GavinRuneblade

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  1. Does any of this advice change if the character in question is a tank, considering the new Bruising effect built into Nimble Strike, and considering as a tank I'm forced to take it. =)
  2. GavinRuneblade

    Ninja Run??

    Quote:
    Originally Posted by BrandX View Post
    Actually, while I understood not allowing NR to stack with SS/SJ make since to me, I never understood why it couldn't stack with CJ, and really think it should.

    After all, CJ stacks with Super Speed.

    NR not stacking with CJ is the only thing that I hate about it. As I love to keep NR toggled on my Scrapper while fighting, because jumping about, doing backflips while fighting is just FUN! And I'd like to beable to use my CJ for added defense while I do so!

    That said, I learn to live with it, much like not being able to use Hover on my Fire/Earth Dominator since Hover stops me from using some of the powers. :/
    But CJ doesn't stack with Super Jump either. One jump power, one run power. Super jump and super speed stack too don't they?
  3. Quote:
    Originally Posted by Enyalios View Post
    0 x8 -- you'll kill pretty fast but you'll have alot of groups with no bosses. You won't get any level 49 recipes though.
    Quick correction: On all maps except AE where you control the settings, spawns vary from +1 through -1 of the difficulty setting. So if you are on a level 50 +0 mission you will still find a few spawns of 49s and a few 51s.
  4. Quote:
    Originally Posted by greatgarloo View Post
    Do you mean ONLY those who have switched sides need to pay the 20 mil and 50 merits?

    I never traded in my 1st batch of regular merits for an AM. I did the 1st mish and got the 50 merits, then filled my bar again, and did the mission and got a purple merit. At the time I didnt have 20 million on that specific toon and wanted to see what would happen.
    No, he means if you want to get a merit the first time you do a hero or villain morality mission, you have to spend the 20 million. After the first, you get the merit straight. The first you have to convert.
  5. Quote:
    Originally Posted by Lillika View Post
    Are you having fun with him? If so absolutely keep him. They just fixed some of the issues with DA on stalkers (Mostly the whole damage aura not ticking while in hide) so it should work even better for ya.
    The above is the best information anyone can give you. Is it fun?

    Mine is my absolute favorite villain. And her build is so bad that it is funny. I skipped Murky so I have holes to three massively important types of damage. And yet I still managed to tank Nictus Rommy and his puffball buddies long enough for our tank to get rezzed, healed, re-toggled and back in the fight. I can hold my own against x6 spawns. And I do very nice damage.

    One of these days I will fix her build, but I still have no idea how and what she has works, so I stick with it. And I have fun.

    By the way, I'm one who felt the toggles were not an issue. I leveled to 50 with them the old way and it was just fine. Now, it is better. just slot the feat aura for -tohit do not slot it for fear. Trust me on this one, you will appreciate it. =)
  6. Quote:
    Originally Posted by Lillika View Post
    New powers are what is fun for me. If I just want to grind out abit to get the next one I just was curious the quickest way to do that. (When not able to get a team.) I'm not looking to grind from 1-50 this way and bypass the game.

    And Brand Everyone knows Stalkers aren't wanted on teams! ....kidding ofcourse. Kind of... Maybe Yeah just kidding.
    Technically, the fastest I've found is to set a low level (I like levels 1 and level 7 your milleage may vary) bosses only AE mission. Luminous Eidolons and Family are good enemies to use (d NOT use Murk Eidolons, they have an AoE stun aura). Add a particularly weak minion and lieut (I use Corrolax) so you get 100% experience and drops. Set your difficulty such that they are +2, but only x1. So it is a boss and 1 minion in each spawn. With the right slotting it's 4-5 attacks, collect your exp and move on.

    As a bonus, this is also a spectacular way to get rich and farm prestige for your supergroup.

    Strategy developed when Arcannaville mentioned that throughout the entire game the #1 highest source of exp per point of damage comes from +2 bosses. There are better options with AoE, exp per time, exp per endurance, etc. But from a strict single-target damage point of view, +2 bosses are the king (+3 and +4 bosses are worth more per kill but less per hit point of damage dealt).

    But while it is effective, I have more fun just playing in a group.
  7. Quote:
    Originally Posted by bAss_ackwards View Post
    We did it without nukes:
    Does Iggy count as a nuke? Because if not he should. Or is that a different Iggy? =)
  8. Quote:
    Originally Posted by Armath View Post
    Let us be realistic, how many chances there are that a boss will drop aggro from your Hellfire Gargoyle to hit the Living Hellfires? They won't even do half the damage the gargoyle does.
    It's not a matter of the imps stealing aggro, it's a matter of the imps getting aggro before the gargoyle does and the imps absorbing the alpha. That happens a LOT.
  9. Quote:
    Originally Posted by Timeshadow View Post
    Doing the things that have made Warshades famous requires some specific conditions that you largely won't be able to handle until you have a grasp on how to play 'em well and enough slots and enhancements required to survive the accompanying danger.
    Hehe This is very true. I remember when the advice was given to me on how to make my warshade work better "before turning the difficulty down, if you can't finish a mission turn the difficulty up. run at the maximum number of enemies you can handle" because more enemies = bigger self-buffs, including resist and heals AND damage. So sometimes if you can't defeat 4 enemies, you could win if there were 6 or 8 of them. o.O

    That was really hard to learn. And to pick powers and slot for while levelling to take advantage of this different strategy, that was tricky too. I definitely had an easier time on my peacebringer initially.

    Still there is something both satisfying and weird about thinking, "hmm I'm about to die but there is only three left in this group, if I pop eclipse here it'll only be 30%-ish resistance and they'll still kill me, so I'll teleport into a fresh spawn and aggro 8 additional enemies". But now, those 11 can not hurt me even though the 3 could.

    Now that I'm using him (my PB) to learn forms, while I have most of the slotting I need on my WS and have a general idea of how to make it work (more recharge will be handy) he's the harder of the two. That's a timing/reflex issue on my part though. But PBs were by far easier to learn, because being self-contained the strategy is more similar to exisitng ATs than on a warshade. the only tricky bits are slotting, forms, and knockback. And of those all but forms exist on other ATs so you're at least a bit familiar with the idea, even if no one is as slot starved as Khelds.

    Quote:
    Could you not have used Nova form to fly places instead?
    Kiwi, not all PBs have nova form. Mine is using each of the two builds as dedicated to two forms, not all three. So more than half the time he only has dwarf (I have issues flying in combat so I don't use nova that often, really wish it had a hover mode).
  10. I'll back simon. I'm looking to raise defenses on my Plant/Ice and had originally planned to go ranged since no one gets into melee with me unless I want them to (and at that point I am killing them and going back out to range hehe) thanks to the immobilize, slow, hold, etc.

    But it is so much harder to stack needed ranged defenses. Scorpion's Shield gives a very nice boost to s/l defense but there is nothing equivalent for ranged. About the best is to get two pets (your own and patron) and slot both with 6 Expedient reinforcements.

    Now I'm rebuilding for s/l and it's a lot easier. Except the blast sets suck hehe.

    There's a part of me that is thinking "screw defense, just kill 'em" and max out each power with no regard or consideration to an overall strategy. Sigh.
  11. Quote:
    Originally Posted by SimonSayz View Post
    On my Plant/Psi Dom, I have it slotted with 3 procs and 3 "other" pieces to bring it to where I want it to be. You also have to be careful when frankenslotting this power because of the way it passes down IOs to the sub powers of the Carrion Creeper Patch (the powers of the pet that the Carrion Creepers power spawns). Here's a link to the pet the power spawns: Carrion Creeper Patch

    So for example, if I were to slot an Explosive Strike proc into the power, it would only fire off on one of the attacks of the vines. If I slotted a Trap of the Hunter Proc, it would only fire off when the immobilize effect of the patch triggerd. However, the Impeded Swiftness proc would fire off in all of the vine attacks plus the bramble patch (auto slow patch around the pet). Targeted AoE Procs would fire off in the immobilize and in all the vine attacks. That is why I chose the Positron's Blast proc, the Javelin Volley Proc, and the Impeded Swiftness Proc. I then put three pieces of the Ragnarok set in it to bring it to around 79% damage, 59% acc, and 59% rech.

    The same goes for non-procs. If you slotted a Acc/Rech from Trap of the Hunter set, it would not help the vines' Accuracy at all, but it would help the immobilize portion of the power. It's best to stick with a common accepted IO set, which happens to be Targeted AoE sets (Unless you don't care about the vines' accuracy or damage that is).
    So, you realize that your Ragnarok only helps some of the powers right?

    I have mine slotted with two neucleus, impeded swiftness proc, posi proc, and two recharge. I experiemented with several other variations and so far this has worked best.

    You really, REALLY need accuracy on this baby and you will notice the difference with it slotted for damage. Enemies stay inside it, and it draws aggro so enemies outside it run in. Damage on this thing is amazing.
  12. Quote:
    Originally Posted by Rajani Isa View Post
    For pets, if you were able to slot it into a pet it would have a chance to trigger for each individual pet whenever the power that the pet has that takes the proc triggers/is used.
    Like all procs it has a chance to go off when the power is activated, and then every 10 seconds in a toggle.

    If they ever create a pet with claws and follow up, then this would have a chance to fire each time the pet used follow up. Note that it is a chance not guaranteed.

    This is currently how the soulbound proc works. It has a chance to trigger on you when you summon the pet, then it has a chance to trigger on the pet every time it uses any attack at all. Very handy.

    @Chaos_Reaver: But they only "use" tactics when first summoned and upon zoning. So it would "only" be checking every 10 seconds.
  13. GavinRuneblade

    need some help

    Remember, you can convert those merits into villain merits.
  14. Quote:
    Originally Posted by Silverado View Post
    And then you fight Rikti Drones and Mako
    If the power's base accuracy were 1.1 or 1.2 that might not be an issue.
  15. Do you guys customize which tip missions you play? Because a lot of them are not just ghost to the glowie. Especially with knives of artemis and rikti drones screwing with stealth. Or customized ambushes (for example, the villain one with you and frostfire against 12 malta ambushes, or the hero rescue the three debutantes from carnies.

    So, what missions are you doing, because I don't know very many at all that are just click the glowie. Hell, the closest I've seen is the hero side combo of kills the boos and click the glowie where you fight the 5th column for bomb triggers.
  16. GavinRuneblade

    Farming Question

    It depends on the MM in question. But I'd think that Bots or Thugs would be more damage than imps and hotfeet.

    Also, they have ranged attacks so can do a bit better about stopping runners and those too far for hotfeet. Gotta watch the knock powers on several MMs.
  17. Quote:
    Originally Posted by rsclark View Post
    Why would you turn off combat jumping during a fight?
    In PvP, because you might need SJ instead.

    In PvE you can get toggle-dropped by malta sappers.

    You might put on ninja run to help you get out of caltrops faster.

    You might be literally that desperate for endurance that the .16/sec matters.

    You might be having a hard time maneuvering with speed boost on and need to slow down.

    You might be jumping too far to land on a narrow walkway.

    I can think of lots of reasons.
  18. Quote:
    Originally Posted by Silver Gale View Post
    Because then they can say "Yo dawg I heard u like buildup so we put a buildup in yo buildup so you can buildup when you buildup".
    haha, That is awesome. You win this thread!
  19. GavinRuneblade

    Dropping a GM

    Quick advice: Always carry envenomed daggers on all characters for this exact reason! -250% regen will devastate a GM and seriously crimp an AV. The 160 damage is pretty decent too. =)

    Only a stack of 30 so you have to pace yourself, but it really makes a difference.
  20. Can vigilantes and rogues use both wentports and marketports?

    also, can you use a houseport to get back into praetoria after you've left or does it get deleted?
  21. Quote:
    Originally Posted by Warkupo View Post
    The Gaussian's Chance for Build Up IO is not going to cast Build Up on everyone within range of your Tactics. Only the Caster of Tactics, and not very often at that. The target for Tactics is the Caster.

    (http://tomax.cohtitan.com/data/power...cs&at=Scrapper)

    If you are using Gaussian's, you typically want the entirety of the set for the defense bonus, though the endurance recovery and damage buff aren't shabby.
    Its not that often, but it is plenty often. the only downside is the short duration. It checks every 10 seconds the toggle is turned on.

    Some prefer to put it in build up, giving a fallacious argument about "wasted" chances to fire. Unless you hit buildup every 10 seconds during combat, slotting it in tactics or focussed accuracy means it goes of MORE often than if you put it in buildup.
  22. Quote:
    Originally Posted by beyeajus View Post
    http://paragonwiki.com/wiki/The_Crucible

    A new place in Cap au Diable called the Cricible.

    There's a guy named Trashcan that you talk to.
    Actually you don't talk to the guy, instead click on the physical trashcan right next to him. The guy (who really is named trashcan) just tells you to click on the can.
  23. If you're in a team can you still use the team leader's base teleports?
  24. Quote:
    Originally Posted by CinderSpawn View Post
    But if the mission is part of a story arc the only way to get rid of it is to run it with all grey enemies or auto complete it and you will still be stuck in the arc until you finish it. You should get the next contact but they will stay an active contact all the way to 50 if you don't finish an arc.
    If you're not in Praetoria, you can set your difficulty to +4, and the missions will be level 4 or 5 (max for contact) giving mostly level 9 enemies.
    If you're in Praetoria with no level changers, you're SOL.
  25. Quote:
    Originally Posted by Grey Pilgrim View Post
    *sighs* This is what alternate animations are for, and why you should post in Castle's thread about this. As I've pointed out there and elsewhere, if they had more straightforward animations on the attacks, we'd be hearing people ask for more gun fu animations: you just can't please everyone, which is why more options are a good thing.

    Piercing Rounds is kind of goofy, but it's pretty cool, too. But I also liked the more straightforward animations for the three attacks in the Masterminds Thugs set.
    I like the animations of Malta Gunslingers. There's something ominous about how relaxed they are. They're not slow, but they're not in a rush either. I've always liked them.