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Posts
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This is what I use, seems to have the same sorts of values you are after.
Less recharge than the previous build but it doesn't rely on vengeance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9), S'fstPrt-ResDam/Def+(33)
Level 2: Blazing Aura -- Oblit-%Dam(A), Oblit-Dmg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 4: Healing Flames -- Heal-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(31), Stgr-EndRdx/Stun(33)
Level 10: Temperature Protection -- Aegis-Psi/Status(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 12: Stealth -- LkGmblr-Rchg+(A), GftotA-Def(13), GftotA-Def/EndRdx(13)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19)
Level 18: Rage -- ToHit-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(23), GftotA-Def/EndRdx(23)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29)
Level 26: Weave -- LkGmblr-Rchg+(A), GftotA-Def(27), GftotA-Def/EndRdx(27)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Sciroc-Dmg/EndRdx(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-%Dam(40), Oblit-Dmg(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Rise of the Phoenix -- Stgr-Acc/Rchg(A), Stgr-Acc/Stun/Rchg(39), Stgr-Stun/Rng(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50)
Level 49: Mu Lightning -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(50), Mael'Fry-Dmg/Rchg(50)
Level 50: Spiritual Core Paragon
Level 50: Ageless Core Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks Feefa! That worked perfectly!
No idea why that button needs to exist if not to catch out noobs like me lol. -
What is that build for? You have capped Fire defense so I assumed Farming but then you chose Soul over Mu so you don't have enough AOEs.
Also no recharge and no hasten makes for some crappy farming.
So why the fire defense? -
I don't know how I have managed to do this but I have completely broken Mids...
I can no longer place enhancement slots. When I load one of my characters, I can remove enhancement slots but never replace them anywhere even in a level 1 power or even the power I just took them from. When I start a new build, I can choose as mnay powers as i like but I can't enhance them beyond the starting slot each power is entitled to.
Anyone know what I have done to cause this and how I can fix it?
Mids is a big deal for me, I am pretty sure I enjoy playing on Mids more than I do coh. -
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I'd be more annoyed when a whole team does it.
At least when it is only 1 person you still have seven others helping with the crates. That poor Lam team got no help by the looks of it...
I must admit though, I wouldn't be annoyed if there was a giant chicken doing the Michael Jackson dance. -
Make one a Crab and make the other the coffee boy to replensih the Crab's drinks when they run out.
You don't need -regen when you have all that damage :P -
Think he was referring to the +perception RR. That one is purely for PVP but unless there is a massive new oversupply of RR, I don't imagine the other two would drop much. The demand for those are excellent.
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Ugh that spreadsheet sucks.
I roll 10-14 silver.
Looking at your table I expect most people would realize it is far more efficient rolling 10-14 silver and taking the 1.9k loss than spending the extra 5 minutes rolling Bronze.
I forsee a significant cut in my profitsI spent a long time trying to push the prices of those recipes up.
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Quote:LoLPing cleared about 1000 yesterday by "reverse-flipping".
I have cleared about 1500 between yesterday and today by doing the same
Can you imagine this?
Marketeer has lowball bids on Alchemical Silver.
Marketeer wins Alchemical Silver with said bid.
Marketeer re-lists Alchemical Silver for a profit.
Marketeer renews his lowball bid on Alchemical Silver.
You buy Alchemical Silver from Marketeer.
You re-list Alchemical Silver for lowball prices.
Marketeer re-lists that Alchemical Silver for a profit.
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Quote:A few days ago my bid of 1 mil was too low to buy some common salvage (I forget which) and there was almost 3000 for sale. This suggests that the "marketeer" problem is getting far more significant.And thus the reason that some people want better ways of obtaining items. The market is too easily manipulated by people. I've been saying it for months, only to have people act ignorant and call me a liar and say that the market can't be messed with. And that someone can't make the prices go up and down because it's all supply and demand. BS. Time to eat that crow. Oh yea, i guess the market really wasn't messed with (by only 1 person at that)and i imagined this post. lmao.
It takes a lot of people to get the prices that high when there is such an oversupply. -
Didn't the Veats show up after IOs? Speaking of Veats, a Crab is pretty much a solo God. I imagine that would still be true on SOs.
Still, I think your first character should always be a farmer. It is nice to have something capable of earning you a few bucks to IO your characters. -
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It is the opposite of CoH.
It is a game built around PVP with PVE as a small offshoot of it. I wouldn't recommend it, would take forever to become competetive at PVP as a new player now but the Free Trial caps you at the first tier. Doesn;t take long at all to get as good as you can at that and be competetive with the other trial players or subscribers alike. That is why I think the endless trial is better than the actual game. -
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Eureka 7 only has one vote? That is criminal!
I am going to list Eureka 7, Full Metal Alchemist and Death Note as my faves, pending my mood. -
Quote:I don't think the leves matter a lot when you are capping tickets.I have my own 5 mission arc that I run for tickets, but it usually takes me between 1.5 to 2 mins each mission - i.e. 8 to 10 mins for 7500 tickets.
I don't have bosses turned off - I'll have to try that to see if it speeds things up. Is it best to be at +1x8 or +0x8?
I leave them at +4/8 and it takes a miunte or less to cap tickets and Joe says the same thing about +0/8 and +3/8. I think it goes so fast any difference is insignificant.
But most definitely, turn off bosses. -
Yeah solo is always best.
Adding even just a second player forces bosses into the mix which slows you down considerably. -
I love PVP, it is the first thing I look for in a mmo.
Having said that, I have tried to get into PVP in this game and it just makes me sad. Every time I enter RV, the "PVP" is 3 or 4 people camping the opposition's spawn because they think there might be someone in there.
It doesn't matter how sucky PVE is, it certainly can;t be less interesting than that. I don;t want to be man number 5 camping the spawn hoping someone will show up and I don't want to log over to be the single man in there trying to fight four people. Neither of those situations are PVP.
I play CoH solely for the PVE, well actually I play CoH solely for my friends. If I feel like PVP, I log into my endless trial of another, far superior and more PVP orientated MMO and have a good time. -
I remember when Dual Pistols were just rumors and the entire Scrapper Community expected them to be a Scrapper set and were extremely excited about it.
Now you are trying to make yourself happy with an APP? That is kind of sad... -
You should take a look at the New Zealand Wars. The smaller force was disadvantaged technologically and yet consistently won the battles without casualty.
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By replacing their losses with more men?
If the Marines had a limitless ammo supply or if the Romans were going to be intimidated by the technology and bow down, this thread and this conversation would be pointless. I have to assume those two variables are false. -
The Romans could fairly easily and safely confine the Marines by surrounding them and waiting in cover. If the Marines plan to eat, they would have to give up their position and their fortification and move within range of the Roman's where they will not stand a chance.