Garent

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  1. Garent

    Vigilance

    Quote:
    Originally Posted by Prof_Backfire View Post
    And?
    IF: "Unless there's someone afk mooching on your team, it's a terrible idea to let someone's health go low in order to get endurance." = true

    THEN: "Vigilance encourages a defender to kill off team members" = false
  2. I'm of the opinion that tankers should deal more damage than defenders.
  3. I have a 50 corruptor and 45 controller and believe that defenders are just fine.
  4. Garent

    Vigilance

    I take great umbrage with the assertion that Vigilance encourages a defender to kill off team members. Unless there's someone afk mooching on your team, it's a terrible idea to let someone's health go low in order to get endurance.
  5. I agree completely. I have a problem with summoning tornado in one fight where it's needed and forgetting about it as I move forward, resulting in it jumping forward into the next group. Sure it's mostly my fault, but it would happen much less often if there was a clear graphic for it.

    I'd also like it to be changed to knockup instead of knockback like waterspout has, but that's a different discussion.
  6. I was gonna post in this thread, but it looks like it got lamed up by a flame war.

    I hope the OPs question has been adequately answered by now.
  7. Al Bob Spanky Pants is you? ::giggles madly::
  8. Garent

    Vigilance

    I'll give you that. Like many people, I'm of the opinion that it should take the defender's own health into account.
  9. Garent

    Vigilance

    Actually, I'd say the VEAT inherent is -significantly- more useless.
  10. Quote:
    Originally Posted by Hawkeyed View Post
    As I recall during the last event, Shadow and I were able to beat Garret's stormy, we shall see, we shall see........
    Which one was this? Last pvp thing I was in was the 2v2 one and the loss we got there was from Al Bob Spanky Pants and that female scrapper whose name I keep forgetting over and over.

    I can't remember what tournament I was in before that one.
  11. Don't forget about Hawk's team. My team's going up against them on sunday too.
  12. Also, the mag 1 knockback from lightning storm becomes knockdown against anything that's one level higher than you or more.
  13. Quote:
    Originally Posted by Ultimo_ View Post
    Garent:

    You put the Snow Storm toggle on someone and none of them moved? EVERY SINGLE time I use it, the enemy starts running in all directions.
    That's right. I went into a mission, put snow storm on a group, and stood there as they attacked me without running. After about ten seconds one of them began attempting to run into melee range, an epic feat which took him a good six seconds.
  14. I just tested it. Snow storm does not cause enemy scatter.
  15. Quote:
    Originally Posted by Ultimo_ View Post
    Garent:

    Snow Storm DOES cause foes to scatter. Yes, they're not attacking you until they leave the storm, but the ones running the opposite direction of the anchor will be attacking you again soon enough while the anchor runs off to aggro other groups.
    Because Defender damage is so low it simply does NOT provide enough time to "AOE foes to death.".
    This proves you didn't understand what you've read. I never said snow storm doesn't cause scatter, Luminara did. And when I said foes could be AoEd to death, I was referring to a team setting because soloing is so easy that it doesn't require snow storm.

    As for a snow storm anchor running off and aggroing groups, you know it's possible to turn off toggle powers, right?

    Ultimo, I give up on you. I no longer believe you have the ability to understand these concepts.
  16. Quote:
    Originally Posted by Ultimo_ View Post
    Storm's Thunder Clap is borderline useless. Its accuracy is appalling, and it only affects minions. On the upside, if it DOES hit something, it can be stunned for a very long time.
    Freezing rain spreads foes out as the run. Hurricane and Gale scatters them. Snow Storm causes them to scatter (very slowly). Tornado tosses foes around randomly. Lightning Storm has significant knockback and will scatter foes too. Only O2 and Steamy Mist don't scatter foes, and O2 can't even be used by the Defender while the mist provides very limited protection. Since the only other source of protection is Hurricane, Storm Defenders facing scattered foes are at a disadvantage. Indoors, they can't scatter as far, and can be pinned in corners. Outdoors, that's not possible.
    Okay, this part made me mad, but I'm going to try to explain this as calmly and clearly as I can. There are only a few true statements in the above post, including but not necessarily limited to: thunderclap being useless and O2 boost being unusable on the caster.

    In the above post you mention that Snow storm causes enemies to scatter (very slowly). This is the secret to a large part of Storm Summoning's damage mitigation. By dropping snow storm and freezing rain on a mob, you trigger its escape AI which makes them -stop attacking- you. Freezing rain + snow storm will put enemies at the movement floor, which means that it takes a -very- long time for them to escape, during which they aren't attacking anything. This is often more than enough time for your team to AoE death most of the spawn, leaving a few enemies left to be picked off.

    Lightning storm does not have significant knockback, and does not cause a notable amount of scatter. It will always attack the closest targets, meaning that all it will do is push a group in a certain direction as long as you don't summon it in the middle of a mob.

    Also, hurricane is perfectly usable outdoors. In fact, I find it -easier- to use on outdoor maps than indoor ones. Outdoor herdicaning involves circling an enemy group, pushing them very lightly into a small clump. Getting them together on an indoor map is actually harder since many rooms are too narrow to hit a group with hurricane from multiple angles without running through the middle of them.

    This is all really a moot point though, since this is about soloing, and the only powers I use while soloing are my blasts, toggles, and lightning storm. Freezing rain is used on bosses/elite bosses only. And in case anyone points out that I'm sonic blast, I do the same thing with my storm/energy and storm/ice.
  17. Quote:
    Originally Posted by XFUNK View Post
    And guys, only 4 pages?
    Dude, chill. We had some serious kindling going there for a minute but you ruined it with your m-m-m-multi post. Truely epic flame wars require a unique state of zen. If you keep trying so hard it won't work.
  18. Quote:
    Originally Posted by Turbo_Ski View Post
    Dark really only needs to rebalance Tar Patch's duration and recharge to be the same as Sleet/FR
    Out of curiosity and in an attempt to steer the conversation in a more enlightened direction, what's your reasoning for this? Don't both powers have the same ratio of up time to down time?
  19. Quote:
    Originally Posted by PureAmerican View Post
    Being that this game is about heroes and that heroes have been part of my life since I was a young boy reading comics on the schoolbus I have learned one thing, Heroes do not back down when faced with a great wrong.
    Aren't you the guy who used his job at an ISP to disrupt the connections of people you didn't like and then got fired for it?
  20. There are guides out there yeah, though I can't find them with the current forum setup. If you're going to mostly solo, I suggest sonic blast, ice blast, or psychic blast as your blast set. Those are the sets that work best against few targets at a time.
  21. Thread is officially derailed.
  22. Quote:
    Originally Posted by XFUNK View Post
    I mean, wall torches? really? I hate having to explain a joke,
    Where did you explain wall torches? Because I'm still confused by that.
  23. It was just last month we were being told you didn't care about prestige. That was when you were at #2 though.