Fury Flechette

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  1. Quote:
    Originally Posted by Aisynia View Post
    You can check out "The Thief!" if you like. It's a 1 mission arc, though if you don't get a lot of the references, it may not be super interesting.
    Yup, I guess I did miss most of the references. I must be one of the few gamers on the planet that didn't play Mass Effect.

    I did however, 5-star the arc because I did appreciate the craftsmanship. I still think Aisynia should be an ice/ice blaster. I know you did it to prevent kill stealing but if that's the case then maybe you take her out of the arc. The custom mobs were well done, and at low difficulty (+1/x1) the mission seemed easy.

    I will try it at a higher difficulty and see if it makes a difference, though I suspect that both the DM/Regen scrapper and the Bots/Dark MM will just blow right through it at +2/x4.
  2. Quote:
    Come on, the guy has 7 posts...he's new! Also, all of you more accomplished people have repeatedly asked for us lower lifeforms to SPECIFY if it's a lower cost build or else they will assume that we are looking for a more expensive build. I just read that thread yesterday...please try to remember that you were new at one time too. I'm sure you wouldn't like someone responding to your honest question the way that you just did to his.
    He registered in November 2009. He had two months to lurk, read, etc. and form his own opinion. Instead he doesn't spend 30 seconds to look at all the other threads talking about this exact same topic. It's a killer combination: stupidity and laziness.

    Quote:
    I started almost the exact same thread earlier today and you were very helpful on mine...why not him? Thank you by the way )
    Then he could've simply read your post, which is still on the first page, and been done with it.

    Also, this was your post:

    Quote:
    Hello all. I was hoping for suggestioins on an affordable (200 - 500 million) farming toon. I suspect that Spines/FA, Spines/DA and Elm/SD might be pretty good but not sure about how affordable they are or even how to build them.

    From what I've gathered around here it seems that /DA and /SD are not the way to go when looking for an affordable build.

    What do you guys think?
    A few things stand out about your post that's different than his:
    1. You already have a ballpark figure in mind, which means you've done some modicum of research on how much things realistically cost

    2. "From what I've gathered around here..." is a key phrase. It means you've at least looked at other threads and decided because they didn't contain exactly what you were looking for -OR- because you didn't want to derail it with your questions, you started one on your own.

    3. You admit you're seeking knowledge, but come with educated opinions/questions.

    Constrast this with:

    Quote:
    Wich of these two builds should i use for farming Portal and AE farms with +2x8 settings with bosses
    Which essentially tells me that he's looking to be spoon fed an answer and probably a build. That's fine, but when the answer to his question is literally one or two threads down from the one he started, it's irksome.
  3. Quote:
    Originally Posted by JadeTora View Post
    "YOU WAN FWIED WICE!?"
    I'm Asian and I don't speak like that. In fact, most of the Asians I know don't speak like. Also, have you ever considered that someone who's speaking to you in English when it's not their native language is doing so out of courtesy. Imagine how you would sound if you tried speaking to them in their native tongue.

    If you think what you considered writing was funny and not offensive then sorry, you failed.
  4. Quote:
    Originally Posted by Laevateinn View Post
    Screech is single-target, though, so it doesn't cause as much disruption. Have you played with my Rad/Sonic? I actually have 6 Stupefys slotted in mine.
    I think I've only teamed with your tank (Swordmistress) and your corruptor (Hailforce). I've seen your defender at WW before when you're being ebil.

    I've actually played a Rad/Sonic up to level 28 before deleting it. I have a number of /sonic defenders (a 50 Dark/Sonic, a 45 Traps/Sonic, a 43 FF/Sonic) as well as a 50 Sonic/Sonic Corruptor. I'm well acquainted with Screech.
  5. This topic gets discussed to death in this forum. You couldn't just browse one of the other gazillion threads about farming scrappers and make a decision for yourself?

    Also it's Blaze Mastery. B-L-A-Z-E. There's no such thing as Phyre and Pyre Mastery belongs to tankers.

    I will give you credit for at least not asking for a cheap farming build...or was that your intended second post in this thread?
  6. Quote:
    Originally Posted by Laevateinn View Post
    For Screech, slot 6 slots of Stupefy instead; you get the same amount of defense and another 6.25% recharge.
    But then you'd have to slot that nasty knockback proc. The ranged defense bonus is nice, but I avoid that proc like the plagued. One of the most awful things I've ever seen in game was a fire/kin farmer who had it slotted in flashfire. He'd hit flashfire scatter everything and then try to fire cage the mobs that were scattered over this huge area.
  7. Quote:
    Originally Posted by Outback View Post
    Also, it -kinda- is a tech toon. He's a mutant, with the powers of Technopathy and Technokinesis
    Psy/Devices would be a pretty solid choice too. While not as stong as sonic, it has a solid attack chain early. The big gotchas with psy though is the lack of early AoE and the fact that it is almost all psi damage, which is great until you meet stuff that resists psy. It is however still stronger than electric blast IMO.
  8. Quote:
    Originally Posted by Outback View Post
    I am in a rather big pickle. I am rerolling my Traps/Elec defender to a blaster, but can't decide between taking Elec/ or Nrg/

    I know the Nrg synchs with Devices well, but Elec/, at the same time, works as well

    Any opinions? I'd take anything at this point
    Yeesh. Is neither a possible answer?

    I guess if you have to choose one then Energy Blast. I can't think of a lower damage variant of blaster than Electric/Devices.

    If you want a tech themed hero, I would recommend sonic/devices without any reservations. That's a strong soloing character with lot of toys. Also, not sure why you didn't like Traps. I think Traps is one of the strongest defender variants I've ever played.
  9. Fury Flechette

    Aoe farm build?

    Quote:
    Originally Posted by Santorican View Post
    Honestly if you are planning on farming there is no scrapper combination that can beat a fire/kinetics.
    Depends on what you farm. I have a fully purpled out Fire/Kin/Stone and can compare it side by side with my Fire/Shield/Blaze. The main difference is that the scrapper occasionally has to eat a blue or a green and the troller occasionally has to use a breakfree. Other than that, I think the scrapper is faster on most maps.
  10. Quote:
    Originally Posted by Fulmens View Post
    The way I think of it is this:

    If you go from an SO'd out build to a frankenslotted build you generally get around 40% more performance. (that's an indefensible number, aka a guess.)

    If you go from a 20 million inf frankenslotted build (or less) to a 500 million inf build full of shiny set bonuses, you get maybe 10% or 20% more performance.

    If you go to a 5 billion inf build (I wish that was a rhetorical number) you might get some significant improvements.

    I'm a guy with a few billion to throw around and I frankenslot almost everything I play. Once you've frankenslotted you'll notice a huge difference. I built *one* high-end character, capable of soloing weak AV's. I haven't even gotten the high-end character to 50, while my regular characters are thundering along like nobody's business. Obviously this advice is most useful if you're me, but you don't need to spend a chunk ton of money on most builds for it to work well. Frankenslotting will get you a little more recharge, a little more end reduction, and a little more accuracy than what you have now and you'll lose NOTHING. Also, for Energy blasters only, you can take all those slots you freed up and put these into them, for almost free.
    I think this is spot on. And I think your 40% number is a pretty good guess. As an owner of some very expensive builds (multiple billions in cost), the performance increase you get from being fully IO'ed with lots of shinies to having everything you can possibly cram into is also surprisingly marginal. The difference only shows up in extreme situations (soloing AVs, Rikti pylons, etc.) In a team situation, all those set bonuses are almost insignificant, especially in the face of ally buffs and enemy debuffs.

    The biggest boost in performance comes from SOs -> frankenslotting. This isn't saying that builds that have great set bonuses aren't good, it's just that I think frankenslotting, if you have a character that's starting from SOs, yields the best bang for the buck. The only build type that maybe defies this formula are perhaps certain soft capped defense builds, since they add a capability that blasters don't have to begin with.
  11. Fury Flechette

    Better Option

    Quote:
    Originally Posted by vinque View Post
    I've recently hit 50 and have stuff I'd like to do with my Kat/SR, but want to figure out the best option. The first thing I want to do is finish my build. Initially, I figured I'd just finish the story arc I have and then work on accolades (for +health, +end). However, I also wanted to do some AE stuff (haven't touched it other than the tutorial).
    So, being an engineer kinda person, I'm wondering which is the more efficient way completing my build: work on accolades (basically do what I have been doing selling drops/marketeering for inf) or doing AE missions and bronze rolls for stuff to sell (I've heard bronze is the way to go, so if there's a better way please let me know)?
    There is no "better" way. Do it the way you find the most fun. Accolades take a bit of work (I find them a pain), so I try to get those out of the way. The one for Taskforce Commander will generate a significant amount of reward merits for you and you could take those in turn and turn them into LoTGs or do random rolls and sell them for profit.

    As for AE, you *can* generate a lot of influence that way, but there's many ways you can generate cash. Find the way, you find most fun. People get fixated with AE but I've known several rich players who instead choose to run Borea's RWZ missions, farm one of the dev developed missions, play the market or just do TFs exclusively. All of them work pretty well since at level 50, money pretty much falls like rain.

    Quote:
    BTW, not sure this matters, but I saved the most expensive stuff for last on my build (of course). So I need four more LoTGs +rech (almost have enough to get another one) and five Hecatombs (all but dmg/rch). I have no expectations of this happening overnight (or even getting it done in a couple weeks) just wanted to do it efficiently.
    Absolutely doesn't matter. I often build as I go and hence have purples and such slotted last.

    As for your Hetacombs, skip the Damage one not the Dmg/Rech. The Dmg/Rech will give you far more bang for the buck than the pure Damage one since the Damage one will be limited by the ED cap. Hetacombs are great to put in slow charging attacks to speed them up for a fluid attack chain.
  12. Fury Flechette

    Aoe farm build?

    Electric/Shield. Very easy to soft cap melee with the investment of one Obliteration set and the rest Multi-Strikes. Easy to cap range with Blessing of the Zephyrs. Easy to cap AoE with Aegis in Tough and 6 slotted Performance Shifter or 3 slotted Blessing of the Zephyrs.

    It's honestly far less expensive to make an electric/shield than a dark/shield or fire/shield becaus of all the cheap PBAoE sets you can use.
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    The rules of the forum are you have to post your own build for us to mock before we can offer assistance, which we will then present by ignoring what you posted and saying "here's what I use on mine."
    I usually save up my scorn only for builds that proclaim they are the ultimate build or similar nonesense or put up a build that is a) needlessly expensive, b) badly slotted, c) clearly shows the posters lack of understanding of game mechanics/slotting/ED, d) all of the above. In most cases, such builds are posted by "veterans" who should honestly know better.

    Rookies, new posters or people who express a genuine desire for knowledge will always get a pass from me.

    Also, it *is* hard to offer advice without seeing some sort of build (it doesn't have to be a Mid's build but at least a list of powers picked and slots invested in each) because a build shows a player's preferences and play style. From that point, you can work with the player to optimize it.

    I realize you're just being snarky, but I don't want the OP to get the impression that posting a build will just get him needless mockery.
  14. Fury Flechette

    Build help

    I'm not sure what you're asking?

    You'd find a better tutorial about inventions here: http://paragonwiki.com/wiki/Inventio...n_Enhancements

    If sets confuse you, I'd recommend starting with frankenslotting first. Here's a good guide for that:
    http://boards.cityofheroes.com/showthread.php?t=121255

    Just putting a build for you without any understanding of what powers you want, and your play style wouldn't serve any purpose whatsoever.

    You can experiment with builds yourself by downloading and installing Mid's Hero Designer: http://www.cohplanner.com/

    I'm not trying to be difficult. I honestly don't know what you're asking.
  15. I'm continuing in finishing up the ones that have been submitted so far. I'm happy to report that there hasn't been a single dud as of yet and I've enjoyed them all. I've 5 starred, played and sent feedback on the following:

    Arc ID#259920 by @WN, In Poor Taste
    Comments: A fun follow up to the Trademark Infringement arc.

    Arc ID#189073 by @Lethal Guardian (Coulomb2), Freakshow U
    Comments: This one was the only so far that was sort of borderline for me because while it was one mission, it had so many mini objectives that the mission played really long. And the warehouse map was huge. What made up for it were the cleverly written clues and dialog, which I enjoyed very much.

    Arc ID#115936 by @Flame Kitten (Coulomb2), Cracking Skulls
    Comments: A very nicely conceived arc for lowbie characters. It was a bit jarring to be level 14 again, but I can see this arc getting some good play for low level leveling up. I had no trouble with the elite boss at the end.

    Arc ID#101165 by @Clave Dark 5, Too Many Bunnygirls
    Comments: Haha, Spec Ops Lts! I also really liked the last mission with the 4 bosses.

    Arc ID#148476 by @Clave Dark 5, AE Premium Quality
    Comments: A rather weird arc. It was hard to figure out exactly what I had to do in a couple of the missions because the mission objectives were so garbled. I realize that was the point but it was confusing. The humor won me over though.

    Arc ID#363366 by @PW, Attack of the 50 Foot Villain
    Comments: Pretty shocked this arc only received 4 rates. One of the arcs that I will probably replay on another character. The mission does a great job of bringing out the campiness of those 1960s/70s Japanese monster movies. As I wrote in the in-game comments, I underestimated it a couple of times and had to run away. Surprisingly challenging. I think the fact that it loads you into the Mynx map lulled me into complacency.
  16. I kind of view positive and negative rep as two sides of the same coin in many cases. Sure, a lot of people will negative rep you if you're being a tool, but sometimes you get it even if you state things calmly and rationally. You're provoking a reaction and it's strong enough that it compels someone to do something about it.

    I've had a few threads recently in this forum and the reaction to the Gated Community thread was eye opening in particular. In that thread, I only posted the opener and had no follow up. But it struck a nerve and I got almost an even amount of positive and negative rep. All this from the premise that CoH may be more open and welcoming to those who are socially adept at finding channels than those who aren't.

    I guess there are some people who got offended in some way by me stating that CoH could appear to be empty or socially isolating. On the other hand, for some, the game is a fountain of teaming and socialization opportunity - if you belong to the right channel(s).
  17. Quote:
    Originally Posted by Grey Pilgrim View Post
    Oy, and slotting a hold with melee IOs... *shudders* slotting for S/L is suggesting I do things on this guy that I don't like.
    I personally think that Shocking Grasp *should* be slotted for damage since you're often only going to be using it as a control when you're stacking magnitude. In other situations, you have tesla cage and shocking bolt. Shocking Grasp also does respectable damage, and considering that the electric primary is not exactly overwhelming in the damage department, I think it's a good way to slot it.
  18. 33% s/l defense.

    Changes: slotting on lightning field, dumped voltaic sentinel for charged brawl, changed slotting for shocking grasp. I would dump lightning field too, but that's personal preference. I would much rather have a well slotted charged armor instead.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Z Smash Lethal Defense Blaster: Level 50 Natural Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Electrical Mastery
    Hero Profile:
    Level 1: Charged Bolts -- Thundr-Acc/Dmg:32(A), Thundr-Acc/Dmg/EndRdx:32(3), Thundr-Acc/Dmg/Rchg:32(3), Thundr-Dmg/EndRdx:32(5), Thundr-Dmg/Rchg:32(5)
    Level 1: Electric Fence -- Enf'dOp-Acc/EndRdx:32(A)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg:32(A), Thundr-Acc/Dmg/EndRdx:32(7), Thundr-Acc/Dmg/Rchg:32(7), Thundr-Dmg/EndRdx:32(9), Thundr-Dmg/Rchg:32(9)
    Level 4: Ball Lightning -- Posi-Acc/Dmg:32(A), Posi-Acc/Dmg/EndRdx:32(11), Posi-Dmg/EndRdx:32(11), Posi-Dmg/Rchg:32(13), Posi-Dmg/Rng:32(13)
    Level 6: Combat Jumping -- Krma-ResKB:30(A)
    Level 8: Aim -- Rec'dRet-ToHit:18(A), Rec'dRet-ToHit/Rchg:18(15), AdjTgt-ToHit/Rchg:32(15), AdjTgt-ToHit/EndRdx/Rchg:32(17)
    Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:32(A), KntkC'bat-Dmg/EndRdx:32(17), KntkC'bat-Dmg/Rchg:32(23), KntkC'bat-Dmg/EndRdx/Rchg:32(31), F'dSmite-Acc/Dmg/Rchg:32(31)
    Level 12: Hurdle -- Jump-I:30(A)
    Level 14: Health -- Numna-Regen/Rcvry+:32(A)
    Level 16: Build Up -- Rec'dRet-ToHit:18(A), Rec'dRet-ToHit/Rchg:18(25), AdjTgt-ToHit/Rchg:32(27), AdjTgt-ToHit/EndRdx/Rchg:32(27)
    Level 18: Tesla Cage -- NrncSD-Acc/Rchg:30(A), NrncSD-Acc/Hold/Rchg:30(19), NrncSD-Acc/EndRdx:30(19), NrncSD-EndRdx/Hold:30(21), NrncSD-Hold/Rng:30(21), NrncSD-Dam%:30(23)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(25)
    Level 22: Lightning Field -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Sciroc-Acc/Dmg/EndRdx:32(34), Sciroc-Dmg/EndRdx:35(34)
    Level 24: Short Circuit -- C'ngBlow-Acc/Dmg:32(A), C'ngBlow-Dmg/EndRdx:32(29), C'ngBlow-Dmg/Rchg:32(29), Efficacy-EndMod/Acc:32(33), Efficacy-EndMod/Rchg:32(36), Efficacy-EndMod/EndRdx:32(37)
    Level 26: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37), F'dSmite-Acc/Dmg:35(37)
    Level 28: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg:32(A), Oblit-Acc/Rchg:32(40), Oblit-Dmg:32(43), Oblit-Dmg/Rchg:32(48), Oblit-Acc/Dmg/Rchg:32(48), Oblit-%Dam:32(48)
    Level 30: Boxing -- F'dSmite-Acc/Dmg:32(A)
    Level 32: Thunderous Blast -- Posi-Acc/Dmg:32(A), Posi-Acc/Dmg/EndRdx:32(33), Posi-Dmg/Rng:35(36), Posi-Dmg/EndRdx:32(40), Posi-Dmg/Rchg:32(40)
    Level 35: Power Sink -- Efficacy-EndMod/EndRdx:32(A), Efficacy-EndMod/Rchg:32(46), Efficacy-EndMod/Acc/Rchg:32(50)
    Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:28(A), KntkC'bat-Dmg/EndRdx:28(39), KntkC'bat-Dmg/Rchg:28(39), KntkC'bat-Dmg/EndRdx/Rchg:28(39), HO:Endo(46)
    Level 41: Shocking Bolt -- NrncSD-Acc/Rchg:30(A), NrncSD-Acc/EndRdx:30(42), NrncSD-Acc/Hold/Rchg:30(42), NrncSD-EndRdx/Hold:30(42), NrncSD-Hold/Rng:30(43), NrncSD-Dam%:30(43)
    Level 44: Tough -- RctvArm-ResDam/EndRdx:32(A), RctvArm-ResDam:32(45), RctvArm-ResDam/Rchg:32(45), RctvArm-EndRdx:32(45), S'fstPrt-ResDam/Def+:18(46)
    Level 47: Weave -- LkGmblr-Def/EndRdx:32(A), LkGmblr-Def/EndRdx/Rchg:32(50), LkGmblr-Def:32(50)
    Level 49: Maneuvers -- S'dpty-Def/EndRdx:35(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1452;724;1448;HEX;|
    |78DAA5935D4F1341148667DB85026D696B81F2D92E14A40529608CF1E3C244C1840|
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    |-------------------------------------------------------------------|
  19. Quote:
    Originally Posted by filcher View Post
    Fury Flechette, putting aside fromy the smary remark about having to have the last word I would indeed love to see your build. I must say I am duly impressed with your numbers. I must admit I am skeptical and wounder if you have not sacrificed in other areas (such as damage, accuracy etc.) to reach those numbers. And regardless of what sacrifices, if any, you have made on that particular build its performance vs the spawn that really matters in the end and of which I'm sure you build meets or exceeds expectations.
    Build posted.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Flame Fencer Revised v3: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Fire Sword -- T'Death-Dam%:40(A), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(21), T'Death-Dmg/EndRdx:40(21), T'Death-Acc/Dmg:40(31), T'Death-Dmg/EndRdx/Rchg:40(31)
    Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), S'fstPrt-ResDam/Def+:30(17), GA-3defTpProc:50(50)
    Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(13)
    Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Regen/Rcvry+:50(5), RgnTis-Regen+:30(13), Panac-Heal:50(17), Panac-Heal/+End:50(40)
    Level 6: Cremate -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(19)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-ResKB:50(36), LkGmblr-Rchg+:50(37), Ksmt-ToHit+:30(43)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
    Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(37)
    Level 18: Fire Sword Circle -- Armgdn-Dam%:50(A), Armgdn-Acc/Rchg:50(34), Armgdn-Dmg/EndRdx:50(40), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dmg/Rchg:50(46)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Acc:50(34)
    Level 22: Against All Odds -- EndRdx-I:50(A)
    Level 24: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(40)
    Level 26: Incinerate -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(31)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 30: Boxing -- Acc-I:50(A)
    Level 32: Tough -- Aegis-ResDam/EndRdx/Rchg:50(A), Aegis-ResDam:50(43), Aegis-ResDam/EndRdx:50(46)
    Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(50)
    Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42)
    Level 44: Fire Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/Rchg:50(46)
    Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit

    Code:
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  20. Quote:
    Originally Posted by Laevateinn View Post
    Sorry, not Rikti. He just got set to hostile.
    Yeah, it was pretty funny to see that stalker con orange all of a sudden and then die in a mass of AoEs. He was on my team too.
  21. This is probably what you don't want to hear, but don't worry about IOs, especially set bonuses, until get an idea of how to adapt them to your play style. IOs are very adaptive and can play to your strengths -OR- you can spend millions (billions) and get a build that's less effective than a SO build with smart slotting.

    I'd recommend you start with experimenting with frankenslotting (mixing and matching set IOs from different sets) first. It's cheap, brings good enhancement value to the table, which is superior to SO slotting, and gives you great flexibility in your build by allowing you to save slots.

    Here's a good guide on frankenslotting by Capn Canadian.

    Frankenslotting your attacks does a few things.

    1. It gives you better enhancement value than SOs.

    Consider this slotting with SOs: 1 acc / 3 damage / 1 end redx / 1 recharge

    For 6 slots you get: 33% accuracy, 95+% damage, 33% end redx, 33% recharge.

    If you frankenslot (mixing and matching set IO pieces for their enhancement value only), you can do something like this:

    Slotting: level 35 Maelstorm Fury Acc/Dmg, Dmg/End/Rech; level 35 Ruin Acc/Dmg, Acc/Dmg/Rech; level 30 Volley Fire Dmg/End

    For 5 (five not six) slots you get: 64% accuracy, 95+% damage, 40% end redx, 37% recharge. Note you can add a sixth slot and either boost end redx, recharge or both if you're not happy with these, or boost accuracy even further.

    Note that with this slotting a slot is potentially saved which can be moved to another power.

    2. Saves endurance. A lot of players ignore slotting end redx into their powers and mistakenly assume that lots of recovery bonuses will offset endurance expensive powers. Smart slotting, especially frankenslotting, will make your character more endurance efficient. In fact, it's better to slot endurance reduction in powers than buying up and slotting all those expensive recovery procs (Miracle, Numina).

    3. Gives good recharge values which increases a blaster's dps.

    Finally, two IOs I'd recommend you to buy irregardless of the direction you go with IOs are a -knockback IO (Karma, Steadfast, Blessing of the Zephyr) and a stealth IO. They can be somewhat expensive for a new player, but they're worth it. The -kb IO can take the place of acrobatics and costs no endurance while giving you knockback protection (potentially lethal for a blaster if knocked back at the wrong moment). The stealth IO can allow you forgo the concealment pool.

    Anyways, good luck.
  22. I've suspected for a while that shield charge will get the psychic shockwave treatment. While they won't reduce the damage (they just buffed it), I wouldn't be surprised at all if they reduced the area of effect (radius) and decreased the endurance cost to compensate.

    Under such an "adjustment" shield charge would still be powerful but wouldn't be a power that can completely eclipse blaster tier 9s.

    Also, AAO's taunt aura will probably be adjusted down...it's ridiculously strong.

    For the record, some of you know I have a fully purpled/PvP IO'ed beast of a fire/shield/blaze scrapper that I love to death, but I've been bracing myself to a negative change to this set for some time.
  23. Quote:
    Originally Posted by filcher View Post
    What I did assert, and I stand by this assertion, is that if you spend slots on damage resistance you cannot devote them to things such as health, regeneration, recharge and endurance reduction. I would stipulate a small caveat in that the set bonus from a damage resistance set may give you a small increase in health but at the expense of maxing out your damage resistance value (unless you devoted more slots to damage resistance which would then impact your defense).
    *sigh*

    I was going to leave this alone but I just have to clear this up.

    I have a fire/shield build that is soft capped, has +95% recharge, has 309% regen, 3.61 end/sec recovery *and* has 30% damage resstance. So this statement you keep making that "if spend slots on damage resistance, you cannot devote them to things such as health, regeneration, recharge and end reduction" is patently false.

    I'll be happy to post the build if you want to see it.

    Also, one thing you keep missing is that if you have a decent amount of damage resistance you actually need less health and less regen. Regen is extremely poor mitigation for big bursts of damage. Having a decent amount of resistance makes for a sturdier character than having good regen. Further, as I stated already, you can easily have both.

    Instead of trying to get in the last word for no reason, you ought to read what DaveMebs wrote in his response. You may not like his tone, but he is right on the money in terms of his critique of your post. I honestly wasn't going to respond to this thread because you seem to be the type of person who has to get the last word in regardless of whether or not they're right. Frankly, I'm not here to educate you on your misconceptions and if you want to go with something less effective than you should feel free to.