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Posts
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Joined
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Hey,
Didn't Forum Hammer Ocho create a warshade here on Champs and run it up to 50? I recall seeing his screenie filled blog. If that's the case, he's been around a while and not such a newb. -
Good players can overcome most team issues, I believe (except maybe for the 8 person-bubble team). I might die of boredom.
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I really have to accentuate how truly unique CoX's teaming system is; especially now that I16 is out.
In how many other MMOs can players of completely different levels form a team and everyone make money and experience together? I can't think of one.
I was on my little level 25 dominator Tuesday when a level 43 corrupter sent me a tell, "Hey, I'm a level 43 corrupter, interested in joining a team doing missions?" I was going to send a knee-jerk response, "So I'm assuming you have lackey room?" Then I realized that I16 made all that moot. I can now team with anybody at anytime and still make money and experience. I caught myself mid-typing and send a reply, "Thanks, but I'm in the costume screen coloring my powers!" -
Nom nom nom...
...Cheeseburger...yum...
...nom nom...
...pizza...oh yeah!...
...nom...
...errrrk!...
...arrrggghh...
...aaaakkk...
X X
___
*Hear lies Fuzzy*
RIP -
Dear CoH,
How about a resurgence of costume recipes!! Think...
Sombrero
Fez
Chef's Hat
Mortarboard
Crown
Turban -
Praise Jessel!
No moar...
"can U fill 4 meh?"
"Let me sk to the lower level character for max Xpeez!"
Constantly asking your dim teammates for an exemp while they aren't getting any exp because of your high level
Hitting level 46 and becoming the most populary person in PI -
Way to go, Static Teamers. I've done a few myself, and while they are fun, they can be a bit of a burden. Congratulations!
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Quote:For what it's worth, I would rank the tank primaries in the following order by ease of use and slottingFor what it's worth I rank tanks fun as follows:
1. Sheild
2. Ice
3. WP
4. Inv
5. Fire
6. Stone
(never played DA on a tank) YMMV. SS is my favorite secondary (used to like EM, pre-nerf), again, YMMV.
1. Inv-Tanking on effortless, second highest set for resistance, requires all powers, simple to use
2. WP-Tanking on easy, a great combo of regen, resist, and def
3. Ice-A bit more complex, all defense with all that entails
4. Sheild-More elaborate than ice, also a defense based, Shield Charge makes the set
5. Fire-A complicated set with high damage and no inherent kb or immob protection
6. Stone-Not overly complicated but the biggest trade offs: highest resist and defense, lowest movement and recharge -
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I like sushi.
What is this thread about?
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/e facepalm -
Forgive this "old dog" for kicking what some might perceive to be a "dead horse," but there is a constant use of the term "drama" in our forums here. Being a bit of a thespian myself, I have begun to wonder.
I guess I'd like 1) a clarification of what qualifies as "drama" (in the context of this game/forum), 2) what kinds of players are most likely to instigate it, and 3) exactly how does one "avoid the drama?"
I reserve all my roleplaying for Virtueand I'd prefer to not to be labeled a "drama twinkie" by my Champion friends.
Blatant Product Endorsement! -
Zoiks!
Does that make me the bumber of the neast?
Or just a large multiple of 3? -
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Then end of fun animated avatars is nigh. =T
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I'm gonna miss my polar bear's butt...sniff -
Here's a few of my Champ toons' bios:
Megajoule Mule: 50 Brute Elec/Elec:
Classification: Top Secret
Agency: Department of Defense, US Army
Project Name: EEYORE
Final Report: This is the final report on the XM-4 EEYORE (Electronic Equine Yankee Ordinance Relay Equipment). The XM-4 was designed to be an all-terrain ordinance transport for the Army artillery. The prototype was created by surgically grafting cybernetic implants into a mule giving the animal superior strength, stamina and resilience. While the laboratory tests were positive, the field trial identified two significant design flaws. First, the XM-4 is extremely aggressive. Second, the XM-4 is resistant to any and all authority. During the field trial, the unit was ordered to transport a caisson of 155 mm howitzer shells to a forward battery position. The unit disobeyed orders, unpacked the caisson, and proceeded to lob shells at any and all targets it could acquire. Collateral damage ended the field trial because of cost-overrides. The unit was to be decommissioned, but it has escaped. No recovery is planned.
Max Polarity: 50 Blaster Elec/NRG
Sheeeeiiit, all I wonted were sum warm Cheez Whiz fer my pork rinds like I seen on my favurite TV show, Redneck-O-Rama. So I tost a boddle in the microwave. Dern! That damnable boddle--shur as sheeiit--blooed up my mobile home and half the trailer park! I stumbled bout thinkin I'd salvage what I coold, and damn if that wern't enuff, them microwaves musta done sumpin strange ta me. It magnetized me like a big ole magnet and all uva sudden everthin metal started flyin at me! (I can tell ya it was scary thing when my brand new set of steak knives took a deadly likin ta me.) Well, ta make a long story short, I salvaged up a load of scrap and made maself this here really neat suit. It only took a little bailin wire, duct tape and bondo. Now I is the sooper power'd Max Polarity--dispenser of justice and Cheez Whiz!
Gremlinda 50 Controller Illus/Emp
Paragon News Inverviewer: I'm here tonight speaking with Linda Bauer, also known as "Gremlinda" in the hero community. Hi Linda.
Gremlinda: *munch, munch, munch* Mmm...hiya
PNI: I noticed you are eating, what is that, a gear?
Gremlinda: *munch...brraaaap* Myah. Iron is good. Love the stuff. Clockworks...delicious!
PNI: So you eat metal?
Gremlinda: Yep. Ever since I nearly died in that auto accident, I've had this crazy craving for anything metal. Steel, iron, titanium is a bit tough, oh and inobtanium is totally nummy.
PNI: You nearly died in an auto accident! What happened?
Gremlinda: Well, I was pinned inside the wreckage of the car bleeding to death when my mother, a mystic from MAGI, arrived and discovered the source of the accident, a demonic gremlin! So Mom zapped a whammy on the little brat and transferred his soul essence to me saving my life. Since then, I've been going by Gremlinda and munching metal.
PNI: Wow, that's quite a story!
Gremlina: Yep. Hey, are you done with that mic? *munch*
Captain Blastyne: 50 Corrupter Fire/Kin
One of many pirates in the Rogue Isles was the captain of the three-master, Knifewind. William Blastyne was known as "Fireball Bill" by the rogues of the area because he liked to employ Greek fire. Captain Blastyne terrorized the area for nearly a decade until an English fleet was formed to hunt the pirate. While the English were unable to catch the elusive buccaneer, a death bed confession by one of his crew tells the tale of his grizzly demise.
"Far out to sea we was, havin been chased for nearly ten days, when we was set upon by the cursed coral-men. They attacked late at night but didn't catch us off-guard. It were a hard fight, and we might have just won until our store of fire set the ship ablaze. I and few others made it to a ship's boat. Last we saw of the captain, he was on fire and jumpin from the deck. I'm sure they took him as a sacrifice to their demonic goddess."
Now it is said that the specter of the cursed Captain Blastyne haunts the Rogue Isles again. -
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Psychology degrees are not worth the paper on which they are printed. Psychologists are just scammers trying to sell books. At least a Psychiatrist has to go to medical school.
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And your background, sir? How are you qualified to make that judgement? -
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The methods he used here are more akin to those used by anthropologists than by legitimate psychologists and sociologists. He personally labels himself as a sociologist but the Twixt experiment isn't really set up as a sociological experiment and reads more closely to an anthropology paper. To me, there seems to be a definite mismatch between what he called himself and how he actually behaves (as far as Twixt is concerned).
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And you know this because you are an anthropologist or sociologist? You are quite critical of those disciplines. Do you have an appropriate background to make the statements that you did? -
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This is why I have a horrible dislike for Anthropologists. They liken themselves to Psychologists and Sociologists insofar as using observation to determine relationships and effects yet believe that, in order to properly observe, one must actually join said system, completely ignoring the fact that their very presence alters the system.
[/ QUOTE ]And this is why I have a horrible dislike for generalizations. No Anthropologist that I have met has ever held this to be a necessity, and I've met a fair few, seeing as both my parents had strong backgrounds in it (one an Anthropologist, and the other an Archeologist).
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Considering all of the Anthropologists I've met (and I've met a number of them at my school since I tend to hang out with the grad students rather than hanging out with the undergrads like I'm supposed to), it's turned out to be a rather accurate heuristic. Of course, I don't mean to apply it to everyone, but a vast majority of the Anthropologists I've met (which is a rather specialized subset considering my location) act and think in this way.
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Where does it say he's an anthropologist? All I see is that he is "media professor" and his website says he works in the Department of Mass Communication. -
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They must be in Mos Isley. Only a dump serves their beer in little plastic cups.
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Can I get an expensive microbrew in a plastic cup, please? -
You da man, Ash! Way to promote your arch. I'm doin' it!
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1) Omega Protocol: Dark/Dark defender on Freedom
2) Rikti Punk Monkey: Rad/Rad corrupter on Champion
3) Wart Remover: Ice/Fire blaster on Justice -
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The DEVs do need to be cognizant of players visions of the game.
The problem here is which players visions of the game. There are many more of us than there are of them and each of us has our own vision of what the game should be.
This imposes a daunting task balancing the DEVs "vision" (see above) while trying to incorporate ideas that are sought by a majority of players that help to achieve the DEVs "vision" goals.
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Exactly.
I believe the biggest problem a game developer can have is when a conflict between visions leads one party or the other to adopt an adversarial attitude towards the other. This, in my humble opinion, was the major issue with Jack Emmert. At times, he came off sounding adversarial to the player base.