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I really don't see them (if peats happen at all) following the same template of the Veats...if for no other reason than they already did that, with the Veats.
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Quote:iPlayer villains don't have, nor necessarily want armies. Player villains are often on no one's side but their own. You only think of armies vs armies if you're going into a war looking to win. Villains may be going into it looking to profit. Or they might just be looking to save their own skins. Or, if you go by the definition of villainy many of the tip missions present, they might just take the opportunity to blow a bunch of stuff up then cackle about how evil they are while the heroes are distracted with fighting off some extra-dimensional invasion or some such hero crap.
That's the thing here though...In this hypothetical situation it'd be the "I'll take out Tyrant after he's all tired from beating the heroes" villain against Tyrant....and his army. Who has the stated goal of "Kill all Primal supers" -
Probably would be more realistic to title this "Wish List for 22". I'd bet 21 is already feature locked by now.
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Doesn't affect me either way, just pointing out that it is possible for all 3 to be the same...but I'm still confused by the OP...I don't remember them saying anything about *account* names being EU appended. Granted, I don't see that as much of an issue, they told ya about it in an email, and the client can be set to remember account name, so it's not like you have to type it in more than once.
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With the exception of the @ which is universal in all globals, globals are (on initial assignment, at least) character names. And since someone could use their account name as a character name (a very not net savvy someone), someone's global could very well be their account and character name.
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Quote:Here's a thought: take a break for 6 months. Come back at Thanksgiving, maybe Christmas.
Adding yet another type of money in the game isn't keeping people from tearing through the L50 content, so they might as well add ways to get whatever this Incarnate stuff is via regular TFs. Just go ahead and flip that switch. Make it so people have to do the Lambda and BAF *first* (maybe even successfully rather than just show up) in order to unlock access to the bits via regular TFs and Raids. Then make it so you can only do one TF and Raid per week per character. Slower than you overachievers would like, but ten times faster and more interesting than what you have now.
One per *week*? I'll leave the "more interesting" bit alone as that's subjective, but there's *no* way that would be faster, much less 10x faster. -
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Quote:It may seem a bit odd that people that would fall into the pitchfork and torches type behavior that the X-men have had to deal with would be rational enough to differentiate between supers various origins, but I guess the populace of the MU is just more scientifically savvy than the avg. populace in the real world.Mutants equal human extinction. Fantastic Four equal break throughs in science.
People fear the extinction not break throughs in science.
Note: Of course there are exceptions
I'm sure people are just as upset when the Thing gets punched through their apartment as they would be if it were Colossus, but the hatred of mutants stems from a fear for the survival of the species, not so much the individual. -
Quote:... and again, they were pretty enamoured with AE, pretty gung ho about their PVP changes...
There's a reason for the *very* deep cynicism and distrust (among other things) here.
Yeah...i mean it's not like they've *ever* delivered on things they said they were going to do, or taken suggestions from the players and put them into the game, or in one case delivered on something they claimed would require almost a complete shutdown of any other work... The cynicism and distrust are *completely* justified. Not only justified, should be thrown in the devs faces on the day of the friggin anniversary, no less. Sometimes people sicken me. -
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I can understand why they're off in other lvl 50 content, currently, but changing that down the road is a flip of the switch. They're channeling us through the trials via threads so that the trials get done at a heavy rate. Which is something they want (at least in part, I',m sure there are other reasons) to look good to returning players who checked "no end game" on their exit surveys.
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Quote:Yeah, there is. They are differentiating the end game from the 1-50. Alpha slot is the bridge between the two. Development time is the only reason there isn't a breadth of content in the Incarnate System.No, it would be the right answer. "Development time" is why there are only two Incarnate trials. There was no reason a priori to wed Incarnate progression so firmly to those two trials. The Alpha slot didn't require grinding Apex/Tin Man over and over; there was no reason to make the next slots require grinding the trials.
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Quote:That'd be the wrong answer. The correct answer would be "limitations of software development." Content takes time. More is coming, but there was a deadline to get even this much of the system out....since it'd already slipped a previous due date, pushing it back even further was not an option.The question we should be asking is, if the incarnate system makes us so powerful why are we only spending our time with 2 trials as we grow in power? Why is there no wider content like with the Alpha slot that will allow us to advance in the new slots?
The only answer I can see is bad game design. -
yeah. they each get better the higher you go. All the Incarnate powers do.
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Quote:They don't only happen one time, though. Sieges arrival speech after the escapee phase is basically him calling the league idiots if they think they'd release all of their mindwashed subjects in one go. Now, considering how badly their plan is failing at this point, the fact that they keep trying may be an issue, but the assault itself isn't a one time event.I think the most accurate interjection would be "What? Again?"
Weird question: If characters can only get incarnate abilities from trials, and in canon the trials only supposedly happen one time, how can a character who is already an incarnate show up on a trial? Do our characters know they can only get incarnate abilities from trials?
For this reason I'd be much happier with a cutscene that went like this: "Siege and Nightstar are here, and for some reason, you have to fight them." It would actually make more sense, and plausibly happen more than once. -
Quote:Which is why I'm a fan of the "pull the av's to the add spawn spot" method when not doing badge runs. AV's die fairly even (and it's easy to switch is need be) and the adds spawn right in the middle of AoE hell, and everyone ends up getting kill credits for everythingObviously, you are mischaracterizing this. People in your league are dealing with the adds, they are just doing so more efficiently than in the past. The adds do not just run into melee with the AVs, even when taunted and therefore in order to kill them you have to specifically stop targeting the AV and target the adds. Either you are unaware of people doing this for your league or you are overlooking that fact.
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Quote:Exactly my point. It's easier to design lategame content with a large minimum number because it's more likely that the ATs/powersets in any given attempt will be diverse enough to handle any thing you throw at them.I don't see how that isn't already true of the current incarnate content. The only difference is that it's statistically less likely not to have all your requirements filled with 16 people than with 4, but there are certain things you need in the content already.
You put a small max participant count on an encounter and you have a *much* harder task of balancing it without resorting to the mmo holy trinity, or whatever that would translate to here. -
Problem with that (as has been noted here and in other threads) is balancing it such that it is do-able by any combination of ATs and powersets. Late-game enemies have so many tricks/cheats/abilities that it's not a trivial task to find that line between "challenging for any 4 random ATs/powersets" and "impossible without resorting to mandatory AT/Powerset"
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Quote:That's 2 emps a day...one from each trial. Do that for 4 days, that's a rare comp. 15 days and you got a very rare. Convert astrals, hold onto emps....especially if you're a MM (razzafrazzin stinkin reward table)The difference is you can get only 1 notice a week. You can get 1 empiran a day and as many astral merits as your willing to earn.
So 7 empirans a week at 8-10 threads = 56-70 threads. Thats 2 or 3 components a week just like the notices.
Plus I'm averaging 5 astrals from each BAF. So with only 2 runs a night thats another 280 threads a week for over 300 total. Converting is the way to go. Yes, they MIGHT be useful for something next issue or the one after that, but it is much more useful to have your incarnate powers for those months that they are ONLY used to breakdown into threads. Especially the astral merits, the drop rate is way too frequent.
Unlocking the slots takes longer than Alpha, but once that is done everything else is much, much easier. -
...wow. It may not be a *great* joke, but I thought people that had played the trials would recognize it as one, even if they dinna get the reference.
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http://www.pcgamer.com/2011/04/18/ci...o-weeks-later/
Stupid mozillia doesn't auto format links so i can replace the link with different text, so this is what ya get....deal wit it