Fury Flechette

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  1. Quote:
    Originally Posted by Postagulous View Post
    At level 33, I realized I had made mistakes on Betty Forever [Freedom] and it was time to make the second build rather than use one of her freespecs, which if I understand right takes my IOs and throws them in the toilet.
    Freespecs don't get rid of your IOs. I know, I've used them. Where in the heck did you ever get this idea?
  2. Quote:
    Originally Posted by OriginalJustice View Post
    I was actually looking into a blaster as well. Anything else viable besides Psy/Em? I've got a fire/elec I was going to finish working on and then make another.

    @Brandx, Thanx I've got a concept that works well with both fire and Katana, so I was goign to make both. How much of an investment is involved /Elec.

    P.S. So many freaking Widows!!! Curse you mindlink
    Your Fire/Elec would be workable. Not top tier but workable. Energy manipulation is good because boost range is stupidly good in PvP. Fire/Em and Sonic/Em would be my other blaster recommendations.

    Katana would be an awful choice for PvP. If you have to go with a sword concept, go Broadsword. The difference in damage in PvP between Katana and Broadsword is significant and noticeable. Also, PvP is not about concept builds. Pick what works and leave concept in your PvE builds. Go regen for your secondary. Electric is subpar and since you're intent on making a scrapper, you already have one notch against you from the start. Electric armor is just piling up subpar with subpar. Go regen.
  3. Quote:
    Originally Posted by eryq2 View Post
    I'm not sure about the market>farm unless you ONLY count inf. from mobs. As you can't really depend on what drops, you can depend on getting drops.
    Nope. I'm counting inf from mobs and drops. My fire/shield, which is heavily IO'ed, can do about 24M in influence for mob kills and about 6M for selling drops (not counting that I can usually sell rares for much, but I usually save them for crafting). This is per hour, and I'm pretty sure that my character does very respectably in this area.

    Quote:
    For example, my wife ran 4 BM farms in PI, today. She called me all thrilled at lunch. She got 3 purple recipes. 2 A.A., 1 G.A., 1 LotG (def,end), 1 Kin Com, 1 D.W., 1 Sc. Derv., some other crap inv. recipes and several rare salvage including a Chronal Skip, Photonic Weapon, Hamidon Goo. Not to mention the common recipes that sell for 100k per.

    Now, i know stuff like that don't fall on every run, those 4 runs took less than an hour. She made well over 100mil in that hour. Monday, i sold an Apoco for 300mil from one run.
    And I've run the Unai Kemen farm 10 or 11 times straight before and got zero purple recipes for my efforts. I've also run it once and had 3 purple drops in one run. It's variable and while you can make 300M from 1 recipe, you can also end up with a Fortunata Hypnosis or a pet damage recipe that sells for a heck of lot less.

    Quote:
    If people would wise up and craft their own recipes, the WW farmers would lose the inf battle very fast. LOL.
    Untrue. Plenty of ways to make influence other than just crafting things to sell.
  4. Make a Psy/EM blaster. Why gimp yourself again? Scrappers can do okay in the current PvP environment, but if you're starting from scratch, make a blaster.
  5. Quote:
    Originally Posted by Another_Fan View Post
    My farm builds and my general purpose builds tend to be one and the same. I just don't see the point in spending a billion plus inf to make a gimped build that farms maybe 5million more an hour.*

    *I do make some incredibly special purpose builds but I do those over on test where its cheaper quicker easier.
    A good farm build does significantly more than just an increase of 5M. My point is that you'd use a primary build that has all the teaming goodies that a farming build generally doesn't have. A good teaming build doesn't even have to be expensive. SOs work just fine.

    General purpose builds are fine...I can farm with my teaming build but it is less efficient. The whole point of investing in a farming build is that it take less time to reach your goals. However, if we go down that line of argument, marketing is far more effective than farming hands down.
  6. Quote:
    Originally Posted by all_hell View Post
    The impression I have is that marketing is MUCH more profitable than farming.

    However, I have no real data to back that up. But billions can be made in a a couple few hours spread out over the course of a week marketing [while you're off playing and/or farming]. Whereas with farming you're limited to a max of about 20-30 mil and hour iirc [not counting w/e rare drops].
    Marketing almost always outclasses farming unless you get good purple drops. It is very easy to make 20-50M off marketing from selling just one IO. The best farming character in the game can make maybe 30M/hour. At level 50, you have 15-20 marketing slots. It's not difficult to figure out that farming is less efficient.

    Purples of course skew the results a lot and a good one will net you around 300-350M; however, I've made 1.5B on a good marketing weekend. I'd have to get 5 extremely good purple drops in the same period to make up for that, and that's only with constantly farming. Marketing is put up your bids, and go do something else.

    Marketing > Farming
  7. Quote:
    Originally Posted by Another_Fan View Post
    If you are fighting things that do lethal damage they frequently have a -def component. So 45% with no debuff resistance will set you up for nasty defs. That said, insps more than cover it, or just picking the correct enemy.
    If you're farming, you wouldn't pick anything that have strong -def powers. If you're facing opposition that has a variety of different powers, including -def, I submit you wouldn't be using a farm build to begin with.
  8. I'm not sure what you're trying to prove. I think it's boring to continue to reroll the same set. Rusty or not.

    Why not try Cold Domination or Sonic Resonance instead? I think playing a set you don't have experience in would be much more valid as a new player experience test rather than replaying a set that hasn't seen many (if any) changes since you've last played it.

    It would be a lot more interesting to see Philotic Knight on Champion as a Cold Defender than as another Force Fielder.
  9. Quote:
    Originally Posted by Fire Kin Master View Post
    This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
    What are you doing?!?

    For most situations, 45% is the most defense you'll ever need. It's why it's called a soft cap.

    I said earlier that I couldn't conceive how you could make yourself look worse. I stand corrected.

    For your reference: http://paragonwiki.com/wiki/Soft_Cap

    Quote:
    Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs.
  10. Quote:
    Originally Posted by Postagulous View Post
    If you follow the Market forum you know that several people are turning off XP to gain midlevel recipes, etc.

    I'm not finding any toons which are powerful enough in the teens, where the real money is for rare IOs, but by 22 many have blossomed somewhat.

    Bear in mind I'll spend around 100m IOing them, and I wonder if I need Stamina.

    What do you think is the most powerful team player, configured correctly, at 22?

    Edited to add: WP on a Tank has QR which looks good...too late on Scraps. Hmm.
    Blue side, it's a blaster, specifically, a flavor of fire blaster. At 22, you can 5 slot out your attacks, 3 slot build up and aim. Blasters are pretty godly at lower levels where mezzing foes aren't as numerous. I'd go with fire/em or fire/mm.

    Scrappers and tanks are great but need to split slots between offense and defense. Trollers just don't do enough damage. Same with defenders.

    Red side, I'd go with a sonic/dark corruptor. I made one for doing Cap SF runs a while back and stopped leveling him at 23. If you bypass fitness, you can get shriek, scream, howl plus tar patch, twilight grasp, howling twilight, fearsome stare, darkest night and shadowfall. I went speed pool so super speed and shadowfall could give me PvE invisibility without investment into a stealth IO. Fire/dark works pretty well too.
  11. You're capped in all positions with that build. Mid's has an error in that it doesn't give you 3.75% ranged defense with Phalanx fighting. Correcting for this error gives you 45.15% ranged defense.
  12. Quote:
    Originally Posted by Fire Kin Master View Post
    i have looked at your build and im not impressed i have no need to copy builds when i am fully knowledgble of how MIDS operates and how to create my own builds.
    I never said you don't know how to use Mid's. I said you don't understand basic game mechanics.

    If you think your build is better then great. Ignorance is bliss.

    I really don't care what you think of my build. Your opinion of my build means so little to me it isn't even funny. It's like seeing a kindergarten kid say a Picasso is bad. There are some people's opinion that I do respect highly. Suffiice it to say, you're not on that list.
  13. Fury Flechette

    Damage output

    Quote:
    Originally Posted by Oedipus_Tex View Post
    According to Mids the base damage a Scrapper or Brute has for Shield Charge is 133.5 damage on a 90 second recharge.

    Rain of Arrows is base 225.2 on a 60 second recharge. The ratio of damage/recharge is more than two and a half times as good as Shield Charge. It's not even close.

    Other nukes do better damage than RoA but are on longer recharges (360 seconds each).
    Nova, Psychic Wail, Dreadful Wail, Atomic Blast: 305
    Inferno: 472
    Blizzard: 550.5

    Heck, Fireball does 78.8 damage on a 16 second recharge (a damage/recharge ratio nearly three times higher than Shield Charge, and available at level 2).


    Edit: Forgot to add that most Blasters can stack Defiance on top of Build Up on top of Aim to make these numbers even more substantial.
    Mid's doesn't have the latest numbers on scrapper shield charge. It does *substantially* more damage than the brute version now.
  14. Fury Flechette

    Fire/Regen PvE

    Quote:
    Originally Posted by New_Dark_Age View Post
    Also just relax, I am not serious about anyone being a loser or whatever.
    Negative repped for being a putz and then telling people to "just relax".
  15. Well the quest is over for me. My bid came through! My thanks goes out to that PvPer or that farmer who put this on the market. You've made my CoH holiday season.

  16. Quote:
    Originally Posted by Arboris_NA View Post
    Does anyone have a link to a good kat/wp build?
    You really don't need one. It does pretty well with just SOs. Just take the following powers as soon as they are available )gambler's cut, divine avalanche, indomitable will, rise to the challenge, quick recovery) and you'll be fine.
  17. Quote:
    Originally Posted by Rodion View Post
    Instead of complaining about how the system won't let you bid enough on the things that no one is producing, how about you go out and produce those things? You can bid the sun, the stars and the moon, but if no one is producing them there won't be any to be had.
    Haha. Even the PvPers will admit that even after PvPing for weeks on end, they have may get a handful of drops. Nice try though.

    On a more personal note, I used to be a fairly avid PvPer. I have stepped into post i12 PvP four times since the last batch of changes, grew disgusted and never went back. Many in the PvP community outright quit. And this isn't because I'm unable to adapt to the changes. I have the resources and know how to make a good PvP character based on the new rules; however, I (like many others) immensely dislike the new rules.

    Quote:
    On the technical side: there is probably a limitation in the database that prevents bids greater than 2,147,483,647. If the price is stored as a signed two's-complement 32-bit integer, 2,147,483,647 (2 to the 31st power minus 1) is the largest possible integer that can be stored. It's not some arbitrary cap, it's a limitation of the numeric format. They may be limiting it to two billion to avoid the really silly looking value above.

    If the price is stored an unsigned integer that maximum possible value would be twice that, or slightly more than four billion.

    The only way the limitation can be removed is to store the data in a bigger field, which has to be some quad-size integer (64 bits) or some other format used to store very large amounts of money.

    But it's more complicated than that, because everywhere throughout the code where influence is referenced, changes have to be made to ensure that the new data type is properly handled. That probably means hundreds of changes in the client, on the server, and on the market server. Most programming languages don't have intrinsic data types that manipulate such large numbers (you want to avoid floating point values because of roundoff errors -- you should use some kind of integer value when manipulating money and similar things because people just don't like their money disappearing just because you multiplied or divided).

    In short, removing this limitation would probably be a large, time-consuming, costly and potentially error-prone task.
    I love player based conjecture based on never looking at the code. I'll give you a virtual cookie for your effort and a pat on the head.

    Quote:
    Anyway, if the lure of two-billion a pop PvP recipes isn't enticing people to find them, it seems unlikely that four or six billion would be any more motivating.
    Disagree. At certain prices, people may be motivated enough to respec out the IO and put them back on the market.
  18. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    To be fair the OP did somewhat humble himself at the end of the second page.

    Went from, "I'm the best, nobody can do better then me. Period end of story"

    Ended up "Ok I Think have the best possible build, I'm willing to run a contest to prove it"

    So in short, wait for his contest, show him your builds.
    I posted my build in his first thread he made on November 20. All he managed to do was to copy it (badly) and now claims he has the "best" fire/kin/stone.

    I don't have to run a contest to prove anything. Farming isn't competitive. The only bottom line is influence/infamy generated.

    And he's not even reading these responses anyway, so even if I do show him up (zero motivation to do so), he'll make some lame excuse that it isn't valid, etc. Not worth any of my time.

    The OP even sent me a PM asking me to post my build even though I posted my build back in his first thread back in November 20th. I've even linked to the post, but of course he's too dumb (or lazy) to click on the link. I'll link it HERE again.
  19. Quote:
    Originally Posted by Fire Kin Master View Post
    for everyone saying that my build is crap this build sucks stop saying that and just post your farm build??? O wait you cant becasue you dont know how to make a farmer or yet you dont have one...what you need to do is take my farm build and run with it....
    Haha. I posted my build in the other lame thread you started back on November 20th. Or did you forget this? I find it funny you copy most of my slotting (though you copied it badly because you don't understand game mechanics) and accuse me of not understanding how to make a farming fire/kin.

    I don't even bring out my fire/kin to play very often. Largely because I think there's a stigma to them of being controlled by weak and naive players who build them only for farming and have no appreciable understanding of what the power sets can do.

    You are a perfect text book example of this. You don't understanding game mechanics. You have no idea about optimized slotting. Instead of copying something that works, you instead think you know better and come up with something suboptimal. And then you get mad when people point it out to you. Is it possible for you to come across as a bigger noob? It's hard to conceive how.

    And I feel sad for you if you think fire/kins are the state of the art for farming. They're not.
  20. Quote:
    Originally Posted by Coyote_Seven View Post
    I thought it was people not doing any PvP that was driving down the supply!
    Well, yeah that's true. I guess if I wanted one badly enough, I could transfer something to Freedom and take my chances.

    Quote:
    And this isn't so much a "price cap" as it is a limitation in the game. That is, I don't think it was intionally meant to put a ceiling on how high you could make a bid. The devs just never imagined way back in the day that anyone would ever be able to get that much inf!
    Again agree. It's a price cap because it's a game limitation not because it's something that has been set purposely.
  21. Quote:
    Originally Posted by Coldmed View Post
    in fact if a duo my mish with my brothers fire/kin we duo battle madien as well as an a.v...and thats with no defense.she goes down easy to 2 fire/kins and i always take aggro first !
    Battle Maiden may be one of the easiest AVs in the entire game. And it doesn't take two fire/kins. It takes only one slotted with SOs to take her down. I soloed her pre-inventions on mine.
  22. Quote:
    Originally Posted by Coyote_Seven View Post
    I bet if the two billion inf cap wasn't in place, you wouldn't be able to buy those IOs even with all the inf on your server.
    Do you even have any idea what you're talking about? Price caps drive down supply not increase it. Thought you'd be able to infer it from all the other sarcastic posts in this thread asking for a price cap.

    As it is right now, I can't buy them at the max price because there are none available. Note that I have a bid out on the recipe *and* the crafted IO.

    If there were any available at other ranges, I would actually cover those too.
  23. Haha, I got neg repped for posting this. Apparently, there are some folks out there that think this is a backwards way of bragging about my wealth. If I was out to brag, I'd have moved alot more influence onto this toon and really make it look impressive. Yes, I have substantially more on other characters.

    4B is really nothing. And at the end of the day, it's all play money anyways.


  24. 4B worth of bids out and not nibble. But it still irritates me that even if you have the influence, there's just no supply. 197 bidding, 0 supply.

    I'm guessing that if the 2B price cap wasn't in place, these IOs would go for even more.
  25. For the amount you spent, you have a suboptimal build. Why not just copy one of the good builds on the forums instead of posting stuff like this? War Admiral posted a good build recently. Mine is on the forums as well too.

    If I was going to exclaim that I have the greatest Fire/Kin build possible, then I am going to make sure that my build is optimized as much as possible.

    Problems:

    1. Siphon speed's slotting is awful. You want this bad boy to be double stacked. It's clear you don't understand that it's a key kinetic power for farming and that it needs recharge.

    2. Yes, with the amount of global accuracy in your build, you could get away with no accuracy in fulcrum shift, assuming you're fighting +1s and below. However, I think that's suboptimal. Missing targets with fulcrum shift slows down your farming a ton, and if you're fighting +4s as you claim, this isn't enough.

    3. Horrible slotting for fissure. The damage IO in there is a complete waste. I'd swap it out for a dmg/end. It's still pretty clear that you don't understand that kinetic powers like fulcrum shift caps your damage and you need to have your damage powers slotted for accuracy and recharge. Further, it's a missed opportunity to slot the Force Feedback proc.

    4. Horrible slotting for seimic smash, though this is slightly more forgiveable assuming you're just muling a set here. However, again, poor accuracy and recharge values.

    5. Wasted slots all over the place.

    * The extra def buff in weave is silly since the 4 LoTG already ED caps the amount of defense. That def IO buys you .2% defense.

    * The extra heal IO in transfusion.

    * You probably don't realize that even with 1 recharge IO that earth embrace will cap your hitpoints. Instead of putting in the heal, heal/rech or heal/end/rech pieces you opt pretty much all the pieces (with the exception of the heal/end/rech) that doesn't do you any good. You want recharge in this power.

    * The 5th slot in Fire Imps for the worthless pet resist aura is truly lol worthy. 10% resists for your pets will do almost nothing.

    6. ED caps. You're over caps in a bunch of powers by slotting the pure hold, damage or immobilize. Not having end redx in these powers just doesn't make any sense and slows down your efficiency.

    7. Smoke is a very valid power choice but since you're already capped for s/l defense, why bother. If I were to take smoke, I'd get less defense and slot for more recharge. But with your current slotting, it's a bizarre choice.

    Stop embarrasing yourself. And just copy someone who knows what they're doing.