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Posts
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Quote:Actually, looking over it, my math is wrong, but not in the way you pointed out. FR doesn't have a chance to proc with every tic. If it did, then a single damage proc would do over 1,000 damage. The way it actually works is that there's a chance to proc when the power first goes off, and then every ten seconds afterwards until the rain ends. Since the achilles' heel debuff actually lasts slightly more than 10 seconds, I can't tell what the actual damage increase would be unless someone knows whether achilles' heel is set to refresh on a recast (as 99% of buffs and debuffs do) or if it's set to suppress (like mystic fortune and force feedback do). I'm 90% sure it would refresh based on what I've seen but I'm not positive.The debuff lasts 10 seconds. FR can be fired in 30 seconds or sometimes less. With the number of ticks in FR it seems likely that it's going to fire on almost every casting.
In that case most of the stuff I said earlier is meaningless to you. Achilles' heel is leaps and bounds ahead of a damage proc when it comes to eight people pounding on one enemy. -
Quote:That's not the case. I'll show the math.While the numbers may work out in favor of damage procs, that only considers solo play.
At level 50, a damage proc does about 72 damage. In order for the achilles' heel proc to contribute 72 points of damage, the enemy it's on has to take 360 points of damage in the span of about 10 seconds. If your team is capable of dishing out that kind of damage with area attacks, the enemies are going to be dropping very quickly either way. Furthermore, a level 50 minion has 430 hit points. 360+72=432. That means that against even level minions, it is IMPOSSIBLE for the achilles' heel proc to outperform a damage proc.
The achilles' heel proc is best placed in single target powers that recharge quickly, so that the debuff can be easily placed on bosses and AVs and kept on them constantly. In a power like freezing rain, assuming that you have its recharge at 30 seconds, the debuff will only be active on an AV about 6.7% of the time. -
The way the math works out, it's actually more effective to use a damage proc in freezing rain instead of the -res proc in most situations.
The -res proc is set to not stack from the same caster. I know that some pets are able to sidestep this because they're each treated as a seperate source for the debuff, but I don't think tornado is capable of doing this. Also, I don't know if it's true, but I've heard that procs don't work properly in tornado and they will only have a chance to activate once. -
I stole streetcleaner's and changed it up.
20% ranged defense
33.5% area defense
16% global recharge
The end draining was focused on thunderous blast, and ignored it all other powers.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Dmg/Rchg(43)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Sonic Barrier -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), S'fstPrt-ResKB(46)
Level 6: Sonic Haven -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 12: Sonic Dispersion -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(43)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(34), RechRdx-I(34)
Level 18: Health -- Heal-I(A), Heal-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Disruption Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Short Circuit -- Oblit-Dmg(A), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Sciroc-Dam%(34)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(33), RechRdx-I(50)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(37)
Level 38: Thunderous Blast -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(39), Dmg-I(39), RechRdx-I(39), EndMod-I(40), EndMod-I(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 47: Force of Nature -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Are you looking for an SO build, an attainable invention build, or a ridiculously expensive invention build?
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Quote:I don't think it'll be possible for you to cap melee defense. Ranged and area defense is pretty easy to get though.Not to highjack your thread but can someone post a softcap build? Me and my wife are duoing Kin/Sonic. Also, do you think World of Confusion will work better for us since it will be stacked?
Edit: I forgot to say what I was looking to soft cap--Melee Defense or F/C/E/N if possible. Since we'll be running in and out of melee range.
As for stacked world of confusion, that has some potential. If you both get the contagious confusion proc in there, I think you'll definitely see good results. -
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On my defender I usually just do base difficulty with bosses turned on. Only time I play him solo is when there's new content that I want to go through to see the story.
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Just how big of a difference there is between controller and defender versions of powers depends on the specific set. I think most of them are fine.
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No reason why it wouldn't be good. You probably don't see it often because it's one of those combinations that's hard to explain thematically.
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The build's pretty tight. One thing you can definitely do though is take out the second accuracy from fulcrum shift. You could also copy the slotting you're using maneuvers and use that in weave too.
Oh, and are you okay with using the gladiator's armor proc? It's delicious, but last I heard it costs 1.5 billion. -
Quote:Whoops. I totally spaced and gave the slotting I use on the MASTERMIND dark servant, which costs way more endurance and requires recharge slotting in order to be made permanent.Enhancing Fluffy for recharge is pretty redundant since recharging him faster doesn't do anything unless you plan on him dying more often. Endurance is similarly pointless since he costs about .11 end/sec unless he's dying often.
Nevermind me. Please move on. -
a lot of mezzes are area types, most notably the stun grenades from malta. An easy way to boost your area defense is to use Aegis in your tough and mind over body.
Have you used defender world of confusion before? I tried it and found it completely useless, though I did find ONE person who found it useful.
As for stamina, you can safely go without it once you have transfusion, but I suggest you keep it for those times when you exemplar below the levels where you have transfusion, and to reduce how often you need to use it. -
This has been my experience as well, along with being mezzed, and being at range won't protect you from that when it comes to many enemy groups.
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When I did a build for a friend about a month ago, what I did was
dark watchers debuff;debuff/rech;debuff/end;debuff/end/rech
trap of the hunter acc/rech
enfeebled operation acc/rech
enhancement:
53% accuracy
48% endurance
95% recharge
58% to-hit debuff
bonuses:
1.5% hit points
2.5% recovery
5% recharge bonus
I did this in order to maximize the big debuff from chill of the night (I think that's the power) -
I suggest this
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Philox D. Fender: Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(19)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 2: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(40)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 12: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(25), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(27)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(45)
Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(37), RechRdx-I(40)
Level 26: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-EndRdx/Hold(42)
Level 30: Aim -- RechRdx-I(A), RechRdx-I(43)
Level 32: Assault -- EndRdx-I(A)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(43)
Level 38: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(43), RechRdx-I(50)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-EndRdx/Stun(46), Stpfy-Stun/Rng(50)
Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Fallout -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 49: Dark Consumption -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Coolness is a good reason. It's definitely not a bad looking power, and the damage is only slightly less than that of a normal blast so it's not like you'd be gimping yourself by taking it. You're probably on to something with conserve power. Because of its long recharge, I only find it useful for helping me get through a long AV fight. Any endurance issues you may have at level 50 will be better solved with a change in slotting than with conserve power.
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I think you should do power build up instead of total focus. Energy blasts do more damage than total focus does because they're faster, and since power build up needs less slots than total focus you can put those slots into your blasts to make them even better.
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Quote:You say you aren't neglecting my example, but then you list why you're ignoring it.TR:
No, I didn't neglect him. However, his characteris Level 50, which means he's getting greater effect from hi enhancements (notably the endurance modification, but also the damage), and he does have passive accolades that affect it too. Any power set that has a means of increasing theeffect of its damage will do better than Force Fields or Energy, neither of which can.
As I say, though, that example is confusing the issue, and I'm trying to leave it behind.
Being level 50 does not magically make my enhancements better than yours. If I had level 50 inventions slotted in my attacks you might have a point, but I don't. Everything I have slotted in my power bolt and power blast are things you have access to on your level 39 character.
You have access to passive accolades just like I do. The only advantage I should have over you is portal jockey (5 endurance), though despite this your endurance efficiency should actually be BETTER than mine because I don't have power burst and had to use energy torrent as my third attack.
I'm not sure why you bring up the point that powersets other than force field and energy blast would do better on this task, because energy blast was basically the only powerset I used.
You are the only one who thinks that my example is confusing the issue. Everyone else thinks that it is valid. -
Now there's a good idea. Virtue is my back-up server and I have more money on Pinnacle villainside than I know what to do with. I may end up taking advantage of this offer after all.