Gaia

Legend
  • Posts

    1315
  • Joined

  1. Quote:
    Originally Posted by alphaman23 View Post
    how about raising the cap on infamy/influence, since it is capped at 2 billion, reason ---we have several purple sets that cost over 1 billion and when you are trying to fully purple out a character you would have to keep asking for help to transferr or logg in another account, my suggestion is to raise cap to 10 billion,i know it may sound like alot but to the die-hard gamers most would understand i hope, what do you all think???

    Even better reduce it - that way the overinflated prices wouldn't be charged as there would be no way for the AH to handle it.
  2. Quote:
    Originally Posted by Six View Post
    Definitely no 5-character minimum anymore, which means my forum handle now matches my global name too - thanks, Niviene!
    lol I hadn't even remembered there being a minimum size limit.

    and I'd like to add my thanks to the ever growing list of those doing their best to give Niviene a superiority complex
  3. Gaia

    Orbiting Death.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Sigh.. let me show you how to rant.. stand back.

    Great you have every single toggle (I get the same ressists as you without any of them) and it's very fun. Good so far. You are not Tankable because you cannot hold agro since you have no Taunt aura or Taunt, Tanks are not Tanks because they can soak up damage they are tanks because they can hold agro on them no matter what is done to the mobs up to about 15 mobs, you cannot.
    You'll find plenty of that debate on the Tanker forums with the Tauntless tank threads. In the end having either Taunt or a taunt aura is not a requirement to holding agro - granted it does make it *MUCH* easier thanks to the 1000X threat modifier for taunt at the time of its casting..

    Tanks are not tanks because they can soak damage - wholeheartedly agree.
    However them being able to hold agro no matter what is not what makes them a tank either - a tanks job is damage mitigation just the same as a 'trollers is - it does this by ensuring that the vast majority of the agro is directed at it rather than other team members - it is not however necessary to prevent all damage to others - if another member of the team pulls agro off of the tank as long as it is such that the mob is easily dealt with without impacting the other characters primary role that should not be a problem.
    As long as he can achieve this then he can claim to be tanking.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Orbiting death is NOT a good damage power and here is why. With ACTUAL NUMBERS (god forbid anyone is forced to prove their theories with you know...actual facts.
    where did he say it was a good DAMAGE power? He said it was a good power with respectable damage - its there to gain agro primarily not to kill the mobs. Because its doing some damage - no matter how small it will hold agro from proximity and the range multiplier to threat will mean that even moderate damage attacks from others at range shouldn't pull agro. Its the AOE damage powers that will hold the agro from more damaging attacks.


    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Hotfeet) from Blasters unslotted (I use unslotted numbers on both because slotting wont change the ratios) will do 13.9 points of damage every 2 seconds (and provides a substantial slow -70% besides) for an end cost of 1.04/second.

    Orbiting Death), your "very good respectable damage" power will do 8.04 damage every 2 seconds (and provides no other effects) for an end cost of .78/second

    Blazing Aura) 11.1 damage .78 endurance/second.

    Seems close right? Only here is the thing, Hotfeet is taken by fire controllers for the slow not for the "respectable damage and its usually slotted as such or as a IO mule for sets, and blazing aura isn't taken by most fire blasters because staying in melee waiting for the damage to tick off slowley (still faster than OD but slow) while mobs beat on them instead of you know, playing towards the AT and using their ranged (or hell, even their melee) attacks.
    as you say these are taken for other reasons - just as OD isn't taken for its killing ability - you also seem to have missed half of your sentence.

    Quote:
    Originally Posted by Obsidian_Force2 View Post

    Any aoe attacks and I mean any will outperform the damage of OD both in damage and in endurance used. I havent run the math but I suspect a Defender (You know, one of the lowest damage scalers in the game) using only a well slotted aoe attack would outdamage a fully slotted Orbiting Death.

    Please stop "Setting the record straight" without having any numbers (or a clue) to support what you are saying. Because here are the facts.

    #1 Tri-Form can do anything a mono-form can do and do it well enough only the math (you know the stuff you all seem to want to avoid anyways?) can tell the difference.

    #2 In addition Tri-Form or Duo form have access to abilities you simply dont have, they can either out-damage you or out-tank you or both.

    #3 Your damage scaler is almost half what squid form is and still below dwarf form and dwarf form can chain their mire adnausium until your sad little attack chain damage is crying in a corner with a complex. And Tri-Forms are still able to do the same exact damage spikes you can (normaly with just as much damage acc and recharge or again so close only the evil maths could tell) with Unchain and Quasar so please keep going with the equality of the builds..

    These are all facts that have been proven over and over and over again, and yet here we are listening to yet another round of "I think but wont touch any numbers to prove it because I'm going on gut feeling, videos, and my Tarot cards" line of crap.

    Now that is how you do a rant.

    And those facts whilst true are also nothing to do with what the post is about.
  4. Quote:
    Originally Posted by PrincessDarkstar View Post
    4th - lol @ Orbiting Debt - With fully saturated Sunless Mire you are causing 12dps with it. And you have to be right up in the middle of the mob to use it, which isn't a safe place since you have no mez protection.
    I'd disagree with you on this bit PD when on a team with 'trollers but you do need to understand the ATs inherrent and stay close enough to them to benifit.


    As for those thinking human form can outdamage nova - sadly not any longer as the inherrent now carries over to the forms
  5. Gaia

    Orbiting Death.

    Quote:
    Originally Posted by AlienOne View Post
    This was something that was "fixed" recently... As it was explained to me, since it's an "offensive" toggle, and not a "defensive" one, that's why it drops when you are mezzed, and Inky Aspect doesn't. To me, it doesn't make sense to make a power that will dropped when you are mezzed on a toon that is so extremely succeptible to being mezzed. But, par for the course, I suppose...

    "The One"
    Yes I /bugged it at the time which was shortly after the toggle changes came in - all (non shapeshift) toggles are supposed to drop when mezzed, offensive ones should also detoggle. At the time it not only didn't detoggle it continued to deal damage.
    Inky should also detoggle - it has an offensive effect - disorient.
  6. Human Form WS

    Solo (2nd or 4th diff to increase mob size)

    herd up 2 or 3 mobs using whirling death/ inky aspect to grab aggro to get sufficient numbers for effective mires/eclipse then continue as per team

    Team

    Sunless Mire, Eclipse, Quasar, Stygian Circle, Extract find next mob
    Kill a minion, Unchained Essence, Blast whatever is left
    Find next mob
    Repeat

    Bosses
    They don't normally survive the Mire/Quasar

    EBs however are a pain as the eclipse and pets drop whilst still fighting them but a decent supply of purples and breakfrees help.

    Tri-Form PB (Nova/Dwarf slotted heavily)

    Solo

    Mostly rely on Nova form blasts, taking full advantage of the KB where there is a void or Q in the mob - If I miss the V/Q run and return when loose aggro

    If there is a mez heavy boss in the mob switch to dwarf and pound away when mezzed.

    Team
    Largely the same unless the team needs me to tank except try to ensure above mobs to mitigate the KB

    EBs/AVs buff up first and charge in with fluffies in tow to blow up
  7. Gaia

    Orbiting Death.

    I find it can be useful to grab aggro if you plan to herd two or three mobs together on a human form WS.

    Its also useful in that it can boost your dps as it is a pbaoe toggle and so doesn't take up a slot in your attack chain. End use is lagely an irrelevance for a WS as long as there are dead mobs about to use SC on.

    As long as the team recognise you need to consolidate aggro before firing off high damage aoes and preferably allow you to use your's first tanking isn't that much of an issue. After a mire and one of your two big aoes the blaster isn't going to pull aggro from you without killing the mob - assuming he keeps some range.

    Haven't checked lately but it was bugged so it didn't drop when you were mezzed - watching an AV drop to it after mezzing you can be amusing.
  8. Had a very similar error about 6 months ago from the same c routine - I think I counted about 14 errors on the error dialog box.
  9. [ QUOTE ]


    British = english to most people not in the UK so us welshies just call ourselves welsh instead Much easier then, dont get people going "wales? Where in england is that?"

    [/ QUOTE ]

    Just remember to ask them back which part of Canada the US is in.
  10. [ QUOTE ]
    Also, I was able to pretty accurately make myself ingame. Anyone else manage that?

    [/ QUOTE ]

    Nope - I can walk
  11. [ QUOTE ]
    Yes to the first one, no and yes to the second
    It's unlimited for every avatar for ever.

    [/ QUOTE ]

    Not quite

    Some costume parts are specific to certain body types - e.g. the dress the OP is interested in is only available for female characters but yes all characters, existing and future will have access to costume parts from the booster pack.
  12. Gaia

    Windows 7

    From this morning's news it looks like IE may be back in but with a question to select which browser you want assuming Brussels can respond before they need to go to production.
  13. The long downloads shouldn't happen when you change graphics settings. I suspect the US and EU were on different versions which can happen as the updates are applied during normal maintenance periods which are different for EU and US.
  14. Gaia

    Windows 7

    I was under the impression that this applied to OEM copies and that the supplier has the option to include and or all browsers with Windows and it is believed likely that they will go down the line of supplying at least the 3 main browsers - IE, Firefox and Chrome, Lynx may get a look in if enough people say something.
  15. [ QUOTE ]
    You chose to swap to Europe as many of us did (You'd have to have, being a "54 veteran" - you were told at the time it was one way only).

    Your choice. No one else's.

    Excellent weekend thread, dear chap. Thanks.

    [/ QUOTE ]

    Not quite - the transfer from US to EU was a character copy - his account will still be there - only needs to be reactivated.
  16. Have you installed the optional patch on Windows Update for NVidia graphics cards?
  17. and if they don't get the angle exactly right they earn negative xp until the reach zero level and can get in properly
  18. Commonly referred to as rubberbanding.
    If it takes much longer than that you'll get a Mapserver disconnect error - sometimes it will recover but it can result in you being dropped to the desktop.
    Usually its down to a poor network connection between your ISP and the servers - the link responsible appears to be somewhere in France.
    It is however possible it could be a poor connection locally which can be more common with wireless networking.
  19. Gaia

    Br8 Hide

    [ QUOTE ]
    Sleep doesn't break hide either... which makes it a perfect power for the MoSTF/MoLRSF.

    [/ QUOTE ]

    Mezmerise does but not Mass Hypnosis and the AVs have low res to sleep.
  20. Something that gives you the abilty to push back against all those civilians that love shoving you out of the way.

    Getting their level of invulnerability would be nice as well - just stupidly overpowered.
  21. Are you running different resolutions on both monitors and have the game running at a different resolution to the desktop it is on. I find when that is the case activating an application on the second screen will return the first to the native resolution and you may find the screen will flash whilst it refreshes or even turn black. Also applications which are windowed will tend to reposition themselves.

    Never had any problems with running full screen as long as you are not spanning the monitors.
  22. Gaia

    IO Set Bonuses

    Almost - the cap doesn't apply to set bonuses.
  23. Gaia

    Telekenesis

    I was going by what I had heard a year or so ago hence the qualification. I have it on my mind dom but not my mind 'troller but rarely play either these days.
  24. Well like many others when the game was in its early years I was using dial up and I believe some still do on occasion didn't notice any major problems at that time.
    You would probably benifit from upgrading the memory to 2Mb if you are intending to use higher resolutions but the download speed should be fine.
  25. Gaia

    Telekenesis

    The hold is mag 1 iirc and yes it stacks with other holds