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You've logged in on off-peak hours to catch up on your blaster which just leveled to 26 a night ago. Over your SG channel, a friendly SG mate asks for your help in obtaining the Spirit Warrior badge by completing the Stop the Mystic Madman mission. She tells you she could badly use your damage and she already has a small team assembled.
You accept the team invite and the team is all getting back to the mission door from the hospital. Team members are:
Clueless Catgirl, level 21 claws/sr scrapper. Clueless is your SG mate, and while she understands basic fundamentals, is not a power gamer. She makes somewhat reasonable power choices but will pick a power solely based on the fact that it sounds cool to her.
Clerk Kant, level 17 inv/ss tanker. Clerk is an enthusiastic new player on his first character. Clerk doesn't show any veteran badges. His power choices aren't terrible but his build is currently endurance intensive. Because this is Clerk's first character, you suspect that many of his powers are still slotted with training origins.
Hailstone Helen, level 22 storm/sonic defender. Helen is a 2-year veteran and an extreme concept character builder. Her storm defender has all the storm powers available to 22 but only has an unslotted shriek as her only attack. She loves playing support and admits candidly that her build cannot solo.
The Stop the Mystic Madman mission is a defeat all mission against the Circle of Thorns and the Banished Pantheon. The difficulty is set at +2/0/Bosses Enabled mostly at the insistence of Helen claiming she needs the xp.
As a veteran blaster player, and now the de facto leader of this team, how do you determine the following:
1. Who takes the alpha strike against mobs of mixed minions, Lts and bosses? Which character do you send in first and why?
2. How do you best mesh your damage powers with the rest of the team?
Assume you're a level 26 blaster that you're comfortable with, and that no other players are available to join your ragtag team.
(Scenario based on something that happened to me a few nights ago. Obviously, names have been changed to protect the innocent (or guilty). -
Quote:Oh you'll just love em. They take away all your endurance and then they'll keep you stunned. Possibly the most feared minion enemy in the entire game.Either I'm not up on all the CoX/MMO lingo yet, or I haven't gotten to these "Sappers". But I do agree that abilities like healing, draining, and mezzing put those targets up a few ranks on the "threat assessment" scale.
The developers actually had to tone them down because at one point you'd find groups with multiple sappers in them. One's bad enough, but two or more could easily lead to a team wipe. Malta back in the day were really, really hard. Now, teams just target the sappers first and take them out of the equation early.
Still, you sometimes find sappers in two separate groups but close enough together that both sappers will aggro. If you want to see something nasty, do the Tina Mcintyre mission of saving the Oranbegans from the Malta group and set the difficult at 4+ heroes. Huge groups of tightly packed Malta in the Oranbega map from hell. Worse yet, you have save 12 mages on that huge map within 90 minutes. -
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Quote:I'd much rather have flashfire than something like fire imps. And while your build is a bit better than the OP's, it could stand for much improvement as well. It's really not that much better than a standard SO only build in that it's capable of only farming weak minions and Lts. Which is fine as long as you're not PL'ing anyone.Okay downs who think flashfire is essential on a FARMING only fire/kin build's are hillarious.
I don't rely on flashfire on my build much either, but it never hurts to have an extra source of stuns, especially if you're dealing with bosses and your epic is stone. Fissure + flashfire = bosses out of the picture. And if you don't have capped defenses (like your build), then flashfire will help mitigate incoming damage allowing you kill instead of healing incoming damage.
Inspirations do drop in farms but you may not get the right ones at the right time. Also everytime you heal (transfusion), everytime you have to self buff or recover back endurance, it slows down your killing rate. The best farming builds minimize the need to do this so you can focus on killing as fast as you can. Admittedly flashfire slows you down too, but in builds without heavy mitigation, it's the penalty you have to pay in order to stay efficient (not having to heal so much, etc.)
I don't think psi epic very efficient. Perma IW is okay, but soft capped defenses with rock armor with fissure and seismic smash is superior. When farming you leave concept behind and make the choices with the highest degree of efficiency, and psi just doesn't cut it. Fissure costs less endurance, does more damage and has the same recharge as psi-nado. And seismic smash is nice to have to finish off that pesky boss or Lt. Personally, I hate the look of rock armor and prefer the front loaded damage of fireball, but I can't argue with the effciency of stone.
You *seem* smart enough and experienced enough to understand this, yet your build unfortunately doesn't apply these concepts. Instead you post something suboptimal. -
Quote:Yes. And that applies to all the set bonuses not just the recharge one.
Okay.
I think I know the answer, but I wanna be sure.
If I have 6 purple sets that give me +10% recharge, then I am only going to get +50% recharge?
Quote:Also since purple are global, will the bonus still work if I exempt down to say 30? Like if I was to go into sirens?
Thanks in advanced for the reply.
*gives all big squishy boobie hugz!!!* -
Quote:Normally they don't but the difficulty scaler has done some funky things with some arcs. I've literally had a full map with this exact same configuration: 1 yellow ink man, 1 green ink man, 1 sorc (or 1 ancestral spirit).Do Yellow and Green Inks even exist in the same level range?
I've had a SG mate which had an arc with green ink men, sorcerers and blue ink men (which are annoyingly worse than yellows because of their kinetic powers). -
Quote:Keep the comedy coming!Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
First off, no one cares if you "pwn" stuff on a farm. Here's a hint: farms are *supposed* to be easy. A SO-only Fire/Kin can get around the same time against the same mob type, so obviously your investment hasn't improved your build much...if at all. Further since they have flashfire, they won't die as much.
You're taking flames largely because if you did a modicum of research on this forum, you'd find out that there are tons of fire/kin builds and discussions that have taken place, and they would've answered your question without making you a laughingstock. You wouldn't even have to do a search, there are literally the same fire/kin discussions on the first page...many more on the second and third.
Second, who's the newb? If you want me to point out the obvious:
1. Who posted a crappy farm fire/kin build without flashfire?
2. Who actually takes on fillers nowadays when farming and have the chance of losing out on purple drops?
3. Who doesn't understand fire/kin mechanics and slot out hotfeet with a set with only 18% (assuming level 50 IOs) end reduction and has a build with a whopping 1.3 end/sec cost (an end/sec that rivals that of some badly built dark armor characters).
Third, I'll tell exactly why your build doesn't do enough damage. Because your build is an endurance pig, has poor mitigation (no AoE mezzes, negligible defense), you're spending the bulk of your time healing and recovering back endurance instead of killing stuff. It's really that simple.
I'll say it again. Your build *IS* crappy. And by coming back here and defending it, you're just making yourself look worse. I look forward to further replies from you telling exaggerated (fabricated?) stories of how you "pwn" stuff and how we're all unknowledgable newbs. -
Quote:This.Remember folks, the game is intentionally designed so that EBs are not solo-able. Sure, many of power gamers find EBs just a minor speed bump while soloing, while casual players do indeed find most EBs un-soloable.
But when we find an EB which really is un-soloable for some builds... then we can't say it's a bug or a mistake or overpowered. That's the way it's supposed to be.
For Nossy's stats go here and search the page for Nosferatu.
The game should not be dumbed down to the extent that even one of the weaker defender variants can easily solo any EB. -
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Don't take the farmer out of the farm. Make a PvE friendly build with SOs...you don't need IOs if you're teaming.
I don't have the time or inclination for a lengthy critique but I will leave you with two observations:
1. Your end usage is a whopping 1.52 end/sec and your recovery is 3.31 end/sec.
2. You have no end reduction slotted in fire ball. -
Quote:I think you've vastly underestimated us then.Thats part of the reason why I posted. I know its not going to sell too fast. but pretty much all of those IOs are as good, (or better) then SO strength, and have the benefit of set bonuses (the reason I got them to begin with) So I figured if I fed a list of things I want to get rid of on the market forums, some of you more patient folks will buy it up, and list for a profit (as I'm undercutting myself quite abit at 60-75% the average history value)
Most of us are already aware that the IOs are better than SO strength...that's not a selling point. People who deal with IOs extensively are often pretty experienced character builders.
The only ones I'd even have the slightest interest in are the ones I've already mentioned and you'll have no problems selling those. The rest, even if I bought them at 1 inf and relisted them at 10% going rates, would sit in my market slots for weeks on end. That would end up costing me quite a bit of influence in the long run because each of my market slots earn me a considerable amount.
This isn't an indictment against you, but more a reflection of the fact that the market heavily favors items that are max level.
I've had level 32 Kinetic Combat IOs sit in my market trays for weeks even though Kinetic Combat is a desperately popular set among WP, Ice and Energy Armor characters. I listed them at fire sale pricing as well and not a nibble for 3 weeks. The difference between a level 32 and a max level 35, a mere .7% enhancement.
Again, best of luck. I really do hope that you do sell everything, and I'm proven wrong. -
Quote:I mean this with all due sincerity and no sarcasm but best of luck selling most of this stuff quickly. Of what you've listed, only the Pounding Slugfest Dmg/End, Numina Heal and the Doctored Wounds will go fast and command a good price. The rest of it will sit, maybe for weeks.Items currently listed on the market at 75% of the average of the last five transactions:
Level 49 Luck of the Gambler: Def/rech (normal rech, not a 7.5%)
Level 43 Scirocco's Dervish: Acc/Dam/End
Level 30 Pounding Slugfest: Dam/End
Level 36 Scirocco's Dervish: Dam/End
Level 49 Scirocco's Dervish: Dam/Rech
Level 33 Numina's Convalescence: Heal/End/Rech
Level 30 Pounding Slugfest: Disorient Bonus
Level 38 Numina's Convalescence: Heal
Level 48 Numina's Convalescence: Heal/End
Level 43 Numina's Convalescence: Heal/End/Rech
Level 50 Doctored Wounds: Heal (I have two of these listed)
Level 35 Numina's Convalescence: Heal/Rech (I have three of these listed)
Level 30 Pounding Slugfest: Acc/Dam (I have two of these listed)
Level 46 Scirocco's Dervish: Chance for Lethal damage
Oddball level crafted IOs move very slowly even from promising sets. Take a look at the last 5 sale price dates. You may not find it encouraging to see the last sale made in June or even March of this year for some of those pieces.
If you're really looking to move this fast, list at 10 and take whatever's listed, and delete the rest. Alternatively, respec and recover the crafting costs from the IOs by selling them during the respec. This is assuming you're going to delete the character and recover the slot. -
Quote:Your desires are incompatible. PvP travel suppression, as currently implemented, will make the fastest character seems slow. Any attack, any buff/debuff, any self heal will suppress you to down to molasses speed.Hello, i'm a returning player after 1 year and i'm looking for a build that would give me super speed, flurry, haste and other flury type attacks that would be good in PvE and or PvP. This is mainly a theme build i'm looking for i'd like to see a build for EM/WP or DM/WP or EM/SR or DM/SR plz help someone.
Also, PvP right now is not concept build friendly. SR in particular, which would be what you'd want for a "fast" character, is awful in PvP. Possibly the worst secondary you can pick. DM is also an awful choice in PvP since lack of tohit buffs, and lack of burst damage will mean that your opponent will run way before they're in any danger of being killed by you. EM (assuming you're talking about electric melee) is an acceptable choice, but trails behind fire melee and broadsword by far.
tl;dr version: focus on PvE. In PvE I'd recommend DM/SR. -
Quote:Untrue. Even in the trainwreck that is the current implementation of PvP, skill > build > enhancements. Your argument only holds true if you're talking about two players of equivalent skill and builds. Purples help yes, but do they determine the winner 9 times out of 10? No way.If you PVP, or farm in any of the PVP zones, purp's make a huge difference.When you come up against a living player in a pvp zone like Recluse Victory,having as many high end enhancements and greater ability for bonuses for attack and defense is what is primary.Simply put..."whoever has the best purps and bonus sets, 9 times out of 10 that person is the winner."
Like Han Solo said "good against remotes is one thing..good against the living...well that is another matter."
Point being that you really dont know the true power or nature of your build until you fine toon it under fire from the living.Being able to kill a npc is nothing compared to the challeges a live adversary will bring to the table.Or a whole gang of live foes for that matter.You dont know until trial by fire. -
I'd like to know what level you want to lock in at...it would determine what AT I roll over on Freedom, though I could possibly resurrect an old ill/emp.
The other thing I would want to know is do you want a low level farmer type of character or something more team oriented to help rack up merits. If the teaming character is desired, I'd be tempted to go kin defender. If a farmer type, then a */WP scrapper of some sort. -
Quote:I gave up on the damage one and settled for a level 47 after trying to get a level 38-41 version for 3 weeks. Good luck (and I mean that with all due sincerity).I'm trying to slot FOUR sets of Obliteration, and the ones that are hardest to come by in the 30-40 range right now seem to be Damage and Accuracy/Recharge. I got multiple bids out at different levels, just waiting for something to fill.
P.S. I did manage to get a level 40 acc/rech. -
Quote:I got inspiration for this quiz because this exact configuration came up in a Mercedes Shelton arc multiple times. I had lots of "practice" trying out different combinations.I'll add, though, that normally I wouldn't expect to encounter all three in the same spawn and if I did I'd be worried. Typically I see Yellow and Green Ink Men teamed with Ancestor Spirits, and in such cases it's the SPIRIT that gets the first shot. I want him dead before he gets into melee with me.
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Yeah, this just kills a lot of incentive for folks to even list low - mid level recipes. I can put up two Touch of Death Dmg/End recipes (which are in high demand) and I'll sell the level 40 at a ridiculous price almost immediately but the level 38 will sit for weeks (even at 10-20% of the price of the level 40) without takers, even though the difference between them is .5% enhancement value.
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Answers were as interesting as I thought they'd be.
Here's how I handled it and why it wasn't the right choice.
Quiz (wrong) answer #1: I chose Yellow Ink Man. Hit aim + build up and missed with my tier 2 attack, did hit him my tier 1 but left him with a sliver of life. Tsoo Sorcerer promptly healed him back up to 70% and then the Green Ink Man came up and stunned me. Bleh.
Quiz (wrong) answer #2: I chose the Embalmed Cadaver. Hit aim and two blasts and it was down. Unfortunately, that gave Eidolon time to run and stun me with Oppressive Gloom and then begin attacking with Midnight Grasp. :/ Meanwhile, the Mort rezzed the Cadaver which ambled towards me as I was stunned...
By the way, I did manage to beat both these encounters without reliance on breakfrees. I just thought you guys might get more of a chuckle out of a wrong answer rather than a right one. -
Fair enough. Assume you're arch/mental (or something equivalent to that you're familiar with) in both scenarios, and you're spec'ed for a balance between single target and AoEs.
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Quiz question #1:
In the following group, who would you attack first?
a) Tsoo Sorcerer (healer, hurricane, foe hold)
b) Tsoo Green Ink Man (melee stun)
c) Tsoo Yellow Ink Man (ranged sleep)
I asked a number of SG mates this question, and I was fairly surprised at their answers. Assume you're a level 23 blaster, and the minions are orange con, which means you can probably take out one of the minions outright with 1 aim + build up blast but would take 2 shots to take out the Sorcerer. Who would you attack first and why?
Quiz question #2:
In the following group, who would you attack first and why?
a) Vahzilok Mortificator (ranged -slow, revive fallen cadavers, hard hitting melee attack)
b) Vahzilok Embalmed Cadaver (explodes, dumb AI)
c) Vahzilok Murk Eidolon (downgraded from a boss to a Lt, Midnight Grasp, Opressive Gloom)
Assume you're a level 11 blaster, and have build up but not aim. The Lts con yellow while the Embalmed cons white. -
Quote:As expensive as they are, if you're at 50 and constantly exempt down, then purple sets would be a good investment. Even two sets would get you 8% recovery, 30% accuracy and 20% global accuracy no matter how low you exempt down. However, if that's too rich for your blood, I understand. Purple prices after taking a plunge right after issue 16 went back up to pre-16 levels quickly. Not sure if I'll buy / slot them for awhile until prices settle down again.Let me give you a lil back story, that will give people some aid in advice. When I play this toon, if it isn't farming with my wife (fire/kin/fire), most of the time it is lower teams asking me. I rarely ever get teams my lvl or higher to play with, on this toon. However I do love playing this toon so much that I just enjoy the team...
So the recharge isn't really a issue, with speed boost. Also with the said exzempting parry might stay. However the build I presented can handle +3x8, of most anything because of the said soft capping. So I could solo her well.
If I went to drop parry, that would allow me to get hasten, and then add an extra slot to both conserve power, and active defense. I live by hasten, however because of the tight build, and concept, I can't get it in.
Let me get this straight, take 1 slot from each mako set, and put it toward flight and have it 3 slotted?
Also switching the dervish would reduce the cost of the build... I will take your recomendations into consideration. I am by far not the best builder, and even yet, I am not the best at High end specs. But I want to go all out for this build.
Thank you.
Here's a build I'd recommend keeping your same power picks. It's more expensive (still no purples) than your current build but has superior recovery, is more endurance efficient (cost less to run toggles), has more regen and has 55% global recharge. It is of course soft capped to all positions, but closer to 45% since anything over that is a waste.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Deflection -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(7), GftotA-Def/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(25)
Level 2: Slice -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13)
Level 4: Battle Agility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(15), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def/Rchg:40(17)
Level 6: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(19), ImpArm-ResDam:40(21), ImpArm-ResDam/EndRdx:40(21)
Level 8: Parry -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(9), C'ngImp-Acc/Dmg:50(15), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 12: Swift -- Flight-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(29), Mrcl-Heal:40(29), Mrcl-Heal/EndRdx:40(36), RgnTis-Regen+:30(46)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Dmg/EndRdx:50(33)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(42)
Level 22: Hover -- LkGmblr-Rchg+:50(A)
Level 24: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36)
Level 28: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(37), GSFC-ToHit:50(37), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39)
Level 30: Kick -- Acc-I:50(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 38: Tough -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(46), GftotA-Def/EndRdx/Rchg:40(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 47: Physical Perfection -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(48), P'Shift-EndMod:50(48), P'Shift-End%:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
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Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
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A few points:
1. I'd ditch parry. You're soft capped to all positions and besides the meager damage and as a spot to mule a LoTG, it does nothing for you. It may be something you keep if you exempt alot. I've heard of that rationale, but if you're playing mostly at 50, it's completely a wasted pick.
2. I'd swap out a couple of the Scirocco sets for Obliterations. It gives you better recharge and the multiple Sciroccos put you way over AoE defense anyway. If you're concerned about end usage or cost, Multi-Strike for your build would work out just fine.
3. You can swap in a set of Crushing Impact if you simply move a slot from your 6 slotted Makos and move it to Fly and 2 slot it with Blessing of the Zephyr. The non -kb IOs are pretty cheap.
The build could stand for a lot more optimization, especially in upping global recharge, but overall, it's fairly decent. I'd try to go for around 50% global recharge if you can manage it, with shield charge having 75%+ recharge. Your farming efficiency will be greatly enhanced if you can manage that. -
Quote:I'm hoping that your inability to use English grammar and capitalization is not a reflection of your budding medical skills or professionalism. If they are, I feel sorry for your future patients.i only asked if some one could post an uber one! i was expecting people to post a few builds would drum up a conversation and then would be able to pick the best out of a few of them, i DID try the serch and came up with nothing!
no u fool this was somthing to work towards its not like i have millions upon millions lying around after endless hours of mindless farming the fire/mm was my 1st ever 50 and has been for 2 and half years now!
and as for research into the feild that im looking to work in, dude have u never heard of the NHS i hate people who think they know it all! i have been doing it for 3 years mate i think i know how the system works!
maybe i havnt gone about my post the right way but as u can see i dont tend to post much on these forums!
but thank you for the very FEW people that helped and didnt just rant on. coh does need a more people like u and less WoW type people that think they know it all and can just rant at people for not doing stuff the way they would.
Also, fyi mental manipulation came with issue 12, which hit the live servers on May 2008. You must have the oldest fire/mm in the game.
Also, it's pretty clear that you resort to insults if things aren't merely handed to you. I have a hard time believing you're in any type of real professional training program at all. You come off sounding like an immature 10-year-old, ranting and screaming, not someone who will be entrusted with saving lives.
I hope for your sake that this is merely some attempt at role playing, and that you're not the punk you come across as. -
Quote:Does Breath of Fire "suck" (your words, not mine)? No. Is it better than either fire sword circle or shield charge. Not a chance. Will it be overshadowed by either of those two AoEs? Yep.Breath of Fire does not equal the suck. Try it on test to see if you like it in a full spawn with saturated AAO after a build up. I like it and it works well for me. Try it before you decide. (on test server)
Breath of Fire is a cone, requires positioning and has a slow animation. Fire sword circle has a quick animation as does shield charge and only requires you to be in the middle of a spawn to maximize its effectiveness (something you'd do anyway to saturate AAO). Breath of Fire on the other hand works best if you're a short distance away and hence doesn't get nearly the same benefit of AAO.
If you like it, that's fine. But I'll hold to my position that it's a suboptimal choice in a primary chock full of better choices.