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Posts
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Joined
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First off, how many billions are you willing to spend? Massively purpled out builds almost come off as joke builds to me because most players will never have their character to that state. It's honestly hard to take these builds seriously.
Also, word of advice, just throwing sets into powers because they happen to fit is a terrible way to plan builds. Your slotting of Gravitational Anchor on Midnight's Grasp is particularly bad - your heaviest hitting damaging attack gets no damage enhancement! And the performance shifter +end in dark consumption does almost nothing except provide you with AoE def set bonus.
If you want guidance, then post something more realistic. Anybody can throw together a dream build with lots of purples. Further, a build that is far cheaper and has soft capped defenses (yours isn't) would be much more effective at a fraction of the cost. -
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Thank you kindly for your advice.
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You're welcome.
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I had wanted to do my build with two 6 slotted thunder strikes on power bolt and power plast until I got up to lvl 50 however I was told Dev was better and I was a fool for not using it, which I did not quiet understand, kind of why I asked here.
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Devastation is a nice set, but I don't necessarily think it's better. I rather think it's questionable. It adds +regen (not that great for blasters), +health (good for blasters), +dmg (awesome for blasters), +hold res (so so for any AT because value is so small), and +psi def (not that great).
Thunderstrikes on the other hand provide +recovery (nice), +energy/ranged def (good for blasters), +accuracy (excellent for blasters), +movement speed (so so because value is so small), +ranged def (excellent for blasters).
Personally, I think it's a toss up. Devastations are good for the additional damage and health and that's why they're valued, but it depends on what you want out of your blaster. If you're building ranged capabilities, ranged defense is a much better thing to aim for, and hence Thunderstrikes is better for your build.
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Aim I currently Do have 6 slotted Adjust but had been told to switch it to Gauss
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I'd 5 slot it with Adjust Targeting and skip the Tohit/end piece...that yields you 95+% recharge and a nice tohit bonus. The 6th Adj Targeting only provides minor status protection. It's nice, but not that great. The big bonus is the +5% recharge at the 5th slot.
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I have Build Up currently 5 slotted with Gaus
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Personally, I just slot build up with 3 recharge and let it go. I use aim as my tohit power if I really need to hit anything, and build up I use mostly as a damage boost. You want build up available as often as you can have it. Shorting it with only 66% recharge (the max that Gaussian's set provides) short changes the power unless you have lots of other recharge bonuses.
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Leadership and Tactics I have never used, currently I have some melee and teleport friend, but I had been informed incase I head to pvp zones It is useful to pick up stalkers (I do not intend on pvping anytime soon, but just incase) And have no idea how it works or how to slot it.
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You've been getting some really bad advice I see. Blaster leadership is absolutely worthless for spotting even a half competent stalker. Most PvP stalkers are at the stealth cap, completely invisible even with tactics on a blaster. If you're getting leadership for PvP, skip it. The pool to get is concealment so you can grab phase shift (the only way you can save yourself if damage spiked and webbed).
Also, build for PvE first then worry about PvP later. PvP builds are really odd now with the issue 13 PvP rules and what's optimal for PvP is wildly different than what works well with PvE.
Personally, I'd keep your very high damage melee attacks and recall friend. Both are much more useful than leadership.
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Hasten I have currently 3 slotted, however many builds I see on the blaster threads are two slotted (but like I said I currently have it 3 slotted)
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The blaster builds you often see have massive amounts of global recharge that makes up for the missing 3rd enhancement. Also at level 50, two level 50 recharge IOs is roughly 84% compared to 97% for 3 of them...most players live with that. For me, I'd rather have it up as often as I can, especially if you're not level 50 and can't slot the level 40+ IOs.
Also, look at some of the builds you see on the forums with a skeptical eye. Most of the builds you see posted are dream builds...most players don't have five sets of purples (which would amounts of billions of influence) and it's laughable IMO to plan for a build to include them. The vast majority of players use a build that is much much more modest.
I really wish players would post builds that were more realistic. It makes giving advice about builds easier to do. When I see a build posted for critique and it includes gobs of purples, more than 3 LoTG +recharges, all three of the health uniques and many other expensive sets, I have a hard time taking it seriously. Anybody can post a dream build. It takes far more knowledge and skill to post a build that does a lot with less.
Lastly, I want to point you to Paragon Wiki so you can look at the invention sets and decide for yourself what's worth it to you.
Good luck! -
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Hence why I am asking for help.
I am trying to Stay away from Melee and being a blapper.
I am only in mid 30's, am a new player and I refuse to farm AE. I am trying to learn, and have read quiet a bit and have asked for help when I first started in a forum post. However, noone replied.
Most of the Set's I put in have Recovery/Rng Def/Acc and Dmg.
I tried to follow the rules of 5 and ED. But I know there is something I am messing up. So, pick it apart if you want and help a new guy out.
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I don't have Mid's on this computer (it's Linux and I can't get it to run on it), so I can't provide you an example build. But generally, when I build blasters, I generally think of the build first using SO only slotting and then fit in sets that gives you the same or better attributes.
So attacks (if slotted with SOs) should have 1 - 2 accuracy, 3 damage and 1 - 2 recharge and/or 1 - 2 end redx depending on what kind of attack it is. Endurance expensive attacks get end redx, moderate recharge but cheaper attacks may get more recharge.
What most veteran players know is that most characters run out of endurance because they spam endurance expensive attacks quickly not because they have lots of recovery. It's why a lot of endurance recovery bonuses are somewhat overrated. Sure, they're nice to have, but you optimize your powers first then look to get recovery bonuses. I've seen plenty of misinformed characters wonder why they run out of endurance when they have both the miracle +recovery, numina +regen/recovery and 3 slotted stamina.
Most invention sets if you 6 slot them tend to provide good accuracy, damage, recharge and end redx, but not necessarily. Thunderstrikes for example, are actually optimal with 4 or 5 slots (depending on what level you get them at). However that ranged def bonus you get with the 6th slot is awesome, so many players opt to 6 slot them.
The 6 slot bonus for Devastation for example isn't nearly as useful. It provides +def against psionic attack, which isn't nearly as common as ranged attacks, and isn't a useful attribute for you to maximize. Devastation is a good set and it provides a great damage boost, but for a ranged fighter, stacking small ranged +def bonuses you'd get from Thunderstrike would be more useful.
The other thing I noticed in your build is you don't really know how many slots you need to devote to each power. Some things you mislotted IMO:
- Aim - 6 slotted Gaussians only provide 66% recharge. Aim (and build up) is a power you want up as often as you can. I'd put 5 Adjusted Targeting in there. I'd also personally only slot build up with 3 recharge. Gaussians is simply better in toggle type powers like tactics and targeting drone, but some builds that don't take tactics, 6 slot Gaussians in aim hoping to offset the low recharge stat with lots of global recharge bonuses.
- Leadership powers:
Assault: Needs at least 1 end redx, perhaps 2. Personally, I'd take manuevers since the AT value for leadership for blasters is low. In manuevers, I'd slot it with a Luck of the Gambler +recharge.
Tactics: 6 slot with Gaussians if you can afford the slots. Otherwise, 3 tohit/end redx, from different IO sets will do in a pinch.
Stamina - I generally slot stamina with 1 generic end mod IO, 1 perf shifter end mod and then the perf shifter +end proc. 6 slotting it with Eff Adapter is nice if you can afford the slots, but usually there are better ways to invest those slots.
Hasten - 3 recharge! You want this up as much as possible.
I would not use the damage procs for either explosive blast or nova. You want to maximize damage and accuracy and by slotting the procs (which only fires off 10% of the time), you suboptimize both powers.
I've already talked about power burst and havoc punch. Ensure both have adequate accuracy, damage, recharge and end redx if needed.
Overall, look at what each power needs in terms of attributes and maximize those instead of blindly slotting IOs just to get bonuses. -
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Regen 294%
Recov 191% 3.2
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I wouldn't build for these characteristcs on a blaster. I'd prioritize +recharge, +ranged defense, +dmg and maybe +hps. You won't even notice the regen while fighting because you'll be taking in far more incoming damage than can be accounted by natural regen.
Also, you seem to be just slapping IO sets in powers without really thinking about how to optimize your build. Putting the +end perf shifter in power sink for example is nonsensical.
I'm not going to pick apart your build because frankly there's too much I'd disagree with. I don't think, for example, you should suboptimize damage for any blaster attack (unless you have a very good reason). Having sub 95% damage in power burst and shocking grasp are bad slotting decisions.
Also, you need to think about how to use pools. I wouldn't bother with taking leadership, if you're going to slot them that way...if you need 1 IO filler powers, go for concealment...invis, stealth and phase all allow you to slot useful IOs.
What I see is a lot of expensive IOs all going for a suboptimal build. -
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Festival, founder and Ring Mistress Prima of the Carnival of Light
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That's a great name / concept! -
An SG mate has an Inv/SS tank named Prevail. (no period)
I still think that's one of the best tank names ever. -
The answer is either none of the above or if restricted to those choices, electric/inv.
Best farming brute: SS/Fire
2nd best farming brute: SS/Shield or Elec/Shield
Be prepared to spend a lot of infamy to get them where they need to be if you're solo farming. You can get by with less if you have a /kin. -
Your personal observations don't sync with mine. My characters have never been richer. I've played long enough to remember how difficult it was for the average player to just buy their first set of SOs. My first level 50, played with at least a few DOs well into her late 20s, and that was fairly common.
Every character I have now can afford a full set of DOs at 12, a full set of SOs at 22 and upgrade to new SOs every 5 levels. However, I don't even bother with SOs anymore because I usually slot level 25 IOs at 22 and never look back, only replacing them when I get sets.
How can the average, casual player complain about being poor?!?The game, even without the market, is literally awash with money. One rare salvage drop can easily yield you 1M, which is plenty for your first two sets of SOs. An average player will get multiples (dozens?) of rare drops in the course of getting to 50.
I know of a player who still prefer slotting SOs, and won't get IOs except for the -kb IOs. He sells every recipe he gets for 100 inf, never bothering to craft or optimize on price. Every character he plays has more influence/infamy than he ever needs. -
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Yep, that includes Combat Jumping.
And yes, using Parry to cap Melee might be a much better route to take.
Edit: to change Mids' so that it shows Phalanx Fighting with 0 allies in range, go to Configuration: Advanced: Database Editor. Pull up Scrapper Shield Defense > Phalanx Fighting, and set it to scale from 0 instead of 1. Repeat for Tanker SD and Brute SD, and then your copy of Mids' will show you what you need to see for solo SD builds.
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Thanks. I'll make those adjustments in my copy of Mid's. -
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Here's a build that's has 46% melee, 43% ranged, 37% AoE. Use it just as an example.
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Although that's a very nice budget build you posted, the numbers you've given here presume 1 ally in Phalanx Fighting range. If you're solo, the numbers will be 43.2 melee, 40.6 ranged, 34.3 aoe.
Not bad at all, though. And absolutely one of the cheapest BS/SD builds I've seen. I especially like the use of Webnade and Shuriken, which are good utility powers in themselves.
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Are you including the defense that's given by combat jumping?
Also, in looking over the build, I'd probably go with 2 sets of Mako's, using parry to make up any gap in melee defense. That would soft cap you in melee and ranged assuming 1 use of parry. -
My solution: start a pick up team.
Amongst the problems cited by many with AE are:
1. Discourages non-AE teaming
2. Powerlevel new players into high level noobs
As a veteran player of this game, I plan on starting a pick up team at least every other session I play. I plan to invite mostly complete strangers, and particularly newish looking players / characters. I plan to offer advice and strategy about play if asked.
My hope is that other vets pick up the habit. I have no problem with AE, I have no problem with farming, but it seems that the lack of teaming opportunities outside of AE has a player solvable solution.
A journey of a thousand steps starts with the first. See you in the game. -
Here's a build that's has 46% melee, 43% ranged, 37% AoE. Use it just as an example.
However, the most expensive pieces in this are:
2 Universal Travels
1 Steadfast Res/Def
Everything else is either moderately priced or cheap. Well within your budget of 100-150M. I'm fairly certain, I could build it for 70M, but I tend to be a patient marketeer. 150M would be the got it have it now price, assuming you bought some of the hard to get pieces as crafted IOs (which I wouldn't recommend).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
BS-Shield Cheap: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(40)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(15), S'fstPrt-ResDam/EndRdx(23), S'fstPrt-ResDam/Def+(23)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 4: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(43)
Level 6: True Grit -- Heal-I(A), Heal-I(7)
Level 8: Parry -- F'dSmite-Acc/Dmg(A), F'dSmite-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(15), GftotA-Def/Rchg(19), GftotA-Def(46)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(37)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(50), AdjTgt-Rchg(50)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Kick -- Acc-I(A)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Shuriken -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: One with the Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]13.9% Defense(Smashing)[*]13.9% Defense(Lethal)[*]6.75% Defense(Fire)[*]6.75% Defense(Cold)[*]12.7% Defense(Energy)[*]12.7% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]16.8% Defense(Ranged)[*]10.5% Defense(AoE)[*]3% Enhancement(Immobilize)[*]13.8% Enhancement(RechargeTime)[*]16% Enhancement(Accuracy)[*]4% FlySpeed[*]40.2 HP (3%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 14.3%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 6.6%[*]5.5% (0.09 End/sec) Recovery[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]1.26% Resistance(Energy)[*]3.14% Resistance(Negative)[*]4% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
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For anyone who builds their Shield Scrap or Brute for soft-capped Defense, do you skip the Tier 9 like you might for SR or Inv?
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I skipped it and opted for fighting pool instead. I also skipped it on my electric/shield brute. It doesn't gimp you if you skip it, especially if you're soft capped or close to it.
Not a bad power to have, but not a must have. -
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Therefore it's unlikely that we'll ever see a Mac-native version of Mids Hero Designer.
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*points up thread*
You forgot the whole 'Mono' thing
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I've tried to get Mids to work on Ubuntu and Mono with absolutely no success. I've heard cases where it has worked with other distribution, but alas, I couldn't figure it out. -
For /cold, any AoE based primary would work well: fire or AR. AoE + sleet = watching mobs melt in front of you.
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I'd recommend:
Dark Miasma or Radiation Emission as a primary. Both debuff, heal and can amplify a team's AoE damage since their powers have area based -res.
Another choice is Kinetics, though you can have some knockback if you take repel. Kinetic buffs are well known, but their debuffing capabilities are very underrated.
Any secondary except energy blast (since you don't like kb). Of the secondaries, I think sonic and ice are the strongest, though they tend to be single target focused.
For something for AoE focused, dark blast wouldn't be a bad choice and Dark/Dark or Rad/Dark would be solid choices. For kinetics, electric blast (for sapping) and radiation blast (because of the -def) are good choices. -
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If you really think Shadow Maul sucks, you might want to check out this video.
It could make you change your mind
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That bug is fixed on a patch on Test. -
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... so I went through a couple pages of threads and didn't see a post on this.
Does anyone kill AV's on a stalker? Is this something people just do and keep quiet about it?
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I've killed Baracuda when I had an SO-only build with a claws/sr stalker. I used a tray of small inspirations, but Cuda was an AV. I imagine that doing the same thing with an IO based build would be faster and easier and probably negate the need for most, if not all, of the inspirations.
I imagine the best bet for an AV killer is probably some flavor of softcapped /ninjitsu. -
First off, welcome to the game.
Second, don't get too fond of AE teams. There's alot more to the game than AE. I'd take the time and explore other zones. Outside of Atlas Park, AE teams become less common and you'll be recruited for other types of teams.
Also, there's a bit of a stigma of just leveling up with AE and being ignorant of the other aspects of the game, especially since AE tends to favor combat against enemies that are weak compared to the amount of xp they give.
If you can't find a team, try starting your own. CoH has a great looking for team feature. Use it. Most players are often too shy to start up teams on their own and will join if politely asked via tells.
Virtue is active just about on all hours. What I'd recommend you do is to go to the Virtue boards and ask to join one of the various teaming channels. That's where a lot of the information for taskforces, badging, raids and yes, even farming are advertised.
Link to Virtue teaming channels sticky -
The advice you've been getting is solid. Stalkers really don't get an attack chain per se until very late, so always pick the highest damaging attack you can get. You can always respec out of it later.
I also recommend taking air superiority at level 10 as your travel prereq. It's decent damage and great mitigation, knocking down an opponent while you concentrate on other things.
Most stalker builds are pretty much all the same:
Level 1 - take higher damaging attack
Level 1 - hide
Level 2 - take highest damaging attack possible
Level 4 - take from secondary
Level 6 - AS
Level 8 - build up
Level 10 - travel prereq (recommend air superiority)
Level 12 - placate
Level 14 - travel
You could also delay travel for later and start the path for fitness, delaying it and relying on temp powers. However, once you have AS and placate, taking out the groups of 3 you typically encounter won't be much of an issue. -
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It's fire/mental/ice, the ice is there for a reason. It gives you smashing/lethal defense. It was probably an S/L defense build. I have something like it on my dominator that works pretty well.
It's more like scrapping than tanking though. It's hard to get everything hitting you without taunt etc.
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That sort of build works decently in AE farms where they do lethal damage, but I wouldn't want something like that for general purpose play. It's utterly useless against stuff like CoT, Carnies and a host of other villain groups.
I have capped smash/lethal on my ice tank but she has resists, 42% defense against energy/neg energy and tanker level hitpoints.
Capping one defense positional (either melee or ranged) would be better IMO *if* you're planning to do more than just AE. -
Ravens - I do enjoy seeing the logs, but like the others mentioned, it really doesn't prove anything.
It's not like that AR/Dev blaster was any real threat.I can't remember the last time I've seen full auto used in PvP other than in a joke video where they were demonstrating camera spins.
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Touche. I take it back. Let me rephrase:
You have to have some combination of players capable of standing up to the final boss. In the case of STF, that is usually a tank/healer combo, though a skillfully played scrap can probably do the same.
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You still don't get it. The best "tanks" I've had on the STF were an illusion/radiation controller with near perma PA and a FF defender with provoke. Neither were "healers", neither were "tanks". Heck, I've "tanked" Recluse before with a regen scrapper by using confront, running around a lot and then switching aggro with another scrapper on the team.
This TF is years old. There are players who can beat it almost mechanically with almost any combination you can think of. You don't *need* anything; the only issue is that some combination of power sets just make things go faster. -
I'm assuming this is a ranged +def build, coupled with drain psyche and the other mental manipulation AoEs to provide healing, end recovery and -recharge based mitigation.
He probably also slotted his blaps and World of Confusion.
6 slotted Mako's Bite in Mind Probe yields +3.75% ranged defense
6 slotted Mako's Bite in TK Thrust yields +3.75% ranged defense
6 slotted Coercive Persuasion (a very cheap purple set) yield +5% ranged defense
Add in 6 slotting Gaussians in Concentration (+2.5% def all), the steadfast def/res (+3% def all) and 3 blasts worth of Thunderstrikes (3 * 2.5% ranged def), and you'd be on your way.
EDIT: might be possible to get enough +melee def to be a blapper build...that may work too, though I think +ranged would be easier. -
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I'm confused. What a waste of time. 1 star.
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