-
Posts
688 -
Joined
-
Quote:The only thing I've heard as far as new ways to improve your character, especially at 50, is the bonus you get for staying hero, or staying villain... and that's not even confirmed as being a stat boost... might be aesthetic.GR will introduce ways to further develop your character, and (I assume) Maelstrom and other top end AVs will be balanced around fighting toons with those improvements.
God, you people take everything so literal, there's a reason why I used "quotation marks"
And the only way I saw to interpret your quotations is just that there is no spiffy name yet for the "global enhancement slots". Your post sounds /very/ literally, as if it was confirmed, when they're has been virtually zero talk or even hints of what GR will offer beyond level 20 (excluding DP and DS), let alone a continued, post 50 leveling/enhancement plan. If something like that were coming, far more likely to be included in Pos's "Endgame" he's working on, than in GR. -
-
I don't have a lot of time to look at the build closely, but I will point out, if you've been gone since CoV release, with no game time in a CoX with Markets, and just got back to the game... there's no way you'll be able to afford that build without a lot of help. Many of those purple IOs go for hundreds of millions of influence, the PvP IOs go for billions. Some of them go regularly for more than the inf cap. And you have many expensive unique or global enhancements on top of that.
Oh. And look up Enhancement Diversification. Just glancing on it, I can tell several of your powers are well over the ED cap, and could be switched up a bit with procs or same-set-different-parts for more end/rech/acc. -
Quote:No, and each time someone spreads it around as fact, God kills a kitten. It goes back to a vague marketing survey asking "How would you feel if there were more ways to develop your character after 50?," got made up into this form by rabid forumites going "Zomg! We're getting everything on the marketing survey Soon (TM)!!!" and got kicked into overdrive when Pos switched roles to work on the endgame. Something along those lines may very well happen someday, it's not all that hard to come up with the idea (prolly why it keeps resurfacing), but it really hasn't even been /hinted/ at as something they're planning.Quote:I'm gonna guess that top end AVs in GR will be balanced around fighting characters with their 10 "global enhancement slots" acquired (or theoretically level 60), so he'll probably be very difficult (even moreso than Gyrfalcon who IMO outranks him in coolness and skill) but still doable by a character fully decked out in GR goodies.
-
Meg.... Meg.... why's that name sound so familiar?
-
-
I volunteer to open the presents for the Armless one!
Happy Birthday Dan -
Wow, that really pops out at ya, it looks great
I love the eyes and the leggings/boots/witch leather boots/whatever we're calling them.
I'm gonna have to finally roll a character with green in their color scheme now... -
Can't wait to see it finished LJ
I love seeing the step by step process of any art, particularly the flats -> final colors is always really interesting to me.
Your avatar though now LJ is.... a bit disturbing to me -
Quote:That first link, the only name I recognized was Wally West... and I don't think that'll last. The 2nd link... well... I don't think DP should be rushed.http://boards.cityofheroes.com/showthread.php?p=2686159
>.>
<.<
Edit: These were DP races but not exclusive to DPs http://boards.cityofheroes.com/showthread.php?t=212409 -
I love this idea. X amount of inf for all the billboards in a zone for, roughly a week. X could be the same, or different for each zone, I don't care much. If they're different, DA should be the cheapest
Quote:Thing is, the devs have actually removed a lot of inf sinks over time. Free costumes, and 25% costume tokens are plentiful. Changing your difficulty settings is free now. You can mail inf to yourself, cross server, avoiding those market fees. I'm sure I'm forgetting other things.It needs to be something that multiple people can buy for an obscene amount that would delete that moola from the economy with no actual game playing benefit. The idea is to make a resource to help the "social market" (socialpvp coined here) be an inf sink like no other.... Because the inf sinks we have now are not enough.
I don't think this is an idea that the rich folks in the game would be likely to spend their inf on. The ones farming PvP IOs, playing the market, who have billions upon tens of billions of inf, with bases full of purples, LOTGs, PvP IOs, etc. But it's a good start, and would give a good way of ingame advertising that is lacking currently. MA arcs, SG recruitment, special events, etc. I especially laughed with the idea above about "Demonic Threat Reports are not worth over 1k!" billboard idea. -
-
1 On my fire/rad, 45 -> 46...
1 on my Fort, 40 -> 41...
...
I suppose technically the 5 on my lowbie scrapper are still gained, even if my pact partner did them while I was off, 12 -> 17... -
Look forward to seeing them finished, looking great so far
-
We talked already, but...
You really didn't have to do this, it wasn't a problem to help at all, I like that mish
I love the expression
And I have a feeling you /wont/ be staying out of trouble -
-
Quote:Fix't!
-
-
Just not sure where I'd put them where I'd end up with more defense out of it.
-
The tohit debuff set is just for the set bonus really. My main is an MA/Regen; I don't recall the end numbers offhand, but with fewer toggles + FA, with no CP and PP, I actually do run my end down pretty often. It never bottoms out, but it does drop... usually turning off sprint is all I need to do to bring it back up. So, for the MA/WP, I figured the end issues had to be a bit rougher, and I wasn't sure if I had "endurance overkill" as you put it, or not.
-
He said he was around 750m, which should cover everything here I figure, except the LOTG 7.5s, but that's something that isn't all that critical, and they can work for. Might be tight with the Numi' single aspects as well. He has some of the reactives in his build already I think.
-
So, I've canned 2 WP toons of my own, Claws/WP and Kat/WP, and I'm not particularly fond of the set personally, but I am pretty familiar with it. Working on a build for a friend, who isn't as "build savvy" for "ITFs, high level teaming, and stuff." Exemplaring wasn't mentioned, but I suspect it'll happen now and then, so I want it functional so he doesn't go "wth? I suck now!"
Went for S/L defense first, HP second, while trying to solve the "end problem", and get additional regen. Not thrilled with the unsoftcapped S/L def, nor the low recharge. I know MA is pretty end heavy, and WP isn't so light on it either, especially with additional toggles, but I am pretty confident atm, 4.44 e/s recover and 1.17 e/s drain with conserve power will solve the "end problem"
I'm curious about getting a bit more S/L defense, or HP, without sacrificing too much, as well as (obviously) pointing out any holes I may have worked in without noticing. Any advice is appreciated.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(46)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15)
Level 6: Focus Chi -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(17), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(27), DisWord-ToHitDeb/Rchg/EndRdx(29), Numna-Heal/Rchg(45), Numna-Heal(46), Numna-Heal/EndRdx(46)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(33), Efficacy-EndMod/Acc(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(40)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Swift -- Run-I(A)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43)
Level 41: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48), Efficacy-EndMod(48), Efficacy-EndMod/Rchg(50)
Level 49: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
1.) Eddy Swan
2.) Clutch
3.) Frost
A lot of good art, was a very tough vote!