-
Posts
1680 -
Joined
-
A number of signs seem to indicate that Virtue has bypassed Freedom as the largest server in the game.
I'm curious to know how that could have happened. Could the changes in AE made Freedom less popular? Have people just been joining Virtue due to it's good reputation for teaming, and conversely, Freedom's somewhat undeserved reputation for being a server full of PLers, PvPers and other undesirables (*being a bit sarcastic on this last part*).
With Virtue being #1, I'm a little worried that people will join Virtue just because it's the biggest. In the past, I thought that people who joined this server did so with a bit of foresight. They were looking for a slightly different CoH experience.
I remember when I joined this server for the first time back in 2005, invited by Snipefu (who now resides in WoW), I was amazed to see a server where people actually filled out their bios, had well designed costumes and spoke in parentheses. It was different and I liked it, even if I wasn't a RPer per se.
Change, for better or for ill, happens and it appears my corner of the CoH gaming experience has been "discovered" by the rest of the community. I just hope that the general character of this server can somewhat stay the same. -
It's very possible to have a sonic defender with soft capped ranged/AoE defense and smashing/lethal resistance. With that kind of defense, you'll be right there with the scrappers and tanks, and you'll have all kinds of flexibility to blast, debuff or even tank to your heart's content.
See this thread for ideas on build. I put together a sonic/sonic build in that thread and the same ideas can be used for a sonic/dark. -
Quote:Of the choices you listed, and if cost isn't a consideration then electric/shield will fit your requirements to a tee. However dark/shield/blaze would be an excellent choice. Has all the benefits of shield plus a self heal built right in.So I noticed. Hmm...off to make a new thread. Peek at it for me please?
Pretty please? Or just post here because the title thing borked on me >_< OY! lol...
[pasted from other thread]
After a long time posting in another thread about Willpower it has somewhat come to my attention that Willpower is my favorite set (on a tank) and that maybe I should try focusing on something a little different for my scrapper. Since I seem to have such a love of trying to softcap defenses I wanted to give Shields or SR a shot. So I created two builds for the fun of it and now need some help deciding which I should be messing around with. I do not want to do both, I'm getting so insanely tired of leveling from 1-20 testing new chars.
What I want is the ability to solo a +8/+0 spawn. Nothing more is needed beyond that, doesn't have to be super fast, doesn't have to be a cheap build (and won't be knowing me), I just want to be able to do it. If you tell me I can do it without all the sets I'm setting up thats an even bigger bonus. Anyway, I have it narrowed down...
Dark/Shields: Yea yea, the "uber" build. I personally dislike shields for the most part but I see a lot of advantages in it if I can make a concept I enjoy. The damage buffs are a huge boon, and gives the dark set a good AoE in shield charge.
Dark/SR: Basically the same thing as Dark/Shield but it lacks the damage and AoE...hmm...maybe not. But maybe?
Spines/SR: Gets good AoE, some nice dots, stacking slows, and the defenses to sit in the middle of mobs without getting squashed. Also does not need Weave of the defense IO's to soft-cap all positional defenses, huge bonus right there. But again, lacks the damage of Dark/Shields unless you think spines can make up for that? Not so sure honestly.
Elec/SR and Elec/Shield were considerations also, mostly for the same reason Spines is in there. Good AoE and a damage type not as commonly resisted.
Anyway, as of right now, a Dark/Shield and a Spines/SR are the two I'm leaning most heavily towards playing right now, although I'm always up for suggestions. -
I show your ranged defense as 43.3% and AoE as 38.6%. I don't think you had manuevers toggled.
I made a few adjustments and capped both as well as put an end redx in tough so you can run that as well, bringing you to 75% smashing/lethal resists. I also swapped out dreadful wail for sonic siphon. In AV fights, a single target 30% -res will be much more useful than an underslotted nuke. Even in farm situations, you can apply that to bosses.
Raw stats:
46.7% ranged defense
45.5% AoE defense
42.2% energy/neg energy defense
42.1% fire/cold defense
19% psi defense
75% smash/lethal resistance
51.8% energy resistance
all other resist except psi in mid 20s
That's one tough toon.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(50)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 2: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(45)
Level 4: Scream -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33)
Level 6: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), LkGmblr-Rchg+(37), LkGmblr-Def(37)
Level 12: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(50)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(36), ExStrk-Dam%(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(40)
Level 32: Liquefy -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(39), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 35: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(40), S'dpty-EndRdx(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 41: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(48), P'Shift-EndMod/Rchg(48), Efficacy-Acc/Rchg(48)
Level 49: Sonic Siphon -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 25.2% Defense(Fire)
- 25.2% Defense(Cold)
- 25.8% Defense(Energy)
- 25.8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 29.9% Defense(Ranged)
- 28.6% Defense(AoE)
- 33% Enhancement(Accuracy)
- 26.3% Enhancement(RechargeTime)
- 22% FlySpeed
- 57.2 HP (5.63%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 2.2%
- 16.5% (0.28 End/sec) Recovery
- 14% (0.59 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3% Resistance(Psionic)
- 42% RunSpeed
- 7.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;698;1396;HEX;| |78DAA593D94F135114C6EF74B142374A8142D9A1ECB452D0C4E5C1B860620286A0F| |14925C33094896420ED18E10D8D461F5C124DF4C1804B5C9FD5A8F1DF506384E87F| |623DE77CB7F5C14727EDF79B39F7DCFBDD73EECCF4DAF188521B8795113BB66C964| |A73C7ED45DB5DB08BC169B3E0582AA4944A576273472F2D2EE64EAFB88E4579F3F4| |D0561D9A35DD82BDA0078F789E695D4C9C7497ECA2ED7AB9CA4D646665653937659| |BAB8E5BC0C309C773ED5229AA1F0A4B1E0DC52B79B47269C9596D9E5C75ACDCE4B2| |6D7945C772BCF5B969B3E4D9C5F566DADE10FDAFF894BECA013566289557BEBC203| |22EC84E08F27B053FFEA607D5A692F4A782C033604BB0EB31F04470956619DAC480| |4904EBD5C3AB175EA3F0DAA674BF36F1C3643716EA805707BCBAE0D505AF1D9A15D| |426C1B712EA7E07BC073E087A3F0AAE517A4836553642DD30019AE8E86A3012A8E1| |82F3AA761BD811641A659B9906C1758A85757A988B1B50B13C302EA89B0050718A5| |68F629BBE2856EFC2B27998FC248DEBEAE3A8BE1E6537A0EC0694DD86B23BD09920| |2D9BC02E54222BA11085923A94CCA0420A3522E46B7C20764DF78087825FA4296D9| |E7A2EA1E617C04B41FA15F05AD0F6467083B405B3540B9AE823A7565D66EB651A4F| |AADE3541665DE0A78476DDFFF614DDB4AB014CBD49E39D98EAEFFCEAE391FE2F82E| |16F82D1EF8200ADD0A31BDFF35B718FFBCB80211D1FF0017E4182D2FB901EECAB95| |B3188A0171202C188E0051C1237A1107751D83388D51743C8F43D9A48411DDD211B| |CDB599C74769F608B1272F2FA97FDB93BD2AF3DB781FBC05DC106E9986EE2581A47| |1CA87E6DF4A34B4DFD13990954BF2D6548E414E76047FF757D8A54BC6A666B49CFB| |0CCB09C6539C7729EE5028BC932CF62B1943F5767C7F7F3860EB01C6439C4728B93| |426192304B8425CA126389B3D4B124599A58D22C9B2CE53F58800397| |-------------------------------------------------------------------|
-
Quote:Agreed. That's probably a better way to go than 6 multistrikes.If you're only worried about end reduc, why not frankenslot it with Erradication / something else? For example:
Erradication (lvl30): Dmg, Acc/Dmg/Rech, Acc/Dmg/Rech/End
Scirocco's Dervish (lvl50): Acc/Dmg/End
Multi Strike (lvl50): Acc/Dmg/End
Generic (lvl50): End Reduc
Would leave you with 74.5% acc, 96.4% dmg, 95% end reduc, 32.63% rech (worthless, I know). It would also have +1.8 max end and the very useful 3.13% e/ne def. Compared to Multi Strike's 0.94% s/l/f/c def, I think it's a much better investment... more expensive, though. -
Sorry Phoebe, I still dislike your build, but ultimately you have to be the one happy with it.
WP works on a layered approach: defense (mostly typed), resistance and regen. Your build pretty much ignores the second part. IMO that's a mistake. My build had both Mind over Body and Tough decently slotted. The resistance works to mitigate big spikes of damage and let's your regen work. Defense and regeneration are both awful in dealing with damage spikes, especially against foes who can both debuff defense and regeneration (e.g, Arachnos, Malta)
If you're into building up defense at the cost of everything else, why not just roll a SR scrapper? It would be cheaper (both to soft cap and get a decent regen rate) and due to scaling resists, you'd have what you're looking for. It wouldn't have WP-class regen, but I think it would be more effective than your build.
As for not taking build up. I reiterate that not taking it is a major mistake. You're throwing away a 100% damage boost (that's 100% buffing towards scrapper damage mods, not tanker mods) every 30 seconds or so. Maybe it's okay to bypass it for teaming type tanks, but for a damage class, while it's not required, it's self gimping. -
Quote:We're also talking about spines. And Phoebe's build had both quills and focused accuracy, two notorious end hogs. We're not doing it wrong, we just know what we're talking about.We are talking about Willpower here, correct? Endurance issues? You're doing something wrong. QR + Stamina on my FM/WP toon meant I never saw my blue bar move, and thats with me going out of my way to slot my toggles and attacks neglecting endurance reduction.
I'm not saying, I'm just saying... -
Phoebe,
If your intention was to avoid a billion inf build, then you've failed badly.The 3% PvP IO (1.5B), the LoTGs (100M each), the health uniques (50M, 65M, 140M) will set you back alot. That's about 2B right there and you haven't even bought the rest of your IOs.
I've adjusted your build somewhat and put together something more reasonable. It's still expensive, but far cheaper than what you have.
Major adjustments
* Build Up and Hasten instead of Physical Perfection and Focused Accuracy. I have a spines/regen and with QR and stamina slotted up my blue bar doesn't even move no matter how fast I spam my attacks. That's with hasten and 72% global recharge. You'll be more than fine with the amount of recovery in that build, and Focused Accuracy provides you little benefit (other than draining your endurance) since Heightened Senses already gives you +perception and a fast charging Build Up will give you the tohit buffs when you need it. Skipping build up is a major mistake IMO. Hasten is also a good choice since I opted to take less +recharge in the build to save costs (you can put the LoTGs back when you can afford them).
* Slotted up quills with Multistrike. Eradication provides a paltry 15% end redx to your most expensive toggle. Multistrike gives you 73%.
* Replaced Resurgence with Strength of Will. Strength of Will is a good power and Resurgence is a skippable self rez. SoW gives about a 26% (as slotted) resistance which stacks with Tough and Mind over Body...you'll be around the resistance cap, and it lasts 120 seconds. The endurance crash, with the end boost given by Strength of Will, QR and Stamina won't be felt much.
* Added Dark Watcher's Set to RttC. This adds 5.3% tohit debuffs, which is roughly translated to about that much defense which stacks to the defense you already have. Since it's applied to mobs in melee range, it won't help your ranged numbers, but will affect anything in range with RttC. A very good investment for two slots.
Adjusted build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ruby Twilight: Level 50 Science Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(15)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(31)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(17), S'dpty-Def(23)
Level 12: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam(40), S'fstPrt-ResDam/Def+(42)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(40), DarkWD-ToHitDeb(48), DarkWD-ToHitDeb/Rchg(48)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam(39)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-Def(42)
Level 44: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Strength of Will -- Aegis-ResDam(A), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 15.2% Defense(Smashing)
- 15.2% Defense(Lethal)
- 16.4% Defense(Fire)
- 16.4% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 13% Defense(Ranged)
- 15.8% Defense(AoE)
- 52% Enhancement(Accuracy)
- 28.8% Enhancement(RechargeTime)
- 14% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- 7% (0.12 End/sec) Recovery
- 54% (3.02 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 29% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;706;1412;HEX;| |78DAA5935B4F134114C767DB2D0BB4A5ADA52D946BB9B7C842A30F5E1E4C144C309| |0F482E005C15246D8A469D76E09F2E607F0491F7C42285EBE800A317E13F59BA8D4| |739936313EBA29FF1F7BE63F73CECC9C5D7E36EF13E2F90DA175DD2A151C67335FA| |C166C5B568D7CD192E5A2F4E7F6B60E8657F6AD92B5B35B33841091A665735996A4| |34B37B56A9E4C45BD179F944961D69AE41D8AEECCB6A68B1BC2BABB25C339BFFF83| |2954AC9BC6DD5CAD271F86549166CABBCE35723900BDE3AE92D6F4BB91D5AB0ADA2| |79B3B27DB0B95C706AB27AD003B524E1EF088BA2A7A18B0C6044B46509BE1CA12BC| |F780C488B55B46B647789BB1A868259C0A418CCD3DBB1A1C645C3A3FD7461C8F58B| |F19BA09F331A8436E146DC83596E5E56732FD07A338B843618F1F088F04C510D271| |032540AE39042ED6F184784CE63469DE03B21DC87291DAAF28E73816B071B84A88B| |32AD81C1CB06B7778E363391264C5E26246380016180CFCFE95DFE551A89F349F4D| |FA1851E8021A06974A4011E99CC32F88C664F69EFB3678477600F715E4FC8A65A2F| |3C655409DD0EA34688EE111EC2ACB0DA4EF8352D34F88A907A49680743441D69840| |D711E89C2484C4D8D7DA350CF77C60FC27B30F4AA03EEE53BECE73B1CE43B4CF01D| |26F80E47F90ED761569F3ABFBE6EDAE858901121CC840931034F91D30F70FA14A74| |F71FA0F6018522D39F491763BFC89F199714A489C113403FB93F38E70078F72078F| |72078F7107BBC137AEB63DFED7FD4EF0FDEA6098528629EE90247748923BA40E866| |936E8D34754EBC563469D714298794B1801BBA9366A4E53ADB38C3463030C73CA30| |C735A4B9A2F4256E28BDF571C20F1EB1F44F24A3B73E38A15164486F7DA3FFF57CF| |1357375E43A4157503228AB28EB288F5036500A285B284594C6D7D6ECC0152CE82A| |CA3594EB282FD0647841BC283E143F4A174A002588124689A2C4510E511A7F002C7| |204A4| |-------------------------------------------------------------------|
-
Quote:Actually, really solid advice. Sonic, in this circumstance, would be a good choice, and your fiance can just carry blues and not worry about heals so much. The thing that plagues a lot of shield characters (I have two fully IO'ed out) is a successive streak of heavy attacks or cascading defense failures (don't happen as much with my characters once I got Membranes in Active Defense). Sonic shields would help out quite a bit and supplement tough, true grit and deflection.Well, I doubt this thought is likely to be echoed much, but Sonic Resonance could be a decent pairing, you would be able to make her much more survivable, backing up defense with solid resistance is great.
The true synergy comes from the telenukes and the sonic donut though (disruption field) 30% -res toggle centered on her, and she would most certainly be in the center of the mobs soaking up AAO, so it fits perfectly.
This would be very easy on your end, toggle up, 2 bubbles every 4 minutes and the rest can be devoted to offense.
Comes at a price though, extra survivability vs extra speed/recovery.
You can also build a tougher sonic defender than a kinetics defender. I've seen builds very close to the resistance caps (at least with smash/lethal) and capped ranged/AoE. That's a really tough character to take down and you'd be in a position where you could wade into mobs with your fiance. That way all you'd have to do apply disruption field at the beginning of the mission, shields every 4 minutes and then just worry about blasting and applying debuffs. A kinetic defender is *alot* busier since the buffs (sb, increase density) are so short in duration and the heal/transference/fulcrum shift have to be applied fairly constantly. -
I understand and know that it's easier to go for smashing/lethal defense for WP, not positional. I should've clarified that. My point was is that in my WP build, I had positional defense that was not synergistic with the rest of the power set i.e., low enough that it didn't count much towards survivability.
-
Go WP. Since you're a new player, WP will be easier to play. Just take High Pain Tolerance, either Mind Over Body or Fast Healing (you will eventually take both, but one of them can be taken later), Indomitable Will at level 10, Rise to the Challenge at 16 and Quick Recovery at 20. Mix in your electric melee primary when you can and take a travel power when you can.
-
-
I had a remarkably sturdy DB/WP brute that used mostly +hp bonuses, hitpoint accolades, some recharge and generous use of Strength of Will. I had some positional defense...around 15% (combat jumping, weave, heightened senses, some IO bonuses), but nothing close to soft capped.
With accolades, she had around 2600 hitpoints and with more hitpoints, you have better innate regen which helps RttC. The other two things I did was slot RttC for tohit debuffs (3 slotted with Dark Watchers, 2 slotted with Numina, 1 generic heal) and then take the fighting pool...Tough stacks with Mind over Body for better S/L resists.
That with the knockdowns in Dual Blades gave me enough mitigation to be remarkably resilient. Enough so that I could tank the ITF and LRSF. With spines, I think use of ripper, energy torrent from body (epic blast) and the stacking slows from your spines attacks will be enough to allow your secondary to work.
I would assume that 25-30% smash/lethal defense, along with hitpoint and regen bonuses would be the way to go for scrappers. -
I purchased the science booster pack recently and was hoping to change from a female costume to a huge costume (heroine changing into a mecha suit). However, I don't see any place in the tailor where I can make this change. It only allows me to change the current female body form and not switch into other body forms.
I know that the science booster has been applied because I see the lab coat and rubber boots/gloves options that weren't there before.
What am I missing?
EDIT: nvm, I guess not all tailors are the same. The one in Pocket D worked. -
Nope. I'm getting diminished drops on maps I acquired prior to issue 16. In fact, I acquired some of these maps with the express purpose of being able to farm them in issue 16 after the increased difficulty settings were announced.
-
Quote:I generally agree with your advice except for this one. Tar patch + the stacking -res from howl is one of the key features of a dark/sonic build. I'd take howl as soon as it was available. Solo, the aggro from 3-6 mobs won't kill you...you can always fire off a heal or use one of your other controls to mitigate any incoming damage. Teamed, you can rely on teammates to alpha strike -OR- use a combination of fearsome stare/darkest night to diminish accuracy -OR- just be a little careful about when you fire off the attack.My only other comment based on the second posted build, wait on howl... that is a lot of aggro in the early levels.
I think shout is the attack you can put off, not howl. Considering the additive -res you can do with that and tar patch, you want this power sooner not later. -
Quote:I've said in another thread that I would provide you a good cheap build for any shield build you wanted. You are still welcome to take me up on that offer. It honestly wouldn't be difficult to put together a build without using *any* expensive IOs and achieve very respectable performance. Will you be soloing AVs and Rikti pylons? No. Will you be running normal missions and TFs at high difficulty? Yes.Sigh. I think public opinion holds that there "Will Be" no such thing as an inexpensive Shields build.
Anyone who gives advice for a poor man's build would be going against this "LAW"...or at least that is how it appears to me.
I am sooo tempted to make one using just common IOs, and a few easily gotten uniques and procs and see what I can see.
I mean, I cannot believe the Devs would give us such a wonderful eye candy powerset such as shields, and make it playable by only the wealthy...especially when they say you can play anything with SOs.
I bet if you had asked for a build using six LOTG recharge IOS, everyone and their granny would be giving advice
I hope I did not get anyone mad with my saying all this....I didn't mean to, it is just, I don't know....I can see the high priced IOs as being luxury items to add to your toon...but making them mandatory for game play....and to such a fun looking power as Shields which most everyone wants to play....
/Shields on the cheap....here I coomeeeee...splat
Lisa checks herself out of the hospital for the 100th time, and thanks the Devs for Patrol XP
Once built you could keep the build as is or you could slowly upgrade it. I've built an electric/shield brute for practically nothing (in today's terms @ 60M) and upgraded it over time, so it's now soft capped and have decent recharge. I could make it better, but am pleased with the performance as is. -
Quote:I wouldn't get too worked up about a comment from GarfieldZ. He's a fite clubber. So of course, he loves a system where skills account less than just spamming damage.Because people had characters wrecked and changes targeted specifically at them because they were too good at what they put effort into getting good at? Can you imagine the outrage on these boards if they were to apply DR or heal decay to PvE (not just set bonuses - everything)?
When someone hands you **** on a plate, you don't say "Hey, thanks!" You say "Dude, you just handed me a plate full of ****. Here's the recipe for a filet mignon, try that and get back to me." -
-
Quote:Consolidated results. 3 runs at +0 level x 8 players, no bosses; contact: Abyss, 1st mission. Mission via Flashback with a level 50 Electric/Shield/Mu brute (Fell Fender) on Virtue Server.-14 to 19 recipes per mission
-5 to 8 enhancements per mission
-30 to 51 salvage per mission
Run 1 (4:34 PM Pacific)
Recipes: 9 (6 common, 3 set)
Enhancements: 6 SOs
Salvage: 25 (19 common, 6 uncommon, 0 rare)
Run 2 (6:38 PM Pacific)
Recipes: 2 (2 common, 0 set)
Enhancements: 4 SOs
Salvage: 40 (28 common, 10 uncommon, 2 rare)
Run 3 (7:19 PM Pacific)
Recipes: 8 (6 common, 2 set)
Enhancements: 2 SOs
Salvage: 37 (36 common, 1 uncommon, 0 rare)
I'm not getting close to Synapse's results. I don't how he's getting a minimum of 14 recipes per run. I'll try with bosses in. -
Another run with my Electric/Shield/Mu brute. +0 level x 8 players, no bosses. Awful, awful drop rate for everything but salvage, which was within range of what Synapse got. Again, this is the same mission used by Synapse (Abyss, 1st mission)
Results:
Recipes
2 common IO recipes
Enhancements
4 SOs
Salvage
2 rare
10 uncommon
28 common
6:38 Pacific on Virtue, if that makes any difference. A friend of mine claims absolutely better drop rates off hours. -
Quote:Just ran this mission (Abyss, first mission) via flashback on live with a 50 Elec/Shield/Mu Brute. Setting: +0 level x 8, no bosses (not sure if Synapse put bosses in his mission or not).-14 to 19 recipes per mission
-5 to 8 enhancements per mission
-30 to 51 salvage per mission
Results:
9 recipes
(Mocking Beratement Taunt, Unbound Leap End Redx, Blood Mandate Acc/Dmg/End, 6 common IO recipes)
6 enhancements
25 salvage (6 uncommon, 19 common, 0 rare)
I'll run this again with bosses if I get somewhere close to Synapse's numbers; however, my results are below what he's been getting. I also run this again without bosses and then steadily work up to +1, +2,... -
Quote:Fire hands down. Spines damage in PvP was never great to begin with, but spines/regen scrappers had a role with being hit and run artists. With travel suppression rules in place, fire would be a better choice.sorry about the multiple posts. you're right, it is a bad habit from WoW
thanks to everyone for the advice, Regen seems to be the secondary of choice for pvp from other posts so i'll try that.
just thinking between fire or spines for primary as they seem to have the AoE potential.
108 -
1. Don't build for PvP. PvP in this game is undergoing a transition and you'll be pulling out your hair trying to put together a build that does well in both. With that said, defensive based scappers (shield, super reflexes) do worse in PvP than those that are resistance based or based on regeneration. If you're still intent on PvP'ing at 50, then build your character on Freedom server - they have the most active PvP population.
2. There are a lot of good AoE based builds that are melee based. Characters with the fire, electric and spines primary with dark, shield, fire and electric secondaries all do very well (I'm probably missing a combination or two).
3. Dark/Dark will be just fine, though it will be more single target focused than the combinations I already mentioned. Focus on endurance recovery (starting with making sure you have endurance reduction enhancers in your attacks and toggles), melee defense (when you're getting into IO bonuses) and recharge. Dark/Dark will do mediocre to bad in PvP, but will do extremely well in PvE. The builds that people mention for PvP are
Broadsword/Regen and Fire Melee/Regen.
EDIT: You don't have to post your message in multiple places. The community is friendly and you will get a good response wherever you post your question. This isn't WoW.