Genosaurer

Legend
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  1. Thanks for posting, Positron. In spite of the fact that I disagree with most of what you said, it's good to see a Dev coming in here to talk.

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    Dominators give up a bit of control for some good direct damage attacks that Controllers would give their left mouse button for.

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    Huh? Uhhh... high-damage Controller primaries like Fire/ and Illusion/, using Containment, and especially post-41 with APP attacks, can smoke a Dominator in terms of damage dealt. Especially because they have a buff/debuff secondary that allows them to increase their own damage. I dunno about other Dom players, but my Mind/Energy would give HER left mouse button to be able to match a Mind/Kin in damage dealt.

    Are there any posts on the Controller boards saying "I wish I had Dominator attacks"? Because there are plenty over here wishing for what Controllers get.

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    Then of course there is the Domination ability, which is the real Jekyl and Hyde of the AT. A mild-manner Dominator with a full Domination bar can, at his or her discretion, become an unstoppable machine of destruction and control. While it never lasts "long enough" (even I am disappointed at hearing the sound effect of it wearing off), I've had missions where I have gotten Domination off four times from mission-entry to having Mission Complete appear on the screen. Good times indeed.

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    Jekyl and Hyde is a great way to put it. I dunno, I'm not crazy about being largely ineffective when Domination isn't up. Especially when other ATs - like, say the Controllers we're not supposed to be comparing our performace to - have one that works ALL THE TIME.

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    We've got a nice tweak to the Domination ability coming down the pipe (it will crank up your Mez resistance while it is active), and are currently data-mining PvP to see what effect our last set of tweaks to the AT have had.

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    But wait, it gets better, we can look forward to Dominators becoming even more dependent on an inherent that's only active part of the time. Awesome!
  2. Genosaurer

    Sanguine: WIP

    Her feet look too small, I think, even given the perspective. Still, looks good. Got a link to the character you were using as reference so we can compare?
  3. Is it just me, or does she have absolutely no chance of ever closing that jacket with that chest?

    I kid, I kid. Looks great, I love the colors and the expression. Those shoes are hawt too.
  4. [ QUOTE ]
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    Controller: Control/Support
    Dominator: Control/Assault

    When a Dominator's assault is as valuable to a team as a Controller's support, we'll talk

    Don't hold your breath, guys.

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    My new Sig, thanks dude!

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    If I had sig space in mine, I would too. Great line, hopefully you don't mind me quoting it in the future.
  5. Meh. My TANKER didn't get Unbreakable over the course of going from level 1-50, only after several more months of regular Hamidon raids and helping others level. This Accolade still won't be useable over the course of a normal toon's leveling, it'll likely be attained after 50.

    It's nice that I can actually GET it now, but it's still too high.
  6. Genosaurer

    Atomic Knight

    Oh wow, great perspective, very nice details. I like it!
  7. Wow, these are very cool!

    If you're still looking to do more, I'd love to see what you could do with my Tanker in that style...

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  8. Here's to a great year - what I was here for of it, anyhow - and another to come!
  9. [ QUOTE ]
    Maybe it's an issue with Mesmerize -- I dont' have a high level Mind Dom to test it with. But I know none of my control durations are exactly what I'd call "short." So Mind Doms, does Mesmerize (and I assume Mass Hypnosis, too?) really have such a short sleep duration for you guys at high level?

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    Most certainly not. Mine is slotted with only two accuracies (no duration) but I can reiably keep 2-3 targets perma-slept with it just by bouncing back and forth between them, even without Power Boost. Also, as has been noted, it's high enough magnitude to sleep a boss in one hit as well.

    Now if only they'd make it so when you sleep something they don't get one last shot off at you before it takes effect...
  10. [ QUOTE ]
    To some extent I feel Dominators right now actually perform better SOLO against many archetypes than they do against team. The reason for this: Clear Mind (and similar buffs). The better the opposing team, the closer your mez capabilies come to true uselessness, because while there's counterbuffs for most buffs (e.g. +damage and +resistance, +accuracy and +defense), there are very, very few ways for us to counter +mez resistance, which is a pretty commonly availible buff. Yes, we can stack past it, but it's all ready the case that I need to use more holds on a Scrapper to hold him than he needs to use hits to kill me outright; adding to that number without being able to anywhere nearly as effectively subtract from it really hurts. It's not impossible to overcome, but I can't say I feel it's balanced and reasonable.

    In one on one in I7, Dominators seem to do pretty well to me. In a good team vs unorganized team environment Dominators do great (and always have; but anyone always has done great in good team vs unorganized team). In a good team vs good team environment, Dominators seem to become less effective than I feel they should be, because our mezzes become less and less effectual with break frees being backed up by Clear Minds, Clarities, Sonic Dispersions, and so forth. There needs to be more ways to counter +mez resistance before I feel Dominators are balanced in a good team vs good team environment, because our secondaries just don't do enough damage for us to truly carry our weight when our primaries aren't fully functional.

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    This is an excellent point. It's why I feel Controllers are still considerably better than Dominators are. (Well, that and Containment.) If there's someone on hero side passing out Clear Mind or Increase Density or whatever, we become pretty much useless. The only time I'm usually willing to risk closing into melee where I can do most of my damage, considering how frequently I get two- and three-shotted, is against a mezzed target. If I can't mez anything, not only can my primary not do anything, but my secondary becomes less useful too.

    But reverse the situation, with a Corruptor passing out Thaw or Clarity, and it's not nearly so rough on the Controllers. With a buffing/healing secondary they can still provide a valuable contribution to their team even if they can't get their holds to take effect.

    Is there an easy way to fix this? Not that I can see.