GadgetDon

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  1. GadgetDon

    Fansy Returns!

    Quote:
    Originally Posted by BrandX View Post
    No matter how they said it, players would be upset. Also, it could just be habit.

    Maybe they're planning to make a CoH2 with a new engine, and much more likely to be popular in Western and Asian markets (Of course, I'm in the belief CoH wasn't popular in the Asian market due to game mechanics and not because of genre).
    There's upset, and there's upset and confused because there's no reason for the upset.

    If they were planning to make a CoH2 with a new engine, why (a) refuse the old Dev team the right to create a CoH2 and (b) why fire the people who know the IP best?
  2. GadgetDon

    Fansy Returns!

    Quote:
    Originally Posted by Brillig View Post
    Or perhaps "realignment of company focus (into markets and products that are succeeding)."

    Parsing PR-speak is a rathole. That way lies madness.
    Except why did NCSoft resort to PR-speak? Why no clarity?

    And the idea that we need to parse it from PR-speak proves that, for all the claims to the contrary, NCSoft hasn't said why they closed the game and fired everyone with no notice and no indications that changes were necessary, and those who say "we know why they closed it" are saying "well, I've got some speculation about why they closed it and I'm presenting it as fact.
  3. Quote:
    Originally Posted by Another_Fan View Post
    You are a Korean Tax Accountant ?

    Edit: I have seen lots of tricks in the U.S. code where it could be of great benefit to have a loss. Admittedly most tax shelters are gone but they were very good for a very long time.
    There are investments that can be set up to generate losses way above the original investment. In the US most of those have been banned, it's conceivable that they may still be legal in Korea.

    But you have to set them up from the start. Having an existing business that's been bringing in profit as opposed to losses, and shelving it, won't work for those tricks.

    Quote:
    Originally Posted by BrandX View Post
    They even made a popular play about such money making schemes! I think Uwe Bowe even made lots of money doing just that with terrible movies!
    The Producers was simple fraud. Whatever I may think of the decisions made by NCSoft, I doubt they're committing simple fraud.

    Uwe Bowe took advantages of huge tax advantages in some jurisdictions for making movies. Those tax advantages have been repealed which is why you haven't seen any Uwe Bowe movies for a while, and I'll go on record as supporting that tax increase.

    Is it conceivable there's something special in the Korean Tax Code that "if you kill a computer game, you get to deduct every penny spent on the game even if you've previously deducted it but if you sell it no break for you"? Wallace Shawn would call that inconceivable, but I'll grant it's barely within the bounds of possible. But I'm assuming a reasonably rational tax code in Korea.
  4. GadgetDon

    Fansy Returns!

    For all those arguing that "NCSoft explained it", let me show you how an explanation looks like.

    Apparently there's a social MMO called Glitch. Never heard of it before I got a link in my twitter feed about it closing down. Here's the announcement:

    http://www.glitch.com/closing/

    In the explanation, they say:

    Quote:
    Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game ... and then those limits pushed back.
    That's what an explanation looks like. It's specific, says why. Compare that to the releases made by NCSoft and tell me seriously again "Oh yes NCSoft has told us why the game is closing".
  5. Quote:
    Originally Posted by Another_Fan View Post
    That seems to be the consensus here. Then again most of the people posting it don't run billion dollar gaming companies.

    Here is a little thought for you. The Batman IP actually became more valuable after laying fallow in terms of television and movies. It needed distance from what it was so it could become something new.

    Anyway a simpler explanation is that CoH is worth more as a loss to NCsoft than it is as a sale.
    You do know that the Batman IP may have not appeared in tv or movies but was appearing in print that whole time it was "laying fallow". More importantly, the history of Warner Brothers is such that its reasonable to believe in the future Warner Brothers will be able to make money from a superhero movie or tv show.

    As compared to NCSoft, who has no history of ever making anything from the IP of the games it shuts down, and by their failure to promote the game in their primary market makes it unlikely they'd be able to make a profit with that IP in the future.

    And there is no accounting trick that makes CoH worth more as a loss to NCSoft than a sale.
  6. GadgetDon

    An Update

    Quote:
    Originally Posted by CyberGlitch View Post
    None of the Titan club seems to understand that lowball offers of any size only makes permanent closure more attractive to NCSoft. The writeoff value of the entire asset is much, much higher than likely any offer that has been tendered to date, and that's before taxes. Heck, $1 million likely would barely even cover the legal costs of selling the IP.

    All this clamoring about NCSoft rejecting "great offers" just reeks of amateur business acumen. Prospective buyers must calculate the writeoff value of the asset (in context with the size of NCSoft) and then start their negotiations from some percentage of that.
    I wrote in detail about book value before, but:

    (1) CoH has been around long enough that if it has any book value, it will be low, and the only tax writeoff is the book value of the game.

    (2) If you sell an asset below its book value, you pay no income tax on the payment and get a write-off of the difference between book value and the selling price.

    (3) If you write off an asset, the tax benefit is tax rate * book value so 1 mil book value 25% income tax means you'll pay 250K less in taxes. Furthermore, you have to write it down over time as it depreciates. If you sell an asset for less than the book value, you get the benefit of the full sales price and get to immediately write off the difference between book value and sales price.

    So, selling an item is BETTER than taking the writeoff.

    As for a million dollar price to sell the IP, unless you are represented by Dewey, Cheatum, and Howe, legal fees won't be nearly that high unless there is something really tricky being attempted to screw the other guy.
  7. Quote:
    Originally Posted by UnSub View Post
    To remain successful you don't get sentimental about the parts of a business that aren't delivering.
    And if you aren't sentimental about those parts, you dispose of them to the highest bidder.
  8. GadgetDon

    An Update

    Quote:
    Originally Posted by Evil_Legacy View Post
    They probably get more than that measly 500k by writing it off as a tax write off then selling it for what ever down the road if they chose to. Or better yet, they can get more than 500k from tax write off and keep it instead of taking 500k and having nothing.
    OK, I forgot about "Book value".

    Book Value is where you take the investments you've made in an asset, and every account period subtract some off for "depreciation". The depreciation is treated as an expense for the purpose of calculating profit and loss (thus reducing taxes).

    I'd be shocked if the book value is very high. Unless you are running a loss on paper, you want to depreciate your assets as quickly as possible for the tax benefit. Unless they've got really incompetent accountants, any payments made to Cryptic during the creation of the game and the payment made to Cryptic to buy the game has been depreciated to zero long ago. The costs of developing the new project(s) probably are adding to the book value of those projects, but presuming that the sale would only be of CoH, not relevant. I suppose an auditor could dig in his heels and require NCSoft to book expenses for creating new issues as investment, but even so the money spent on bug fixing would be expensed as operating expenses and not add to the book value. The upshot is that I suspect the book value of CoH is very low. (Tabula Rasa and Auto Assault would have had significant book value.)

    But ok, let's assume there's a million dollar book value for CoH. (Yes, I know they don't use the dollar in their accounting, but I'm an ugly American so will use my currency.) Let's assume they're able to depreciate 100K per year. And just for calculation, let's assume the tax rate is 25%. If so, then every year for the next ten year there's a 100K paper expense for the depreciation. reducing taxable income by 100K and thus reducing amount paid in taxes by 25K. So that's 25K in year one, 25K in year two (present value is 25K/(1+interest rate)), 25K in year three (present value is 25k/((1+interest rate)^2) ), etc. If 500K is pennies, what is 25K?

    But instead, they sell for 500K. Book value is 1 million, so there's a paper loss of 500K. That means 500K goes into the account (no taxes on it because the transaction is a net loss) and they pay 125K less in taxes in Year 1. Even if you ignore interest, that's 625K for the sale (500K cash plus 125K in tax savings) vs. 250K for the pure write off (saving 25K in each of ten years). If you don't ignore interest, it's an even better deal. Plus, if they transfer Paragon Studios and had done the deal before everyone had actually lost their jobs (the people of Paragon Studios had remained employees for several weeks after the announcement, due to laws requiring advance notice of major layoffs), they wouldn't have had to pay severance pay and wouldn't be reporting all those firings which will raise their unemployment rate.

    There is one caveat. Paper losses, depreciation, and other tax deductions are good if you are paying taxes. If there is no income, depreciation is just makes the loss bigger, and you can't pay less than zero in taxes. So let's assume NCSoft thought they would have a loss for the October-December quarter. The 500K paper loss doesn't give them any tax write-off. But it's still 500K cash for the sale compared to 250K lowered tax expenditures (and the 250K lowered tax expenditures are spread throughout ten years).

    OK, I've probably bored everyone as much as I got bored in the classes (there's a reason I went into computer programming after graduation). But the suggestion that there's some tax writeoff advantage is highly unlikely. It would require a high book value for an 8 year old game, a loss in the quarter of the sale, and an accountant who doesn't know how to structure a deal so the loss is spread over several quarters.
  9. GadgetDon

    An Update

    Quote:
    Originally Posted by I Burnt The Toast View Post
    PSSST Not everyone is boycotting NCSoft. Not everyone thinks they are in the wrong for closing CoH. Need proof...go to GW2 and join one of the MANY guilds started by CoHers after 8/31 Need more proof... How many people ARE involved over at Titan...200? Out of 50,000.... hmmm. The ANTI NCSoft group is not nearly as big as some would have you think
    There's a difference between boycott and "I hate that NCSoft shut my game down".
  10. GadgetDon

    An Update

    Quote:
    Originally Posted by Brillig View Post
    Except this is not the way they think. Remember that there's also the right to make a second game based on the Cryptic engine and IP. Those rights could be valueless, or they could be worth hundreds of millions of dollars. NCSoft may not want to sell one without the other, as just selling the existing game could lead to interesting situations down the road (having to compete directly with the buyers, or the buyers trashing the IP so badly that a sequel tanks). NCSoft will have to take all that in consideration even if there are absolutely no plans to make a sequel.

    Because of that, if you're bidding for CoH, I suspect you're going to have to be bidding for both the existing game and the rights to the sequel. That's why $500k would never cut it.
    Yes, because we've seen the progress done on Tabula Ras 2 and Auto Assault Retuned.

    And if you're planning on doing a sequel to a game, the first thing you do is turn down the people who know it best when they say they want to do it and then fire everyone who knows the engine and the IP.

    If the CEO really is turning down deals that actually put cash in the pocket for the idea that somehow they'd do a future game and make lots of money (particularly when the people who remember the name "City of Heroes" will be the ones who will remember "Oh yeah, NCSoft is the jackass company that shut them down"), NCSoft has bigger problems than I thought.
  11. GadgetDon

    An Update

    Quote:
    Originally Posted by Evil_Legacy View Post
    500K out of billions are pennies and not everyone bother picking up every single penny on the street they see although it would add value to their pocket.

    Then again maybe they are just fine with it being worth zero. They dont seem to be hurting for cash and if no one makes an offer worth doingthe paper work over, then there would be no point.

    I might have a car that is sitting outside paid for but dont drive it. Doesnt mean just because someone offer 100 dollars for it and that is 100 dollars that I didnt have, doesnt mean I'm just going to take it. For 100 dollars that car will just sit there then even though that car is not gaining value and probably losing value. If I was hurting for money and had a use for it, then yeah, I might entertain the offer.

    15 billion. Did I say million. That was suppose to be 15 billion but yeah I think Facebook is worth a couple of hundred billions now.

    and with the profit. I'm not sure if it was profitable or not but one of the dings being used against NCSoft is that the game was profitable and they shut it down so why would they entertain an offer of 500k for a profitable game?

    But as you said, sitting the the shelf, the IP is zero, yes if they was intending on selling it. If not, then it might come in handy down the line and by keeping it, they will save millions by not having to recreate everything over again. It's already there.

    But if an offer of 500k was actually made, then apparently NCSoft didnt think that offer was worth it either and thus didnt bite. It might be only worth 500k for the buyer or what ever couch change they just happen to have in their pocket, but it seems NCSoft thinks it's worth more than that. Value works in two fold, the value to the buyer, then you have value to the seller. When those number dont meet up, the buyer walks away empty handed while the seller or holder of the property still have their property and loses nothing. Not everyone go around chasing every relative penny that comes across their desk.
    Traditionally, there are three types of valuation.

    One is present value valuation. You calculate every dollar you'll ever get from it in the future, adjust those future dollars for inflation. Calculating the value this way obviously requires some assumptions be made - what is the future money you'll get from it, what's the interest rate. In 1981 I got a Bachelor of Actuarial Science degree, and I can B.S. about this all day. But sometimes the calculation is easy. The present value of zero future income is zero.

    Then there's market value, the greatest price someone is willing to pay. Now, neither you nor I know what offers are coming in, but you seem to be working from the assumption that the highest offer they got was 500K. If so, then the market value of CoH is 500K. (If someone made an offer of 500K on signing the deal and 500K in a year, it would not be a 1M offer, the 500K would be divided by (1+interest rate). If the offer was, say, 500K plus 10% of all gross profits for the first four years, the calculation gets more complex.) (Damn I'm B.S.ing again)

    Those are the two monetary forms of valuation. If your sole goal is maximizing assets, those are the two forms you use - and corporations exist to maximize shareholder value. So the only rational reason to turn down an offer for 500K is either you are expecting a higher offer or you expect future income that would exceed 500K. If I was an NCSoft shareholder, I'd want a really good explanation of why it was turned down. Because both with what NCSoft has shown it can do, and its history with other game IP, the argument that there will be an future value without a sale is farfetched. (Frankly, of the games they killed, if they were to pick one to revisit, I'd pick AutoAssault - it's still a mostly open concept, and more easily adopted worldwide.)

    Now yes, for individuals, there's also emotional value. As I'm sitting here typing, I have a cat named Odis wandering around on my desk. Future income is probably zero, discounting a potential video sent to America's Funniest Home Videos. Market price would be very low, he's a mixed breed and nothing inherently different from him and a million cats in shelters. But he's my bud and he's not for sale, period. As an individual, I can do that, because it's my money. If, say, the CEO won't sell to save face or he's got some emotional attachment to the games he funded, he's funding his emotion with the shareholder's money, not his.

    And you keep saying 500K is pennies. No, it's not. It may not be the biggest inflow of cash - but if someone hacked into their bank account and transferred 500K out, they wouldn't consider it just "pennies" and let it go.
  12. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    So what exactly is the AP33? My search-fu is weak, sensei.
    As Tim said, we got up to Atlas Park 33 on Virtue - and then the server just wouldn't let more people log in. People stayed in AP33 after the rally, to keep it alive. On the next server reboot for maintenance, one of the existing staff recreated it (not sure who did it the first time). Since then, after the server reboots for some reason, someone recreates Atlas Park 33 and people stay in there when afk, holding the torch.

    This was a few more days than normal, but GM_Lloyd (I think) recreated it.
  13. GadgetDon

    An Update

    Quote:
    Originally Posted by Evil_Legacy View Post
    But the more people "supposedly" offer and keep offering, it makes it have value.

    If no one is offering anything and there is no demand, then yes, the value might be zero or rather zeron in the fact that it's not bringing in any money.

    I think NCSoft would be nuts to let that IP go right now for 500K. That is basically gift drop to the buyer. Assuming those numbers about the profits are right, raking in what about 3-6 million a year at time of shutdown. That would mean that even if under the new management with a smaller team and smaller expenses and it rakes in half of the current "said" profits then that would be 1.5 million to 3 million a year. That only takes about one quarter to break even at 1.5 million a year. Or else with the expesnse of rebuilding and stuff, about two quarters at the low end of 1.5 million a year to recoup costs and even less time if it rakes in 3 million a year. 500k offer right now, is very low ball it seems. Maybe after a few months on the shelf, then yeas it would be more reasonable. But most multibillion dollar companies probably wouldnt bother with a 500k offer especially when only person getting the cake and icing relatively risk free is the buyer.
    NCSoft would only be nuts to let that IP go right now for 500K if it believes it'll get more than 500K value from it in the future. (Adjusted for inflation). If NCSoft puts the game on the shelf and never sells, it's worthless. The future income NCSoft gets from it is zero, which makes the present value calculation really simple - zippo. Again, don't spin out any ideas of someday they'll make CoH2, or relaunch CoH, or fund a movie or whatever, it's not in their wheelhouse and even if they try they'll just throw a lot of money away.

    If the highest bid they can get now is 500K, it's not going to go up as time passes. Even if, a year down the line, they call the guy who offered 500K and said "We'll take it now" and the guy hems and haws and says "OK, 500K it is" (unlikely) inflation makes that less valuable than 500K now.

    And it doesn't matter if they sell the IP for 500K and within a year the guy has made millions. They're still 500K ahead and it's as most ahead as they'll get. Business is about maximizing shareholder value. If NCSoft can maximize their shareholder value by 500K in doing a deal that increases the other guy's shareholder value by ten million, NCSoft has still done a smart deal.

    (And if the game is so obviously profitable that anyone could make millions by running it - why the hell did NCSoft want to shut it down. You can't have it both ways, CoH was such a failure that the smart move for NCSoft was to shut it down and deal with all the termination expenses and yet it's such a sure-fire hit for anyone that anything less than a huge offer is ridiculous.)

    Quote:
    The sad part is that it seems that NCSoft dont want to sell the IP for pennies, and the buyer want to buy the IP for pennies. Or as some sources say, 80 million and NCSoft didnt budge which isnt odd. In 2008-2010 time period I believe, Microsoft offered Mark 15 billion for Facebook and was turned down. Yet, didnt see many people trying to boycott Mark for not taking that offer. In fact after that offer, they stopped acknowleding offers, yet dont see anyone here on their case for that like they are no NCSoft for the same behavior.
    Except... Mark wasn't in the process of shutting Facebook down and storing it on some backup computer tapes in his safety deposit box, Mark was continuing to improve Facebook and grow it and make it more valuable. Mark believed, rightly, that the present value of the future income from Facebook would exceed 15 million and he was right.

    On a shelf, the future value of the CoH IP is zero. Which means an offer of "pennies" is paying over the value of not selling. And there apparently are no better offers or opportunities for the IP lying around.
  14. GadgetDon

    An Update

    Quote:
    Originally Posted by I Burnt The Toast View Post
    Even if CoH DOES come back - the damage has been done. The players have disappeared. Any attempt to make it a financially viable game is gone. At this rate I doubt there is barely enough players to support a maintenance mode.
    Um, weren't you saying that a 500K offer was insulting because the customer base would mean they'd make it back instantly? But there's not enough players to make it financially viable. If you're right here, 500K seems like an overly generous offer.

    Though I think you're right that much of the damage has been done. Let's assume a sale was going to happen:

    Scenario 1. No shutdown announcement. NCSoft and Paragon make a joint statement that Paragon has been bought out by CompanyX (or Paragon Studios is being spun out on its own). Paragon describes all the wonderful things they plan to do on their own. Big noise, lots of excitement. Highest IP valuation possible for the deal.

    Scenario 2. Soon after the shutdown announcement, NCSoft and Paragon make a joint statement that Paragon has been bought out by CompanyX. There will be no shutdown. We'll be working out the details of transition, everyone is happy about the new situation and all/most of the employees will be staying on. IP valuation lower than Scenario 1, but probably not much.

    Scenario 3. Just before the shutdown, or just after the shutdown, a sale is announced. Those not yet with new jobs will work for the new organization, we "hope" to get some others back. It will take time to set up the new organization, the servers are still shutting down on schedule and we hope to have them up under new management with a month or two. IP valuation plummets because of the lack of confidence in new staff and the players who have moved on.

    Scenario 4. Early in 2013, a sale is announced that the IP has been purchased. A new dev team is being put together and we'll try to have the servers up in a few months. The new company better be really well funded to both promote the recreation, run things as the word gets out, and until/unless a CoH 2 is done it'll never hit the levels prior to the announcement. And the value of the IP will make 500K look as unrealistic as 80M is today, but a percentage of future revenue may still pull in money from it.

    Any of these scenarios, even Scenario 4, will benefit NCSoft more than the CoH backup tapes sitting on a shelf in the vault next to the Tabula Rasa and Auto Assault backup tapes, which has a value of 0. And no, NCSoft is not going to be able to make money with it in the future. NCSoft lives and dies on the asian market and CoH just isn't a good fit for it, the value of the brand is negative (those who recognize the name "City of Heroes" knows that NCSoft is the ones who killed the game).
  15. Quote:
    Originally Posted by Another_Fan View Post
    We have to remember that NCsoft had access to information about CoH we didn't have. I suspect that the game was in the process of transitioning to a lower plateau again, and NCsoft no longer trusted assurances from paragon studios about the next big thing.
    When management is unhappy about that, the first thing that happens is big changes. If, say, they'd said "Oh, and everything we said about I25, forget that. We've got an exciting new direction planned..." I'd find it more likely.
  16. Quote:
    Originally Posted by I Burnt The Toast View Post
    I'm not making that up - the data is out there. I believe CoH accounted for a whopping 2% of NCSoft revenue. They closed it because it was a slowly degrading MMO that was not meeting the profits they wanted it to.... This has been discussed over and over.
    Except closing it because it's slowly degrading and not quite measuring up comes with lots of hints and foreshadowing before the bomb hits, and it's no surprise when it happen. This was a huge surprise to the players and the workers.

    I'll grant that we were the weakest link in the company so if management decided "somethings got to go" it would be CoH and maybe even that it's surprising there wasn't more of a push to change things.

    But there's one thing that absolutely convinces me it wasn't a cold rational decision. If they'd waited just one more month before dropping the boom, GW2 would have been comfortably launched and the copies sold before they had to deal with any backlash from CoH closing. Maybe they didn't expect us to be as noisy as we've been, but it weakens the message of "see how we're a strong powerful company launching this great new game" to say "Oh, and we're closing this other game"
  17. Quote:
    Originally Posted by DarkCurrent View Post
    So if Paragon was a tiny part of their business and it mattered virtually nothing to their financials what do you suspect was the reason for closing it?

    Closure seemed to imply it was hurting the company somehow and had to go.
    My speculation has been that Someone Important (major shareholder like Nexon, major debt holder) went to the CEO and said "Those last numbers disturb us, do something significant like closing a game to show us you're serious about the situation or else." It explains the rush to close it without any warning, and the lack of a coherent statement about why.

    Another bit of speculation I heard is that there have been some shakeups within the company (as shown by the major sale of stock to Nexon), and there was a champion at NCSoft HQ that lost his ability to protect the game. The guy who landed at top - it's not that he had a particular grudge against CoH, but killing the pet project of the guy you just toppled is a way of showing your new strength and maybe a little revenge.

    Neither are great reasons (we were closed as a symbol or a pawn), but they seem to explain the "bolt from the blue" as the way humans sometimes act.
  18. Quote:
    Originally Posted by Father Xmas View Post
    And since the cameo was the very first thing in the episode and it went by quickly, I didn't recognize that it was Riker who was Castle's "number one fan".

    "How far they fall."
    And Jonathan Frakes (Riker) directed the episode.
  19. The Chalet has been open during most of this time since the announcement, so it's clear that it can be reopened without coding.

    Whether it will or not, I'm not hopeful. Apparently AP33 is no longer being recreated either.
  20. Maybe it's where I've lived and who I've known - but I've known Christians and I've known Athiests, and I've seen far more prosthelytizing on behalf of the Athiests.

    Yes, I am a Christian. No, I do not care to discuss it because we speak different languages on the issue and neither of us will convince the other. And while you will call me closed-minded on this, you will not consider yourself so even though there's not a chance in Hades you'll be convinced by anything short of a miracle (and even then you'll claim it's a trick.)
  21. Quote:
    Originally Posted by AvelWorldCreator View Post
    Well, the "page" size for the 65xx processors was 256 bytes (Zero page was important because of the useful instructions specific to it). 4096 bytes was the memory segment boundary for 80x86 machines. I don't recall an application offhand for Commodore machines. Something is niggling at the back of my memory but I can't place it.
    Not sure about Atari and Commodore, but the minimum RAM for an Apple II was 4K (which is 4096 bytes, a K being 1024 which is an even power of 2). When I got one, I splurged and got 16K.

    The 6502 processor had a 16 bit memory bus (which meant it capped out at 64K). It basically had two sets of read and write commands, one for page zero, the command was just two bytes long, "command byte" "0-255 address", and one for the rest of RAM, the command was three bytes long, "command" "low byte of address" "hi byte of address". The zero page instructions executed faster, as well as taking less memory to store the instruction. today, the idea of optimizing the code for one byte is laughable, but I once was on a team to create the ROM for a Novation Apple-Cat. 1024 bytes for the ROM. On our first assemble, the ROM was 3K. We'd keep finding tricks to shrink it, I remember a while celebration when we realized every case of "JSR (address); RTS;" could be replaced with "JMP (address)", saving one byte. There were 25 occurrences of that, so we cut 25 bytes in one blow!

    Ah, those were the days. Glad they're over, but there was something special about that kind of focused programming for optimization.

    Now, if I'm programming and need to allocate a buffer, I think nothing of reserving 32K space.
  22. Quote:
    Originally Posted by Lord_Nightblade View Post
    It was like seeing Wallace Shawn, AKA Grand Nagus Zek, do a couple of episodes in the last seasons of Eureka.
    You see Wallace Shawn and think of Grand Nagus Zek?

    I find that inconceivable.
  23. Actually, I was serious with the idea, rocking it, this could be cool, yes it's a way a new Sith Lord could operate without coming into the open. It's only when i got to the point where they unmasked him that the dialog sprung into my head.

    As for being unrealistic - first, I think "The Emperor is dead" spreads a lot faster than "Darth Vader is dead". More importantly, this is a universe of superscience and magic (yes, the ways the Force is manipulated might as well be magic). Maybe Vader was flash frozen like Han was and only recently thawed out. Maybe it's a clone. Some will think "OK, it's probably not Anakin Skywalker, but a new incredibly powerful Sith Lord wearing that really scary costume" - and find that's not a great comfort.

    All that said, I hope they avoid the temptation. What's great about the story of Darth Vader is that he was the hero, fallen into dark corruption, who at the end finds his soul again. This greater story really got started in Empire Strikes Back (in A New Hope, Vader was pretty much "evil magician from central casting"). It's possible that there could be a story that expands on that journey, possibly dealing with something Vader had done in the time between Revenge of the Sith and A New Hope, with flashbacks.

    But I'm actually hoping that it's mostly a movie with new heroes and new villains. Luke, Leia, and Han have minor roles and are mostly there to hand the reins to the new generation of heroes.
  24. Quote:
    Originally Posted by Nericus View Post
    2. A new dark Jedi/Sith Lord has arisen and decides to take up the name and armor of Darth Vader to rally troops still loyal to the Empire as well as bring some fear and confusion to the Republic. Luke will know it is not truly his father of course, Leia may be a bit uncertain along with Han, and the Republic forces will be wary at first thinking that Vader has truly returned.
    This was my thought in terms of how it could happen. It would be a real point of confusion for Luke, at least until the confrontation. And Leia - remember, Vader tortured her to try to get the location of the rebel base.

    And of course if you are secretly a Sith Lord, hiding in plain sight, it would be a great disguise to go do your villainy without revealing exposing your secret.

    Which of course would mean that at some point there would be an revealing where the captured Vader's mask was removed.

    "Look! It's Senator Smithers!"

    "And I would have gotten away with it if it wasn't for those meddling Jedi."
  25. Quote:
    Originally Posted by Another_Fan View Post
    I'll give you a list of possiblities later. I did want to point out now that CoH as things stand didn't measure up to 3 and 3A. You also may be forgetful of CoH's shortcomings in meeting other items on your list. Many games give you those things but in their own way.

    From the start in COH nothing you did mattered. I could arrest every villain in atlas and before you completed your circuit of the zone they would be back doing exactly what you stopped from doing 5 minutes ago. You didn't even get feedback on how well or poorly you were doing.

    The only place your actions actually mattered one way or another was Recluce's victory and then they mattered for all of 6 minutes.

    The post I18 story line did not leave me feeling like a hero at all. I remember someone in league chat describing the B.A.F. as "Oh Great we are stopping prisoners fleeing from a concentration camp". The magisterium left me feeling completely unheroic. Wonderful our actions have managed to not only destroy a civilization but a civilization that at the time was full of people sympathetic to our cause.

    Oh just a P.S. I am old as well with physical conditions that make even CoH painful to play in the manner described in the EULA. PM me and I can give you links to programs that take much of the twitch out of twitch gaming.
    Actually, I think that, for the most part, CoH did fulfill those needs. As for #3 - Both with the original content, and if you follow the hero path (and don't go into First Ward/Night Ward which did force grey upon your character), you rarely had to choose between two not-good choices - at most it was "you can't save everyone". Yes, Praetoria was filled with them, one reason I don't have any Praetorians in my long list of characters.

    And as for matters - I don't mean changes the gameworld. I mean, within the story, I was breaking up plots to do terrible things, I was rescuing people who had been kidnapped. Even on the streets, when street sweeping, I'm stopping burglaries or the Vahz from preparing to rip people apart and such.

    Did CoH live up 100% of the time to my wants? No. The KIR and MOM trials are far too twitchy for me ("hey, there are these colored areas on the ground you can't step in or you die. Yes, we're using lots of superpowers that cause a light show so you may not be able to see them until it's too late, but you can't step in them. Oh, you're melee and the archvillain is in the middle of one of those. Well... file your nails or something.") First ward is too gray for my tastes. And I remember nerfs to powers because they were overpowered for PVP.

    So I'm not expecting 100% consistency on my list from any game. But they need to be part of the design, what the game tries to do, even if they don't always live up to it. CO, for example, has a lot of the items on my list. I'd wish for more instancing, the ability to set a flag that says "automatically reject any request to duel". The main things it falls apart on is the community building tools, mostly in the forums and moderation - there needs to be a moderator watching Millenium City zone chat with ban hammer in hand.

    Right now I'm looking at CO and SWTOR as the closest. And while there are some aspects of SWTOR that make me say "I wish CoH had that" (and maybe a few in CO though there's a lot more I find lacking), I find more "I wish this had stuff from CoH".