-
Posts
583 -
Joined
-
Quote:Go ahead and think however you like GG. I made my argument and you made yours. You think you're right and I know I am. We aren't going to agree on this one either.Superheroes don't go around slaughtering criminals - that's why CoH makes it clear to players that they're arresting suspects and not killing them.
A superhero setting isn't the same as a fantasy or sci-fi setting - Superman wouldn't kill the people he's fighting, Aragorn or Luke Skywalker would - the arrest text in CoH is just for flavor, to suit the setting - it has nothing to do with the rating at all.
You did make one pretty bad mistake in that last part of your statement though. Luke Skywalker and the whole Star Wars setting is probably the closest you can come to comparing to this game. That is, when you take in the laser blasters, strange creatures, human-like robots, soldiers, light sabers and the Force. And yes, Luke did kill his enemies as did Obi Wan. Both major HEROES in the movie/genre -
Quote:Not worth arguing anymore other than to say I have very carefully NOT attacked anyone in this argument. I simply have a different opinion and choose not to delude myself to the realities of conflict. When people fight, hurt happens. When People use simple weapons against each other, maiming or death happens. When people pull out guns, flame-throwers, nukes, poisoned darts, etc. . . DEATH happens. This game is loosely based on that very idea. Otherwise we would all run around giving out ribbons and asking the bad guys real politely to stop being so mean. Or if we played a bad guy, we would very calmly and reasonably walk up to the bank teller and explain to them how it was so very important to give us all the money in the vault.LOL. I wasn't ignoring it, just pointing out the fallacy of your argument.
Fine, to put it succinctly:
1. You compare this to a police officer. Fine, I can accept that. However, police officers do not have access to the skills and technology that the game grants us. WE HAVE OPTIONS THAT THE POLICE DO NOT HAVE.
2. Yes, in my original post, I noted that Vigilantes, Villains, and Rogues may kill their foes. But Heroes do not. Even if you point out people like the Punisher, Ghost Rider, etc., note that they are always referenced as a Anti-hero. So, while the "gangbangers" and the like may kill normal beings, we as Heroes would be more survivable.
3. The fact that the Hospital technology can find us no matter where we are, means that the city keeps tabs on all super powered beings. As such, we can infer that they keep an eye on vitals and teleport you away before the killing blow can be dealt. My guess has always been that a tag is in our body that will teleport us away when we are defeated. As for ingame examples, there are several examples where the boss will teleport away when they reach a certain health level, such as Antimatter.
Now, I'm not sure why you are taking this personally and attacking people over it, but really, it's just a game. I see it in the way I want to; why do you consider it important enough to call me (and others) out on it?
If the creators of this game had been more honest AND not worried about the "Mature" rating they would have gotten, they would have admitted that heroes do kill, at least occasionally and often much more. Instead they tried to explain away the bad stuff in a way that allowed them to get a "teen" rating and vastly increase their player base. -
Actually, I had to wake up both of my children twice a night for the first two months to feed them or they would sleep through the night. I was told by my doctor that it was necessary for that long to keep them getting proper nutrition. I don't know if it is true or not according to more recent information out there, but it made for some bad nights for me anyways since I could seldom get back to sleep quickly.
-
Been there twice now. The absolute BEST and WORST of times all wrapped up into one really confusing package. Now that my kids are 14 and 16 years old though, I can warn you it gets a little better and a whole lot worse. Yet somehow it is more than worth it and I would not change it for anything.
My congratulations to you for the addition to your family and my sympathies as well. -
Quote:Typical. If you can not win an argument then ignore the totality of what is said and only pick out the smallest parts to refute. Let me reiterate just one part then:I really don't consider myself to be a warm and fuzzy person, but thanks for thinking of me as such.
As for reality? It's a game with super powered beings, with powers that could be described as god-like. Pretty far from reality IMO.
"This game is loosely based on the realities of conflict."
And then I went on to say other things you ignored. If you want to delude yourself into thinking otherwise, go ahead, no skin off my back. -
I don't mind killing a GM for a badge and a merit or two. I'll even join others to help them get the badge, but without the badge, it just isn't worth it to me. I will admit I wouldn't mind doing it once just to see it done though, but I wouldn't ever do it again.
-
Quote:I am not trying to convince you of anything. This game is loosely based on the realities of conflict. When your life is on the line, you will most often do anything to preserve it OR die.Since we do see missions with dead bodies lying around it, I've always understood it that the knocked out minions/LTs/etc. fading out is when they are being teleported to the Zig.
It's nice that you see it a certain way, but in-game text argues otherwise. Perhaps if you are a Vigilante, Villain, or a Rogue, instead of a Hero, you are killing instead of arresting.
In the end, your perception and my perception won't ever be the same. However, the perception that we are arresting them is backed by the game, so that's what I believe. And nothing you can say will change that.
Most police officers will tell you that in a bad situation they hope to not hurt anyone or at least cause the least amount of hurt possible, but they will not put their own lives on the line to guarantee it. From experience I can tell you the military is even more practical. If you think your life is in danger, shoot. PERIOD!
The less morally correct, such as gang-bangers, will even take it a step farther. Many things are worth a death sentence. You're in the wrong neighborhood? Dead. You're wearing the wrong colors? Dead. You showed someone some perceived disrespect? Dead. This is the loose reality this game is based on.
If YOU choose to feel all warm and fuzzy because you're doing the right thing by arresting the bad guys or only beating up the good guys when you play a villain, then good for you. You might even sleep better at night for it. Me . . . I try to ground myself in reality a bit more and I sleep like a babe. -
Do you at least get a purple drop or a badge for taking out a drop ship? If not I just can't see why anyone would bother.
-
OMG, since when do you "resurrect" a live person? If you read any of the legends about the Phoenix, you will find that when it dies, it bursts into flames and a new phoenix "rises from the ashes". Very clear references to death and resurrection there, even if you want to ignore it.
Quote:But you leave the AVs alive who are way more dangerous than their minions? Like at the end of the STF, you arrest Recluse - he goes to 0 HP, then the end text says he's in prison.
Quote:You're free to ignore game lore if you want to, just like the loyalists do - but that doesn't make your fantasies any more "real", or an accurate reflection of the game world and its lore.
We arrest people, and they end up in the Zig, which is the special prison for superpowered criminals, where CoV players also escape from.
Again, since you are ignoring it, the whole "arrest" scenario IS TO MAINTAIN A "TEEN" RATING FOR THE PURPOSES OF MARKETING AND SALES. If the makers of this game said we were killing the enemies it would push the game into the "Mature" category and they would not be able to sell this game to a large portion of the market. Also arresting your foes does not reflect the larger realities either the real world or the comic/book/movie scenarios about heroes.
It really is time to lift your head out of the sand GG, you will not win this argument with me either. -
Quote:Ignoring? No. I already explained that twice now. I believe it's for the "Teen" rating (that makes three times). And if you honestly believe that dead isn't dead, then why do we have powers called "Resurrect" or "Rise of the Phoenix"?You're ignoring the actual mission text and game lore if you think you're killing people as a Hero - 0 HP doesn't = death.
Let's put this in a perspective you might be able to better understand GG. If you are surrounded and attacked by three thugs with knives in a dark alley, are you going to try to be careful and arrest them or do whatever is possible to make sure you live and they can not hurt you? I know my answer, at least the first two and probably all three will be dealt killing blows if it is possible, not submission holds. There is no pulling punches in a situation like this, I am in it to survive and win. Don't bother trying to tell me "Game Lore" says otherwise, because that is just naive. -
Quote:Perception. I have no delusions that I am arresting people while you delude yourself into think you are. Just like I don't delude myself into thinking the name of a badge is "Atrocious" while you do. Perception.That is totally incorrect - missions mention all the time that we've arrested people, and that talking to them after they've been subdued has given us a clue to the next stage of the arc, or says how they're now in the Zig.
Plus, the idea that registered heroes would simply go around - or be allowed to go around - murdering gang members sitting on bus stops or spray-painting walls is just ridiculous.
By the way, heroes go around killing people in the comics/movies/games all the time, that is not perception, but fact.
As I said before I personally believe the wording in the missions was to keep a "Teen" rating and therefore make this game more marketable to a wider audience. While I *could* be wrong, I doubt it. -
Quote:I can't agree with you here. If my toon gets "killed" by losing all it's hit point, then I get emergency teleported to my base or hospital for treatment and resurrection. Also if someone has the right power I get "resurrected" or use an inspiration for the same effect.Why does everyone mention killing? I thought we arrested foes.
Though, I never thought about the equivalent of what we do on CoV as arresting does not work. Anyways, do we anywhere in the game specifically mention the word "killing"? I don't know about the rest of the players, but I always defeated foes which was not analogous with killing them.
If an enemy is "defeated" by loosing all it's hit point as well, it is KILLED. I have yet to see my toon put a pair of hand-cuffs on an enemy that has been "defeated". Nor have I seen some sort of teleporter beacon attached to a "defeated" enemy and them then whisked away to some jail cell.
I know that Paragon Studios only talks about "defeating" and "arresting" enemies, which I assume is to maintain their "TEEN" rating, but I don't delude myself into believing that is what is really happening. I know that we are dealing with a perception problem, but I personally would be willing to bet very few people believe they are not killing the enemies. -
Quote:You're totally missing the point again - there's no problem with having evil witches in the game - the poblem is making the badge for defeating them a reference to mass-murder in the real world.
Defeating the Halloween witches is shown to be a good thing in the game - but the badge to mark the achievement is linked to a crime against humanity - that's why it needs to be changed.Quote:You really don't understand her argument or the underlying difference at all, despite your claims that you get it, do you? She is not upset that we are defeating actual witches and getting a badge as a reward, she is upset because the reward is named after a book that at least helped to cause a good deal of real world injustice. There is no parallel to making the purveyors of said injustice the enemy and giving a reward for beating them up that doesn't even reference said injustices that they committed. That is a false analogy by definition. What you're saying here is that a square is a decent analog to a circle because they're both shapes. That's preposterous.
Perhaps you should join Spinal Tap if you can't see the difference here.
It is you, Ms. Mesmer and GG, that are not seeing the point. ALMOST NO ONE ELSE CARES about the stupid badge title. You have tried to make a mountain out of a mole hill and instead ended up with an ant hill.
For the third time I will say it. Drop it and walk away, you are not convincing us with your argument by saying the same things over and over that didn't work in the first place. Walk away, it just isn't worth it. -
Actually, the analogy fits very well according to your argument. The "Witches" in this game are also evil just like the "Nazi's" in The 5th Column and The Council. All three groups attack both heroes and villains and everything in between and they give badges for killing them with names that seem very appropriate to the actions you take to earn them. If she was really so bent out of shape about this then simply having a group in this game, let alone two, based on Nazi's would bother her too. I mean, according to her argument, there is no place for things like this in a Heroic MMO.
The fact is this is a game and she let herself get her knickers in a twist for very little reason. Heck, the badge name isn't even the full name she gave for the book. Only a similar reference, that when looked up in a dictionary, has a totally different meaning. Though I do believe that reference was intentional.
At this point it really is time for her to get over it or find a game that does not have ANY form of historical references that may upset her. That is really the only two options I can see for her at this point. -
Quote:GG, Mr. DJ has an interesting point here, there are currently two enemy group grounded in Nazi Lore, The 5th Column and The Council which evolved from it. Being grounded in Nazi Lore I can only assume you have a problem with both of these enemy groups since the Nazi's killed MILLIONS of Jews, not to mention blacks and gays? You even get badges for killing members of these groups, so you must have a problem with those badges as well, right? Oh wait, you have already said those badges are OK with you.Why would a hero have a badge linking their actions to mass-murder?
It's time to hang up the Indignation Parade you have going on here. It really is only making you look foolish for being over sensitive. I have no problem with you having an issue with it mind, it's just time to walk away from this one as gracefully as you still *might* be able too. -
Quote:No GG, we have not missed the point. While I am not mocking you for having an opinion, I still do NOT agree with your opinion. I said it before and I will say it again:You've totally missed the point again - the badge name is offensive because it's totally unsuitable for a game, especially a superhero one - it's being used in a approving way, which is totally wrong.
"You have blown this all out of proportion because it bothers YOU." -
I am pretty sure it is not client side since I have talked about it to other people on several teams and we all see the same things at the same times.
-
Quote:I can almost see your point here Eiko-chan, and I am sure that there is some new players out there that agree with you. The problem I have with your argument though is that I have never run across a new player that had any problems with the Vet Rewards, except for the costume pieces. Every new player I have talked to about the Vet Reward System thought it was a very cool way to thank people for staying loyal to the game.Hi, I'm someone.
My objection to veteran rewards is based on a simple principle: I am utterly against veterans getting abilities other players cannot replicate. Exclusive costumes, City Traveller, and this proposal would all qualify. (The permanent Temporary Powers do not qualify, however, as each one is available from some story arc that can be repeated in Ouroboros, so these bonuses are available to other players.)
I can see the value of Veteran Rewards in the form of "nice little bonuses so you don't have to do as much work now that you've been playing so long". "Nice little bonuses that give you abilities/options completely new", on the other hand, are divisive and destructive; especially at this late date, new players aren't going to see a 6+ year reward as something "great to look forward to", but something they will never get, thus making veterans "better" than them. You do not want new players feeling like they will never catch up and never get the good stuff if you keep adding bonuses like this to the end of the rewards cycle, and thus rewards need to be those that give a bonus, but not an insurmountable advantage.
The only complaint I ever got from them was that the costume pieces should not be a part of the Vet System and I personally agree with that. A big part of what makes this game special is that you get to decide what your character looks like instead of your armor doing that for you. One of the companies big selling points for this game when I joined was that very fact. I never liked how certain costume pieces were inaccessible for that reason. The way I look at it, if you want people to be able to make the look of the toon they want, then don't put restrictions on it.
Mind you I have no problem with Capes at 20 and Auras at 30 or even unlock-able costume parts, because every player can get them on a toon with very little effort. The Vet System for costume pieces though requires you to spend a lot of money AND stick around for the costume pieces and I just never felt that was right. Granted, anyone who really likes the game probably will be doing both of those anyways, but it still doesn't feel right to me. -
Personally, I think they are doing this event perfectly this time. I have always liked it, but when it lasted a week it did get annoying toward the end. Unlike most zone events, you can't just fly up to get away from this one. As a matter of fact, flying up is a very bad idea.
So this way I get to kill me some IAs and not have to worry about dodging for the next week. Smiles all around. -
Thanks for that link Nether. I am seriously thinking of buying it to use as a teaching tool for my children. Nothing like showing how dangerous a closed mind can be when it is given room to work.
-
I usually skip the first power in my primary power set (if it is an attack power) and go straight for the second one. I don't see how that would be a problem personally.
-
Quote:I don't need to explain anything. You have blown this all out of proportion because it bothers YOU. You did a very good job showing just how appropriate the names are though, thank you.Can you explain how references to crimes against humanity can ever be "entirely appropriate" for badge titles?
All the other Halloween badge titles are fine - their titles are all harmless pop culture references or general associations.
See if you can spot the one here that doesn't quite fit in with the tone of the others:
Defeating Vampires: "Hunter" - vampires and vampire hunters - a general association.
Defeating Ghosts: "Buster" - a reference to a comedy movie.
Defeating Werewolves: "Shifter" - werewolves are shape-shifters - a general association.
Defeating Zombies: "Dead Head" - a reference to the fans of the band called "The Grateful Dead".
Defeating Witches - "Malleus" - a reference to an instruction book from the middle ages for hunting "witches". (edit here)
Or you could even compare them to the non-Halloween versions:
Defeating Vampyri: "The Slayer" - a TV show reference.
Defeating Ghosts: "Haunted" - a general association.
Defeating Warwolves: "Silver Bullet" - from folklore - a general association.
Defeating Witches - "Spellbinding" - witches and spells - a general association.
More pop culture references and general associations - including one for defeating witches that has an entirely appropriate title that doesn't references crimes against humanity.
There is totally no need at all to have the Halloween witch badge called "Malleus", and the devs really need to change it to something suitable that isn't sick and creepy - just like they managed to name every single other supernatural themed badge in the game without making them sick or creepy.
Again though GG, you may as well drop this, you won't change my opinion on the matter. It bothers you, it doesn't bother me. You want the name changed, I don't think it is necessary. If anything it may be more important to keep the name to remind people of that atrocity as a way of trying to keep them a little more humble in the future. -
Very interesting idea Morghan. I personally like it and I agree with you, it shouldn't be game breaking either. The only problem I do see with it is in the game coding. Right now we are set up to have powers become available available at certain levels. This "might" make doing your idea a bit more difficult than they are willing to do. Giving out Perma-Temp powers on the other hand is not so difficult since they are not tied in to the level progression. Still, I do like your idea.
-
Quote:You might as well drop it GG. The problem is, while I can almost see your point, I don't agree with it. I think you have found something that tweaks your nerves for some reason and it doesn't bother me a bit.You're totally missing the point again - linking the murder of real people for being something they weren't to defeating in a game the things they were accused of being is totally the wrong thing to do.
None of the Croatoa witch badges make any reference to real world mass murder - they stick with the idea of witches as fantasy things, and have suitable sounding titles to match.
A title like "Spellbreaker"/"Spellbroken"/"Disenchanted" would be fine for the Halloween witches because it'd fit with them being fantasy people that use magic.
I feel this badge title is entirely appropriate to the act being done, just as the other badge titles in this event are. Your apparent "outrage" will not change that. The only thing it will do will be to make you more upset and me more indifferent. -
Quote:Appropriate. Kill some "real" digital witches in a make believe game, get a badge. The witches in this game are no more "real" than the witches in the Middle Ages. Only your feeling on the subject is different.No, the amount they killed was way less than the number of women killed for being "witches".
But feel free to look up the figrues if you're still unsure.
Defeating witches is ok in the game, because they're real witches - but it's not ok when the badge for it is a reference to the murder of real people for being "witches".