Fuzun

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  1. There some teeny, tiny spoilers in here, but nothing really major in my view. But they are spoilers none the less.








    Here's the scoop so far on the new zones. The Midnighter Club and Cimerora.

    Midnighter Club and Cimerora are coop zones. You need to be level 10+ (depends on faction) to being a member of the Midnight Club, and you get the password to enter the zone. You can talk to the appropriate contact, do their arc, and you'll get the password to the Midnight Club.

    Villains talk to Ashley McKnight who's standing outside the Villains' Midnight Club Entrance. She's standing by a set of stairs outside of the University in Cap Au Diable. It's the west end of the building that's in the NE corner of the University plaza area. You need to be level 20+ to be able to do the "Midnight's Hand" arc.

    Heroes talk to Montague Castanella at the Steel Canyon University. He's inside the main building, He's in the Library section to your right as you enter the University building. He's immediately to your left as you enter the Library section. You need to be at lease level 10 to be able to do the "Lost and Found" arc. You can do it all the way up to level 50.

    The intro story arcs for both Heroes and Villains are different and very fun to do. Hero's get a really, really cool temp power for awhile. (Note: Heroes don't craft the Temp power until Montie directs you too. It's time limited.) Villains you get a bonus story arc from a new contact Darrin Ward. Darrin is located in Sharkhead just outside of the hospital in the zone. His story arc is for levels 25+. You might get introduced to him from the Broker, or you can walk up to him and introduce yourself. Villains in that last mission, you'll really need to watch for those.... Well, I think I'll keep that little tidbit to myself as surprise. And pay attention to what Darin tells you after the last mission. It's what Hero 1 alludes to in his interview. It seems we'll be seeing more Darrin in the near future.

    After the intro arc mission you'll be given the password to enter the Club. Remember it (seriously), for you'll need it to gain access to the zone. You'll be directed to the contact outside of the Steel Canyon or Cap Au Diable University.

    Once you are inside the Midnight Club, you'll be in the lobby for your zone's University entrance. That means 3 lobby's for the hero side which lead to an entry hall with 3 entrances. And only 1 lobby for the Villain side which leads to an entry hall with 1 entrance. The Entry Halls are tinted to help tell them apart: red for villains and blue for heroes.

    Your last mission objective is to talk to a Midnighter representative in a lobby. He's in the Steel Canyon lobby on the Hero side. For you villains, it's the leftmost door as you enter the hero's entry hall. And after you've talked to the Midnight Club representative click on the skull sitting on the counter there in front. (Trust me More on that later.)

    Towards the back of the Lobbies and up the stairs, there is a set of double doors. They lead to the common area of the Midnighter Club. The common area may seem like a maze, but it's not. It's based on the Circle of Thorn's Oranbega map blocks. There are 5 rooms along a central corridor. 2 on either side of the corridor leading to a circular meeting room at the end.

    As you exit the entry way from the Lobbies, there is Pillar of Ice and Flame to your left or right. It's in an alcove between the Hero and Villan entry ways. As you leave the entry ways you'll see a Midnighter against the wall to your right or left. Beyond him, you'll see a column embedded 1/2 into the wall. On the other side of that column is a small alcove. In that alcove, you'll see the Pillar of Ice and Flame. That is your entry way into Cimerora.

    To further orient you, turn around you'll see the main corridor and the meeting room at the far end. Your entry hall is one of the rooms in the common area. The room across the corridor is your counterparts' entry hall which heads to their zone lobby(s). Up the corridor aways are two storage rooms with books, books and various trinkets. And as I've mentioned, at the end of the corridor is a big circular meeting mall with a big circular table and chairs.

    In the Midnighter Club there are a couple of badges to be earned. One is to find all of the clues. You did click on the Skull on the Desk in the lobby? You get riddles which can lead you to other clues. Get all 13 clues (they are clickable items) and you get a badge (Midnighter Club Archivist). Or you might do it the hard/easy way by trying to click on everything in the zone. (Hint: all Zone Lobbies are identical) The clues have a lot of flavor text in them. If you are a story addict, you'll be thoroughly please. There is also an exploration badge. Not to hard to find, but I'll won't spoil the fun. Go look around, you'll get it.

    There is also a store in the Midnighter Club. She in the big circular meeting room. She's seated in one of the chairs around the large circular (round?) table. At present, the store only sells all Single Origin Enhancers level 35 and up. The store will buy any excess Recipes, Enhancers and Salvage you want to sell there as well.

    Now on to Cimerora. First of all it's a coop-zone for level 35+ characters. And Let me say what's there is Wonderful. I went WOW when I set foot into town. War Witch and crew did a bang up job. You feel like you are really there in Ancient Rome. (OK just a provincial town) The sights, sounds and ambiance are perfect.

    You will zone into a Cavern where the Midnighter Club has setup operations. The Cavern has been refurbished the latest start of the art (for the time period) magical rezz rings for when you defeated in Cimerora. (And trust me you will be defeated at some point.) Talk to the Midnighter standing in the Cavern before heading out for the first time. He'll explain some of the "upgrades" that's been done to, er, for you as you traversed using the Pillar of Ice and Flame.

    As you leave the Cavern, you'll want to follow the Yellow Brick Road... and well it's not make of bricks, it made of stones. And they aren't really yellow but white.... So Follow the White Stone road...out of the Cavern.

    You'll first head into Cimerora proper. At the edge of town, look for a flowing banner on the side of a building to your left. That marks the location Senator Decimus. He'll mostly likely be flanked by a couple of soldier bodyguards. Go up and talk to him. He'll give you and introductory story arc that will introduce the story of Cimerora. A nice and simple met and greet to various NPCs around town.

    After you finish the Senators into arc, His next mission will be an introduction to Marcus. Head towards to town center. Standing next to the town fountain, you'll see Marcus. He is Marcus Valerius, Ex-Captain of the Guard (of the Infinite Missions). He's like Borea in the RWZ. Various types of timed missions around the island. You'll also get an exploration badge as well.

    In your wondering around town, you'll probably find States...er Imperious. He's the deposed leader of the land Cimerora who's holed up in the fort you are in. He's standing on a platform overlooking the town. Look towards the roman architecture built into the cliff-side. When you see lines of soldier standing, you'll know you are near. You'll also most likely be given a mission that will introduce you to Imperious after you have completed the Midnighter Club arc if you are level 35+.

    Imperious the TF/SF contact for the zone. It's for 6 or more players level 35 up to 50. DO THIS TF! This is the the best TF/SF in the game by far. It's 4 missions doable in the 1.5 - 2 (possibly 3) hour range. This is a TF you'll want to do over an over again. Its EPIC!! Completing this TF will net you the typical TF completion rewards, a nifty new badge AND unlock the entire Roman Armor Set costume parts.

    The Roman Armor is a complete costume set under the revamped Costume Creator. It's called 'Roman' (duh!). It's towards the bottom of the list. Here is a quick summary of the pieces. The Roman Helmet is under 'Hats'. Base helmet has 1 style, 1 style of forehead cover, 2 face plate styles, And 5 diferent crest styles: 4 feather crests, and a spikey, headguard type crest. There are 2 styles of chest sections, a segmented 'Legionarii,' style or a chest plate 'Centurion' style. There is a set of Roman type Shoulder Pauldrons. There is a set of forearm Vambraces in two styles with and without gloves. There is the classic armored 'kilt', 1 style. And a set of leg Greaves in two styles with and without boots. Sexy Jay has done another outstanding job (Jay is Sexy).

    And that's about it in the zone for now. Be careful when exploring the rest of the zone. You'll see a a couple intriguing area outside the boundaries of the zone. An island that has a temple on it's mount and a ship in cave. And towards the north you'll see a very imposing fortress with lines and lines or Lengionaires lining it's walls. Don't worry, you'll get to explore them in person during the TF/SF.

    There are hostiles you'll learn about from Senator's arc and comments around the town. There can be upwards or level 50+ hostiles in certain areas. And the Roman's have got a few suprises up their, er, um, tunics. I'll let you enjoy the surprise. They are a lot tougher then they look. There is also a badge for defeating 100 or their number - Centurion. Very apropos don't you think? And Hero 1 has hinted there is a letter to your character like those in the Ouroboros arcs. It's in the TF. Keep a look out for it. It raises a lot more questions than it answers. (DANG IT!) Stay tuned, and see you Cimerora.


    Edit: Updated for the May 2 build.
  2. *jawdrop

    Fire/Fire/Dark Scrappers!

    Enuf said
    .
    *jawdrop
  3. [ QUOTE ]
    [ QUOTE ]

    I noticed when Ouroboros opened that each side had one contact that gives no missions, Twilight's Son (for villains) and Mender Tesseract (for heroes). This will be those two story arc/TFs.

    [/ QUOTE ]

    Very astute, I recently played an old character through the oro initiation, and noticed that when it came to mender tesseract, it didn't have her on the map, no explosion marker and under the name it said 'crimeora'

    [/ QUOTE ]

    That's a common bug that has popped in recent patches. The game client seems to have a wee bit of I12 in it right now.
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    So, maybe... a solution to the war- a fallen Midnight Squad member that's fallen under the early stages of the shift (and thus now a member of the "Lost") that you must try to rescue and recover...

    [/ QUOTE ]

    It may be Hero 1 himself. Using Magic to overcome the Rikti change process restablish his magical roots.

    [/ QUOTE ]

    I'd mentioned before about what actually began to break down the mystical barrier that sealed the Rikti Homeworld from our Earth. Whether it could have been the gradual transformation of Hero 1 into The Honoree? Maybe the barrier was dependant on something in his blood to function. I know that it was stated that "The Fae blood within Hero 1 binds him forever to their cause" in the Collectible Card Game.

    [/ QUOTE ]

    Ooooo. Very interesting theory. Very, very intrigueing as well.
  5. [ QUOTE ]
    I just want to say how glad we are to have Blue Steel on the forums.

    Whoo Hoo!!

    [/ QUOTE ]

    HAH! How appropriate an avatar for a manager of creative types. A cat as the Cat Herder...

    Oh and welcome to you Mynx as well.
  6. [ QUOTE ]
    Welcome Blue Steel, gratz on the promotion?

    [/ QUOTE ]

    Wait! You call being exposed directly to the hordes of the forum directly without the cloak of a anonymity a promotion?!?

    O_o

    Anyway, welcome Blue Stell welcome to the insanity that is the forums.
  7. [ QUOTE ]
    So, maybe... a solution to the war- a fallen Midnight Squad member that's fallen under the early stages of the shift (and thus now a member of the "Lost") that you must try to rescue and recover...

    [/ QUOTE ]

    It may be Hero 1 himself. Using Magic to overcome the Rikti change process restablish his magical roots.
  8. That passage is interesting, but this one is even of more interest.

    April 21st, 1926'

    'It was Ridolfo Uzzano who got it rolling again, they say he was about to become a priest before he became a fascist, you know. This time he'd gotten something out of the Vatican records after he'd had Mussolini force them open for him. We caught up with some of his thugs as they were beating information out of farmers in the countryside, but by the time we caught on we were too late. Uzzano's goons were already preparing an expedition into some hidden caves to find those beastly Dark Path types.

    From what we could gather, he thought that he could talk to their leader, an immortal mad king called 'Emperor Agustulus'. Henry got all portentous about the name, but I've never had ahead for history and fell asleep as he was explaining on the train.'


    That's so bloody tantalizing. I'm still convinced that Requiem is "the enemy of time" in some manner. It maybe that his Nictus half "Dirge of Entropy" is partially the culprit.
  9. [ QUOTE ]
    QR - Will there be an arena? It is Rome, after all

    [/ QUOTE ]

    Pssh! An Arena? No, a Colosseum! It is Rome, after all.
  10. [ QUOTE ]
    I won't get home from work in time for this!

    Have fun to all attendees!!

    [/ QUOTE ]

    Read the announcement. It's doing to be repeated every 3 hours. It's not a one time event.
  11. [ QUOTE ]
    Then finally people might stop slotting hover and combat jumping for defence

    [/ QUOTE ]

    Um. I actually do that...when I have a substantial amount of Defense to build upon. If get a lot of those small +DEF buffs, they do add up. I have a Master mind that has nearly 50% DEF vs Smaashing/Lethal. and 47% Def vs Energy.
  12. [ QUOTE ]
    I am truly loving what I'm reading about this. The Vault is very interesting and I can see it come to great use, although I do see this as a soft blow to the Hero Corps website and Longbow websites that are used for bios. I'm sure the Vault won't let us have the great kind of bios that the two sites allow, but if it means I can put all my alts onto one link, that searches out the global of @Cellanoid, well, w00t to that.


    [/ QUOTE ]

    What soft blow? CityVault just shows you in game stuff. The stuff that players can add is severely limited. The sites you mentioned allow a LOT of stuff that players can add to their characters.
  13. Welcome back. And I just gotta do it....

    When is Issue 12 hitting the Test Server?
  14. The Kheld Inherent has a range of 300 ft. But it also requires line of sight. If your team mates are around a corner or a Tree or Boulder get's between you and them. Their buff vanishes.
  15. [ QUOTE ]
    Requiem says something very interesting when he defeats an opponent in the Oroboros mission:

    'You are out of Time, (opponentname).'

    Why capitalise the T in Time? Why say that to a downed opponent at all?

    [/ QUOTE ]

    I haven't had the fortune to be that unlucky at the hands of Requiem. And that reinforces even more my idea whom our hidden time protagonist is.
  16. Let me add to the heaps of praise. Top Notch video. And the voice work Sam Mowry is tremendous. It seems perfect for written character of Silos. He work elevated the video to an entirely new plateau.

    Oh and welcome to this menagerie called the the City of... Forums.
  17. [ QUOTE ]
    For some reason I got it into my head that Hero 1 was the same person as Constellation. Not sure why.

    [/ QUOTE ]

    Um, maybe because Hero 1 is a British hero? Maybe kinda, sorta?
  18. [ QUOTE ]
    The trailer is very nice.

    Also, did anyone mention what BAB said during Closed Beta about the theme of this issue's storyline?

    [/ QUOTE ]

    It's been mentioned in the close boards and I've seen it a few times in the Training Server boards. If it's not obvious to everyone, this issue's inspiration is the works of Robert Heinlein.

    And If Nazis on the Moon don't show up sometime, I will be sorely disappointed. (Note: Yes, Heinlein did write a story about Nazis on the Moon.)
  19. [ QUOTE ]

    So we all have to get along or the Battalion will squash us flat. Of course, whether or not they'll be the Storm is questionable. What comes to mind is: If the Rikti, to some extent, look upon the Battalion as scientific deities of a sort, how are we going to convince them to fight against their very benefactors?

    [/ QUOTE ]

    *** I8 - SPOILERS ****

    Just answering this point. The Battalion are now mentioned in the game. In one of the missions clues you receive we find out the Rikti fought an alien invasion of their world a (few?) humdred years ago. The invading force was named The Battalion. The Rikti here on Primal Earth will likely see our dimension's Battalion as a threat and enemy based on their history with them on their world.
  20. You might be seeing a cached page. Hit Shift F5 to force a refresh from the web site.
  21. [ QUOTE ]
    I know BaB said before that Dual Blades was a fast set, but DAMN.

    Imagine those animations on your Tanker. You will look like a diesel powered Cuisinart in the middle of a real spawn.

    [/ QUOTE ]

    That...that CAN'T be a Tanker. Tanker attacks have to be slow, unwielding, and eats END like crazy. It's written in the rules.
    >.>
    <.<
    o.o
    OK maybe just eats END like crazy?
  22. [ QUOTE ]
    Aye, ambushes see through Hide and ignore BodyGuard on MM's

    [/ QUOTE ]

    Ambushes can't ignore BodyGuard on MMs. BG is the only thing that keeps MMs alive during those type of ambushes.
  23. [ QUOTE ]
    Question!

    Is there anything in the current RW arc that hints at some kind of time shift or anything. I havent done the WZ arc so a yes or no will do. But if you feel compelled to go into great detail....that's fine too haha

    [/ QUOTE ]

    No. There is nothing in the RWZ arcs that even hints at time travel.
  24. [ QUOTE ]
    It occurs to me.

    Could this not be a very elegent and complex practical joke?

    [/ QUOTE ]

    Could be, could be.

    But it does sort of remind me of a standard Game Master (GM) technique for writing adventures. One thing you learn is that you aren't are clever as all of your players put together. So you let you players create their own plots for you. You begin by giving out these teasers which point the players in the direction you want them to go. Then you sit back and let them speculate, imagine, guess all of these plots. You take the ones you like, change them up a bit to keep you players off guard, and then spring "your" plot on them. The players have fun playing. They congratulate themselves on being clever enough in guessing your plots not knowing your little secret.

    Glances at the last two Paragon Time articles, ponders Kerensky's comments...Nah! Couldn't be....
  25. Fuzun

    Cryptic coolness

    Whoa! I hadn't read this thread. I heard about it from Slashdot and come a lokin'. This is very cool. I'm a huge proponent of FOSS (Free/Open Source Sofware). A big thumbs up for comtributing the tool. And a double thumbs up for using the GPL.