GSXR1

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  1. Thanks for all the input. I figure sense i all ready have a lvl 50 ss/shls brute who is cap'ed on def in all 3 categories and has 4 aoe attacks, i dont need another aoe melee toon. i have seen builds of huntsman with cap'ed rang and aoe def so i might go that route.
  2. can you cap def on a crab??? has anyone seen a crap tank ?? if its possible i would love to try it. that more my play style any way. i dont care how the crab legs looks as long as the build is solid.
  3. Ok the Huntsman and bane builds have alot of aoe damage thats a given, but who has more?? ive seen alot of builds and they all seem to put up good number (at least the good ones do) but i was wondering who was top dog?? anyone done the math or seen a good build huntsman or executioner in action???
  4. GSXR1

    Ambush question

    I have a Mission that has 30 or so defend items and i want to have a ambush happen at each item but the AE say that i cant create more then 3 ambushes. I have seen something similar to what im doing and there were way more then 3 ambushes. What am i missing??
  5. Thanks Morac, at least now i can stop looking for something that isnt there lol
  6. Does anyone know it there is a map for the reactor in the IP respec trial that i can use for my AE mission im making? bought every map i can, even the caves and im not sure what it would be under.
  7. WoW didn't realize damage cap was so high. Good to know, thanks all
  8. I was just wondering if a SS Brute could reach damage cap with 3 high lvl IO's plus Rage Plus 80%-100% full fury??? how close do u think one could get?? and how much global damage would one need to reach cap (if at all possible)???
  9. Thanks Genesis I actually found it. there are about 6 lvl 54 AV's in the Freedom Phalanx packet i bought i just missed seeing it on the drop down menu. The Longbow also have a lvl 53 heavy in their group.
  10. I want to add a lvl 54 (something) AV or EB so that all my other costume char. in the mission are lvl 54 and every one else is auto lvl to 50. i bought every char. expansion i could from vendor and cant find any EB's or AV's anywhere. what do i do??
  11. GSXR1

    SS/SD build help

    What is the PvP IO called that adds 3%def?? and will it stack with the Steadfast proc??
  12. I would love to see a build better then mine. aka yours War. and thanks for the complement. you must of put a lot of time and effort into it, i know i did and that is all i could come up with.
  13. O what the hell here is my 2 cents on my WP/fire tank as well and both combined was about 4 billion inf. at the time though prices do tend to fluctuate

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    wolfpack watchdog: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Heal-I:50(3), Aegis-ResDam:50(7), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(9)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 2: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(5)
    Level 4: Mind Over Body -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam:50(13)
    Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A)
    Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(11)
    Level 10: Taunt -- Taunt-I:50(A)
    Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(13), P'Shift-EndMod/Acc/Rchg:50(15), P'Shift-Acc/Rchg:50(15), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(34)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
    Level 16: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17), S'fstPrt-ResDam/Def+:30(50)
    Level 18: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(19), LkGmblr-Rchg+:50(23)
    Level 20: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/Rchg:50(21), LkGmblr-Rchg+:50(23)
    Level 22: Hurdle -- Jump-I:50(A)
    Level 24: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(25), Numna-Heal:40(25)
    Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-Acc/Rchg:50(34), P'Shift-EndMod/Acc:50(34)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(46)
    Level 30: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
    Level 32: Strength of Will -- ResDam-I:30(A)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Hectmb-Dmg/Rchg:50(37), Hectmb-Dmg/EndRdx:50(37)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Hectmb-Acc/Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-Build%:50(46)
    Level 47: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(50), Oblit-%Dam:50(50)
    Level 49: Super Jump -- Winter-ResSlow:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]23% Defense(Smashing)[*]23% Defense(Lethal)[*]15.2% Defense(Fire)[*]15.2% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]13.3% Defense(AoE)[*]40% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]15% FlySpeed[*]351.4 HP (18.8%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 4.4%[*]11.5% (0.19 End/sec) Recovery[*]78% (6.1 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]30% RunSpeed[/list]
  14. Well here is my 2 cents. check out these numbers on my SD/SS



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Brook: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(11), DefBuff-I:50(11), ResDam-I:30(15), ResDam-I:30(50), ResDam-I:30(50)
    Level 1: Jab -- Mako-Acc/Dmg:50(A)
    Level 2: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), ResDam-I:40(7), ResDam-I:40(9), ResDam-I:40(9)
    Level 4: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/Rchg:50(5), LkGmblr-Rchg+:50(7)
    Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 8: Against All Odds -- EndRdx-I:50(A)
    Level 10: Taunt -- Zinger-Taunt:50(A)
    Level 12: Phalanx Fighting -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/Rchg:50(13), LkGmblr-Rchg+:50(15)
    Level 14: Hurdle -- Jump-I:50(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(17), Mrcl-Rcvry+:40(17), Mrcl-Heal:40(48)
    Level 18: Grant Cover -- LkGmblr-Rchg+:50(A), GftotA-Def:40(19), GftotA-Def/EndRdx:40(19)
    Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-End%:50(43)
    Level 22: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/EndRdx:50(25)
    Level 24: Combat Jumping -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(34), Ksmt-ToHit+:30(37), Ksmt-Def/EndRdx:30(45)
    Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
    Level 28: Rage -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit:50(31), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34), GSFC-Build%:50(40)
    Level 30: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(46), Amaze-Acc/Stun/Rchg:50(46), Amaze-Acc/Rchg:50(46), Amaze-EndRdx/Stun:50(48)
    Level 32: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(33), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33), S'fstPrt-ResDam/Def+:30(48)
    Level 35: Weave -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(36), LkGmblr-Def/Rchg:40(36), LkGmblr-Rchg+:40(36)
    Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
    Level 41: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(42), T'Death-Dmg/Rchg:40(42), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
    Level 44: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Rchg+:50(45), EndRdx-I:50(50)
    Level 47: One with the Shield -- Mrcl-Heal:40(A)
    Level 49: Conserve Power -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]4.88% Defense(Psionic)[*]16.8% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]2.25% Max End[*]75% Enhancement(Accuracy)[*]67.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]217.9 HP (11.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 4.4%[*]25.5% (0.43 End/sec) Recovery[*]52% (4.07 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]10% RunSpeed[/list]
  15. The only problem with your theory is that the only things that can take a continues full on assault for more then a few seconds is a AV or GM. Anything els will be defeated in just a few attack and there for not building much defiance at all. So my plan is to hit them with as much damage as possible from the beginning and what every defiance i build in the short time is a bonus.
  16. anyone have some ideas on what some good sets or for my blaster to maximize as much damage as possible. my maid goal is to get max damage and recharge but my main focus is damage. here is my current build and i know some of you guys can make this better or at least give me some ideas to make it better.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Gatmasta: Level 50 Magic Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Slug -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Dmg/Rchg:50(37), Dev'n-Acc/Dmg/Rchg:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 1: Power Thrust -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
    Level 2: Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(15), Apoc-Dmg/EndRdx:50(15)
    Level 4: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(5), GSFC-ToHit/Rchg/EndRdx:50(5), GSFC-Rchg/EndRdx:50(13), GSFC-ToHit/EndRdx:50(13)
    Level 6: M30 Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(9)
    Level 8: Hurdle -- Empty(A)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A)
    Level 18: Flamethrower -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(36)
    Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-End%:50(21), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
    Level 22: Conserve Power -- Empty(A)
    Level 24: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(27), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
    Level 26: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(34)
    Level 28: Power Boost -- Empty(A)
    Level 30: Assault -- EndRdx-I:50(A), EndRdx-I:50(31), EndRdx-I:50(31)
    Level 32: Full Auto -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
    Level 35: Boost Range -- Empty(A)
    Level 38: Total Focus -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42)
    Level 44: Temp Invulnerability -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/EndRdx/Rchg:50(45)
    Level 47: Force of Nature -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), TtmC'tng-EndRdx:50(48), TtmC'tng-ResDam/Rchg:50(50)
    Level 49: Swift -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]18% DamageBuff(Smashing)[*]18% DamageBuff(Lethal)[*]18% DamageBuff(Fire)[*]18% DamageBuff(Cold)[*]18% DamageBuff(Energy)[*]18% DamageBuff(Negative)[*]18% DamageBuff(Toxic)[*]18% DamageBuff(Psionic)[*]56.3% Enhancement(RechargeTime)[*]57% Enhancement(Accuracy)[*]10% FlySpeed[*]180.7 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 12.7%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 2.2%[*]20.5% (0.34 End/sec) Recovery[*]38% (1.91 HP/sec) Regeneration[*]9.77% Resistance(Fire)[*]9.77% Resistance(Cold)[*]10% RunSpeed[/list]


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  17. binding the decimal key was my original plan but i cant seem to get it right. having one shield on the 0 and the other on the decimal. do i have to go /bind numpad decimal powexec_name Sonic Haven ???
  18. Thanks for the directions. I will definitely have to do some research on that. I'm pretty good with binds but have never messed with macros bind folders. I have absolutely no clue on how to set something like that up. ill do some research and see what i come up with.

    ps. hope there is a easier way lol
  19. I have a sonic/sonic defender and i have my numpad binded so that 12345678 select teamates 12345678. what i would like to do (if possible) is when i hit the numpad 1 and have selected the #1 teamate i want to be able to hit the numpad 0 key once and apply Sonic Barrier and then hit the numpad 0 again and apply Soinc Haven. Is there a way to do that?? or something close to that??