Gaia

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  1. Do you have the dotnet framework 2 installed as the launcher requires this?
  2. Quote:
    Originally Posted by Mister Rik View Post
    Ah, okay. I wasn't aware that the Reapers and Morties actually control the others. I was already taking out the R's and M's first, but by the time they go down their "minions" are already in melee range and puking/exploding on me.
    Found this out fairly early - you can easily pull the Cadavers and abominations but try to pull a Mortificator or Reaper and it is almost certain it will bring the rest of the group along.
    Watch out for Eidolons though as their Dark powers will apply a nasty -ToHit debuff.
    The actual damage from the Abominations doesn't really seem to be all that high but it is Toxic which is very poorly resisted and not defended against at that level, in addition it applies a long duration DoT (very easy to die to multiple hits from this) and I believe -Def.
    Can't say I've ever had any trouble holding any of them or immobing them, admittedly most characters I have that use immob will stack it quickly.
    Also worth remembering is that the Embalmed self destrust is readily interrupted - any damage will do so. It can also be used to take out the rest of the group even without confuse if you can run when it starts the animation.
  3. Gaia

    Oro Badges

    The badge missions not awarding credit is WAI but the first Ward arcs didn't seem to be awarding credit either
  4. Gaia

    The ITF Bugged

    Quote:
    Originally Posted by Necrotech_Master View Post
    the rommy appearing thing is a bug definitely

    in your first mish, baddies getting stuck in the geometry is nothing new and usually happens in caves when poeple KB them into the walls, its also one of the very very few cases where tp foe may come in handy but its too rare to actually be worth getting the power

    the bug in the 3rd mish may have been caused because of the objective of killing rommy coinciding with the bugged nictus rommy spawns, so it seems that 2 bugs coincided which caused you to have to rerun the mish

    i think ive been on 2-3 ITFs so far and havent seen any random rommy spawns lol

    i dont know the status of the extra rommy spawn bug fix as of now

    I tend to prefer wormhole to TP foe for that but its much rarer to find someone with it - It doesn't need a target which is a big help with getting the mob out of the wall on those occassions where you cannot target it.

    The extra Rommys were still appearing on Sunday night.
  5. Gaia

    New computer

    Got CustomPCs review beside me and whilst the Intel 520was the fastest of the SF2281 controller drives it was no quicker than the Corsair GT240 and only slightly quicker than the Kingston HyperX 240 and OCZ Vertex 333 240 it was by far the most expensive and the Corsair Performance Pro 256 outperformed it on almost all of the tests.
    On sequential access there is little to separate almost all of the drives tested but the Intel was definitely middle of the table on the random read and random write tests especially the CrystalDiskMark tests with the Corsair consistently near the top.
    The extra speed, 16Gb capacity and £80 lower pricetag (~$110) of the Corsair PP256 would definitely put it ahead for me.

    Having said that - that is just one review and you should definitely consider which benchmarks best represent your expected usage.
    Most disk access in CoH is random access of small files and so the sequential results are probably not representative and I'm not certain which of the AS-SSD and CrystalMark benchmarks would be the more appropriate or indeed if some totally different one would be better
  6. Quote:
    Originally Posted by T_Immortalus View Post
    Reread the original post. He said:


    He is also talking about "reoccurring crashes", which just so happen to be what I was talking about that also happen to be on BAF and Lambda trial runs(or any other league, and often team, with incarnate level shifted players).


    Seriously, don't spout "irrelevant" like you're "all-knowing" when you didn't even read thoroughly.
    Reread it yourself.

    Where does he mention anything about level shifts or zoning. The reason it is more prevalent on trials is because of the amount of objects and effects requiring to be rendered. The issues with league teams reforming on zoning while still a problem is an entirely different issue.
  7. I'm pretty sure that the targeting code is implemented clientside - you can still target mobs following a mapserver that doesn't recover in particular if you pill your network cable so you cannot possibly have a connection to the game servers you still are able to select mobs with either the mouse or tab.
    As such network lag shouldn't affect this.
    It is possible that the targeting boxes are generated based on one of their vertices as opposed to their centre or that they are otherwise offset from the object's location. There have definitely been cases in the past where objects cannot be targeted despite you standing on them and character position reflecting the object being present - I'm thinking of crates needing to be destroyed in particular here.
    Any of these you need to identify the map and object as the bug will be specific to both.
    The other possibility which wouldn't be a bug per se is that you are in a target rich environment and have overlapping targeting boxes - in which case clicking will target the foremost object. - It may even be something in front of your character but behind the camera position. - Try switching between first and third person view to check that.

    The big difference in zones is that you have near and far objects and when something is borderline it may or may not be visible and target-able.

    Quote:
    Originally Posted by T_Immortalus View Post
    Did CoH recently gain the ability to stealth patch easy fixes on the fly? Did the developers fix this that quickly after seeing my bug report and/or this thread?
    I know I'm not going crazy, but I don't know what happened.
    always been possible if the change is purely serverside
  8. Quote:
    Originally Posted by T_Immortalus View Post
    The game has a few character tracking issues, especially those with leagues and level shifted incarnate team leaders.
    There are some issues with leages and zoning but that isn't anything to do with the OPs problem

    Quote:
    Originally Posted by T_Immortalus View Post
    Essentially, the team status doesn't update properly(showing you as teamed in a solo instance for example) which likely does not mesh well with the league system's tendency to switch the team your are on as you enter the league content.
    Also, the level shift mechanic is a really tricky piece of code in a game that was never intended to have levels above 50, let alone ones that are "+1" so that they make mechanics that check player levels ignore them.
    Lots of conjecture with very little basis here being expressed as fact . The problems with the teams switching on zoning are because they get recreated as people zone in. I'd agree its not the best implementation but again irrelevant to the OPs issue.
    Your comments about level shifts makes very little sense and is again irrelevant to the OPs issue.

    Quote:
    Originally Posted by T_Immortalus View Post
    So, if you have a little network lag and the right packet gets lost then the game will have a "brain fart" and freeze up because it can't reconcile how things appear due to the lost packet and how they need to be to keep the game running.
    Sort of!
    If your network connection results in dropped packets you will get rubberbanding as the clients display is updated with the servers locations of all objects.
    If there is an extended period where the client fails to receive response from the server you will get a Lost Connection to Map Server message - if that continues for more than a few seconds the client will disconnect you from the server and drop you back to the character selection screen. However it takes considerably longer for the server to recognise that the connection is lost and so when you log back in you get a message that you are still logged in.

    Quote:
    Originally Posted by T_Immortalus View Post
    It's a bug that they haven't fixed yet, especially since it may require a network code rewrite or rewriting the level system to support additional levels while fixing the team status update bug


    Edit:
    You can reduce the amount of times, practically eliminating it, that the crashes occur by somehow making sure you have perfect connection to the game servers, but that's about the only way aside from them making the game more reliable despite less than perfect connections.
    I can't see NCSoft rewriting the code for the network nodes and I would predict even less chance that the internet backbone providers and ISPs would implement it even if they did.
    They may be able to update the routing tables on their edge servers to avoid nodes with high packet loss but even then there is no guarantee that alternative routings are better or even possible.

    That the OP is using a (semi) public WiFi connection will almost certainly mean a poorer connection than a wired connection due to lower connection speeds and higher contention. This may result in higher 'lag' and rubberbanding but shouldn't mean crashes.

    The other thing woth checking is your graphics drivers

    check this thread for the latest stable version

    http://boards.cityofheroes.com/showthread.php?t=278655
  9. Quote:
    Originally Posted by Snowzone View Post
    I'm level 36 and only using SOs right now.
    did you do any damage to anything in the mob including the possesssed (damage aggro) or did the posessed kill anything else in the mob (death aggro)?
  10. Quote:
    Originally Posted by Tenzhi View Post
    Hrm. First time I've seen SHOE.
    Synthetic Hamidon Origin Enhancement

    I think the only time I've seen it was when discussing what to call them
  11. The easiest run I had was a FF 'troller and that was in the early days when the mobs were huge.
  12. for me its most melee toons but especially scrappers - other people love them though that and pretty much any cookie cutter build.

    Basically the most boring is whatever you don't love playing.
  13. Quote:
    Originally Posted by gute4883 View Post
    I tend to be more of a solo player...there isn't a lot of server load during the morning/day when I play on the east coast. What are some suggestions that other players can give me.
    You might want to also look at some of the other servers as the previously West coast servers are primarily populated by US west coast players - so 3 hours behind and the previously EU servers by players in Europe - 4-6 hours ahead. As a result the peak populations on those will be at different times.
  14. Quote:
    Originally Posted by Kitsune Knight View Post
    Without you providing information, all we can do is take blind shots in the dark... and it's very doubtful you'll actually find a solution to the problem that way, except by dumb luck.

    Since you're having issues outside of CoH with the same thing, I think it's pretty safe to conclude that it's not a CoH specific problem.

    Neo Shadowdream didn't say a keylogger, (s)he said an Anti Keylogger (an antimalware tool), which is often included by OEMs (generally a with a free, temporary subscription to a paid service). It could be that. It could be some OEM software that handles special function keys on your keyboard (I've ran into that before), or some totally different software.
    In particular some anti virus programs may came up with a false positive for a keylogger.
    Whilst we are talking about AV programs - anything detected when you do a full scan?
    Things that will survive a reboot - anything installed to run at startup or program launch, incorrect settings, missing components.
    Also yes potentially the Chinese input method may be the problem - is this a third party software or is it part of a Chinese version of Windows? Are you able to disable it or uninstall it to test that hypothesis?
  15. Quote:
    Originally Posted by Eisenzahn View Post
    Tried again after putzing around in the noob area of Aeon for a while and remembering why I never bothered to play that game past the very pretty character generator. Issue appears to be resolved, I am now on the Virtue Server. I don't know if my support ticket enabled them to identify a problem and fix it, or if the error resolved itself... it's been three hours now with no support contact. Oh well.
    Sounds like the servers may have been taken down for emergency maintenance - maybe just a reboot if they have come back up quickly.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    It's Rindfleischetikettierungsüberwachungsaufgabenübert ragungsgesetz.
    or ungenießbar
  17. You might see some improvement with an X1900 series card but I suspect much beyond that and the system would become CPU bound. Even the bottom end cards available now are probably higher than that.
    PCs of that era typically had no up to 512Mb ram and upgrading that to 1Gb made a sizeable improvement to zoning times with the improvement going to 2Gb still noticeable. Not a lot of point going beyond that.

    I certainly wouldn't want to spend more than about £40 ~$70 upgrading a machine of that age.

    Frankly you may be better off looking for a second hand Core Duo PC or saving up a fair bit more for a new one.

    Even upgrading you would need to replace the CPU and graphics card - that will require a new motherboard and PSU. In turn that will probably need new memory and if your drives are IDE they may need to be replaced with SATA ones in other words pretty much all you are left with is the case
  18. Quote:
    Originally Posted by Ironblade View Post
    hmm.... Typing in chat is just typing text. Technically, everything else you do from the keyboard involves keybinds. It sounds as if all of your default keybind settings are getting wiped. I'm not at my gaming system, but there is an option in the Menu, under Keybinds, to reset them all. See if that fixes it.

    or something else is intercepting the keypresses before CoH can see them.

    I've seen similar with Teamspeak or Vent in the past when using PTT - can't remember which where it gained focus and so all the keystrokes were sent there instead. Clicking the CoH window to regain focus allowed keybinds to be recognised again.
    This would apply to other applications where the keyboard is intercepted and for some reason it is failing to forward the untrapped events.

    Could also be keyboard or mouse drivers where keyboard macros are set up - wouldn't really expect that to affect every key though.
  19. Gaia

    Tech Issues...?

    iirc the launcher included with the GR edition used the old CoHLauncher which will no longer work.
    You may need to download the current launcher from NCSoft - there will be a link on the support site and on your account page and will need to patch the game back to the current version.
  20. Quote:
    Originally Posted by Lycanus View Post
    the computer reports as having microsoft .net framework 3.5.1
    You will still need the .NET 2 framework as well if you have any applications which target it - iirc that includes the NCSoft launcher.
    Again if you have any which target framework 1 or 4 you will also need those installed.

    They are seperate frameworks and applications will generally target one specific one
  21. try checking the graphics properties for your Windows desktop and tweaking the settings there.
    Different screens will respond differently in terms of brightness, contrast and colour balance.
    Also there are settings on the monitor itself.

    Most if not all graphics cards come with utilities to callibrate your monitor these days and you should not expect displays to be anything close to identical without calibration. In practice you will only notice a problem when you compare displays.
  22. Quote:
    Originally Posted by T_Immortalus View Post
    City of Heroes is really using system resources oddly.
    No WINDOWS is using system resources in a way that you fail to understand

    Quote:
    Originally Posted by T_Immortalus View Post

    I also wonder why the frame rate drops despite my CPU and GPU still having plenty of room for more resource usage. That has perplexed me.
    (Edit: I also have 8 GB of ram. This game is not using my system to its full potential and yet the frame rate drops. It should not drop until I'm actually pushing the limits of the system.)
    That would be because you ARE pushing the limits of the system
    - just because your car still has lots of empty seats - a resource
    and lots of free bootspace - another resource
    don't expect to go very far when you run out of petrol - yet another resource
    similarly with software if it runs out of any resource whether that is System memory, free handles, environment space, tesselation units,or any of several hundred other things then performance will be affected.

    Quote:
    Originally Posted by T_Immortalus View Post


    By the way, I suggest everyone run pingplotter, google it, to see how good their connection to the game is.
    The GMs had me use that to the server address of 64.25.36.4 and claimed that my end had packet loss. I knew this, but what I didn't know was what pingplotter would show in later tests around 3am CDT
    Apparently, the game has packet loss on their end as much as my end(ncsoft-gw.customer.alter.net), and within 2 hops at what is listed as "dfw9.alter.net".
    It seems their ISP also has trouble on their end or they are cutting cost by cutting what they pay for internet, blaming us customers for the reduced performance, and that doesn't mesh well with the game's shoddy network code.

    It was surprising how much of the red spikes in the netgraph in game, and how often, were caused by their end despite them blaming my end completely.
    This is another example of you totally failing to understand how networks work.
    Just because one node in the network gets swamped with network requests does not mean there is a problem with the game software at either NCSoft's or your end.
    If you were to catch a train from Station A to Station B but someone chops a tree down and that blocks the line at bridge C does not mean the software issuing you with a ticket at Station A has anything to do with you being late for work.
    If you are consistently seeing a problem then try reporting that to the correct people - in this case that would be the network teams responsible for the equipment at both ends of the link showing the problem.
    Certainly the only links I see any packet loss on is Level 3s transatlantic cable and some again with Level 3 within Dallas. Neither of which has anything to do with NCSoft. Also given that there is no reference to any nodes for Alter.net on my connectiion it would definitely indicate that they are external to NCSoft's network.
  23. Gaia

    Best

    Quote:
    Originally Posted by Blue_Centurion View Post
    What is the absolute best ( no budget limit ) Brute and/or Scrapper for real (arcanatime) play?
    Whichever one you enjoy playing.
    Simple as that - for one player that will be a fully IOd out Sheep Melee build with all incarnate slots possible available and at tier 4 for someone else that could be a brand new level 1 which will eventually have all the prestige sprints 6 slotted for end red and the only attack powers being their tier 1 and brawl.
  24. Quote:
    Originally Posted by Forbin_Project View Post
    Ya should have made 6 other accounts and created the Clown MM's henchmen and set them so they followed your main character around.
    I'd be impressed if he managed to arrange for all the "Henchmen" to self destruct when he logged
  25. Quote:
    Originally Posted by Grendar View Post
    If you don't have enough people, you don't get AV's. .
    You can spawn AVs solo depending on your settings.