Furio

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  1. The ones in my sig

    All with at least one Alpha at T3, all have one T4 (Pyronic and Ionic Judgement on blaster and crab...the MM escapes me atm...might be Barrier) and the rest at T3
  2. Saw that, but I think I like this better
    http://technabob.com/blog/2011/07/18...lego-minifigs/


    Can't wait for the Traveler's Tales videogame adaptation
  3. Quote:
    Originally Posted by Carnifax_NA View Post
    I've just read the first 2 in a week and a half, so this is my plan now, at least so I can get to bed before 1:30 and get some sleep. I need a few weeks off (but will probably end up weakening as I pass a bookshop on my way home).


    I started reading when I was about 7 episodes in and being able to visualize the characters saying the lines is a great help, especially when you're faced with so many of them.
    I noticed this myself..the GoT characters have pretty much become the actors in my head while I was reading..but in the later books, I find myself getting some of the secondary characters that haven't been on the show yet (esp the ones Dany's dealing with) mixed up, partly because many have similar names, and partly because I don't have that clear image of them in my head....hmm..seems the adaptation's made me a bit of a lazy reader
  4. Quote:
    Originally Posted by Stealth_Bomber View Post
    Ok, then I want a zipline like Bats or Spidey. I don't care if it doesn't attach to anything in half the zones, I still want it!

    That's swinging...ziplines are those things where there's a static line, anchored at both ends (one higher in elevation than the other) and the rider holds (or is belted in to.. both, actually in the real world) a pulley mechanism that slides down the line.




    like this
  5. Finished ADwD the other day...going to go back now and re-read the whole series.

    I can't wait to see how they're going to manage adapting the last 2 for TV...an ambitious undertaking, to say the least
  6. When more than one person misinterprets what one's written in the exact same manner, it's not reading comprehension that's at fault...the writing is not conveying one's intent effectively.
  7. Quote:
    Originally Posted by Texas Justice View Post
    There are quite a few people I know that refuse to install the crapware Steam Client on their computers. Oddly, all are computer technicians that have had to remove some really nasty malware from multiple computers.

    EDIT: It seems rather ridiculous to require the installation of the Steam Client just to be able to claim a game code to apply to an existing game account that isn't accessed through Steam.
    Quote:
    Originally Posted by Texas Justice View Post
    Please show me anywhere in my posts where I said that the malware they had removed from people's computers came from Steam.
    You didn't explicitly...but the top quote from you *strongly* hints that you believe there's some connection between Steam and malware
  8. Like I said the first time. Watch it, or don't. It's no-one else's place to try and convince you to do anything, and I don't think I even understand why you'd want someone to. Either you're interested enough, or you're not. There's already a metric ton of info about the show out there and the quality of both the writing and the performances. Make a decision, and accept that it's you that made it if it turns out you didn't like it...no "well, that sucked, I'll never listen to those people again!"

    Watch it, or don't, like I said, but if you don't, don't bother commenting on what you think the show is like...because that opinion has no meaning, when you get right down to it.
  9. Quote:
    Originally Posted by Oedipus_Tex View Post
    Here is the rub on this. Very few people are particularly upset that trials were added to the game. I actually enjoy the trials on their own merits outside of the reward system. But I feel that basing an entire, unique reward structure on trials is a huge misstep.

    Compare the trials to TFs. TFs exist in the background. You can do them if you want to; they are always there. But they are not a leveling structure in themselves. And we have certainly never had a situation where running the STF, ITF and Dr Q over and over was the path to a huge boost in power and told, "don't worry, we don't have the resources to release the whole system at once, but Khan, Apex and Tin Mage are coming soon!"

    Some people are going to frame this as a "if you are a real fan, you'd power though the lack of content without complaints." Unfortunately, being bored is a healthy reason to stop playing a game. I did this exact thing to this game's competitors. And playing a game anyway isn't a sign of "maturity" as some people have put it, it's a sign of addiction. So I play other games here and there and work on personal projects and hope this one gets fixed. I use the word "fixed" because I don't consider this just a lack of content issue. It's broken because the whole system hinges on content that can't be delivered, when that never needed to be the case.

    I do still like this game and respect its developers. This is not the same as agreeing with where this game is going or making a promise to continue sending it money.

    Which is fine. My POV on it is that the end-game being trial focused is a temporary situation. They're doing them first simply because we didn't have them, (which stood out as a glaring omission in the breadth of content we have, especially considering the impending Freedom) and they're easier/faster to produce than the amount of content that a more traditional CoH-style path will take. The game isn't "going" anywhere, IMO, they're simply adding something that people have been asking for, (as always in development), as quickly as resources and priorities allow. BTW, I'm including the Alt-Inc path in that "something".
  10. Quote:
    Originally Posted by Spectral_Hunter View Post
    Again I think this is where we differ on what we consider the end game. You are saying the end game is multi-team trials. I'm saying end game is the ability to continue to progress your character. Could it be that people quit because in the past they hit 50 and could no longer progress their character? Could it be that players are so conditioned to raiding that they automatically equate character progression with raiding even though it doesn't have to be that way?

    Let me make this clear. The devs should make trials. But I am saying that should not be the focal point of their end game.

    That is *not* what I'm saying. I'm not saying "end-game=trials". I'm saying that end-game multi-team content is something that this game did not have. We have missions, crafting, PvP, Bases (granted, both of those need work, but they're are here) zone events, giant monsters, markets. We're *very thin* on what the trials represent, so they're patching that hole, so that the game has more to offer to people. And, from a very realistic stand-point, end-game trials/raids/whatever *are* something the avg MMO player expects.

    Now, like I said, I fully expect there to be alternate Incarnate progression down the line a bit, as that's what the Devs do...they know the game, and their players and have a track record of listening to us (and honestly, anticipating). But for some reason people forget that.
  11. Quote:
    Originally Posted by Spectral_Hunter View Post
    You made some great observations.

    Trials aren't inherently better than solo or small group content. If it were, they would stand on their own merits. They wouldn't need to reward people with better stuff. That's also not saying there are people who truly do enjoy running trials. But even that I think is secondary.

    The primary goal for the vast majority of players is to be able to progress their characters at a reasonable pace. Thats why people always predominantly take the path of least resistance. Soloing, grouping, raiding is just a means to the ultimate goal. Sure people have preferences but in the end most players generally want the same thing.

    The idea of trials isn't inherently better but I think I understand why devs go that route. We all know of someone who sticks around a game only because their friends play it. If a player is invested in the game community, they are less likely to quit. So the popular method is devising end content that "forces" players to play together hoping by doing so, it will foster community.

    The problem with CoH is, historically the game wasn't designed that way. It was designed to let players play as they wished and afforded them ways to progress in multiple ways. Again I don't see the rationalization of altering how the game functioned after seven years. If this game were like that game with night elves, it'd be different since that game from the onset made it clear the endgame is raiding.

    And like you said at the end, with a smaller population, isn't it more viable for CoH to continue to provide end game content for those who don't want to run trials?
    Because they *are* (supposition, but I would bet almost any amount of money) going to do something non-trial related for Incarnate progression. However, end-game multi-team content is the *one* area that CoH has been almost completely missing for the 7 years of it's existence, so they're going to add some. It's not the end of the world or representative of a complete paradigm shift. They're simply adding a type of content that hasn't been well-represented in the game in the past, and has not only been requested, but cited as "reason for leaving" due to it's absence on exit surveys.
  12. Quote:
    Originally Posted by Anti_Proton View Post
    I like where your vision is pointed.
    Not her vision....the devs have said as much thru Prometheus and in at least one interview, iirc
  13. Quote:
    Originally Posted by Lily Inverse View Post
    As I understand it, the reason behind not allowing cross-side bases is mostly technical - the system makes an assumption that every character is a Hero or Villain, and this assumption is tightly woven into the base system.

    IE, from the base system's perspective, there are no "rogues" or "vigilantes", just "villains" or "heroes" with an extra tag that means nothing. And that changing this requires throwing out the entire base system and starting again from scratch.

    Not impossible, but not something that will happen except as part of a major upgrade to the system.
    I don't know if that's true, but i *do* know that there were coalitions made up of red and blue SGs when CoV launched, meaning that Vills could visit the Hero bases in their coalitions (permissions allowing, of course) with out being on a team.

    They changed the code so that red/blue coalitions could no longer be made....but I dunno if that means that none still exist from back then.
  14. Quote:
    Originally Posted by reiella View Post
    Eh, in Lambda I tend to agree. But my runs with BAF have shown a problem to me. Not sure why it's occuring, but I'm getting significantly less iXP per run than before. 2% per run is a bit harsh. Especially when I'm getting around 7 to 11% with Lam [which I do understand gives more ixp typically, but not that much more]. Haven't done KIR with that character so I dunno if it's unique to baf or 3party groups, but I think there's something off going on with the iXP share.
    It would depend on how you ran your BAFs typically in the past. If you more often split into 3 teams, and had one team doing adds (and you were usually on that team) yeah, you're likely getting less ixp. If you were usually on one of the AV teams, you should be getting a bit more.

    Now, if you regularly mixed the teams, it should be about the same.
  15. Quote:
    Originally Posted by rsclark View Post
    I certainly think the next content out needs to be 1-8, but just as a multi-team trial represents a different type of challenge, a max 4 trial would do the same. It is no more exclusive than the current trial content is.
    You mean seeing this on a regular basis-> "You're not X AT with Y powersets? sorry, no room" is somehow equal in exclusivity to "BAF league LFM" where, in my experience, all comers are taken?
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    By virtue of that being almost exclusively what we've gotten since Incarnates came to the scene. If Matt Miller's explanation had held water, we'd have seen at least a comparable amount of non-Incarnate content being developed, but this hasn't happened. Now, again, this may be a case of most of the studio working on Freedom content so there being few people left, but we were promised the game wouldn't focus on end game all of a sudden, and it has.

    This isn't about patience or preference or accusations. It's about the simple fact that one of the developer-stated problems and reasons they didn't want to do end game content to begin with has happened exactly as Jack Emmert and Matt Miller predicted it back in 2004, and Matt Miller's promised solution to that problem hasn't worked.

    Also, the mere fact that they delayed Going Rogue, then launched it without End Game and had to wait a whole other Issue to so much as add it, and then wait a half-issue to add to it tells me that there's a hell of a lot more work involved with Incarnate than anyone cares to admit and, quite possibly, than anyone expected. They've blown several soft deadlines already, and the first couple of months after Going Rogue release were spent with people demanding their end game that they paid money for.

    I'm more than positive that Paragon Studios bit off more than they could chew, and the small amount of content that gives Incarnate rewards is proof positive of that.


    As many other folks pointed out Sam, we don't know enough to make a claim like you did.....without a detailed breakdown of who did what and when from PS, it's conjecture. Basing it solely on what's been released to date isn't enough info, given that we know things don't always just get pushed out when they're done, but often have a planned release date, or are waiting on something else.
  17. Quote:
    Originally Posted by Rock_Powerfist View Post
    Clearly there is a problem with change, hence this thread. Some peolpe played pre Itrials CoX because it didnt require you to do raid sized content to get at thing. This has now changed, what are these folk now meant to do ? given that they havent changed.
    Adapt or don't play online games...they tend to change over time.
  18. Quote:
    Originally Posted by Samuel_Tow View Post

    When Matt Miller talked about Incarnates when he stepped down as Lead Designer of City of Heroes and promoted Melissa Bianco in his place, he talked about leading a separate design team which would work exclusively on the end game system. He said this both to reassure us that development on Incarnates won't eat into development of everything else (a statement proven false on its face, eventually) and so that they could have creative freedom to design something truly spectacular and groundbreaking.
    Uh, how so? I don't see any evidence that Posi's endgame work has eaten into non-endgame work. Without them providing a breakdown of labor since the promotion of War Witch, I don't see how anyone could claim that.
  19. Quote:
    Originally Posted by Arilou View Post
    Actually yeah, we did. Not you, but lots of people kept going on and on and on about it.
    To the point that other people would copy-paste a reply with all known Dev statements about it whenever it came up, iirc
  20. Quote:
    Originally Posted by StratoNexus View Post
    We didn't have raids (outside of the two you mentioned). But the STF, LRSF, LGTF, Kahn, Faathim, Sara Moore, and ITF were to varying degrees different from regular content and amny people seemed to consider them enjoyable enough to repeat. Apex and Tin Mage seemed workable. Adding a greater variety of task forces could have been plausible. OTOH, I do know a lot of peeps were interested in raids too, I just did not expect raids to the exclusion of lvl 50 task forces.
    Right we did have them, and many people were content to run them, but I thought you were talking about the exit surveys. Endgame multi-team content is the one area CoH is pretty light on and I'm sure that was reflected in a lot of exit surveys. I expect that once they get a few in to shore up that gap, they'll expand the Incarnate storyline to TFs and other non-trial content.
  21. Quote:
    Originally Posted by Eva Destruction View Post
    I'm not asking for a standard difficulty path. I fully expect higher difficulty. However, AVs are essentially a gear check. Either you can kill it before it kills you or you can't. Even if you can, it's pretty boring. I would hope that Incarnate content would present an actual challenge besides "can you beat down this giant sack of HP."
    Fair enough, but AV's aren't something I think is fair to say are off the table simply because they're "not solo content" when we're talking about Incarnate progression. Besides, I'd highly doubt that any non-trial advancement content would be solo *only*, but instead, solo-attemptable.
  22. Quote:
    Originally Posted by StratoNexus View Post
    Why large scale team stuff? Is it not possible to design 4 to 8 man team content with incarnates in mind? Are the rewards limited to raids solely because if they were not, people would avoid the raids? When these supposed people left and filled out the form saying they wanted more end game stuff, did they mean raids or would they have been fine with lots of interesting level 50 task forces?
    Seeing as we didn't have an endgame at all, it's guesswork to try and parse what people meant without actually seeing the exit surveys. I don't think it's unreasonable, (seeing as it's something we didn't have outside of hami and the mothership) however, to surmise that yes, multiple-team raids for endgame progression was something that showed up a lot on those surveys.
  23. Quote:
    Originally Posted by Arcanaville View Post
    They are not solo standard content within the definition of standard content difficulty. However, while asking for a soloable path to at least some incarnate progress is likely asking for the eventual, asking for a solo standard content difficulty path to reasonably efficient incarnate progress is asking for the incredibly unlikely.
    This. It's not just solo content people are asking for, but solo Incarnate content. Expecting it to conform to vanilla difficulty rules is....unrealistic, at best.
  24. Quote:
    Originally Posted by Black Zot View Post
    Just throwing the following baseline out as a suggestion:

    Given a mission designed for soloing (ie you can start it and get credit for all objectives while you are not teamed with any other character), the mission should be feasible to complete with any AT at +0/x1.

    "Feasible", in this case, would mean you can go in with SOs and maybe a handful of generic IOs and not find yourself pitted against spawns you are mathematically unable to take down without dying or chugging multiple inspirations.
    That's a lower level of difficulty than even standard content at 50 (insps are intended to be used liberally). Certainly not going to pass muster as a baseline for what is intended as the solo method to gain Incarnate progress.
  25. Quote:
    Originally Posted by Pacur View Post
    The line of reasoning int he first part is just splitting hairs. I already said that singling out a single power and using it as an example of all the others, is not good logic, the same way if I held out pixels and used it as a yardstick.

    Also, I've said numerous times about my feelings on them being not flashy. Choosing to ignore my answers, and asking the same question again and again and again is a logical pretzel in itself.
    The disconnect here, Pacur, is that you seem to be the only one that thinks of auras as a power. Everyone else sees them as costume items. They don't have a statistical effect on the game world (cause/heal damage or buff/debuff player/npc stats), which is the main definition of "power" most everyone uses in this context. No amount of posting is going to get the majority of people to see auras as anything other than a flashier costume piece.