Fury Flechette

Renowned
  • Posts

    1680
  • Joined

  1. Quote:
    Originally Posted by Santorican View Post
    There was a huge thread about this in the beta section that exploded into giggling and pointing at the immature, I wish I had copied that thread into a word document, there was seome serious lulz to be had there.
    I remember that thread because I started it. And no I didn't save it. I think it best that it disappears into the ether only because I think some people were offended by it. Oh well...
  2. Quote:
    Originally Posted by Ribic View Post
    If the bug still exists I don't know, I fixed it in my version, and if I turn off PF your ranged goes down to 38 and change.
    The new Mid's fixes the PF bug. However, if you just installed over the top of your old installation and not uninstalled the previous / installed new version, you can occasionally get builds imported that looks at old database info, which can include the bug.
  3. Quote:
    Originally Posted by Roderick View Post
    When they revamped Dark Melee, Soul Drain got a big change. I don't know the exact numbers, but City of Data should be able to fill in the details.
    City of Data hasn't been updated in some time. It will probably contain the updates for Dark Melee but I wouldn't trust it as an up to date authority for most things.
  4. Syndyr, you're a nice person in game, but this is a bad suggestion. If you need help in making influence, I'm happy to give you a few pointers. I even got KiTTY to the influence cap.
  5. I can make this trade if you haven't found anyone. I won't be in game tomorrow, but I'll be online a lot on Friday. Send me a tell in game @Fury Flechette if interested.
  6. I think the Romans are just about perfect. They're hard but not overly so, and they have a nice mix of attacks and special powers.

    Too easy: Council
    About right: Romans, Carnies, Rikti, Freakshow, CoT (the mid level ones are a bit too hard however)
    A bit too hard: Malta, KoA, Vanguard, Arachnos, Longbow (though I wouldn't change them)
  7. Quote:
    Originally Posted by Bionic_Flea View Post
    I recently got a rad/mental blaster to 50 and it was a lot of fun. Once you get into the 30s and above it becomes a real AOE monster.
    I will third this and say that I've enjoyed the nice synergy between these two. Having multiple cone AoEs is really nice when you're in a team setting, and the set has pretty nice single target attack chain as well. Throw in the mez/damage that's cosmic burst and the great stuff from secondary (save scare, you can skip that), and you have a very nice and fun to play blaster.
  8. I'd do neither Lewis. You have enough recharge in the build to safely take away a slot from practiced brawler. Or if you exempt alot, I'd take the slot away from Midnight Grasp.
  9. Quote:
    Originally Posted by Snowlily View Post
    Thanks for all the advice, but making money isn't the issue. Money I am willing to spend is. I probably have about 250-300 million spread across several characters, but I am not willing to bankrupt myself to 'try out' a build/character. What I was looking for is something I could drop ten-twenty million into right now, to carry me to 50 when I'll decide if I want to settle down into the process of seriously IO'ing the character out.
    This is going to sound elitist, but 250-300M is something I would spend on a base IO build that is soft capped but have very little extras. For the 20M range, you're probably better off just sticking with SOs and perhaps frankenslotting some attacks to be a bit endurance efficient.

    If you don't want to commit that much for this character, I understand. I just wanted to make sure that I can set expectations on what you can realistically get for 20M.
  10. There's absolutely no reason why you need to be poor.

    Try this.

    1. Play any series of AE arcs that you enjoy at a decent level of difficulty. Most scrappers can handle +1/x3 even with just SOs. Get 3000 tickets. This shouldn't take you more than an hour even if you take your time.

    2. Take those tickets and purchase 30-34 bronze rolls from the ticket vendor in AE. After you max out on recipes, go to WW and see the prices for crafted enhancements for the recipes you rolled. Note the enhancements that sell for 3M or better if they don't involve rare salvage or 7M or better if they require rare salvage. Delete or sell the rest.

    3. Repeat step 2 until you have around 500 tickets left. This should leave you with 8-14 recipes, and 500 tickets. Trade in your tickets for some random salvage of the appropriate range. Focus most of your ticket purchases on 25-40 range salvage since level 40-50 salvage is both plentiful and cheap. Leave about 160 tickets in case you need to purchase a couple of pieces of expensive uncommon salvage (e.g., Living Tattoo)

    4. Go back to WW. Buy up any salvage that you couldn't get with tickets. Craft all your recipes and list all of them at 75% of the going rate (average of the last 5 prices).

    5. Wait overnight and collect your profits. I will absolutely guarantee that you will double, possibly triple your current 20M.
  11. These are well thought out ideas in a very imaginative layout. Well done!
  12. I mean this with no malice. Really.

    I'm just wondering how in the heck can you take a bad idea and just make it hilariously worse? Power_NA, you my friend, have a gift. It may be a small gift, but it is indeed something.
  13. Fury Flechette

    evil

    No, the most evil thing you get to do (perhaps in the entire game) is Save the Oranbegans from the Malta Group.

    Malta in the narrow hallways of a ridiculously large Oranbegan map. And somehow you're supposed to look in every nook and cranny to free 12 hostages. Oh and it's timed.

    Do it with a full team of eight. I dare ya. I double dare ya.
  14. 1. Uninstall whatever version you have. Add/Remove programs from control panel.
    2. Go to www.cohplanner.com. Download the setup executable
    3. Run the setup executable if you're on a 32-bit OS. If you're in a 64-bit OS or if you're running Vista, run as Admin.

    I have Mid's running on 3 machines, and these steps are exactly what I do to get it running. Also note that Mid's has a prerequisite. Make sure you have .Net frameworks installed.
  15. Quote:
    Originally Posted by Epic_ View Post
    Just because free updates and a pay for expansion are on the horizon doesn't mean that the game is not loosing more people then it is gaining.

    Rouge is an attempt to bring people back if that fails the game is done. I however am here till the end.
    So by your definition, any game that steadily loses subscribers is dying? That would cover all but a handful of MMOs, most of which steadily loses subscribers after initial retail release.

    Also, development houses and publishers simply don't put in millions of dollars of investment (which is easily the cost of i17 and GR) on something that doesn't have at least a good chance to recoup that money.

    This is certainly and older game, but dying? That's a stretch.
  16. Simply a bad idea.

    It's been tried in other subscription based games with disastrous effects. The most notable one is that it depopulates the lower levels creating the impression to the newer player that the game is dead. With the heavy instancing this game has and the large amount of veteran players, CoH already is plagued by this particular impression. Nothing should be done to exacerbate it.
  17. Quote:
    game is dieing. this is fact. trying to tell me or anyone is a complete and utter lie. Its has nothing to do with "well you jus came from playing WoW, and WoW is an anomally or what not." no im sorry. more ppl play Asheron's Call or lol FIESTA than play this game. mostly (OPINION) because this game has already reached it lvl CAP, and me like many others would like a game that cant be beat, i heard you cant beat WoW, but you can sure as hell almost can!

    so the easiest solution would be to merge servers, but im assuming the game wasnt built with function either. split it between, RPers (the only ppl who rlly have a place in game with nothing left to go on except the players imagination<--more OPINION
    I would hardly call a game that's on verge of another free issue and a major new expansion "dying". Games that are on its death throes simply do not do that.

    Quote:
    GO BACK TO WOW!!! you say? lol i nvr rlly left. I play with my CoX when i want to play something TRIVIAL, something THEMED (this i take lightly as this player base lacks any idea of concept, which is sad because this game is ALL ABOUT CONCEPT. wanna hear my rant about NINJA RUN and how stoopid you look when you are not ninja-running? i thought naught.
    Ah never mind. I actually thought you had something substantive to say, but you just want to troll.
  18. If recharge is your thing, you could forgo fitness pool and pick up epics. Blaze mastery in particular allows you to slot up char (Basilik's), fire blast (Decimation) and fire ball (Posi Blast) for a lot more recharge. Or you can go body and take up physical perfection and use LBE and Energy Torrent for similar effect.

    Theme wise, weapons epic could work better and web grenade, shuriken and exploding shuriken can all take sets that increase recharge.
  19. Quote:
    Originally Posted by Mr_Enigma View Post
    OK, I have to reply to this. I am the owner of the first build and it is most assuredly NOT awful.

    First of all, the end usage isn't 1.71/sec. If you decide you want to run sprint and FA all the time it is, but why would you do that? The end usage in normal play is .97/sec, for a net recovery of 2.06/sec. I can fight all freakin' day long with that amount of recovery.
    Turning on sprint actually makes your end usage 2.07 end/sec. The 1.71 figure assumes that you have sprint off. If you turn off focused accuracy and super speed as well you're at 1.26 end/sec. I can only get to your .97 by turning off tough and grant cover as well too, which is essentially saying that they are mule sets. So to sum you have to turn off: focused accuracy, super speed, tough, grant cover. Turning off grant cover and tough obviously affects your DDR and your resistance.

    Quote:
    Second of all, you are spending about 2 billion more influence for a whopping 5% more recharge and 2 extra slots to play with. You have a 5-slot set of hecatomb and a 5-slot set of ragnarok, as well as 2 membranes and a numina's unique that I don't have. All to save you 1.1 second on the recharge (25.5 sec vs. 26.6 sec) of LR and SC and get you an unnecessary 0.73 end/sec. Oh, you'd also get energy torrent and an extra 8.4 hp/sec. And an extra 2.6 seconds of downtime on hasten.

    I mean, if that's worth 1.9 billion extra inf (at lowest of last 5 recipe - not crafted - cost as of 10:45 am 3/13/10) then by all means feel free.

    EDIT: Holy crap! I didn't even see the glad armor +def in your build! Yeah, that thing sells for 2 billion on the market, if you can even find one. Those things mostly sell off-market for WAY more than 2 billion these days. But I'll be generous and call it 2 billion. If the extra benefits of Fury's build are worth 3.9 billion more inf to you then be my guest. LOL.
    The OP asked for a no inf limit build. I obliged.

    The other reasons why I disliked your build was the copious use of mules. The 5 slotted boxing I can let slide, but you're above ED caps in hasten and tough, and tough you never seem to toggle on. You also slot charged brawl with a sleep set. The only thing it seems to have going for it is that it leverages some of the cheaper purples for recharge and has mediocre recovery if you turn off most of your toggles, including grant cover.

    Let's also be clear about one other thing. The builds I posted actually allows you to run all the toggles and still have an end/sec consumption cost lower than yours. They also have superior regen/recovery and recharge and avoids, for the most part, muling sets and suboptimal slotting. Is that worth the extra billions? (and I admit that it will be expensive) That's for the OP to decide.

    Finally, the Glad Armor unique I thought was in bounds because it's in the second build the OP posted. I can post a build that doesn't use PvP IOs, HOs or for that matter purples that can perform very well. It would be cheaper than your build and would stand up very well. Please also note that your posted build is far from cheap since it leverages 3 purple sets (one expensive, two inexpensive) and 5 HOs.

    Quote:
    EDITEDIT: Let me be clear: I am not claiming my build is anywhere near the end-all, be-all of elec/sd builds. I am sure someone could come up with a better, cheaper build. I AM sure, however, that my build isn't awful and was frankly insulted when you claimed it was, Fury. You may want to consider a little less arrogance and condescension in the future.
    Was I misunderstanding something that your's was a budget build? Am I misunderstanding the limits? If I see a build with purples, I assume that purple sets are fair game. If I see a build with HOs, I assume they are also fair game. I don't see anywhere in the OP where he's looking for a budget build.

    What I see is a build that sacrifices many core powers with mule sets for recharge and is subpar or mediocre in many of the categories in which I judge an electric/shield build. That is my opinion. If you're happy with your build then my opinion can go jump in a lake as far as you're concerned.
  20. Fury Flechette

    FM/SD Question

    The answer is yes, but there will be trade offs, mostly in the area of recharge. If you can live with that then sure. The reason why you see hover and combat jumping in a lot of maxed out builds is because they're forgoing defense elsewhere to slot purples or going for regen/recovery bonuses.
  21. Quote:
    Originally Posted by Johnny_Rancid View Post
    Thanks for the reply!

    Both of those builds are slightly modified versions of two builds from this thread: http://boards.cityofheroes.com/showthread.php?t=206450

    The 5 slotted hasten build comes from



    ^^^That doesn't sound like too bad of a thing to me
    It's fine if that was effective but I can get more recharge into a build without doing something suboptimal like exceeding the ED cap of hasten. With hasten toggled your first build gets 157% recharge. I get 162.5% with mine with just 3 slotted hasten. There were some bad builds in that thread and unfortunately you didn't pick a great one to model after.

    Quote:
    Do you have some examples that would be better? I want to solo farm. i don't care about pvp, nor does teaming matter for this build.
    Yes. Although I had to make them from scratch. Either of the two builds are better than what you have. Both are in the ridiculously expensive strata in terms of cost.

    +92.5% global recharge w/o hasten
    3.71 end/sec recovery
    288% regen
    soft capped all 3 positions

    You could actually squeeze 10% more recharge out of that build by not taking physical perfection and instead taking Laser Beam Eyes, but I don't think the trade offs are worth it.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Expensive: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(23)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(17), GA-3defTpProc(46)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(43)
    Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(43)
    Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(19), FrcFbk-Rechg%(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- RgnTis-Regen+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
    Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 28: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(46)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(46)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), HO:Cyto(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), P'Shift-EndMod(45), P'Shift-End%(45)
    Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1425;713;1426;HEX;|
    |78DA9D934973124114C77B6008610B604216B220900408C918B2A8092E551AAC8A0|
    |68D21E6A4C6716893A9A208059495DCBC78F3E47AF2A6513F82E53751BF86969646|
    |7C4B837A952AFEBF99D7FFF7FA75F774717FC52FC483F342EBB958311B8DED92553|
    |76B35597715CD1DDBF214F66BB2DAB0EF4BB71022D61EDC2ECA8A9446A122AD66DD|
    |B6CC0A07FE8CAFC87B90268DD2AE2D2BE5F66B78B5BA2BEBB2DA34DA0FDEF5BDBD8|
    |A51AA4959F6D3E325BB59958D4640BDECEC36EDEA0E0FAD49B3062FE142CDB68C0B|
    |7BE583EDA2D968CAFAC120B49681FFD78050BF962E520E2172C291666408C7A608F|
    |D598217ED1AD99DE21440778AAE3E0D874211C2CC9C13E103A3A68C5ADB186223FB|
    |A7D8FF058C4ED580F38EC0906E322C427F991095043FD85D5CD7E5BA4E15E21B845|
    |48990D964DCE049B608DF21CBCD93B8DC4BB492EE65469ED77586177B96107D4808|
    |409687E7D23CCBBC06AF6202CAF9B8A2C397E5D6FE41120C0165087CA47A3D9F189|
    |F095D60087275114C538E1B4261150A9F838751D10DA15EB5DEDEC794D8F784F194|
    |30F28C907ACE78C153C0CC11DAFE9688C4A9F637080DA82D187845AEC1D78C43C2D|
    |81BC2F85BC2E43B4210B2865447437C601A7434AC0E6CF80AF7B046C81409535709|
    |33D7084EB08FAA0F6174962A8CCD3316F88319A0851EC14C31D55FEC07A51EFFC93|
    |862FC22C45B0C419F5918B2122A2BC15949CE4A725692B3C6396B9CB374E869827B|
    |724CF04739C98B9B5CE4E32D812FCD75459A0FF410A6CAAA85642FC3434A4CAF32F|
    |85CA679EFB720D550FB63CC51E8C43C6381B148C89DE48B05BDCCAA5E66F966E4B8|
    |97DC91C08D19D13B37548828B5B2F67728CF1DAFEBEA62424CE38E637AE7B2B63CA|
    |1CEF0FFFEDEFBDBB37A36BCA09B28EB285B2837516EA1DC463151EEA25828AD0F9D|
    |ECE069EC6B096519258F1281FEC42374BAF15AF950FC2801941E94204A08A517258|
    |AF212A5F51B4D69EF42|
    |-------------------------------------------------------------------|
    2nd variant with blaze mastery
    +102.5% recharge w/o hasten
    3.01 end/sec recovery
    266% regen
    soft capped

    This build is more 'concept' and designed to bring AoEs up as fast as possible. However, it's not so great on the end bar, so you will be using blues.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Expensive v2: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Havoc Punch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(23)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(17), GA-3defTpProc(46)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(43)
    Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(29), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42)
    Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(19), FrcFbk-Rechg%(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- RgnTis-Regen+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
    Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResDam/Def+(46)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), HO:Cyto(39)
    Level 41: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(43), UbrkCons-EndRdx/Hold(43), UbrkCons-Dam%(50)
    Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1429;714;1428;HEX;|
    |78DA9D934953134114C77B9209211B4980B084254058122243C2A2022E554A50AA4|
    |81512E4A4E238B43055532195A428F4E4C59B27D7931715978F60F94DD4AFA1A5A5|
    |18DFD2897A3555F9FF665EFFDFEBD73DDD85C3E5A010F7CE0BADEDA26356ABDB45A|
    |B6296CBB2E22998BBB615CC1F9665A96A1FC8A18319AF1022D118DF2E48474A23EF|
    |48AB56B12DD3E1C09FF165791B32A551DCB3A5B3D3788DAE96F66445966A46E3C1B|
    |FBEBFEF18C5B2943B417A5CB16B2559AD86D4CBEE5ECD2EEDF2D09A34CBF0D29E2F|
    |DB9671C131EFCAED8259ADC9CA9D1EE82D0DFFAF21A17E755D4CB884C809578A912|
    |6B44F12BA32043FDA35B2BBC52980EE162D9D1A0E456284A919372200464D19B586|
    |31C246F64FB2FF0B18DDAA01F74D8121DD645884AE1D425C128260F7705D8FE70A5|
    |5E8DF220C6F10268A84F426E32AE13B647979128F778156D2BAC858E2759DE1C59E|
    |25C4EF134290E5E3B934DF22AFC1AF3802E5025CD115C8706BFF2009869032843E5|
    |2BDB64F8CCF84163084B9BA08A728C70BA1A80A45CFC1C380688550875A6FC7434A|
    |EC7CC4784CE87F429878CA78C653C0CC31DAFEBA880D53ED6F10EA565BD0FD8A5C3|
    |D478CD784C13784D1B784F177843064F5AA8E7AF98369D0511F17127D71AAED86D0|
    |80FAD80359720DCE32E6F85074D3628EA15A42F590F841130CFD641C337E1186EB0|
    |C4147290A59232A6B84B3929C95E4AC24678D72D62867E9D0D318F7E41AE38337CE|
    |0B189FE74FF802EAA6D4C94BE52937BD4298BCC4B84CC8AD125E823DA3EC99290A9|
    |D3018D38C2C612A473802BBA1ECC60C85A66719738C79AE7E92EF17B49B55672DCB|
    |7DE68E056E5ABFDEBCA142F07EAFFD1D5AE2D5ACEBEA62424CE32398D09B97B5EE8|
    |B3487FFF7F73ED898D5B7E107DD445947D942B986721DE5068A89720BC542A97F68|
    |66874F635F0B288B284B2831E84F3C40A717AF550025881242694309A344503A50E|
    |228CF51EABF01BA68F01F|
    |-------------------------------------------------------------------|
    Quote:
    Is the force feedback proc worth missing the 3.75% melee 1.88% smashing and 1.88% lethal defense (Considering how precious every percentage of defense can be in shield builds)?
    Yes, it's worth it. But considering you're slotting both the 3% def PvP IO (good luck getting one) and the Steadfast Res/Def, you should be able to be able to soft cap *and* get the proc in there.

    Quote:
    I appreciate your honesty and would like to improve upon a elec/sd build. It just seems like most of the builds i see end up being built for well rounded pve team player experiences, that people farm with instead of specific farming builds.
    I do not like niche builds, and that's a bias I have. If a build can *only* do farming I won't build it. I have much higher expectations of what my builds can do. If I were to pick a build, I'd much rather have the first build I posted. Recharge isn't everything.
  22. Quote:
    Originally Posted by protector_knight View Post
    Trying to avoid another SD toon. I see fm/sd all over the place and I am trying to avoid that whole farmer thing.
    Actually, it can be built without being a farm oriented character at all. Take body instead of blaze mastery. Build in a lot of passive regen, and you have something that solos AVs/Pylons instead of just farms. It has great single target damage.

    Also, have you considered DM/Shield?

    Quote:
    My BS/SD already farms, and does just about anything else I will it to do.
    Sure it does, but you'll be shocked at how much dps fire melee can bring to bear.
  23. I dislike both builds.

    The first one with 5 slotted hasten and 1.7 end/sec usage is awful. You sacrificed way too much for just getting +recharge, and still didn't manage to max out +recharge. You also missed the opportunity to put the force feedback proc in thunderstrike.

    The second one is pretty bad too. You're way over the cap in melee and range. If you have that many slots to spare, why not just max out DDR?

    For as much as you're planning to spend, these two builds are disappointing. Sorry for being blunt, but I'd rather steer you clear of making billions of inf in investment and get such an awful return for it.

    You can do *a lot* better.
  24. Fury Flechette

    Dear Virtue

    Quote:
    Has anything changed?
    Yes
    Quote:
    Is the D still full of lesbian futa aliens?
    Heh, yes. Last time I checked.
    Quote:
    Is pvp still hard to find?
    Harder than before actually unless you're on Freedom.
    Quote:
    Is AE still used mostly for farms?
    No

    Quote:
    I await your responses eagerly.
    Welcome back.
  25. Werner,

    I'm actually looking forward to what you think of fire/shield once you get it leveled and built. I have a number of scrappers, but only one other apart from my fire/shield that is 50 and IO'ed out (spines/regen/body), so I don't have the breadth of experience in comparing one top end build to another top end build. It would be interesting to get your take (and Umbral's too since I think he's leveling one too) of how a fire/shield compares to other scrapper builds.