GOTerpsPvP

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  1. I'd like to see a pvp-server with:

    <ul type="square">[*]Auto-level to 50[*]Access to all pvp zones, the arena, and pocket D ONLY[*]Free and unlimited access to all IO's/Enhancements[*]Boo Ya![/list]
    Thank you!
  2. [ QUOTE ]
    Gotta make sure the pvp chars don't count towards H/V EATs

    [/ QUOTE ]
    I GUESS you could prevent someone from creating a pvp-only epic AT, but I'd just assume have all of these available as "pvp-only" options from the get-go.

    [ QUOTE ]

    3. Only SO builds would make things more balanced, but possibly unlimited Free-IOs (abiding to the slotting rules, of course) would allow for different ways of play, and allow players who know how to slot a character well can have a slight advantage, because after all they spent the time to number crunch everything together, instead of a generic SO slotting. Other play styles from IOs like a proc-tastic build or fast and lighter on end but less powerful, or slow, defensive and powerful, bonuses from IOs.

    [/ QUOTE ]
    Agreed. SO-only would be better for balance, but IO's open up a bunch of possibilities. Though, ultimately, people will gravitate towards the "best" IO's (after someone else does the number-crunching).

    As for temp powers, the only temp powers that the pvp-only toons should have access to are those available from the arena or pvp zones.

    The OP's suggestion involves creating PvP-only toons on the regular live servers whereas I've always had my pipe-dream of a "pvp server" that worked as I described (only pvp content, no loot, auto-level to 50). The likelihood of either idea ever being implemented is almost zero, but it doesn't hurt to dream!

    I think the benefit of consolidating the pvp'ers in one place (the pvp-server) would be about the biggest improvement they could make. Even with the OP's suggestion, players would be split up among the various servers and still need to congregate on the Test server for events and loot duping. It'd be nice if everyone could be on equal footing without needing to transfer characters to the Test server and dup loot. If the devs ever take the massive steps necessary to make either of these things happen, I'll just cross my fingers and hope they have the sense to eliminate loot from the equation in some manner.

    In the past, the devs had said the Test server was "the pvp server" but more recently they've indicated they don’t want Test to be the primary pvp server. This is very unfortunate, as I would think the best bet we have of ever seeing something like the suggestion at hand would be for the devs to say "OK, Test Server 2 is the new pvp server, and will allow auto-level to 50, free loot, etc.." but alas that will never happen.
  3. [ QUOTE ]
    Since these characters play only in PVP zones, and would be directly affected by the buffs/debuffs from the missions, they should be able to run them regardless of being "50."

    [/ QUOTE ]
    The pvE missions should not be accessible by the "pvp only" characters, imo. At the same time, they should simply remove the buffs/debuffs that are awarded for completing missions in the pvp zones.
  4. For the sake of balance, I'd go a different direction and eliminate all accolades for "pvp-only" characters.
  5. Rooting is stupid and really does ruin my roleplaying experience.

    With that being said, the way Whirlwind removed the rooting effect of ALL powers WAS ridiculously awesome while it lasted.

    Of course, Whirlwind is a stupid power that also ruins my roleplaying experience so I'm glad I'm no longer forced to use it or see it being used.

    /signed to deleting whirlwind and creating a decent new power for the speed pool.

    /signed to removing all rooting effects.
  6. [ QUOTE ]
    How about, instead, we figure out a way to spread the population of Freedom and Virtue across more servers?

    [/ QUOTE ]

    ALLOW FREE SERVER TRANSFERS to players leaving the Freedom server.

    BOO YA!
  7. /signed to a pvp server that allows auto-level to 50, access to all of the pvp zones, pocket D, and the Arena, and free enhancements.

    THIS would be a huge benefit for pvp.

    I would suggest that either you have an unlimited supply of all IO sets available for free, or simply eliminate IO's from the equation and only have SO's available (i.e., no IO drops from pvp zone npc's). Eliminating loot from the equation would be a HUGE step in the right direction.

    Link every pvp zone to Pocket D (and one-another) instead of adding arena kiosks in the zones themselves.

    With these changes, you would finally have a "balanced" pvp game. Of course, everyone might end up playing the same AT/powersets but it would be a more balanced and fun pvp game than we have now.

    Unfortunately, I just don't see this ever happening, as it would appear to involve too much work for the benefit it would provide to the relatively small population of players who enjoy pvp, and also runs contrary to the goal of killing pvp completely.
  8. /signed to making purple recipes available at the ticket vendor.
  9. Please add a "Search" feature to the ticket store interface, similar to the search feature available on the Market interface.

    I think this would be helpful for purchasing desired items, salvage in particular.

    Thank you!
  10. [ QUOTE ]
    Not reporting a bug, especially one that constitutes an exploit, violates CoH's Rules of Conduct.

    [/ QUOTE ]
    Wrong. I don't believe there's anything in the rules that requires players to make a determination as to whether or not a bug is an exploit, and players are certainly not required to report all bugs they encounter.


    [ QUOTE ]

    I think the "bot" is catching missions where players have put "this mission is NOT a farm" into the title, description, etc; as well as ones that say "this IS a farm".

    [/ QUOTE ]
    I'm surprised people are surprised by this.

    I'm sure that many people have created arcs specifically for farming purposes and added the "This is NOT a farm!" language to the mission description.

    I don't know why anyone would add "This mission is NOT a farm" to a legitimate arc. That statement basically says "This mission IS a farm" in my book.

    Surprise surprise, I created a mission called "Farming the Land with Farmer Joe" and described the mission as "NOT a farming mission!" and it got removed… Seriously???
  11. Looking at things from a sports perspective, I think the "Hall of Fame" designation should be reserved for the best of the best, and those arcs should be able to stand the test of time.

    In my opinion, we're too early in the life of AE to have "Hall of Fame" arcs. Right now, these arcs are more deserving of a "Arc of the Month" title or something similar than they are for The Hall.

    If an arc's ratings can be dropped by a few "ratings griefers" then it hasn't received enough high-ratings to be deserving of Hall of Fame status, in my opinion.
  12. Sounds like a case of blue balls.
  13. How do you reduce the number of Suggestion threads related to in-game email spam?!?!?

    I actually find the suggestion threads more annoying than the in-game email spam!

    Happy Birthday!

  14. [ QUOTE ]
    If it's anonymous more folks would be willing to give feedback.

    [/ QUOTE ]
    Yes, very true. Anonymous feedback is the way to go, imo.

    [ QUOTE ]

    How about some Auto feedback like

    Mish too Hard
    too many miss spelling
    Mish not fun at all

    [/ QUOTE ]
    THIS would be very nice, and helpful. You could even force a low-rater to select an auto-feedback option, so they can't just send you "nnnnnn" or other completely useless feedback.

    [ QUOTE ]
    I don't expect Ebert-level criticism, what I expect is, if you think it's boring, then at least TELL me you think it's boring, that's all! You don't have to tell my why it's boring, just tell me that it's boring!

    [/ QUOTE ]
    Unfortunately, if you force players to send negative criticism directly to another player, you are basically asking for an increase in negative-heated exchanges that may be very unpleasent and reduce the enjoyment that players get from the game.

    For that reason, they will never force you to send your negative feedback to the arc creator.

    As for 1-star arcs I've played, I doubt that feedback such as "Were you even trying to create a decent arc?" or the like would be particularly helpful to the creator.


    [ QUOTE ]
    Ratings Feedback Info

    [/ QUOTE ]
    Outside of the suggestion at hand, I know I'd like the ability to see feedback provided by players who played the arc previously. Something like "People who 5-stared this arc said…." and show the top 3 feedbacks, and do that for each star rating "People who 1-stared this arc said…"arc unfinished" "not fun at all" "too many errors" etc and display the globals of the folks providing the feedback.
  15. I don't really understand the suggestion (but apparently others do).

    I know one thing I've done in some missions is add the "Defeat a Boss" mission objective, but de-toggle the "Required for Mission Complete" option. It allows you to enter the number of the boss type that you want to appear in the mission, where you want them to appear, what triggers their appearance, etc..

    This allows you to add named bosses that are not AV's without them spawning all over the place.

    Is what you are requesting different than what I described above?
  16. [ QUOTE ]
    Allow players to have an option on their stories to "Force play-through for rating"

    [/ QUOTE ]
    I don't like it.

    If I'm playing an arc and it completely sucks, I should be able to quit and provide an appropriately low rating. This prevents other players from falling into the same trap.

    This change would increase the amount of time players waste on bad arcs.

    Would I use it? Sure, all my arcs would force completion, so that you can't just 0-star me because I didn't like your forum suggestion.

    It's a good suggestion because it helps to deter "ratings griefers" but a bad suggestion because it reduces the number of low ratings that truly bad arcs receive.

    So, I'm mixed, but overall I don't like it. (mainly because wasted time is far more of a concern to me than arc ratings)

    That being said, the ratings system is a bit of a joke and definitely needs to be improved...
  17. [ QUOTE ]
    Yes, I realize EVERYONE likes the 'Get it all as if I had 8 people on the team while I'm solo' idea. But it would never fly because it's an exploit of the system. You don't understand.

    [/ QUOTE ]
    See, I'd say that it is you who doesn't understand….

    If a player sets a map for 8 people and tries to clear it, he is not exploiting the system.

    I'm currently playing a stalker, and I'd get wrecked trying to clear a mission set for 8. Would I be exploiting the system by going in and getting killed repeatedly? Obviously not.

    Would I be exploiting the system if I set the mission for 2 players and was able to clear it with my stalker? No.

    Some things are true even if you don't agree with them. I know, it may be tough for you to understand.

    Your concern appears to center around folks who are "overpowered" relative to the average player and are capable of killing more bad guys faster than others. Maybe instead of taking out all your aggression on farming, you should simply create post after post of "Nerf X" and "Nerf Y" since it's these players who can do what you can't that are the underlying problem.

    [ QUOTE ]
    So far the best way -I've- found to avoid farming arcs is to highlight a search for heroes or villains content and search for Farm.


    [/ QUOTE ]
    It gets funnier every time I read it!

    You are complaining a lot about the farm arcs, and them being "in sight." If you don't search for "Farm" you might find that they are out of sight a majority of the time. Ignore my tips if you want. I'm just trying to help you out.
  18. [ QUOTE ]
    Please. Post your reasons for thinking this is a bad idea. Show me the negatives so I can address them.

    [/ QUOTE ]
    For one, your idea doesn't even correct the problems you are trying to address. If the rewards are lowered for your "farming mode" option, players will continue to use the same farming methods in place currently.

    I strongly prefer the other suggestions that have been posted that would allow folks to set missions for a certain number of team members regardless of the number of players actually teamed, without reducing the rewards available in the mission. Players should not be penalized for playing their characters to their full potential and taking on as many enemies as they need to in order to be challenged or have fun.

    [ QUOTE ]
    Folders and Increased Search Options

    [/ QUOTE ]
    Very few folks would be against improved search options. I know I'd like to be able to search by custom groups (I only want to play arcs with custom enemies), whether or not a mission contains certain objectives, and by difficulty rating (generated by either the arc creator or those who've run the arc).

    I'd like to be able to place arcs in folders of my own such as "Favorites" and "Complete Trash" or other similar categories.

    [ QUOTE ]
    For Fun could be the home of Farming Arcs. Doesn't get rid of them, but sure gets them out of sight (and mind) from players who don't want to see them or play them.

    [/ QUOTE ]
    [ QUOTE ]
    So far the best way -I've- found to avoid farming arcs is to highlight a search for heroes or villains content and search for Farm.

    [/ QUOTE ]
    Seriously!??!?! Hilarious! You search for "Farm" arcs and are surprised that you end up playing farm missions? Maybe you should try a different approach. For example, I've noticed that by not searching for the word "Farm" when I'm searching through arcs, I can look at page after page of arcs without seeing any that are clearly designed for exploitable farming purposes.

    TERP's QUICK TIP of the day: When looking through the available arcs, look for arcs that have descriptions longer than three words. Most of the arcs you're trying to avoid were created by folks who don't spend a lot of time adding text.

    (Yesterday's Quick Tip (unpublished): Not every arc that has multiple bosses was intended to be used as a farm.)
  19. I'll play along for the chance at 500 mil

    Global Name:@TerpMan
    Home Server: Protector

    1. 10 (prior to i13) down to a 2 currently

    2. M. Not Applicable

    3. 3

    4. B. Duo/Team Arena PvP

    5. 1

    6. 8

    7. A. Influence/Infamy, Recipes, Salvage, IO's (PLEASE ADD "XP" to this list!)

    8. True (good job organizing some action Kyo!)

    9. B. PvP League - Teams of X are set to compete with other similar teams throughout a "season" in various PvP events, ending with a playoff bracket.

    10. Experience and all other rewards (drop chances) should be available, and in most cases be increased above and beyond the levels available in pvE (i.e., the percent chance of an IO/Salvage drop should be significantly higher for a player kill than it is for a pve boss. The XP/Inf reward for killing players should be significantly higher than killing a +1 boss)
  20. [ QUOTE ]
    Actually I have no problem with people playing level 50 toons. I have the three issues I've listed above.

    [/ QUOTE ]

    Hmmm. You did (incorrectly) point out that level 50's EARNING money has a negative impact on the market.

    [ QUOTE ]
    Players running from level 1 to level 50 WILL ADD money to the market. But compared to the amount that a level 50 character adds over the cuorse of a few farm runs it's a paltry amount.

    [/ QUOTE ]
    You seem to be suggesting that level 50's running farm missions are the only ones adding significant amounts of influence into the game. That is simply wrong. Level 50's, regardless of whether they are farming or running regular missions, are EARNING large amounts of influence, far and above what players can earn at lower levels. Your REAL problem appears to be with players PLAYING their level 50 characters in any way that earns them large amounts of influence.

    (Note: You may also want to consider following your own advice and proofread your posts, using spell check)

    [ QUOTE ]
    I don't see why you're opposed to this suggestion

    [/ QUOTE ]
    I like the idea of having better search features to sort through the thousands of missions.

    I don't like the suggestion in the OP, and I'd list ALL the reasons why, but you'd simply accuse me of harassment and wouldn't respond to any points I make anyway.

    (Special note for Rachelthulu: If you NEVER mention my name again, and never comment on any topic for which I might also be inclined to provide my opinion, then I will never respond to any of your posts.)
  21. So, you don't think players should be allowed to play their level 50 characters because it causes inflation.

    That makes a ton of sense.

    As per your request, I removed your name from my post. THE FORUM POLICE HAVE SPOKEN!!! Maybe you shouldn't post so much in public forums if you're so sensitive to people critiquing those posts...