GageEndaI

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  1. Hey, so on the if/when we get Dual Pistols, I would like to have the harness belts that the PPD guys have be the primary location for the drawing of dual pistols. Just have them reach for their oposite side abdomen and then pull out the pistols, that way if it's a belt holster or a sling holster, it's still about the same place.

    Go watch Desperado, you will see what I'm talking about.
  2. You're on Freedom, I've killed you dozens of times, and I don't even roll into PvP zones that often anymore.
  3. Suggestions:

    Raise their max level to L14 so they can try out travel powers (I joined this game because I could fly... still here 5 years later for the SAME REASON)

    Remove access to EMail for all trial accounts.

    Force all trial accounts to go through the tutorial.




    I wanted to go on with that last one a bit. I had an idea about a place just for trial accounts (and new toons) that's higher than the one we have now. I sadly got the idea from SW:G about 2 years ago when I went there to try out space combat... anyway, their entry zone to the game gets you to L2 and then you are sent to this neutral zone kind of thing and you stay there until you finish a quest that teaches you most of the basics and you are around L5 or so.

    I was thinking that we need something like this for our game, still skipable I suppose, but it would be sort of like a Boot Camp for Heroes. Just give them an Atlas sized zone with a lot of infected and have them fight, heal, and learn powers and all that jazz. The fun part is that all SGs can get access to that zone through a badge (say 5 SG Porter badges gets you access to the Boot Camp). That way we can go back and help out new players.

    Just a thought though.
  4. Tongo, if you don't like the light servers move to the top 3. Freedom is FULL of people, Virtue has a lot of calm people, and the other one... well... don't show them your wine cabinet.
  5. [ QUOTE ]
    When you want to gather 39 other people to attack a jello mold.

    [/ QUOTE ]
    Hey, you're Mormon too?!
  6. [ QUOTE ]
    Aw, and here I was thinking this was going to be about mag 100 knockback.

    [/ QUOTE ]
    /signed
  7. Rachelthulu, I want to give you a great deal of power. I want you to control the markets. All you have to do is farm the hell out of the AE, buy bronze, silver, and gold recipes and put them all on the AH for lower rates. If you do this enough eventually the prices will fall.

    I do this a lot when I want to screw with the market, I've done it with at least a dozen recipes that I would buy enmasse with all of my toons on all of my servers (roughly 30 toons) and then I would drop the market out on them. It takes a couple days or so, but once you have it, it's easy. Then you buy them out again a few times, make the recipes into enhancements, and sell them. I've made roughly 50b this way since Wentworths was created. Down to 12b so I may have to do this again soon.
  8. Hey there, can we get something unlockable that will make it so that we can get 250kb for our MA stuff, perhaps getting some certain badges or whatever will give you more space or even make it so that globally we can only use 300kb of online space (making it so we can make one HUGE arc or 3 small arcs).

    I put a lot of work into my Kheldian arc last week only to find that the last arc wouldn't fit and I had to screw around with it for about 4 hours just to get it to work, then I come on here and find that it's a common problem.

    It would also be nice to be able to make an arc with more than 5 missions in it. I know that I have a few arcs that I want to make that have a lot of content and what I had to do was link them together with all three of my sets, of course that leads to low ratings because the people don't read the initial screens and just plow through hoping that I am going to powerlevel them because I put ambushes and rikti in there (trust me, you don't want that map, I haven't found a team that can survive all the way through, even with the help).



    Anywho, I was rambling. I would love to get an unlockable way to get more content into our arcs, sure we will have to publish some drivel to hike up our ratings, but once we get the badges we need we can always unpub and make something we like.
  9. Amazing, I suggested the exact same thing about 3 months ago and got flamed. And leave that address in there! If the devs don't want to ban it from the game they sure as hell shouldn't ban it here!

    I would be a big fan of allowing some basic filters in the eMail system in game. I also wouldn't mind being able to check said eMail offline since sometimes I am at work and want to look over my ingame eMails.

    Devs, ban the words in game, if they add spaces, let them do that, make a filter list in the game, if it's too hard, it's worth it. This is the one QoL feature that I'm fairly sure that more than 50% of your game wants and if they don't want it, you have a LOT of people who enjoy spam.

    Also, I want to be able to lock in global ignores. I ignore people that annoy me and then a week later they can send me a /t again and track me down to bother me because I had a lot of spam that week. Either make it lockable or make it 50x bigger.
  10. GageEndaI

    AE - Favorites

    Can we have a favorites please? I can't remember these numbers and I'm loosing AE Mission strings that I would really like to play again some time. It wouldn't be so bad if the search options would actually search for the full string instea of each individual word (IE Rikti Mayhem becomes a search for Rikti and Mayhem, which includes every Rikti mission and every Mother Mayhem mission, and one mission that involves both)

    Honestly, I don't care about the search feature, it needs to be fixed, whatever. I want a favorites screen.

    Thx
  11. [ QUOTE ]
    I personally think the release of the Mission Architect is the perfect time to work on and release a form of "Global Email". An Email system based on Global Names, and would be used by the MArc system for feedback, and even allow a dialog by showing the feedback provider's global Email. Being more permanent then Global Tells to players off line is a huge bonus, and something I would love for the MArc system.

    [/ QUOTE ]
    /shoots this idea in the foot

    I get enough spam from RMT sites. While I would appreciate being able to get something like this, I ran out of global ignores about 4 months ago.
  12. I was more thinking about before publishing, if you run something and find it lacking and go back to fix it, you have to drop team and restart it. Can we get a fix to that?



    Sweeeeet.
  13. Alright, I made these before the Beta, I just wanted to post them here now.



    Make it so we don't have to drop our team while we are TESTING a Mission Architect mission. I am fine with it once they are published, but while testing it just doesn't make sense to have to keep dropping team and re-inviting every time I go in to fix something.

    More Maps: I had this idea before closed beta ever captured me. There are hundreds of neighborhoods on each map that I think should be set in for the MA maps. For example, Atlas Park has Argosy Industrial Area, Atlas Plaza, Downside, Hyperion Way, The Promenade, and Prometheus Park. I think that over the next few updates we should have someone go through and make playable maps with all of these neighborhoods Warwalled out.

    Giant Monsters: Why, because you love us!
  14. [ QUOTE ]
    Really looking forward to this. I tend to 3 slot Hover and Swift just to get my flight characters up to a tolerable speed.

    [/ QUOTE ]
    /jawdrop

    What?! Hover is supposed to be the defensive boost power, not a travel power. Fly is a travel power. If you're going to 3 slot Hover, put in the Defense Boost, not flight speed... The way I see it, this speed boost to hover is to make it so that we are moving at an acceptable speed and aren't totally getting hosed by our teammates while we are fighting at lower levels (pre-Speed Boost).

    /bind c "powexec Fly$$powexec Hover"
  15. No, it's not overdue. Do not merge the markets. Please stop trying to post this again and again. It's not going to happen so just accept it.

    I play villains as well as heroes and I really enjoy having the separation. The only time I entertain heroes is when I'm throwing them to the ground at my feet. I don't need their money.
  16. [ QUOTE ]
    [ QUOTE ]
    this seems much more like a pve guide than a pvp guide.

    [/ QUOTE ]


    What he said.

    [/ QUOTE ]
    Seems to work fine for me so far. What changes would you suggest to make this for PvP over what appears to be PvE?
  17. Overview
    The Dark Mele / Super Reflexes Brute is designed for single target combat. His goal in life is to take away your ability to hit him at all and in turn to be able to put out enough damage to handle whatever problems come his way.

    This speicfic guide is targeted at the PvP build of this set. There is a very good guide for scrappers that can translate to this build on the Scrapper Forums (http://boards.cityofheroes.com/showf...Number=2116535) and will give you a bit of the same information I used here (though I didn't read this before posting my notes).



    Why Dark Melee?
    Well, I was going over the other builds and there are some that do a lot more damage and are just as hard to dodge, but the -ToHit secondary effect of this power is strong enough to be noticed very quickly. The other nice thing about Dark Mele is that while it doesn't have a lot of attacks, it makes up for that with some very nice buffs including a Heal, Endurance Boost, and it's own little version of Fulcrum Shift (with a +ToHit) for when you are stuck with a few more mobs than you can handle.

    Other builds can do more damage, but they are going to take more too. With Dark Mele you are going to walk away with more HP and ready for the next fight.



    Shadow Punch *****
    Cost: 4.37
    Act: .83
    Rchg: 3
    24.84 Smashing
    37.26 Negative
    -5.63 tohit for 6.0s
    Best Set: Kinetic Combat
    I keep Shadow Punch throught L50, I now I could probably get an extra power in here somewhere, but It's a nice quick little damage dealer that really helps the -ToHit that I'm working on witht his build. The chance for Knockdown from Kin Com is useful too and on the 4th slot we get a nice Defense for Smashing, Lethal, and Mele.


    Smite
    *****
    Cost: 6.86
    Act: .97
    Rchg: 6
    18.60 Smashing
    55.80 Negative
    -5.63% ToHit for 10.0s
    Best Set: Hecatomb OR Mako's Bite
    The Bread and Butter of this set, Smite should be set for damage. It's recharge is fast enough that with a good set you can get it firing almost as often as Shadow Punch and the Damage it puts out can really drop someone fast.


    Shadow Maul
    *****
    Cost: 8.53
    Act: 3.07
    Rechg: 8
    Cone: 7', 45 Degrees
    80.92 Smashing (4 tics of 20.23)
    80.92 Negative (4 tics of 20.23)
    -5.63% ToHit for 10.0s
    Best Set: Armageddon or Scirocco's Dervish
    I have to admit, I originally didn't take this power simply for the 3 second Activation. I also am not a huge fan of Tic damage and want it to happen now so I can move on to the next power. But for PvE it's fairly useful if you get a few mobs stacked up, and it's a good way to fill 3 seconds of your attack chain if you are greyed out.


    Touch of Fear
    *****
    Cost: 8.53
    Act: 1.17
    Rchg: 8
    3.0 Mag Terrorize for 2.0s
    -11.25 ToHit for 20.0s
    (no taunt bonus)
    Best Set: Siphon Insight
    Sadly for PvP this is almost skipable, the only part I like about this is the -11.25 ToHit that we get from it. The Terrorize is nice, but it just isn't worth the time it takes to cast. If you get this, slot it for the -ToHit.


    Siphon Life
    *****
    Cost: 10.19
    Act: 1.93
    Rechg: 10
    Heal: 149.93 on Self after 0.5s Delay
    121.34 Negative
    -5.63% ToHit for 10.00s
    Best Set: Touch of the Nictus /OR/ Touch of Death
    Now this power I love. I have it Frankenslotted with both of my Sets listed above and I love it. The only problem that I've found is it's Endurance Cost. If you are using this as a heal, just use it as a heal. If you want it as a damage attack, you will need to get that Endurnace usage down. But dont' get me wrong, this baby packs a punch.


    Taunt
    *****
    Act: 1.7
    Rchg: 10
    Range: 70
    AoE: 15.0' (5 Targets)
    +400% Taunt for 10.25s
    -75.0% Strength to Range for 12.0s
    Best Set: Mocking Beratement
    Hi, this is how we kill blasters. Knock them with this every 10 seconds or so and they are going to be crying about how they can't hit you all of a sudden. Of course, since you're Melee also, it doesn't do a whole lot (and can get you into trouble with Energy Torent). But on the bright side, they can't run and blast on their way out.


    Dark Consumption
    *****
    Cost: 0.52
    Act: 1.03
    Rchg: 180
    PBAoE: 8' (10 Targets)
    33.37 Negative
    +25% endurance (self per target hit)
    Best Set: Efficacy Adaptor (Frank: Energy Manipulator Chance to Stun)
    Alright, This power is pretty useful. It's going to get you a 25% End Buff if you have one person near you, but if you're in the Arena you can get all of your End back real quick. Very useful for when your toggles are close to dropping.


    Soul Drain
    *****
    Cost: 15.6
    Act: 2.37
    Rchg: 120
    PBAoE: 10' (10 targets)
    41.71 Negative
    +2.00% ToHit for 30.00s (per target)
    +8.00 All Damage for 30.0s (per target)
    +10.00 ToHit for 30.00s (once)
    +40.00 All Damage for 30.00s (once)
    Best Set: Gaussian's Synchronized Fire-Control OR Scirocco's Dervish
    This is the self buff of our set. It gives a nice PBAoE where everyone around makes you just that much stronger. Think of it as a personal Fulcrum Shift... but with a ToHit buff. If you decide to frankenslot this, make sure you get the Recharge Maxed as you want to use this a LOT. Getting the strong ToHit boost is always the best way to go.


    Midnight Grasp
    *****
    Cost: 11.96
    Act: 2.07
    Rchg: 15
    117.3 Negative
    22.95 Negative (5 tics of 4.59)
    3.00 Mag Immobilize for 2.0s
    -5.63% ToHit for 20.00s
    Best Set: Mako's Bite OR Kecatomb
    Our final damage power and the nuke of our set. One of the hardest hitting MegaHits for the Brute Sets, this guy should be slotted for recharge and damage. It also has a nice little Immobilize, but the duration isn't that long (though it's still useful).



    NOTE: All damaging attacks have a +400% Taunt to target. All powers except Taunt have a +5 to Rage.

    These numbers are pulled from the In Game Detailed Information for a L50 with PvP Settings On.





    Why Super Reflexes?

    Super Reflexes is the ultimate "Dodge" set. And coupled with Dark Melee's -Tohit buffs, the idea of this set is that you don't get to touch me, but I get to touch you a lot. Super Reflexes has another great perk to it, and that is the four Auto Powers in the set. They all have some great buffs to them that even if your toggles drop for one reason or another, you are still protected.

    In fact, the only real flaw that I see in this set is that it is a Glass Tiger. That means that it will screw you up, royally, but if it gets hit, it's hosed. It relies on it's ability to dodge most of the attacks dropped on it and if it is hit, it dies. Quickly. This is definately something to consider while planning your slots. More Defense and Resistance is always prefered.

    Just so you know, you really want to get the whole set. It sucks a bit because you can't get everything, but since we don't care about the Patrons it doesn't really matter.


    Focused Fighting *****
    End: 0.26s
    +13.88% Defense to Mele Damage
    103.8% Resistance to Confuse
    Best Set: Luck of the Gambler
    Required power, but totaly worth the time. Get some Endurance in it a bit early on and then set it up with defense and LotG. This power should ALWAYS be on.


    Focused Senses
    *****
    End: 0.26s
    +60.00% Perception Radius
    13.88% Defense to Ranged Damage
    13.88% Defense to Psionic Damage
    Best Set: Luck of the Gambler
    This is going to keep you alive while you're working on your primary. Get it right away and follow Focused Fighting for slots.


    Agile
    *****
    Always On
    +5.63% Defense to Ranged Damage
    .3 per Health Percentage below 60% Defense to All Damage
    Best Set: (3 Slot Defense Buff) (Frank: Kismet: Accuracy)
    While you CAN skip this for a few levels, I don't like to. It's more defense aganst Ranged damage so if you have to shut Focused Senses off for endurance conservation you will still have this. Get it's Defense maxed out and try to find that Kismet if you can. Don't 4 slot until you find Kismet.


    Practiced Brawler
    *****
    Cost: 10.4
    Act: 1.53s
    Rchg: 200s
    10000% Resistance to Knockback
    10000% Resistance to Knockup
    10.00 Knockback Protection for 120s
    10.00 Knockup Protection for 120s
    10.38 Stun Protection for 120s
    10.38 Hold Protection for 120s
    10.38 Sleep Protection for 120s
    10.38 Immobilize Protection for 120s
    30.00% Resistance to Defense for 120s
    30.00% Resistance to ToHit for 120s
    30.00% Resistance to Movement for 120s
    Best Set: (No Set, 2-3 Slot for Recharge)
    Get this right away, no exceptions. This is your Toggle Power. Use Ctrl+Click on this power and never change that. It should always be on.


    Dodge
    *****
    Always On
    +5.63% Defense to Mele Damage
    .3 per Health Percentage below 60% Defense to All Damage
    Best Set: (3 Slot Defense Buff) (Frank: Karma Knockback Protection)
    More Mele defense is always nice. Not 100% required right away, but it's very useful. Especially when you get into PvP ranges. Grab it when you can, but the sooner is always better for this one. That Knockback Frankenslot is suggested, but by no means required. Practiced Brawler can take care of that just as well... if it's on.


    Evasion
    *****
    End: 0.26s
    13.88% Defense to Area of Effect Damage
    +400.00 Taunt Aura (10')
    Best Set: Luck of the Gambler
    Get this right away, now you can dodge fire. Turn this on and leave it on, by this level it's your only weakness.. and now it's covered. Not quite as important for PvP, but still, defense is defense.


    Lucky
    *****
    Always On
    +5.63% Strength to Area of Effect on Self
    .3 per Health Percentage below 60% Defense to All Damage
    Best Set: (3 Slot Defense Buff)
    Again, get it as soon as you can. Slot it up for the 3 defense, and then forget it's there. I love these powers.


    Quickness
    *****
    Always On
    +20.00% to Recharge
    40.00% Resistance to Recharge
    +35.00 to Run Speed
    40.00% Resistance to Run Speed
    +13.65% to Fly Speed
    40.00% Resistance to Fly Speed
    Best Set: (No Set, 1-3 Slot for Run Speed)
    If you are going to PvP, you need this. It keeps you moving even when they try to slow you down. If you don't have it, you're gonna' die a lot from lack of preparidness. It's also very useful for WHEN you can't jump away. It keeps your speed up so you can keep moving.


    Elude
    *****
    Cost: 2.6
    Act: 2s
    Rchg: 1000s
    +45.00% Defense to Mele Damage for 200s
    +45.00% Defense to Ranged Damage for 200s
    +45.00% Defense to Area of Effect Damage for 200s
    +100.00% Recovery Rate for 200s
    +200% Jump Height for 200s
    +175% Run Speed for 200s
    -10000% Recovery Rate for 20s after 200s
    -100% Endurance on self after 200s
    Best Set: Red Fortune
    This is your god mode. Grab this and go but do NOT rely on it. It only lasts for 3 minutes and after that you are going to drop all of your toggles and die. The only way to save yourself on this is that right after you drop to eat a blue and use Dark Consumption. Otherwise you're totally hosed.

    The only reason I gave this 3 stars is because if you don't win in 3 minutes, you are going to die.




    What Power Pools Should I Take?
    I'm not going to tell you what to take for these because everyone has their own techniques. I do suggest getting Fighting and Fitness a bit early on, but your travel power and anything else you want is all your call. My character went for Super Jump and Healing as his other two Power Pools with no Patron Powers, I just didn't need them.


    Concealment *****
    Stealth: It gives a defense buff, small token of invisibility, and makes you a bit harder to hit, but not really needed.
    Grant Invisibility: What are you, a support class?
    Invisibility: Good for ghosting, but you can't do anything while in it.
    Phase Shift: Does anyone get this?

    Fighting *****
    Boxing: Lower damage with chance to disorient.
    Kick: Slightly higher damage, but with knockback.
    Tough: This is your only chance at resisting damage (smash/lethal). Get it and use it.
    Weave: Get it, Slot it, Use it.

    Fitness *****
    Swift: If you take Fly/Super Jump, Get Swift
    Hurdle: If you take Super Speed, Get Hurdle
    Health: I always 3 slot Health, but I have yet to put Health in there. I use the Prized 3 Frankenslots for this.
    Stamina: I love Stamina and usually will 3 slot it with endurance with a chance to Frank it with some nice buffs.

    Flight *****
    Hover: Nice power, gives a bit of Defense to all types with a slow movement. Quickness and Swift can take care of that though.
    Air Superiority: Nice little attack with a -fly. If you'r going for flight, take this and ditch hover... unless you really want it.
    Fly: Nice travel power, slow but you can walk away from it.
    Group Fly: So you fly slow and loose accuracy. Let's get this twice!

    Leadership *****
    Manuevers: No
    Assault: No
    Tactics: No
    Vengeance: On... err, No.

    Leaping *****
    Jump Kick: If you take this(ever), you fail.
    Combat Jumping: I like this, Gives you a bit of a higher jump and some more Defense. You also get Immobilize Resistance. Always On.
    Super Jump: Third Fastest travel power in the game. I really like it because it's the Fastest power that is good at high levels (Spider City)
    Acrobatics: You don't need this. It's nice, but not needed.

    Medicine *****
    Aid Other: Grab it if you want to get Aid Self. Use it rarely.
    Stimulant: Meh, I say no.
    Aid Self: Useful in PvP, very useful. Especially with your glass tiger motif.
    Resuscitate: I guess you could get this, but why?

    Presence *****
    Challenge: Single Target Taunt. Can be used to pull I suppose.
    Provoke: We have this power already, We call it Taunt.
    Intimidate: It's cute. But really not needed. Need PvP numbers on this one day.
    Invoke Panic: Kind of entertaining, but not really needed unless you want. Can be useful if you are surrounded and getting pummeled on.

    Speed *****
    Flurry: Small chance for a short duration Stun. Not worth it due to the long animation time.
    Hasten: Bread and Butter of most builds. This is a nice Recharge buff that lasts 2 minutes and can be set to be Perma. It will contend with your Practiced Brawler for the Perma power
    Super Speed: Really nice travel power that is second fastest in the game. Only drawback is you move really fast on the X/Y plane, the Z plane is where we start to suck.
    Whirlwind: Yay! Low damage and Knockback with High End! Woohoo! Don't touch this. Not even as a joke.

    Teleportation *****
    Recall Friend: This is a nice support power if you want Teleportation and don't want Teleport Foe... or if you are nice.. but why?
    Teleport Foe: Entertaining way to start a fight. Teleport the baddie, kill him, teleport the next, repeat.
    Teleport: Both the fastest and slowest travel power in the game (depending on slots) I have Teleport on half of my toons and can clear any map in mere seconds due to the range and endurance redux.
    Team Teleport: This is a nice power in theory, but if anyone has the prompt up, they won't go with you.
  18. <font class="small">Code:[/color]<hr /><pre>Zone Name Level Zone Type
    -------------------------------|---------------|---------
    Atlas Park 1-6 City
    Galaxy City 1-6 City
    Kings Row 5-10 City
    The Hollows 5-15 Hazard
    Perez Park 7-14 Hazard
    Steel Canyon 10-19 City
    Skyway City 10-19 City
    Boomtown 11-19 Hazard
    Faultline 15-25 Hazard
    Talos Island 20-27 City
    Striga Isle 20-29 Hazard
    Terra Volta 20-29 Hazard
    Dark Astoria 21-29 City
    Independence Port 22-29 City
    Croatoa 25-34 City
    Brickstown 30-38 City
    Crey's Folly 31-39 Hazard
    Eden 33-39 Hazard
    Founders Falls 31-40 City
    Peregrine Island 41-50 City
    Rikti War Zone 35-50 CoOp
    Pocket D 1-50 CoOp </pre><hr />

    I thought this might be useful for SG Teleporter locationing.
  19. One thing I'm happy about is that they already tested most of this for i13 so this should be a short closed beta... but still... where is my eMail? Huh?! Where is it?!?!?1?! I wants it!

    [ QUOTE ]
    Account @Endal is not allowed on this server. reason: The Training Room is currently closed for Issue 14: Architect testing. For more information about this please visit our Official Message Boards.

    [/ QUOTE ]
    Noooooooooooo..........ooooooooooo!
  20. The only farm I think they ever nerfed was the RWZ Farm, of course that was an actual cheat more than a farm... God I miss that thing ((cries a little))
  21. No timer on it. You can sit there and just rail them all day and the credits go up. Your reputation doesn't flintch though.
  22. I just went for minimum requirements. We did it with 20 ((coughs))
  23. Alright, this is being written because I love to let these little cheats through. It brings me joy.


    1) You need 2 people in your SG who are L32+ and who can be logged on at the same time (dual boxing works fine)

    2) Buy up roughly 750 Awaken Inspirations. Put in an Inspiriation collector.

    3) Head to Warburg and go to the top of one of the buildings, this SHOULD grant you a small bit of privacy, but you will probably have to move a few times durring this. Stealth / Invisibility are both very useful.

    4) Load up on Awakens on one of the toons, the other (who hits harder) is going to just stand there while you use your wakes and they kill you (IN SUPERGROUP MODE!)

    5) When you run out of awakens, use "Go to SG Base" button and get more awakes from your Insp collector.

    6) When you rezone using the entrance, you will be sent to the exact place you were before, making for a very short period between when you started and when you can finish.

    7) 1-2 hours later, you are installing your new energy piece that you will never be able to use fully.