Genhawk

Citizen
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  1. Quote:
    Originally Posted by Doomguide View Post
    He's using the LotG defense/+7.5% increased recharge speed (vs the defense/recharge). The +7.5% recharge is a global bonus and therefore effects all his power (that can be effected by recharge anyway).
    Ah, that makes sense! Thank you for explaining that!
  2. Yea I totally understand where you coming from, kinda like "if it isn't broke, don't try to fix it."

    I am definitely just going to use your build as it seems to have better Defense but only sacrificing a bit of recovery.

    Only thing I would want to change (try too at least) is to trade Hover for Super Jump... Just not a big fan of Hover... but well see!


    Also I was wondering why do you have Recharge on Weave and Cloaking Device? Wouldn't it be better to put the Defense ones on?
  3. Quote:
    Originally Posted by EJI View Post
    Build looks solid.

    Nothing 'needs' to be changed, but I'd make a couple of changes. Ymmv and all that.

    -build could use kb protection. swap a BotZ runspd/end for a BotZ -kb in CJ. one is fine for most blasters, but since you wouldn't really lose anything by doing it, i'd replace the BotZ runspd with a -kb in both SS and SJ for a total of 12 pts. most sources of kb in the game are mag3, more rarely mag10, end extremely rarely far more.

    -caltrops doesn't benefit from accuracy enh, and in practice doesn't benefit much from dmg enhancement due to the fear. baddies don't stay on it for the full duration unless you immobilize them there. there are some nice bonuses in the set, but 1.88% ranged def for six slots isn't that great. I'd use one slot in caltrops (common recharge IO), and shift those slots somewhere more useful. 6 slots of trap of the hunter in web grenade (for 3.13% ranged) is one possibility, I'd most likely 6 slot Weave with Red Fortunes and move the extra slot to stamina. 3 pieces of pshifter will give more recovery and a bigger hp bonus, 2 endmods and 1 pshifter proc will give the best recovery.
    edit to add: the Ragnarok proc is also fun for a single slotted 'trops.
    -i don't find LRM rocket to be that useful due to its 5.87s (!) cast time. I rarely have 6 seconds to aim at something unless i'm solo. However, it's very high dmg and looks awesome. Ignite, while also marginally useful, might make a better 'one slot wonder'.

    You can see your defense numbers with stealth suppressed by going to options-> configuration-> effects & maths and clicking the box 'attacked' on the far right.
    Ok so I took your advice, I especially liked the part about getting rid of 6 slot Caltrops! I moved those slots in a 6 slot Red Fortunes Weave and then also got rid of LRM Rocket (didn't know it took so long and what not so went with Ignite for that one).

    I then took a look at the Recovery portion, I deiced to go with a 3 peice PShifter because the difference between PShifter Set and PShifter + 2 IO's is .06 per sec, so I opted for the PShifter Bonuses instead!

    I cant really think of anything else but anything else would be GREATLY appreciated, I cant thank you enough for everyone's help with this!


    Currents Build ATM:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Accuracy IO
    Level 2: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Caltrops
    • (A) Ragnarok - Chance for Knockdown
    Level 6: Buckshot
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 8: Kick
    • (A) Empty
    Level 10: Taser
    • (A) Stupefy - Accuracy/Recharge
    • (17) Stupefy - Endurance/Stun
    • (19) Stupefy - Accuracy/Endurance
    • (19) Stupefy - Stun/Range
    • (21) Stupefy - Accuracy/Stun/Recharge
    • (21) Stupefy - Chance of Knockback
    Level 12: Beanbag
    • (A) Stupefy - Accuracy/Recharge
    • (23) Stupefy - Endurance/Stun
    • (23) Stupefy - Accuracy/Endurance
    • (25) Stupefy - Stun/Range
    • (25) Stupefy - Accuracy/Stun/Recharge
    • (27) Stupefy - Chance of Knockback
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Steadfast Protection - Resistance/Endurance
    Level 16: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Flamethrower
    • (A) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    Level 20: Weave
    • (A) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    • (36) Red Fortune - Defense
    • (36) Red Fortune - Endurance
    Level 22: Smoke Grenade
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (36) Dark Watcher's Despair - Chance for Recharge Slow
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (37) Dark Watcher's Despair - Recharge/Endurance
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 24: Cloaking Device
    • (A) Red Fortune - Defense/Endurance
    • (39) Red Fortune - Defense/Recharge
    • (39) Red Fortune - Endurance/Recharge
    • (39) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 28: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 30: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 35: Full Auto
    • (A) Detonation - Damage/Recharge
    • (43) Detonation - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (45) Air Burst - Damage/Range
    Level 38: Gun Drone
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (46) Expedient Reinforcement - Damage/Endurance
    • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge
    • (48) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 41: Body Armor
    • (A) Aegis - Resistance
    • (50) Aegis - Resistance/Endurance
    • (50) Aegis - Psionic/Status Resistance
    Level 44: Cryo Freeze Ray
    • (A) Essence of Curare - Accuracy/Hold/Recharge
    Level 47: Surveillance
    • (A) Undermined Defenses - Defense Debuff
    Level 49: Ignite
    • (A) Damage Increase IO
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run



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  4. Alright! Took you advice and wanted to see what you thought?

    The only big difference I can see in the difference between our builds is that my Defense is ALOT higher then your build in the Retrofit thread. Other then that everything else is pretty dam close!

    But in reality, I dont see a Blaster taking ALOT of damage, or atleast shouldnt! So am I doing this build wrong and should swap Fighting for Maneuvers?

    Thanks again for all your help!



    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Accuracy IO
    Level 2: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Buckshot
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Caltrops
    • (A) Tempered Readiness - Accuracy/Slow
    • (17) Tempered Readiness - Damage/Slow
    • (17) Tempered Readiness - Accuracy/Endurance
    • (19) Tempered Readiness - Range/Slow
    • (19) Tempered Readiness - Endurance/Recharge/Slow
    • (21) Tempered Readiness - Accuracy/Damage/Slow
    Level 8: Beanbag
    • (A) Stupefy - Accuracy/Recharge
    • (21) Stupefy - Endurance/Stun
    • (23) Stupefy - Accuracy/Endurance
    • (23) Stupefy - Stun/Range
    • (25) Stupefy - Accuracy/Stun/Recharge
    • (25) Stupefy - Chance of Knockback
    Level 10: Taser
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (29) Stupefy - Stun/Range
    • (29) Stupefy - Accuracy/Stun/Recharge
    • (31) Stupefy - Chance of Knockback
    Level 12: Targeting Drone
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 16: Smoke Grenade
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (37) Dark Watcher's Despair - To Hit Debuff
    • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (40) Dark Watcher's Despair - Recharge/Endurance
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 18: Flamethrower
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    Level 20: Cloaking Device
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 22: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 24: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 26: Kick
    • (A) Empty
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 30: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (46) Gift of the Ancients - Defense
    Level 32: Full Auto
    • (A) Detonation - Damage/Recharge
    • (46) Detonation - Damage/Range
    • (46) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Range
    • (48) Air Burst - Damage/Recharge
    Level 35: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 38: Gun Drone
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 41: Body Armor
    • (A) Aegis - Resistance/Endurance
    • (45) Aegis - Psionic/Status Resistance
    • (50) Aegis - Resistance
    Level 44: Cryo Freeze Ray
    • (A) Essence of Curare - Accuracy/Hold/Recharge
    Level 47: Surveillance
    • (A) Undermined Defenses - Defense Debuff
    Level 49: LRM Rocket
    • (A) Damage Increase IO
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (36) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run



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  5. Thank you for the time, I totally understand where you are coming from. Guess its just going to take time / testing to get the basics down and figure things out!

    I will definitely use your build first as a starting point, and I appreciate the time and information you posted.

    Thanks, Gen
  6. Ive been playing with the COH Planner for about two days now, mainly using the AR/DEV refit post as a reference. The sets are 100% completely throwing me off! I was wondering if someone could take a look and help me out?

    I mainly just wanna do great damage and with a decent defense.

    Here is what I came up with so far.... Comments would be appreciated!

    Thanks, Gen



    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Natural Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst
    • (A) Empty
    Level 1: Web Grenade
    • (A) Empty
    Level 2: Slug
    • (A) Empty
    Level 4: Buckshot
    • (A) Empty
    Level 6: Caltrops
    • (A) Empty
    Level 8: Beanbag
    • (A) Empty
    Level 10: Taser
    • (A) Empty
    Level 12: Targeting Drone
    • (A) Empty
    Level 14: Hasten
    • (A) Empty
    Level 16: Smoke Grenade
    • (A) Empty
    Level 18: Flamethrower
    • (A) Empty
    Level 20: Cloaking Device
    • (A) Empty
    Level 22: Super Speed
    • (A) Empty
    Level 24: Super Jump
    • (A) Empty
    Level 26: Combat Jumping
    • (A) Empty
    Level 28: Trip Mine
    • (A) Empty
    Level 30: Kick
    • (A) Empty
    Level 32: Full Auto
    • (A) Empty
    Level 35: Tough
    • (A) Empty
    Level 38: Gun Drone
    • (A) Empty
    Level 41: Body Armor
    • (A) Empty
    Level 44: Surveillance
    • (A) Empty
    Level 47: LRM Rocket
    • (A) Empty
    Level 49: Weave
    • (A) Empty
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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