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Posts
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Joined
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Quote:Well if you are farming or in a group I guess another -10 resistance wouldn't be that bad; however, when I build teams I genrally have either a Rad, Cold, Thermal, or Sonic on the team, so my extra -10% isn't that game breaking. Then I have to stop to recast it on whatever just died. If you have a good team you are pretty much steam rolling most stuff, more so than you have time to throw down Melt Armor, when you could be dealing damage. So, mabye you plan on using it on lvl 52-54 Bosses, there again you should have so much buff/debuff with you that, an extra -10% won't really matter, what is that going to shave like 2-5 sec off each mob. Now against the 54's you might have a point. Like you said maybe diffrent play styles. I say diffrent strokes for diffent folks. I was thinking more along the lines of an AV, but even still -10% isn't all that much when you could get some better mileage out of diffrent powers. Unless, you can think of something diffrent to show me, I don't see how the Melt Armor for a melee, in your face, Buzz Saw is going to be a stabstantial diffrence make to warrant giving up another power for that power. Like I and you said maybe it's just me.You're either seriously underestimating -res or have a very, very different playstyle than mine to consider a 40s -10% res AoE on 10 targets to be terrible.
... I'd put my money on different playstyles, as endurance is never a concern on any of my builds by high levels, especially on a regen.
If Melt Armor was a first level epic pick, I wouldn't use anything else. Ever. -
Doesn't work for me becuase I am running RC WIN 7 the 7100 build. So, not sure what to do now, I posted the problem to stony.
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I'm sitting at 800% right now with my Regen. I doubt that I could get up to 1k though. As for Nihilli, WHY? Melt Armor, that is a terrible power. The numbers are so weak, it won't be worth the end vs reward ratio. I'd say don't go with that.
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I started a Claws/ELA Brute, and he's like a Buzz Saw. He has a bit of trouble staying upright, but it is pre-lvl20, so END issues, lack of IO/SO's and poor TO's are contibuting. If they give a lvl bump, I can't wait to see what he does post 40. I see GREAT POTENTIAL.
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Well I like the 2%dmg buff; however, that is the only real improvement. . .my end I think will be an issue. If you don't think so, then I think that will be the only change I make. I believe you didn't see any improvement w/force feedback, but I'm still going to try it anyway (I have like 3 of them) Then if it doesn't help at all, I'll probably add that extra slot to one of the end hoggers and add another end redux.
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I built this build off of Werner's spreadsheet, his was SR so I had to make some tweaks for SD. The end usage is as high as Werner's build, so I was looking for away to improve that and still keep the Def. high and the Recharge high. This is one of the trickest and stingiest builds I have ever tried to do. I kept powers like EC, DT for the WoW factor and farming capabilities. If I wanted to Solo an AV, I think I'd have to drop those 2, and put the +recharge proc into one of the attacks in the chain. Then pick up conserve energy and something else, but that will drop my melee defence. So, I am stumped, can anyone help please and thanks.
Build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Hectmb-Dmg(45), Hectmb-Acc/Rchg(46), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Dmg/EndRdx(46), Mako-Dam%(48)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(43)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(17)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Crane Kick -- Mako-Dam%(A), Mako-Acc/Dmg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(11), ExStrk-Dam%(11), HO:Nucle(13)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(45), Zephyr-Travel/EndRdx(48)
Level 16: Hurdle -- HO:Micro(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Mrcl-Heal(19), Mrcl-Heal/EndRdx(39), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(39)
Level 22: Crippling Axe Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(25), HO:Nucle(25), TotHntr-Dam%(37)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), FrcFbk-Rechg%(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Eagles Claw -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Acc/Dmg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 7.69% Defense(Energy)
- 7.69% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 12.4% Defense(Ranged)
- 10.5% Defense(AoE)
- 11% Enhancement(Heal)
- 75% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 220.9 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- 15.5% (0.26 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 10% RunSpeed
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Scrapper VS Brute, soloing AV's, who's better, who's faster, and who's easier? Three diffrent questions. Paramaters: No insp, no temp powers, no outside buffs. IO's ok, but no extreme builds that most people would never get to. I'm talking in the Billion dollar range. Just the powers an AT comes with and the IO +'s you can attain with that build. I'll reserve my pick now as either a Dark/Shields Brute. AAO + Fury + survivability= Safest, faster, and better. I maybe wrong (strong possiblity) but, this is why I posed this question. Have fun and enjoy the knowledge and debate.
(Disclaimer: I realize I am posing this question on the Brute forums; fear not I posed the same question on on the Scrapper forums, I'll get the results and post them) -
Scrapper VS Brute, soloing AV's, who's better, who's faster, and who's easier? Three diffrent questions. Paramaters: No insp, no temp powers, no outside buffs. IO's ok, but no extreme builds that most people would never get to. I'm talking in the Billion dollar range. Just the powers an AT comes with and the IO +'s you can attain with that build. I'll reserve my pick now as either a Dark/Shields Brute. AAO + Fury + survivability= Safest, faster, and better. I maybe wrong (strong possiblity) but, this is why I posed this question. Have fun and enjoy the knowledge and debate.
(Disclaimer: I realize I am posing this question on the Scrappers forums; fear not I posed the same question on on the Brute Forums, I'll get the results and post them) -
Same have said Ill/Rad, but I don't think that it is FASTER than others metnioned. That is what I was after, the FASTEST Soloer, no outside buffs, no inspirations, no temp powers. Just the powers the AT comes with and that is it + IO's of course. So, the FASTEST not Safest.
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[QUOTE=Werner;2154416]Here's pretty much what I was saying. You'll need to shift the power and slot levels around a bit since I have Tactics before its prerequisite at the moment. I'm sure it can be improved further, but if I'm understanding what you're after, I think it's at least a step in the right direction.
Pluses:
has an attack chain
attack chain still runs while Hasten is down
8% higher regeneration
8% higher global damage
lower endurance consumption and better recovery
Minuses:
7.5% lower global recharge
4.2% lower defense
5% lower damage slotting in Ablating Strike and Sweeping Strike
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Now that is A KICK AZZ build, what do you think? -
Quote:So again, what about a Cold? Is the reason no cold b/c there isn't a self heal? I thought for AV debuffing Cold was the King. Or, to put it another way; for single target Debuffing, Cold, for AOE debuffing RAD? Does benumb stack? If it does that's huge against AV's.On a purely speed basis across numerous AVs (so you can't claim that the */Fire Scrapper is best because the Fire damage AV can't do anything to him)? That's an easy one. Sonic/Rad Corr. Big -res, big -regen, huge survivability (self heal and huge -tohit), good damage. Plus, Scourge doesn't really do much to softer targets, but it's crazy powerful against harder ones that don't cause crit waste.
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You are very welcome, we should appreciate the people that help us out here, and not take them for granted. Not saying we should buy you a new car or anything, but a simple thanks shouldn't be to hard to squeeze out of people.
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That's the Question? From the Cold power set, does Benumb stack?
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You think a RAD/RAD defender would drop an AV faster than a Scrapper or Brute? IF yes, what would you choose a Rad/Rad defender or Corr? Also, since traps was nerfed, I don't think it is the fastest any longer. What about a Cold/Sonic Defender or Sonic/Cold Corr?
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Quote:Ok, I understood most of what you were saying; however, some of the stuff is unclear, like what slots you are talking about pulling from. Could you take my build, rebuild what you said here, and regurgitate it onto the boards for me. I tried doing what you were saying but I think I am missing somethings. If I could see the build, I'd do better, I'm very visual kinesthetic. If you can't no worries, I'll just go line by line, and Alt+Tab back and forth till I get it. I just tried to do it on memory back and forth.Sorry, yeah, it got buried, but not the way you're thinking. I actually looked at it, thought “this could take a while to reply to” and stuck it on its own tab in my browser so that I wouldn't forget. Then I opened up 20 other tabs in my browser, and it got buried that way. *chuckle *
Yes, Super Reflexes is better for Dual Blades DPS because of Quickness. It's pretty much the only practical way to run the best Dual Blades chains. The same is true of Claws as well.
The total +recharge would be your global recharge plus the recharge enhancement in the power. But it's easy enough to just put the numbers in terms of seconds, which Mids' reports directly. Blinding Feint needs to recharge in 4.14 seconds, Ablating Strike in 1.61 seconds, and Sweeping Strike in 4.14 seconds.
Back in +recharge terms, your Ablating Strike is currently at +187% recharge. To pull off the top attack string, you need at least another 86% recharge. Swapping the damage for accuracy/recharge would get you another 30% recharge, but you'd still need another 56% recharge. So you're probably looking at MASSIVE build changes. Like I mentioned, five sets of purples and five Luck of the Gamblers. That and every other recharge bonus you can possibly squeeze in. I wouldn't do it. And I DEFINITELY wouldn't do it if you're trying to mimic what Regeneration used to be before all the nerfs.
So yes, I would drop down to the Blinding Feint -> Attack Vitals chain. Yeah, that's the 214 DPS one in my comparison spreadsheet.
As far as swapping the chance for energy damage for the Gladiator proc, that depends on what you fight. Yes, it will help your DPS, but it will hurt your burst damage. If you do a lot of boss farming, AV fighting, pylon soloing and the like, the Gladiator proc is just what the doctor ordered. But if you mostly run regular missions, where most of your time is spent killing minions and lieutenants, you'd be better off with the regular damage proc.
Something else I would consider, even though it would lower your on-paper DPS slightly, is replacing the damage/recharge with accuracy/recharge in Ablating Strike and Sweeping Strike. You're well over the ED cap on damage in those attacks, so you'd only lose 5% damage enhancement, which would probably end up being something like a 1% to 2% DPS loss. But in exchange, you bump up your accuracy. Mind you, you're already at my 95% target against +4s, so you don't really need the accuracy most of the time. Just something I thought I'd toss out there.
Hmmm, on the other hand, better accuracy in the attacks might allow some slotting adjustments. For instance, the four Luck of the Gamblers in Moment of Glory. You're over the defense cap, so the only point of the defense IO is the set bonus. So if you bump up your accuracy in the attacks, you could drop that IO. Also, swap the defense/endurance/recharge for just endurance/recharge for the same reason.
I'm not a fan of Reactive Armor in Tough. You're getting an anemic 0.63% ranged and melee defense out of it. Actually, I'm not sure I'm a fan of ANY set in Tough on your build. Two Ribosomes approach the enhancement from the set, and three exceed it, so you could save one or two slots that way.
Assuming you want to spend the slots on damage, you're one slot away from +2.5% damage in both Quick Recovery and Stamina. So two slots gives you your 5% damage back in Sweeping Strike and Ablating Strike, plus gives you that damage on Blinding Feint. A third slot could be used on Blinding Feint as well, as five-slotted attacks make me sad. How about replacing the Nucleolus with a couple Pounding Slugfests to bump your regeneration over 800%? Might be better things to do, but it's an idea.
Wait, I should have started with the attack chain. You need to pick up and slot Vengeful Slice. That's where things get ugly. What power are you going to give up? I hate saying it, but maybe Maneuvers. Defense is good, but yours is low enough that it won't be a huge hit to survivability. I'd personally give up Assault instead, but that's not good if DPS is your goal. And then you'll be needing any saved slots from earlier to slot up Vengeful Slice.
For Blinding Feint -> Attack Vitals, you need Blinding Feint to recharge in 5.28 seconds, Ablating Strike in 5.54 seconds, Vengeful Slice in 4.09 seconds and Sweeping Strike in 5.28 seconds. It looks like you're in good shape on all of those while Hasten is up. While Hasten is down, Blinding Feint is a little slow, so there's a good reason to add one more slot to that power.
Swap the heal/endurance/recharge in Fast Healing for a heal/recharge.
I'd swap the Numina heal in Instant Healing for a heal/endurance/recharge. Better to have it up more often than healing ever so slightly more when it is up. -
What AT and Powers, would you in the Scrappers forums say is the Fastest at Soloing an AV? Brutes, Scrappers, Corrs, Trollers? Powers? What say you?
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Werner your replies are like wonderful threads of wisdom, eloquently spun that nets together our Scrapper section of the forums. . .lol, ok j/k, just yanking your chain. In all seriousness, I think, the forums owes you a great big THANK YOU! for all your support. It's almost like you are a DEV. So best wishes with the highest Regards and deepest thanks from all of us to you. If you agree please say thanks and put your own thoughts down.
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Hey Werner thanks for the help on the post, I had this last bit of info for you to dig into, don't know if it got burried among the many Scrapper threads, but this is a *bump* so you can see it and reply, thanks.
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Quote:Is the reason SR is better b/c of Quickness? Also according to mids, I have AS down to 2.09 sec (your build in DPS Comparison is a half second faster). and BF down to 4.4 sec (your build in DPS Comparison is a full second faster), and SS down to 3.83 sec (your build in DPS Comparison is also a full second faster). I'm not sure what that equals as far as +% Recharge. Also, I could change out the Chance for Energy for PvP Gladiator in Sweeping Strike. Any other suggestions, I'm pretty glad I was able to get Dull pain perma w/hasten up of course, a little over 1k xtra HP, and almost 80hp per sec regen. So, I am pretty darn close to Orginal REGEN. So any suggestions for my build? If I had to drop down to the BF -> Attack Vitals, how would you change my build? That is 214 DPS correct?I'm not sure Regen can really get to the top DPS chains, but if you want a crack at it, you're shooting for over +273% recharge in Ablating Strike. So far as I know, we still don't know EXACTLY how to calculate the required recharge, and there have been some anomalous results reported during recharge testing. So while +273% is theoretically exactly enough to get Blinding Feint double-stacked on all attacks including itself, you'll probably want even more recharge than that to be certain. I'd shoot for something like +280%, which you'll find nearly but not quite impossible.
Personally, I'd just settle for Blinding Feint -> Attack Vitals. You're giving up more than just 10 DPS, though. Probably more like 20 DPS. But you can do Blinding Feint -> Attack Vitals for just +128% recharge in Blinding Feint, and the proper stacking of things isn't nearly so critical if that number is slightly off. It will make the build much less expensive (you won't NEED five sets of purples and five Luck of the Gamblers), and allow you to focus on other aspects of the build.
To finish up the answer for SlyGuyMcFly, +273% in Ablating Strike, +190% in Blinding Feint and +166% in Sweeping Strike. But that isn't to run it gapless. That's just to get the stacking you want, and even then, I wouldn't trust the numbers. To run it gapless, you need +314% recharge in Ablating Strike, +214% recharge in Blinding Feint, and +188% recharge in Sweeping Strike.
This is my build:
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Wait a minute buddy, I would like my questions answered first before you come blazing in here for a Thread Jack. . .
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Quote:Secondary is REGEN, Budget is medium to High end, I would LIKE top DPS, but I don't mind dropping down like 10 DPS or so.What secondary? What's your budget? How serious are you about top DPS?
If Super Reflexes, unlimited and extremely, then we have some options. The best single target chain is what Broken Prey said, Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike.
Another to consider is Blinding Feint -> Sweeping Strike -> Ablating Strike. The single target DPS isn't quite as good, but the AoE is better, as you're triple-stacking Blinding Feint on your AoE, and you'll be hitting that AoE every four and a half seconds. Get good at lining up cones. Achilles' Heel proc in Ablating Strike, Gladiator proc in Sweeping Strike.
If you aren't Super Reflexes or don't have an unlimited budget for the extreme recharge that those two chains require, go with the traditional Blinding Feint -> Attack Vitals Combo. It's another step down on DPS, but is MUCH easier to achieve.
For a dedicated farming build as opposed to a multi-purpose build, I'd guess you'd want Blinding Feint -> Sweep Combo. It requires high recharge, +248% if my notes are correct, but that's actually pretty achievable if you have enough influence to throw at it. -
What is the attack chain you would use in AV soloing with a DB scrapper? I've seen Blinding Feint>>Albaiting Strike>>Sweeping Strike chain as the best, is this correct? I was playing around with BF>>AS>>Vengful Slice>>SS for the Attack Vitals combo. I was thinking the Vitals xtra dmg would offset the VS cast length, am I wrong?
Also, just for fun I was running around in an ITF and farm with the combo of BF>>AS>>VS>>SS>>OTC...seemed to do alot of damage to a big group. Separate, from above question, what would you recommend for a Farming build?
Thanks in Advance -
I think I improved on your original build Kruunch...This adds more health, regen, recharge, and you still keep all the other things you had, the only minus is you loose just a little in Ranged def. and like .3 in def for Melee and S/L. Enjoy!
[color:#FFA500]Hero Plan by Mids' Hero Designer 1.401[/color]
[color:#FFA500]http://www.cohplanner.com/[/color]
[color:#FF8C00]Click this DataLink to open the build![/color]
[color:#000000]Level 50 Mutation Scrapper[/color]
[color:#FFA500]Primary Power Set: [/color][color:#000000]Spines[/color]
[color:#FFA500]Secondary Power Set: [/color][color:#000000]Fiery Aura[/color]
[color:#FFA500]Power Pool: [/color][color:#000000]Speed[/color]
[color:#FFA500]Power Pool: [/color][color:#000000]Fitness[/color]
[color:#FFA500]Power Pool: [/color][color:#000000]Fighting[/color]
[color:#FFA500]Power Pool: [/color][color:#000000]Leaping[/color]
[color:#FFA500]Ancillary Pool: [/color][color:#000000]Weapon Mastery[/color]
[color:#FFA500]Hero Profile:[/color]
[color:#FF4500]Level 1:[/color] [color:#000000]Lunge[/color] [color:#FFA500]--[/color] [color:#FF8C00]KntkC'bat-[/color][color:#FF8C00]Acc/Dmg[/color](A)[color:#FF8C00], [/color][color:#FF8C00]KntkC'bat-[/color][color:#FF8C00]Dmg/EndRdx[/color](3)[color:#FF8C00], [/color][color:#FF8C00]KntkC'bat-[/color][color:#FF8C00]Dmg/Rchg[/color](3)[color:#FF8C00], [/color][color:#FF8C00]KntkC'bat-[/color][color:#FF8C00]Dmg/EndRdx/Rchg[/color](5)
[color:#FF4500]Level 1:[/color] [color:#000000]Fire Shield[/color] [color:#FFA500]--[/color] [color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]EndRdx[/color](A)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam[/color](5)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam/EndRdx[/color](7)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam/Rchg[/color](9)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]EndRdx/Rchg[/color](48)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam/EndRdx/Rchg[/color](48)
[color:#FF4500]Level 2:[/color] [color:#000000]Spine Burst[/color] [color:#FFA500]--[/color] [color:#FF8C00]Oblit-[/color][color:#FF8C00]%Dam[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/EndRdx/Rchg[/color](9)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg[/color](11)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Rchg[/color](11)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg/Rchg[/color](13)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](13)
[color:#FF4500]Level 4:[/color] [color:#000000]Blazing Aura[/color] [color:#FFA500]--[/color] [color:#FF8C00]Oblit-[/color][color:#FF8C00]%Dam[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/EndRdx/Rchg[/color](15)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg[/color](39)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Rchg[/color](40)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg/Rchg[/color](40)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](40)
[color:#FF4500]Level 6:[/color] [color:#000000]Healing Flames[/color] [color:#FFA500]--[/color] [color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal/EndRdx[/color](7)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal[/color](43)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal/Rchg[/color](45)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal/EndRdx/Rchg[/color](46)
[color:#FF4500]Level 8:[/color] [color:#000000]Hasten[/color] [color:#FFA500]--[/color] [color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](A)[color:#FF8C00], [/color][color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](46)
[color:#FF4500]Level 10:[/color] [color:#000000]Build Up[/color] [color:#FFA500]--[/color] [color:#FF8C00]GSFC-[/color][color:#FF8C00]ToHit[/color](A)[color:#FF8C00], [/color][color:#FF8C00]GSFC-[/color][color:#FF8C00]ToHit/Rchg[/color](15)[color:#FF8C00], [/color][color:#FF8C00]GSFC-[/color][color:#FF8C00]ToHit/Rchg/EndRdx[/color](42)[color:#FF8C00], [/color][color:#FF8C00]GSFC-[/color][color:#FF8C00]Rchg/EndRdx[/color](43)[color:#FF8C00], [/color][color:#FF8C00]GSFC-[/color][color:#FF8C00]ToHit/EndRdx[/color](43)[color:#FF8C00], [/color][color:#FF8C00]GSFC-[/color][color:#FF8C00]Build%[/color](45)
[color:#FF4500]Level 12:[/color] [color:#000000]Hurdle[/color] [color:#FFA500]--[/color] [color:#B8860B]Empty[/color](A)
[color:#FF4500]Level 14:[/color] [color:#000000]Super Speed[/color] [color:#FFA500]--[/color] [color:#FF8C00]Winter-[/color][color:#FF8C00]ResSlow[/color](A)
[color:#FF4500]Level 16:[/color] [color:#000000]Plasma Shield[/color] [color:#FFA500]--[/color] [color:#FF8C00]S'fstPrt-[/color][color:#FF8C00]ResDam/Def+[/color](A)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam[/color](17)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam/EndRdx[/color](17)[color:#FF8C00], [/color][color:#FF8C00]TtmC'tng-[/color][color:#FF8C00]ResDam/EndRdx/Rchg[/color](37)
[color:#FF4500]Level 18:[/color] [color:#000000]Quills[/color] [color:#FFA500]--[/color] [color:#FF8C00]Oblit-[/color][color:#FF8C00]%Dam[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/EndRdx/Rchg[/color](19)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg[/color](19)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Rchg[/color](36)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg/Rchg[/color](37)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](37)
[color:#FF4500]Level 20:[/color] [color:#000000]Health[/color] [color:#FFA500]--[/color] [color:#FF8C00]Numna-[/color][color:#FF8C00]Regen/Rcvry+[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal[/color](21)[color:#FF8C00], [/color][color:#FF8C00]Numna-[/color][color:#FF8C00]Heal/EndRdx[/color](21)[color:#FF8C00], [/color][color:#FF8C00]Mrcl-[/color][color:#FF8C00]Rcvry+[/color](36)
[color:#FF4500]Level 22:[/color] [color:#000000]Stamina[/color] [color:#FFA500]--[/color] [color:#FF8C00]P'Shift-[/color][color:#FF8C00]End%[/color](A)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod/Acc[/color](23)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod[/color](23)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod/Rchg[/color](34)
[color:#FF4500]Level 24:[/color] [color:#000000]Consume[/color] [color:#FFA500]--[/color] [color:#FF8C00]P'Shift-[/color][color:#FF8C00]End%[/color](A)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod/Acc[/color](25)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod[/color](25)[color:#FF8C00], [/color][color:#FF8C00]P'Shift-[/color][color:#FF8C00]EndMod/Rchg[/color](29)
[color:#FF4500]Level 26:[/color] [color:#000000]Ripper[/color] [color:#FFA500]--[/color] [color:#FF8C00]Oblit-[/color][color:#FF8C00]%Dam[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/EndRdx/Rchg[/color](27)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg[/color](27)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Rchg[/color](29)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg/Rchg[/color](45)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](46)
[color:#FF4500]Level 28:[/color] [color:#000000]Boxing[/color] [color:#FFA500]--[/color] [color:#B8860B]Empty[/color](A)
[color:#FF4500]Level 30:[/color] [color:#000000]Burn[/color] [color:#FFA500]--[/color] [color:#FF8C00]Oblit-[/color][color:#FF8C00]%Dam[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/EndRdx/Rchg[/color](31)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg[/color](31)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Rchg[/color](31)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Dmg/Rchg[/color](34)[color:#FF8C00], [/color][color:#FF8C00]Oblit-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](34)
[color:#FF4500]Level 32:[/color] [color:#000000]Throw Spines[/color] [color:#FFA500]--[/color] [color:#FF8C00]Ragnrk-[/color][color:#FF8C00]Dmg[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Ragnrk-[/color][color:#FF8C00]Dmg/Rchg[/color](33)[color:#FF8C00], [/color][color:#FF8C00]Ragnrk-[/color][color:#FF8C00]Acc/Dmg/Rchg[/color](33)[color:#FF8C00], [/color][color:#FF8C00]Ragnrk-[/color][color:#FF8C00]Knock%[/color](33)[color:#FF8C00], [/color][color:#FF8C00]Ragnrk-[/color][color:#FF8C00]Dmg/EndRdx[/color](42)
[color:#FF4500]Level 35:[/color] [color:#000000]Fiery Embrace[/color] [color:#FFA500]--[/color] [color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](A)[color:#FF8C00], [/color][color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](36)
[color:#FF4500]Level 38:[/color] [color:#000000]Combat Jumping[/color] [color:#FFA500]--[/color] [color:#FF8C00]Zephyr-[/color][color:#FF8C00]Travel[/color](A)[color:#FF8C00], [/color][color:#FF8C00]LkGmblr-[/color][color:#FF8C00]Rchg+[/color](39)[color:#FF8C00], [/color][color:#FF8C00]Zephyr-[/color][color:#FF8C00]ResKB[/color](39)
[color:#FF4500]Level 41:[/color] [color:#000000]Caltrops[/color] [color:#FFA500]--[/color] [color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](A)[color:#FF8C00], [/color][color:#FF8C00]Slow[/color][color:#FF8C00]-I[/color](42)
[color:#FF4500]Level 44:[/color] [color:#000000]Rise of the Phoenix[/color] [color:#FFA500]--[/color] [color:#FF8C00]RechRdx[/color][color:#FF8C00]-I[/color](A)
[color:#FF4500]Level 47:[/color] [color:#000000]Tough[/color] [color:#FFA500]--[/color] [color:#B8860B]HO:Ribo[/color](A)[color:#FF8C00], [/color][color:#B8860B]HO:Ribo[/color](48)
[color:#FF4500]Level 49:[/color] [color:#000000]Weave[/color] [color:#FFA500]--[/color] [color:#FF8C00]LkGmblr-[/color][color:#FF8C00]Rchg+[/color](A)[color:#FF8C00], [/color][color:#FF8C00]LkGmblr-[/color][color:#FF8C00]Def[/color](50)[color:#FF8C00], [/color][color:#FF8C00]LkGmblr-[/color][color:#FF8C00]Def/EndRdx[/color](50)[color:#FF8C00], [/color][color:#FF8C00]LkGmblr-[/color][color:#FF8C00]Def/EndRdx/Rchg[/color](50)
[color:#FFA500]------------[/color]
[color:#FF4500]Level 1:[/color] [color:#000000]Brawl[/color] [color:#FFA500]--[/color] [color:#B8860B]Empty[/color](A)
[color:#FF4500]Level 1:[/color] [color:#000000]Sprint[/color] [color:#FFA500]--[/color] [color:#B8860B]Empty[/color](A)
[color:#FF4500]Level 2:[/color] [color:#000000]Rest[/color] [color:#FFA500]--[/color] [color:#B8860B]Empty[/color](A)
[color:#FF4500]Level 1:[/color] [color:#000000]Critical Hit[/color]
[color:#FFA500]------------[/color]
[color:#FFA500]Set Bonus Totals:[/color]- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 5.81% Defense(Energy)
- 5.81% Defense(Negative)
- 3% Defense(Psionic)
- 28.6% Defense(Melee)
- 8.63% Defense(Ranged)
- 5.5% Defense(AoE)
- 60% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 15% FlySpeed
- 200.8 HP (15%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 11%
- 11.5% (0.19 End/sec) Recovery
- 34% (1.9 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 15% RunSpeed