Ghost_Ripper

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  1. Fair enough, thanks for all the brilliant work on this thread Werner. Also, I'd like to thank Sarrate, Kruunch, Starsman, and our special guest spot Arcanatime. Thanks eveyone else for making this a great discussion. I'm headed over to Scrapper forum for some help w/my MA/SD.
  2. [ QUOTE ]
    Oops. Fixed.

    [/ QUOTE ]

    Could you do one for MA/SD, I tried transferring the one you had but, failed horribly moving it over to SD
  3. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Call Me Awesome: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (3) Reactive Armor - Resistance[*] (3) Reactive Armor - Resistance/Endurance[*] (5) Steadfast Protection - Resistance/+Def 3%[*] (42) Reactive Armor - Resistance/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (34) Kinetic Combat - Damage/Endurance[*] (34) Kinetic Combat - Damage/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[*] (37) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 2: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Heal/Recharge[*] (7) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Recharge[/list]Level 4: Haymaker <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (17) Hecatomb - Damage/Endurance[*] (17) Hecatomb - Damage[*] (31) Hecatomb - Damage/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[/list]Level 6: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 8: Unyielding <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (9) Reactive Armor - Resistance[*] (11) Reactive Armor - Resistance/Endurance[*] (23) Reactive Armor - Resistance/Recharge[*] (46) Reactive Armor - Endurance[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (11) Perfect Zinger - Taunt/Recharge/Range[*] (13) Perfect Zinger - Taunt/Recharge[*] (13) Perfect Zinger - Taunt/Range[*] (15) Perfect Zinger - Accuracy/Recharge[*] (42) Perfect Zinger - Chance for Psi Damage[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (21) Numina's Convalescence - Heal[*] (37) Numina's Convalescence - Heal/Endurance[*] (42) Numina's Convalescence - Heal/Recharge[/list]Level 18: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (19) Luck of the Gambler - Defense[*] (19) Luck of the Gambler - Defense/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - EndMod[*] (48) Performance Shifter - EndMod/Recharge[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Accuracy/Damage[*] (27) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[/list]Level 24: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (43) Kinetic Combat - Damage/Endurance[*] (43) Kinetic Combat - Damage/Recharge[*] (45) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 26: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[/list]Level 28: Resist Energies <ul type="square">[*] (A) Reactive Armor - Resistance[*] (31) Reactive Armor - Resistance/Endurance[*] (40) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 30: Tough <ul type="square">[*] (A) Reactive Armor - Resistance[*] (33) Reactive Armor - Resistance/Endurance[*] (46) Reactive Armor - Endurance[/list]Level 32: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 44: Laser Beam Eyes <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (45) Apocalypse - Damage/Endurance[*] (45) Apocalypse - Accuracy/Damage/Recharge[*] (46) Apocalypse - Damage/Recharge[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense/Endurance[/list]Level 49: Resist Physical Damage <ul type="square">[*] (A) Reactive Armor - Resistance[*] (50) Reactive Armor - Resistance/Endurance[*] (50) Reactive Armor - Resistance/Endurance/Recharge[*] (50) Reactive Armor - Resistance/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]21.1% Defense(Smashing)[*]21.1% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]12.4% Defense(Energy)[*]12.4% Defense(Negative)[*]3% Defense(Psionic)[*]17.7% Defense(Melee)[*]12.4% Defense(Ranged)[*]3% Defense(AoE)[*]24% Enhancement(Accuracy)[*]10% Enhancement(Heal)[*]47.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]288.1 HP (15.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 13.8%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 4.95%[*]9% (0.15 End/sec) Recovery[*]68% (5.32 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]10% RunSpeed[/list]


    Here is a build I came up with, can you critique it, possibly without changeing powers. . . mostly looking for improvemetn in enhance slots, but keeping Def high.
  4. Could you fix your code, for MA. . .currently it is showing the KAT/SS in Mids. I wanted to see the MA, thanks.
  5. [ QUOTE ]
    [ QUOTE ]
    Ok, so how do I figure out my DPS with all 3 mentioned (SS, Energy, Fire) in comparison to the "Big Boy AV's" Resists? Thanks in advance. Or if you aren't tired of putting up the numbers for me Please list them, thanks in advance.

    [/ QUOTE ]
    Well, you can look up “all” enemy resistances in the game here. If you're doing 130 DPS, and the AV has 20% resistance, then you'll do 130 DPS * (100% - 20%) = 104 DPS. But since an AV heals 94 hit points per second, you're really netting out to 10 DPS. Be prepared for a VERY long fight.

    [/ QUOTE ]

    Also, I am not sure I am understanding these numbers as correct. . .if I could get an explaination on this as well. I take the numbers to mean for example .50 for Dominatirx is 50% resistance, but, what about the people that have 1.00 and 1.20, 1.30, .80. Are those 100%, 120%, 130% and 80% for resistances?
  6. Alright, so how do you calculate for the extra damage provided by Procs?
  7. [ QUOTE ]
    [ QUOTE ]
    How do you figure up DPS? I want to try and do math on some builds for tanks and see what I can come up with.

    [/ QUOTE ]
    Examples of DPS calculations in this spreadsheet.

    [/ QUOTE ]

    Well, I don't understand the spreadsheet, could you explain how to get a DPS total, b/c on some of the spreadsheet there isn't even a number for DPS for some of the attacks. I was just tyring to figure out what my DPS would be using SD/SS w/Double Rage and AAO +5.
  8. How do you figure up DPS? I want to try and do math on some builds for tanks and see what I can come up with.
  9. I'm guessing here, but it sounds like SD/SS would be highly effective in producing huge DPS w/RAGE + AAO stacked.
  10. [ QUOTE ]
    [ QUOTE ]
    All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?

    [/ QUOTE ]
    It's very difficult to solo Dominatrix even on a scrapper, though it depends on the build. My two mains both do about 175 DPS, so I can't take her down. On a tanker? I don't see it happening. But most AVs aren't going to have those kinds of resistances, so you'd still be able to take out a whole lot of them.

    [/ QUOTE ]

    Ok, but was my math correct? Do you think Energy wouild be better to use for MOST AV's or SS?
  11. All good answers. So, what about my math, is it correct? Is there no way to Solo Dominatrix as a tank? Is there no way to Solo, almost that whole list when you use SS?
  12. [ QUOTE ]

    Here are a handful of the more common AVs with high resistance to smashing, energy or fire:

    Dominatrix – 50% to all of those
    Lord Recluse – 50% smashing, 30% energy, 20% fire
    Nemesis – 20% to all of those, plus 20 second invulnerable periods
    Infernal – 25% smashing, 50% fire
    Marauder – 50% smashing
    Nightstar – 50% smashing
    Shadowhunter – 50% smashing
    Siege – 50% smashing
    Tyrant – 25% to all of those
    Lord of War: Hro'Dtohz – 30% smashing and energy

    Looks like smashing is a big loser here.

    [/ QUOTE ]

    So, if my math is correct by your formula and based on the numbers* given to me by you this is what the DPS should look like correct?

    *135 DPS Invulnerability/Super Strength
    127 DPS Invulnerability/Energy Melee
    125 DPS Invulnerability/Fiery Melee

    Dominatrix – SS=65DPS, EM=63.5, FM=62.5
    Lord Recluse –SS=65, EM=88.9, Fire=100
    Nemesis – SS=104, EM=101.6, Fire=100
    INfernal- SS=97.5, EM=127, Fire=62.5
    Marauder – SS=65, EM and Fire full DPS
    Nightstar – SS=65, EM and Fire full DPS
    Shadowhunter – SS=65, EM and Fire full DPS
    Siege – SS=65, EM and Fire full DPS
    Tyrant – SS= 97.5, EM=95.25, Fire=93.75
    Lord of War: Hro'Dtohz – SS=91, EM=88.9, Fire=full 125 DPS

    IF this is right, then there is no way to solo Dominatirix with these powers, and all other AV's would be very hard to solo with thes AT powersets as well. How can Statesman fight against LR with his SS and win? Also, it would seem that no TANK can solo all AV's in game, correct?
  13. [ QUOTE ]
    [ QUOTE ]
    Ok, so how do I figure out my DPS with all 3 mentioned (SS, Energy, Fire) in comparison to the "Big Boy AV's" Resists? Thanks in advance. Or if you aren't tired of putting up the numbers for me Please list them, thanks in advance.

    [/ QUOTE ]
    Well, you can look up “all” enemy resistances in the game here. If you're doing 130 DPS, and the AV has 20% resistance, then you'll do 130 DPS * (100% - 20%) = 104 DPS. But since an AV heals 94 hit points per second, you're really netting out to 10 DPS. Be prepared for a VERY long fight.

    [/ QUOTE ]

    Well unfortunetly for me I am running RC Windows 7, and don't have the necessary software to open up your link. Have trouble with a lot of stuff, it is an RC after all, although it is better than a finished Vista OS. . .SO. . .ya. Anyway, could you just give me the Top 3 AV's with the highest resists and what they resist. Then I can plug your formula in for the DPS's you already gave me, thanks.
  14. Ok, so how do I figure out my DPS with all 3 mentioned (SS, Energy, Fire) in comparison to the "Big Boy AV's" Resists? Thanks in advance. Or if you aren't tired of putting up the numbers for me Please list them, thanks in advance.
  15. Well, thanks for all the hard work, it all looks pretty good. I say pretty good, b/c as you know the real test is in the field. I'll try and test these as soon as I can, and post back here. If you already have one of these builds, that does Solo or has Soloed AV's please put your build down here. Thank you all, who helped again.
  16. Could I get a DPS output for each you listed, even the high recharge, just to see where each one hits, like a High to Low and eveything inbetween, helps you get a good look at what your options are. Once again thanks in advance for your work. If you ever need someone to team with on Freedom, I got every AT covered just about, and every essential for a team covered as well, both blue and red side.
  17. Also, everyone else that has participated and given there MORE than 2 infl, THANKS!!! Ya'll are very awesome to this community and just want to give ya'll praise for doing what could be considered jobs. . . jobs, that you don't get paid for. So, Good on You mates!
  18. Dude, anyone tell you how awesome you are lately No, but Seriously, thanks for all the help you do Rock, and when I get this guy going, I'd like to team with you Werner.
  19. [ QUOTE ]
    Ok...How do ya'll pull up those nifty AV combat attributes?

    [/ QUOTE ]

    Also, could someone answer this question, instead of starting another thread in questions, I figured it is in the same vein of what we are talking about here. Good to know what resistances you are facing and how much health they have left.
  20. I said you could use the Ice (sort of simulating ice breath) for an APP. So go ahead and as Jean Luc would say, "Make it So." Also, would lazer beam eyes be ok to use? It has the -def. but not sure on how that balances vs DPS.
  21. How'd you get the Steadfast protection +3def in the build 2x? As a unique, can't you only slot it in one power across entire build, yet you have it in Temp Inv. and Unyield?
  22. Ok...How do ya'll pull up those nifty AV combat attributes?
  23. That's what most people do, trade out Boxing for Punch for that exact reason. I have a Brute SS/Fire Balls to the wall build and toon. I can post it if you like, maybe it will give you ideas. I'm curious as to what EM would look like too. I was thinking the Eye Beams for the APP, but Ice could possible work as well (i.e. Super Breath), to bad that Ice Breath isn't an APP that you can choose.