and faster, I would suspect you would need a whole lot of attacks to keep a fluid attack chain when they are animating as fast as lightning (assuming the mechanic makes much of a difference at all).

    When it comes to Titan Weapons, the wait and see approach is all we can do.
  21. Sorry to hi-jack this thread but Linna's pointing out of the redraw inspired me to change the build a little to get back some of that lost DPS. I traded in Wolf Spider Armor for the second Assault (which is something I should have been doing anyway in hindsight) to get this build:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1488;662;1324;HEX;|
    |78DA6594594F1A511886679C416451A0C862950A288822CB5 47BD7C4106A4DCA521|
    |28CB7640A139C94001968D25EF61F74FD075D6F9AB46AEC7A D11FD46A97F4967E99|
    |EFA55299000FE7FDD673E69C53BA7BCDF966E7FE9620FAF32 DB5D7ABE50CB5BEDFE|
    |EF46AD54EABA16B86B5ACF6EF186A4B12E8B1D23776DEA397 CE1BEAAD5AB5AB3734|
    |6328C6760D556FEBED666D476D34B5FEFF4E43A3E0AA743AA D74515349EDEDEB5DE|
    |770DC25ABDD1C54BB9AD69836FF5ED79BFB7D32F8B7BB7A3D BDB79DDBAD95D4BA46|
    |3FBDBE66DC0B52777161F419D0871EE19D8306229420FD09C 9C2C450120616F12B8|
    |DBCA4A5880A31CD941530CB9CCA308F299F847C924F34350F 2D8E85B5090BB4C959|
    |D0CDF4938F153E56F84CC11684EF07CA6D838F0D3E76D8ECF 0B590D581DE1D5709B|
    |224386BC4155970DE164C9F9938F73A93904CBA63CC49324F 2376FA807DDDEF9917|
    |0EC123E6EC31D31FE5D88F54D48579BB22F0A53979A079A04 549F3B2267A93C8057|
    |EA21C3ED4F73DE31EFDAF98179F832F980B2FC1D7CC038A0D 705E39B08975DB605E|
    |CA820A337285F99962E6D0DF5C8A7B38246D9E7B90E72B882 B30C345C4DF642E959|
    |922CD298498D00DEE2752602E1599CB25B0CC942866916B4B 8B195EC3B0025E96CC|
    |7D980AF07EFC4DC328D625FA00B51F32971F31E38FC127E05 3E6179A4F0CBDC57E7|
    |1ED959FE01678CA5C3B61BEA54D9040BDC40A6BAB0970155C 434C12C4DE3AA27A49|
    |D44B22EF3AEAADFF00D1472ACFFC43F34B23260D5B063119F 494412E25877347EB9|
    |7C559C8E22C28380B0ACEC2373B9D63BC5F11EFF76454DB13 CD73F17D544BB0DFE9|
    |99268A61D652E0827CFE16591B53B2F2C8BD82DACA98D7C69 8B239A614CE320D8A6|
    |3D68AFCEFAE124453B1B9E906626550F05261C4FE059AABE4 E2|
    |-------------------------------------------------------------------|

    The DPS calculations are now as follows:

    Chain: Venom Grenade > Burst > Bayonet > Shatter Armor > Burst > Bayonet (10.42s

    + 1.2s redraw = 11.62s)
    Venom Grenade: 149 x 1.6 = 238.4 + (28.7 x 1.4) = 278.58
    Burst: 283.1 x 1.4 = 396.34
    Bayonet: 368.4 x 1.4 = 515.76
    Shatter Armor: 466.6 x 1.4 = 653.24
    Total Damage (2756.02) / time (11.62s) = 237.179 x accuracy (0.95) = 225.32 dps + Reactive Procs + Achilles Proc + Gaussian's Proc + pet damage

    Adding in the second assault didn't really increase the DPS a whole lot but it does increase the DPS of the 6 pets too which I think will be a great improvement.

    Thank you for the inspiration Linna (and to the OP too).
  22. Quote:
    Originally Posted by Linea_Alba View Post
    Giant:
    • Your chain isn't gapless, so you need to calculate in a more complex chain either filling the gaps or accounting for the gaps in some other way.
    • You may have used numbers that included a build-up proc going off, which will give false results.
    • Double Redraw nullifies the advantage of using Shatter Armor. You'll suffer redraw to pull out the mace, then additional redraw to pull the guns back out.
    By the time I make those changes I get 146 to 147 raw damage (175 with -resistance). I used two differen chains, one with Shatter Armor, one without. The Shatter Armor variant would be superior when teamed or accounting for pets, even if it's break-even solo. A standard build will be 130 ish (155 with -resistance). At least for me, I'm not sure the loss doesn't outweigh the gain.
    I don't know how you think the chain isn't gapless?
    The chain is over 10s long, which is considerably longer than the recharge of the two single used attacks of Venom Grenade and Shatter Armor, the recharge of Burst is shorter than the combined activation times of both Bayonet and Shatter Armor and Bayonet and Venom Grenade. The recharge of Bayonet is shorter than the combined activation times of both Burst/Venom Grenade and Burst/Shatter Armor.
    I don't know if you miscalculated somewhere or mids bugged out the data chunk but the build has more recharge than required for the chain I provided.
    The damage quoted is without any BU proc but it does include Musculature. I think your numbers are different because you forgot to toggle it on.
    You do have a valid point about the redraw, that increases the chain length by 1.2s and lowers the DPS to 214.36 + reactive procs + achilles procs + pet damage.

    Edit: After looking at your numbers some more, it also seems you are only accounting for a 20% resistance debuff. Between Venom Grenade and Shatter Armor, you are looking at a 40% resistance debuff to all attacks but venom grenade which gets a 60% debuff to it's damage type and needs to be calculated seperately from it's procs (as I did a few posts up).
  23. Quote:
    Originally Posted by boppaholic View Post
    I really like the build. Granted you have no AoE other than Venom grenade, which let's face it, that's there for the debuff more than the AoE damage. But I was shocked, perma-everything, awesome ST damage, and softcapped. Makes me want to rethink my build. I do wonder though, what is your solution for endurance consumption during long GM fights? But wow, taking a second look at Serum... how has nobody laughed me off when I skipped that? +60% HP and it heals... that's gold. Alright, gonna go back to the drawing board...
    Ageless. Ageless cures endurance issues like Cardiac wishes it could and it gives a nice recharge boost of an average of just over 20%.