Ghost_Ripper

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  1. Totally forgot to put for what use it was, sorry all. I was wanting to make this a farming toon, thus all the AOE's.
  2. Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Fitness

    Villain Profile:
    Level 1: Poison Dart <ul type="square">[*] (A) Apocalypse - Damage[*] (3) Apocalypse - Damage/Recharge[*] (15) Apocalypse - Accuracy/Damage/Recharge[*] (40) Apocalypse - Damage/Endurance[*] (46) Apocalypse - Accuracy/Recharge[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (5) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 2: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[/list]Level 4: Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (13) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (39) Crushing Impact - Damage/Endurance/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 6: Aim <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (7) Adjusted Targeting - To Hit Buff/Recharge[*] (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (43) Adjusted Targeting - Recharge[*] (50) Adjusted Targeting - Endurance/Recharge[/list]Level 8: Follow Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (9) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Aegis - Resistance[*] (11) Aegis - Resistance/Endurance[*] (11) Aegis - Resistance/Endurance/Recharge[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Spin <ul type="square">[*] (A) Obliteration - Damage[*] (17) Obliteration - Accuracy/Recharge[*] (17) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 18: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Damage/Range[*] (37) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 20: Dart Burst <ul type="square">[*] (A) Ragnarok - Damage[*] (21) Ragnarok - Damage/Recharge[*] (21) Ragnarok - Accuracy/Damage/Recharge[*] (31) Ragnarok - Accuracy/Recharge[*] (34) Ragnarok - Damage/Endurance[/list]Level 22: Foresight <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (23) Luck of the Gambler - Defense/Endurance[*] (23) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 24: Mask Presence <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 26: Total Domination <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (27) Unbreakable Constraint - Hold/Recharge[*] (27) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (29) Unbreakable Constraint - Accuracy/Recharge[*] (29) Unbreakable Constraint - Endurance/Hold[*] (34) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 28: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 30: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 32: Psychic Wail <ul type="square">[*] (A) Armageddon - Damage[*] (33) Armageddon - Damage/Recharge[*] (33) Armageddon - Accuracy/Damage/Recharge[*] (33) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Damage/Endurance[/list]Level 35: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Recharge[*] (36) Performance Shifter - EndMod/Accuracy[*] (36) Performance Shifter - Chance for +End[/list]Level 38: Mind Link <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 41: Lunge <ul type="square">[*] (A) Hecatomb - Damage[*] (42) Hecatomb - Damage/Recharge[*] (42) Hecatomb - Accuracy/Damage/Recharge[*] (42) Hecatomb - Accuracy/Recharge[*] (48) Hecatomb - Damage/Endurance[/list]Level 44: Aura of Confusion <ul type="square">[*] (A) Coercive Persuasion - Confused[*] (45) Coercive Persuasion - Confused/Recharge[*] (45) Coercive Persuasion - Accuracy/Confused/Recharge[*] (45) Coercive Persuasion - Accuracy/Recharge[*] (46) Coercive Persuasion - Confused/Endurance[*] (46) Coercive Persuasion - Contagious Confusion[/list]Level 47: Tactical Training: Leadership <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[/list]Level 49: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]4.38% Defense(Fire)[*]4.38% Defense(Cold)[*]3.75% Defense(Energy)[*]3.75% Defense(Negative)[*]2.5% Defense(Melee)[*]7.5% Defense(Ranged)[*]4.06% Defense(AoE)[*]4% Enhancement(Confused)[*]108.8% Enhancement(RechargeTime)[*]112% Enhancement(Accuracy)[*]10% FlySpeed[*]132.5 HP (12.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 2.2%[*]MezResist(Stun) 2.2%[*]27.5% (0.48 End/sec) Recovery[*]66% (3.54 HP/sec) Regeneration[*]11.7% Resistance(Fire)[*]11.7% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% Resistance(Toxic)[*]15% RunSpeed[/list]


    Well, what can I improve upon? . . . or is this a good build, be gentle it's my first attempt.
  3. Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (7) Titanium Coating - Resistance/Endurance/Recharge[*] (7) Titanium Coating - Resistance[*] (9) Aegis - Resistance/Endurance[/list]Level 2: Haymaker <ul type="square">[*] (A) Hecatomb - Damage[*] (9) Hecatomb - Damage/Recharge[*] (11) Hecatomb - Accuracy/Damage/Recharge[*] (11) Hecatomb - Accuracy/Recharge[*] (13) Hecatomb - Damage/Endurance[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (13) Doctored Wounds - Endurance/Recharge[*] (15) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (19) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Damage/Endurance/Recharge[*] (21) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (23) Titanium Coating - Resistance/Endurance[*] (25) Titanium Coating - Resistance/Endurance/Recharge[*] (25) Aegis - Resistance/Endurance[/list]Level 18: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (27) Adjusted Targeting - To Hit Buff/Recharge[*] (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (29) Adjusted Targeting - Endurance/Recharge[*] (29) Adjusted Targeting - Recharge[/list]Level 20: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (31) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - Chance for +End[/list]Level 26: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (34) Mocking Beratement - Taunt/Recharge[*] (36) Mocking Beratement - Taunt/Recharge/Range[*] (36) Mocking Beratement - Accuracy/Recharge[*] (36) Mocking Beratement - Taunt/Range[*] (37) Mocking Beratement - Recharge[/list]Level 28: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage[*] (37) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Endurance Reduction IO[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Armageddon - Damage[*] (40) Armageddon - Damage/Recharge[*] (43) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Chance for Fire Damage[*] (46) Armageddon - Damage/Endurance[*] (46) Armageddon - Accuracy/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 38: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (42) Gravitational Anchor - Chance for Hold[*] (42) Gravitational Anchor - Immobilize/Recharge[*] (42) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (43) Gravitational Anchor - Accuracy/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Ragnarok - Damage[*] (45) Ragnarok - Damage/Recharge[*] (45) Ragnarok - Accuracy/Damage/Recharge[*] (45) Ragnarok - Accuracy/Recharge[*] (46) Ragnarok - Damage/Endurance[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance/Recharge[*] (48) Titanium Coating - Resistance[*] (48) Aegis - Resistance/Endurance[/list]Level 49: Summon Striker <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (50) Call to Arms - Accuracy/Damage[*] (50) Call to Arms - Accuracy/Damage/Recharge[*] (50) Call to Arms - Endurance/Damage/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]1.25% Defense(Melee)[*]1.56% Defense(AoE)[*]1.8% Max End[*]92% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]86.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]168.7 HP (11.3%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]22.5% (0.38 End/sec) Recovery[*]10% (0.63 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% Resistance(Toxic)[*]5% RunSpeed[/list]
    What do ya'll think of this build for farming and genral game play, would you change anything?
  4. Ghost_Ripper

    Arch/MM threads

    OR....Go with this for more Global and Recharge:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Mutation Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Snap Shot
      [*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Damage/Recharge[*] (48) Thunderstrike - Damage/Endurance/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Endurance[/list]Level 1: Subdual
        [*] (A) HamiO:Endoplasm Exposure[/list]Level 2: Fistful of Arrows
          [*] (A) Positron's Blast - Accuracy/Damage[*] (5) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (7) Positron's Blast - Accuracy/Damage/Endurance[*] (7) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Telekinetic Thrust
            [*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (11) Mako's Bite - Accuracy/Endurance/Recharge[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (48) Mako's Bite - Chance of Damage(Lethal)[/list]Level 6: Blazing Arrow
              [*] (A) Apocalypse - Damage[*] (13) Apocalypse - Damage/Recharge[*] (13) Apocalypse - Accuracy/Damage/Recharge[*] (15) Apocalypse - Damage/Endurance[*] (15) Apocalypse - Accuracy/Recharge[/list]Level 8: Hasten
                [*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 10: Psychic Scream
                  [*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (21) Positron's Blast - Accuracy/Damage/Endurance[*] (21) Positron's Blast - Chance of Damage(Energy)[/list]Level 12: Aim
                    [*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Super Speed
                      [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Concentration
                        [*] (A) Adjusted Targeting - To Hit Buff[*] (29) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - Recharge[/list]Level 18: Explosive Arrow
                          [*] (A) Positron's Blast - Accuracy/Damage[*] (31) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Accuracy/Damage/Endurance[*] (33) Positron's Blast - Chance of Damage(Energy)[/list]Level 20: Drain Psyche
                            [*] (A) Efficacy Adaptor - EndMod[*] (34) Efficacy Adaptor - EndMod/Recharge[*] (34) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (34) Efficacy Adaptor - Accuracy/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy[*] (46) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Swift
                              [*] (A) Run Speed IO[/list]Level 24: Health
                                [*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 26: Stamina
                                  [*] (A) Performance Shifter - Chance for +End[*] (36) Performance Shifter - EndMod[/list]Level 28: World of Confusion
                                    [*] (A) Coercive Persuasion - Confused[*] (37) Coercive Persuasion - Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Recharge[*] (39) Coercive Persuasion - Confused/Endurance[*] (39) Coercive Persuasion - Contagious Confusion[/list]Level 30: Ranged Shot
                                      [*] (A) Sting of the Manticore - Accuracy/Damage[*] (39) Sting of the Manticore - Damage/Endurance[*] (40) Sting of the Manticore - Accuracy/Interrupt/Range[*] (40) Sting of the Manticore - Damage/Interrupt/Recharge[*] (43) Sting of the Manticore - Damage/Endurance/Recharge[/list]Level 32: Rain of Arrows
                                        [*] (A) Ragnarok - Damage[*] (36) Ragnarok - Damage/Recharge[*] (40) Ragnarok - Accuracy/Damage/Recharge[*] (42) Ragnarok - Accuracy/Recharge[*] (42) Ragnarok - Damage/Endurance[/list]Level 35: Combat Jumping
                                          [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (43) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 38: Psychic Shockwave
                                            [*] (A) Armageddon - Damage[*] (42) Armageddon - Damage/Recharge[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (45) Armageddon - Accuracy/Recharge[*] (45) Armageddon - Damage/Endurance[/list]Level 41: Personal Force Field
                                              [*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Temp Invulnerability
                                                [*] (A) Steadfast Protection - Resistance/+Def 3%[*] (46) Aegis - Resistance[*] (46) Aegis - Resistance/Endurance/Recharge[*] (48) Aegis - Resistance/Endurance[/list]Level 47: Force of Nature
                                                  [*] (A) Recharge Reduction IO[/list]Level 49: Maneuvers
                                                    [*] (A) Luck of the Gambler - Recharge Speed[/list]------------
                                                    Level 1: Brawl
                                                      [*] (A) Empty[/list]Level 1: Sprint
                                                        [*] (A) Empty[/list]Level 2: Rest
                                                          [*] (A) Empty[/list]Level 1: Defiance
                                                          ------------
                                                          [u]Set Bonus Totals:[u]
                                                            [*]21% DamageBuff(Smashing)[*]21% DamageBuff(Lethal)[*]21% DamageBuff(Fire)[*]21% DamageBuff(Cold)[*]21% DamageBuff(Energy)[*]21% DamageBuff(Negative)[*]21% DamageBuff(Toxic)[*]21% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]16.4% Defense(Energy)[*]16.4% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]26.1% Defense(Ranged)[*]13.3% Defense(AoE)[*]91.3% Enhancement(RechargeTime)[*]4% Enhancement(Confused)[*]73% Enhancement(Accuracy)[*]14% FlySpeed[*]90.4 HP (7.5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 3.3%[*]25.5% (0.43 End/sec) Recovery[*]38% (1.91 HP/sec) Regeneration[*]9.77% Resistance(Fire)[*]9.77% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]19% RunSpeed[/list]
  5. Ghost_Ripper

    Arch/MM threads


    This is my Ultimate build, couldn't find my previous posts on this matter, so here I go again:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Mutation Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Snap Shot
      [*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (3) Thunderstrike - Damage/Recharge[*] (48) Thunderstrike - Damage/Endurance/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Endurance[/list]Level 1: Subdual
        [*] (A) HamiO:Endoplasm Exposure[/list]Level 2: Fistful of Arrows
          [*] (A) Positron's Blast - Accuracy/Damage[*] (5) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (7) Positron's Blast - Accuracy/Damage/Endurance[*] (7) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Telekinetic Thrust
            [*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (11) Mako's Bite - Accuracy/Endurance/Recharge[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (48) Mako's Bite - Chance of Damage(Lethal)[/list]Level 6: Blazing Arrow
              [*] (A) Apocalypse - Damage[*] (13) Apocalypse - Damage/Recharge[*] (13) Apocalypse - Accuracy/Damage/Recharge[*] (15) Apocalypse - Damage/Endurance[*] (15) Apocalypse - Accuracy/Recharge[/list]Level 8: Hasten
                [*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 10: Psychic Scream
                  [*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (21) Positron's Blast - Accuracy/Damage/Endurance[*] (21) Positron's Blast - Chance of Damage(Energy)[/list]Level 12: Aim
                    [*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Super Speed
                      [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Concentration
                        [*] (A) Adjusted Targeting - To Hit Buff[*] (29) Adjusted Targeting - To Hit Buff/Recharge[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - Recharge[/list]Level 18: Explosive Arrow
                          [*] (A) Positron's Blast - Accuracy/Damage[*] (31) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Accuracy/Damage/Endurance[*] (33) Positron's Blast - Chance of Damage(Energy)[/list]Level 20: Drain Psyche
                            [*] (A) Efficacy Adaptor - EndMod[*] (34) Efficacy Adaptor - EndMod/Recharge[*] (34) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (34) Efficacy Adaptor - Accuracy/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy[*] (46) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Swift
                              [*] (A) Run Speed IO[/list]Level 24: Health
                                [*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 26: Stamina
                                  [*] (A) Performance Shifter - Chance for +End[*] (36) Performance Shifter - EndMod[/list]Level 28: World of Confusion
                                    [*] (A) Coercive Persuasion - Confused[*] (37) Coercive Persuasion - Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Confused/Recharge[*] (37) Coercive Persuasion - Accuracy/Recharge[*] (39) Coercive Persuasion - Confused/Endurance[*] (39) Coercive Persuasion - Contagious Confusion[/list]Level 30: Ranged Shot
                                      [*] (A) Sting of the Manticore - Accuracy/Damage[*] (39) Sting of the Manticore - Damage/Endurance[*] (40) Sting of the Manticore - Accuracy/Interrupt/Range[*] (40) Sting of the Manticore - Damage/Interrupt/Recharge[*] (43) Sting of the Manticore - Damage/Endurance/Recharge[/list]Level 32: Rain of Arrows
                                        [*] (A) Ragnarok - Damage[*] (36) Ragnarok - Damage/Recharge[*] (40) Ragnarok - Accuracy/Damage/Recharge[*] (42) Ragnarok - Accuracy/Recharge[*] (42) Ragnarok - Damage/Endurance[/list]Level 35: Combat Jumping
                                          [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (43) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 38: Psychic Shockwave
                                            [*] (A) Armageddon - Damage[*] (42) Armageddon - Damage/Recharge[*] (45) Armageddon - Accuracy/Damage/Recharge[*] (45) Armageddon - Accuracy/Recharge[*] (45) Armageddon - Damage/Endurance[/list]Level 41: Personal Force Field
                                              [*] (A) Luck of the Gambler - Recharge Speed[/list]Level 44: Temp Invulnerability
                                                [*] (A) Steadfast Protection - Resistance/+Def 3%[*] (46) Aegis - Resistance[*] (46) Aegis - Resistance/Endurance/Recharge[*] (48) Aegis - Resistance/Endurance[/list]Level 47: Force of Nature
                                                  [*] (A) Recharge Reduction IO[/list]Level 49: Assault
                                                    [*] (A) Endurance Reduction IO[/list]------------
                                                    Level 1: Brawl
                                                      [*] (A) Empty[/list]Level 1: Sprint
  6. I was thinking the same.....please for the love of thread jacks (like mine) post a guide here for the FOTM Arch/mm or Arch/Fire...thanks
  7. [ QUOTE ]
    What happened to Dirt Wolf?

    Edit: nvm... I found out

    [/ QUOTE ]

    SAME
  8. [ QUOTE ]
    [ QUOTE ]
    Im not going to address the topics that others have discussed at length as GOOD things - Notably Power Proliferations, Villian Epics etc. But I did want to question the decision to include roman (roman?) maps and costumes...

    WTH is with this? I can not name one SUPERHERO (Miller's "300" is NOT a superhero comic) comic book that has ever gone to the Roman time period. This is a VERY bizarre choice. Whatever happened to the surveys about what kind of content that the players were given way back when? I seem to remember COOL things like a lunar base or underwater settings... Unless theyre going to introduce mythological beasts such as hydras and cerberus, this is going to be VERY lame.

    I was playing this game to play in SUPERHERO settings...

    Any thoughts on this roman thing?

    [/ QUOTE ]

    Um, hello? It is very common in comic books to go tripping through time and space and come upon strange things like this (Ever read Doctor Strange?, New Mutants, Power Pack, Fantastic Four, The Maxx, Spawn, the list goes on). They just happened to choose to do a Roman trip instead of a Dinosaur one. Just because a comic book does not revolve around a theme doesn't mean it is disincluded from possibility.



    [/ QUOTE ]

    I would like to add to this, seem to remeber Marvel getting rid of 1 main SG namely the AVENGERS and putting them into a Midevil Past...which they have revisted serval times to this GENERA; also there has been a lot of visiting the Ancient Egyptian times in both DC and Marvel...(i.e. Hawk Man and Immortus a.k.a KANG)

    That'd be something cool to think of for another Issue, for all the villian (acting like a Hero) complainers...we could have a KANG type villian come to earth via time, space, dimension and offer slavery to all...the heroes can't match this Villians ferocity and keep getting killed or beat, and have to rely on the villians leadership (i.e. lack of moral blockers) to fight a real down and dirty fight, that the Heroes just have to suck up and go along with. Then at the end after killing/defeating said super Villian the team splits and has to fight each other...which would mean you'd have to have an = amount of players vill/hero per team...but would be something diff. and cool. IDK just rambling.....
  9. [ QUOTE ]
    YES!! Yay!! Woo Hoo!! Happy Happy!! Joy Joy!!

    Just one thing. Any news on Shields?

    This is introducing Roman era features after all. Seems fitting.



    [/ QUOTE ]

    YEAH!! What about Shields?

    Just noticed in the Picture the ROMANS have shields, does this mean we'll be getting them as well?
  10. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    *sigh* Way to screw villains YET AGAIN.

    *HIGHLY disappointed with the "epic" archetype*

    [/ QUOTE ]

    Jezus. Can we have your stuff now?

    Be excited about something for once. This is really nice. Very, very good changes and improvements, new zones, .... but no, *you* wanted something else.

    make your own damn game. Then you'll be happy.

    [/ QUOTE ]

    No, you may not have my stuff because I'm not leaving, as I'm not forced to play this pathetic excuse for a villain "epic". I'll still happily play my Stalkers and enjoy it.

    But, see.. yet again we're forced into being Recluse's lackey. This is one of the major complaints many villain players have about this game. I can understand wanting to do something generic as it's incredibly easy to do, but compared to Kheldians, this is a poor, poor archetype.

    I'm excited about the other stuff, I guess. Just, talk about a let-down.

    [/ QUOTE ]

    Who's to say that this isn't but just one of the Epic type classes...they did say the EPICS for villians would be somehting never done b4. Give it a chance; who knows you might enjoy helping overthrow Lord Recluse and setting up your own REGIME where you are the "Lord Recluse" of ARCHANOS!!
  11. [ QUOTE ]
    [ QUOTE ]
    Through their accomplishments, players unlock the new Roman themed armor costume set.


    [/ QUOTE ]

    Please, please, please not the Vanguard merit system.

    Please?

    But hot dog that they're there. Oh yes, they will be mine.

    [/ QUOTE ]

    /SIGNED......and if we need to let's get a separate post going for eveyone oppsoed to this system to EARN the Roman outfits.
  12. I'll be on tomorrow morning around 9 am CST....and tomorrow night around 11pm CST. I need Ideas for the VG name, I just have a mental block or something going on right nowl.
  13. [ QUOTE ]
    Just an idea to allow people to play dark power sets in your VG. make the dark sets based on clouds of self replicating nanites instead of negative energy. the nanites damages the target and then return to the host with new information which is assimilated internally. the damage caused by the nanites can cause fatigue and other symptoms.

    just a thought gl with your VG

    [/ QUOTE ]
    I do like that Idea, but how do you explain the powers like Fear, Tar Patch, Life Drain, Tenebrous Tentacles, Dark Pit, Touch of Fear, Soul Drain, Dark Consumption, and Midnight Grasp, and that' s probably not even all of the ones that wouldn't be justified by Nano bots...I mean I don't care how Super High Tech of a Robot you are, you can't steal a Real Humans Soul.
  14. Villian Group the equivalent to Super Group! Thanks to everyone who has signed up so far, we are getting stronger everyday as more Drones are made....Down with HUMANS!!
  15. These are the New requirements for the first stage of robot making, after your first suit is made, other things will be added on for your rank in the SG and level in Game. This is going to be a really cool concept but not for ppl who aren't in to RPGing. This is what the first suit will look like and further instructions will come later. Thanks all, and hope to see you on. If you see a Group of Terminators running around that will be us.

    Body Scales:Generic/Default...leave sliders alone for body and individual aspects such as face. Just use the defualt slider build/and height.

    Primary Color: Third gray going from Left to Right.
    Secondary Color: Brightest Red. 5th red dot counting from Right to Left.

    Head: Full Mask
    Face: Robotic/Robotic (color scheme)
    Detail 2: Double Monicle

    Upper Body:
    Tights:
    Chest: Tech Wired/Tech Wired (color Scheme)
    Chest Detail: None
    Shoulders: None
    Gloves: Skeletal Robotic
    Belt:None

    Lower Body:
    Tights:
    Pants: Tech Wired/Tech Wired (Color Scheme)
    Boots: Tech Wired

    If I didn't list any other options that you see on the build screen please leave as none. Do not add or take away from what I have here.

    Also Power Sets are limited to only Robotic types that make sense (i.e. no Stone/Dark Powers) Brutes can be any but Stone and Dark; Stalkers can't be Dark; MM can only be Robots and Trick Arrow/Traps/of Force Fields; Dominators can't be Mind or Plant; Corruptor can't be Dark and that's it.

    Name must have either a suffix or prefix of these 6: Brute=Beta, Corruptor=Gamma, Dominator=Delta, Mastermind=Mu, Stalkers=Sigma and -Tron. (exp. Dominator Delta-Firetron (using pwerset fire) or Deltatron) You can also add a 3 digit number at the end of a name (i.e.Deltatron224)
    (exp. 2 Brute Betatron234, betatron, betabrute, BetaSupreme.

    Send me a msg, I'll be on from 7p-12a CST; global handle is @Texas Talon
  16. I'm planning on having a brain storming meeting today...3pm on Virtue Next to Kalinda. Go ahead and make your bot w/some name you think would be a good Idea for the group, since this is still on the ground floor I am open to all suggestions. I am even thinking of changing the costume scheme a little; not much, but a little. Will want feedback on this as well. After we come to a decision by majority...(so if you don't show you won't get a vote) I'll be the final vote or any tie breakers.
  17. Nice Idea, that could be a definte possibility
  18. Server for new VG will be Virtue: These are the requirements for the first stage of robot making, after your first suit is made, other things will be added on for your rank in the SG and level in Game. This is going to be a really cool concept but not for ppl who aren't in to RPGing. This is what the first suit will look like and further instructions will come later. Thanks all, and hope to see you on. If you see a Group of Terminators running around that will be us.

    Primary Color: Darkest gray b4 black.
    Secondary Color: Brightest Red. 4th red dot counting from Right to Left.

    Head: Full Mask
    Face: Robotic/Robotic (color scheme)
    Detail 2: Reticle

    Upper Body:
    Tights:
    Chest: Tech Wired/Tech Wired (color Scheme)
    Gloves: Skeletal Robotic
    Belt: Jewel

    Lower Body:
    Tights:
    Pants: Tech Wired/Tech Wired (Color Scheme)
    Boots: Tech Wired

    Also Power Sets are limited to only Robotic types that make sense (i.e. no Stone/Dark Powers) Brutes can be any but Stone and Dark; Stalkers can't be Dark; MM can only be Robots and Trick Arrow/Traps/of Force Fields; Dominators can't be Mind or Plant; Corruptor can't be Dark and that's it.
  19. Looking to start a Mechanized Terminator VG either on Pinnacle, Infinnity, or Virtue....if you are intrested please send me and email through here or post....It'll be something like this. More info for ppl intrested in joining.

    1.) All Robots will look the same at first.
    2.)Head will be Robotic
    3.)Detail 1 nothing
    4.)Detail 2 Must be Reticle
    5.)Detail 3. Eventuall when you get higher/in lvl and Rank
    a.) Stalkers can wear the Raider mask-Distinguising them
    b.)Brutes can wear chin guard or Iron Jaw-same As above.

    I have more but want some feed back.