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Posts
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Got a very rare on my 3rd run last night (after 2 uncommons) on my MM. I managed to only die once on the V.rare run, and also was in on the sabotage pretty heavily. I was resummoning my henches as they died, popped my lore pets for the Marauder fight and was pretty much spamming my secondary/patron/void powers as they recharged.....so, pretty much what I always do.
The only difference in the 3rd run from the others is that we *didn't* farm the sabotage maps when we got to 9/10 destroyed for iXP.
oh, this was all Lambda runs, in case that wasn't clear -
Quote:This. It's important that there is a story, but you can't hang your "all new endgame" on *just* the story and not throw some new gameplay at people. No matter how amazing your story is, once it's written, that's it. It's there, and done, and unchanging. The gameplay, however, has a chance of being a different experience everytime you attempt it...if only because (in this case) there's more people using different builds and strategies.It's a matter of personal preference. The stories in the game are interesting but at this point I've read them all, either from doing the arc or simply reading the story on the wiki (and for me at least the two methods are equally enjoyable methods of enjoying story). Therefore at this point the story is pretty much irrelevant to me playing and enjoying the game. I like to know it's there but repeating 1 story 20 times isn't really any different from repeating 10 stories 2 times each.
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Quote:I took reactive on my MM. Now I need to respec group fly back in...because no one expects flying pyro zombies!The pets are the only part of any of this I'm having a problem justifying thematically. My electric blaster is a technology person, so I went with the Clockwork. My electric brute went with the Seers, because...well, for no real reason.
And I hesitated to take Reactive on my electric blaster at first, but then I realized electricity CAN set stuff on fire. -
I'd be somewhat surprised if there wasn't an upconvert from threads to whatever much like shards to threads.
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It's a temporary situation. If the endgame system came with Issue 1, we'd have exactly one TF(I think...My memory ain't what it used to be, and I was drunk a lot 7 years ago
) to run for shards.
Only having 2 trials to do can get a bit grindy, but only if you let it. There's more coming, so I'm not worried about that aspect. -
Well after getting the other chars in my sig 4 slotted with mostly t3s, I started on my MM. I think I've gotten one uncommon, all the rest commons after unlocking the 2 BAF slots and about 50% of Interface. That's with summoning inside, directing my henches to attack things as opposed to letting them react in BG, tossing out debuffs, hitting things with Void, etc etc..
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Just an aside, IGN.com has their review up...4.5 out of 5,.iirc
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Quote:Throwing scraps isn't fooling anyone that pays a monthly sub.
I like how the art animation team is tied up because of incarnate content.
What happened? I thought only half the team would work on Incarnate content? Oh...you don't like to point out that fact because it makes your past ramblings look poor.
Who said they are? I don't work there, so I'm not privy to exactly who's doing what or when, or to the exclusion of what ever else. And neither, I'd wager, are you. I'm just going by what they told us. Posi is heading up the endgame systems, War Witch will be focused on the rest of the game. I don't doubt that there's some overlap in the handling of specific tasks."Hey, FX folks...need some FX for these Incarnate powers...mind knocking those out since we're not adding any other new FX in this issue?"
It's only "scraps" when they're not focused on one's particular favorite bit of the game. Hero players were thrown scraps when I7 came out. PVE people weren't thrilled with the PvP focused issue. PvP people aren't thrilled pretty much ever etc etc. None of that changes the fact that they said they are going to continue to support the 1-50 as they also continue to roll out incarnate content. It also doesn't change the fact that to date, they've done just that. -
Quote:Except that is not what has happened (non incarnate task forces this issue, entire new 1-20 area and new powersets in the expansion that included the start of the endgame system, separate dev team to work on the endgame) and it is *not* their stated intention.It was clear that to add an end game system they would have abandon the rest of the game. And that is what has happened thus far, and may happen in the near future.
If you don't want to believe what they've told us, that's one thing (one incredibly cynical and not based on past history thing) but at least try to base your claims in some kind of objective facts. -
Quote:Seeing as it's their stated intention to continue supporting and adding to the 1-50 game as well as the incarnate stuff, I don't see what the problem is.No, I absolutely will not.
If that means I never get anything new to play in CoH again then that is what it means. You can have your Incarnate system, I want no part of it.
Let me spell it out for you: I do not like end game systems. At all. I used to play CoH in part because it specifically did not have an end game. I was one of the people opposed to us getting one. I'm not happy we have an end game now. I will not participate in said end game. I feel the way I do because I raided quite heavily in another MMO and got so completely burned out on it that I will not touch the end game of any other MMO ever again.
I realize I am in a minority. I do not begrudge you and the others like you that enjoy grinding end game material. I just won't be joining you in that endeavor. To that end it is my fervent hope the Devs start releasing content for you and me simultaneously. It really doesn't take much to satisfy me. A proliferated powerset or two would keep me busy for literally months, for example. -
Quote:And similarly, there are people playing an hr at a time a few days a week with t3 boosts. The objective fact is that this endgame requires *far* less time commitment either in one sitting or overall than any other MMO with an endgame that I've ever even heard of. Does that make it "casual"? I dunno. I've found that a lot of people tend to think that their level of activity is the only true measure of "casual"...making the word pretty much useless in objective comparisons.Only if you stick one end of the scale over in the life/relationship ruining territory. Really the scale starts at casual, runs through "hardcore" and ends somewhere around "dear god what is that thing". On that scale, CoH is firmly in hardcore territory. There are people saying "I did this playing only 3 hours a day"; that's hardcore-ville.
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Uh...how else would you get a second tier 3? Each tier (save the first, obviously) has as one of it's components the tier that preceded it.
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I just want as many people as possible to get in the trial and get their stuffs. It's not that I'm waiting for the league to fill so we win, just that I want to take everyone that wants to go that I can.
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I don't think people realize they've gotten 2 acids sometimes. The icon drops from the tray after use, even if you have multiples of it.
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Quote:...I also forgot I run Hot Feet during this phase. *facepalm* That might just have a bit to do with itEnemy AI seems to have a threshold for taking damage without being able to return fire: although its like an "afraid" I call it "frustration." If they get hit and they do not hit back, when the imbalance between the two exceeds a certain point some critters are designed to flee in response. You can see this in the default behavior of the AE critter's standard AI "brain." Make a critter with one attack, and spawn it. Attack it, and it attacks back. Now remove that attack and spawn it. Attack it, and after a couple of attacks it runs away.
I believe its possible the DoT from fire attacks acts like individual "attacks" as far as the AI is concerned: the AI sees "I'm damaged, I'm damaged, I'm damaged, I'm still getting damaged: I have to run away because I can't shoot back." Which may be why Fire is more effective at generating this response than most other attacks which just hit once. -
Quote:Same reason there's 5 different sets of SO's...flavor. It's a little thing, and yeah, back in the day figuring out which mutation enhancement was to-hit debuff could be a tad annoying, I think it would loose something (indeed, with IO's it kinda has) if all the recipes for Inc powers just said "3 common" or "1 very rare, 2 commons and 1 rare power"Taking away all the options wouldn't make it any easier to obtain, just to understand.
Why have 12 different commons with different names when you can just have 'common incarnate component'?
You still need the same number of commons, uncommons, rare, and very rares to make your stuff, you just wouldn't need all the fancy names to make figuring out which one you need harder. -
Quote:I don't think it even takes KB to do that (run em off the road, that is). I consistently see them running in circles like idiots after hitting them with my fire blasts.I know they are affected by knockback: in the early part of the escape phase if I'm stationed anywhere near a door on my energy blaster I stand right there and tab-target them before they even exit the doors, and start spamming torrent and explosive blast on them. The minions usually can't make it past the doors: the Lts sail right on by.
Knockback also tends to confuse the minions a bit if you hit them on the paths as they run by: they often get knocked off the road, run around randomly for a bit, then figure out where they are and head back to the road and back into their escape path. I've sometimes seen them run the wrong way for a couple of seconds before figuring it out and reversing back to their escape path. -
Someone one did mention they were blocking the path with force bubble in one of the bafs i was running last night. I don't remember seeing any thing coming from her direction while I was patrolling near the NE doors.
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What is this "defense" you people speak of? I ask cause it doesn't sound like you mean "hit things fast and hard as possible before they hurt you too much"
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My namesake there in my sig hasn't faceplanted in my last 6 (at least) runs of the BAF. I've got a rare barrier slotted, but I don't think that's the main cause of my newfound sturdiness...it's simply more likely that there's going to be someone near me buffing my survivability. It's kinda sad...i'm not gettin as much use out of Rise of the Phoenix as I like
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Generally the runs i've been in on Virtue is 3-4 per door. I advise people not to chase anything coming from their door more than a few steps, but to make sure to kill anything coming towards their door. Generally end up with 0-3 escapees. I've been working my blaster through lately, so I usually set up in the north east, dropping rains on the door, but mostly hanging out in the corner of the paths there with hot feet on.
Can see what leaving, and what's coming. Works out pretty well. -
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Quote:Just did a bunch of non MO BAF runs. Dechs joined and suggested pulling Siege to the add spawn spot NW of the tennis courts. Killed him there, then when Nightstar respawned, we just pulled here there, too and killed everything. Everyone was involved in killing everything and ixp flowed like wine.Actually...
That is the way 95% of Union Raids run it.
1 team is Seige, 1 Team is Nightstar, 1 team is reinforcement duty.
1 AoE damage dealer from each of the AV groups is assigned to the adds group that camps the add spawn point on the Helipad.
For the exact reasons that you described, everyone gets IXP and chance of Threads that way.
If there is no AoE damage dealer then a high damage single target person is given to the add groups but even then just having something like Footstomp, Dragon's tail etc. allows people to gain access to the IXP and thread chance.
If one of the teams is failing at doing decent damage to an AV, then one person from the adds group will shift to them, allowing everyone else to still earn IXP while helping bringing down the AV.
I Highly recommend people take a look at Ammon's Guide to the BAF, Master of edition these are the tactics considered the norm on Union and while we occasionally get prisoners escaping, it's down in the 1-5 area. -
You've been here on the boards since 05 and somehow think you'd get even nebulous answers to any of that? *Especially* in light of the situation in the beginning of your post?