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Posts
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Joined
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Its use can be considered blasphemous by some.
http://en.wikipedia.org/wiki/Blasphemy
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Lmao @ Wikipedia, that's priceless.
But oh well. Without further opening can of worms, I'll just go with that explanation. I mean it's not like the NPC in the game use the word or anything. Now THAT would seriously suck.
Edit:
Appearantly the filter has been modified now and you CAN use the blasphemous G-word without lights going red. Last time I tried it wouldn't let me use it in NPC dialog boxes.
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According to the filter word "God" is either profanity or copyrighted.
....So which one is it, so I know for future reference before writing such atrocious words. -
I'm mainly referring to the Croatoa city map.
That map is small, so it is pretty safe to say the boss/item hasn't spawned when 3 people cant find it after exploring every inch and alley. -
I have also noticed that sometimes the architect souvenir replaces an existing one.
Oh and speaking of spawns, they are really random. I have noticed that the Croatoa maps are a gamble when it comes to spawns, it is not uncommon for something to not spawn and thus make mission impossible to complete. -
Depends on the map, but I did so in my arc.
I had the industrial map (one where you fight Siege) and as you enter the map it's empty. There are just couple of guys there with a case full of money, however as you destroy the case the whole place is spawned full of these custom swat guys.
So yeah some maps let you place the map full of patrols. Each patrol takes away a mob spawn. So my map had 48 patrols (it is rather hectic fight) spawned after you destroy the item, it could also be a glowie.
However I have noticed that not all of the maps support this.
Edit:
I should learn to read. -
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Anyone stumbled on any good TRULY villanious story arcs?
That's my only complaint as seaoned villain side player.
I haven't found any REALLY villanious arcs. Surely it's sujective, but all this time I haven't seen anything that would be that evil ( Westin Phipps was great). Most of the time I just end up fighting other villains or just some totally irrelevant custom hero group without doing anything evil or atleast feeling like a villain.
So, anyone seen any?
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I've been planning a three mission arc wherein the first mission, you've been hired by an anti-vigilante extremist to sneak into a place where they've been holding newly born magical and mutant babies and push the kid's self-destruct buttons so they don't grow up to be heroes, but I thought it'd would be too evil, even for villains, plus, I'm a role-player on Virtue and I didn't want to offend someone that plays a morally negligent but not evil villain.
Maybe I should work on it, if people actually want to be evil villains.
Note - Self-destruct button is my favorite term for fontanelles.
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Yeah, but the current "villanious" arcs make me think "hold on let me get my hero" most of the time.
I'm making an arc that's is close to being finished and I try to make it truly evil.
In it you steal a virus from mercenaries, plant it in sewers (tiny sewers map full of paragon water department engineers that you must defeat, I even made a hint that one of them is about to be a father )
Then after you do that, you trigger the viral bomb turning people within the water distribution system into raging infected luantics. In last mission you see a city full of battles between the infected civilians and PPD riot police officers (there's even infected PPD officers among the infected.) You need to destroy all the medicine vans within the area and defeat the hero who is the only person that can make a vacine for the virus.
Now that's the kind of stuff that makes me feel like playing a villain.
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Anyone stumbled on any good TRULY villanious story arcs?
That's my only complaint as seaoned villain side player.
I haven't found any REALLY villanious arcs. Surely it's sujective, but all this time I haven't seen anything that would be that evil ( Westin Phipps was great). Most of the time I just end up fighting other villains or just some totally irrelevant custom hero group without doing anything evil or atleast feeling like a villain.
So, anyone seen any? -
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I don't know if this is terrific or cool, but it is kind of creepy.
Floating torso man.
[/ QUOTE ]how?
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It's magic!
Ok honestly it is just a wyvern trooper viewed through one of those office doors that can be opened.
I have seen things like hairs and hats disappear, but never entire lower body. -
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Those are some hardcore scetches. Wow...
I have a humble request aswell. Could you make a scetch of my AR/Dark corruptor, Gaspard , please?
Edit:
Oh and bio, that is bit hard, because I have formed some sort of bio for him during all this time inside my head, never thought about sharing it.
He is suppose to be a gentleman gunslinger and former mercenary who was affected by experimental combat gasses on the battle field somewhere in middle east (why his face is partly disfigued and he wears a surgeons mask), but instead of killing him, they activated his ability to control dark energy (while making him partly schizophrenic.) -
Nice drawings you got here.
If you find time in your schedule, could you try drawing my Ar/Dark Gaspard, please?
I have been playing almost 4 years and would like to own atlaest one piece of art. :/ -
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If your can't earn merits from MA story arcs....well, I'll just say that would be a shame.
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Yeah, bit of a disappointment to me aswell, but not as disappointing as the fact that we don't get recipes or any other useful drops in MA. I suppose it is better to be safe than sorry. I can understand the badge progress restriction though.
I hope the "MA merits" are something that have value outside MA, by which I mean that they can be used to claim some sort of rewards that help one to make progress (to reasonable extent) in the game.
But overall, I am pretty excited (for a Finnish person) about this new feature...
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No ambushes will be possible with the Architect. Also no cutscenes. (THANK YOU DEVS!!!)
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...but this part made me laugh. -
It's funny what kids can learn from video games, especially nowdays. In good and bad, depending on the kid of course.
When I was growing up we only had Commodore 64, but I learnt many things from those games, typing for one.
Bubble Bobble, Bubble Bobble 2: The rainbow island, Indiana Jones, Spy Hunter.
It was all challenging, yet good.
Edit: for people who do not know what sequel to Bubble Bobble was like. This is later Amiga port if I'm not wrong.